Spider Stomper
Posts: 218
Joined: Friday, 3rd June 2011, 09:57
CiP: Maxwell's patent armour, Zot and me
However, just thinking about Zot and Maxwell's makes me uneasy... dangerous fast monsters I can't run away from. Are Bros any use in Zot, or do they get completely destroyed by a single bored Orb of Fire?
I have other armour options, and 8 scrolls of enchant armour. Unfortunately, I don't have any aux armour with rF, just a nice plain rF ring.
I might stick with Maxwell's for now and see if I can clear Elf3 hoping for more rF gear. As it stands, I guess pimping my rF plate is the best bet?
- Code:
Dungeon Crawl Stone Soup version 0.16-a0-3291-g9854cb9 (console) character file.
vogonpoet the Executioner (Hill Orc Berserker) Turns: 74083, Time: 05:53:36
Health: 297/297 AC: 53 Str: 28 XL: 27
Magic: 12/12 EV: 23 Int: 7 God: Trog [******]
Gold: 4943 SH: 0 Dex: 15 Spells: 0 memorised, 26 levels left
rFire + + . SeeInvis . a - +9 executioner's axe (antimagic)
rCold + . . Clarity + y - +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+}
rNeg + + . SustAb . (no shield)
rPois . Gourm . v - +5 helmet "Vong" {rN+ Slay+2}
rElec . Spirit . s - +2 cloak {+Inv}
rCorr . Warding . Y - +2 pair of gloves
rMut . NoTele + b - +0 pair of boots
MR +++++ NoCast + R - amulet of the Four Winds {Clar rN+ MR+++}
Stlth .......... H - ring of protection from fire
L - +5 ring of evasion
@: almost entirely resistant to hostile enchantments, extremely unstealthy
A: breathe flames 1, robust 1, spit poison 1
a: Spit Poison, Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms,
Renounce Religion, Breathe Fire, Evoke Invisibility
}: 3/15 runes: decaying, serpentine, silver
You are on level 5 of the Depths.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 51 of its levels.
You have also visited: Bailey, Volcano and Wizlab.
You have collected 7938 gold pieces.
You have spent 2995 gold pieces at shops.
Inventory:
Hand weapons
a - a +9 antimagic executioner's axe (weapon)
w - the cursed +1 war axe of the Thing {flame, +Inv rC+ MR+ Dex-3}
(You found it on level 14 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
half as much damage over again against particularly susceptible opponents.
Big, fiery blades are also staple armaments of hydra-hunters.
It affects your dexterity (-3).
It protects you from cold.
It affects your resistance to hostile enchantments.
It lets you turn invisible.
It has a curse placed upon it.
P - the +12 hand crossbow of the Three Songs {velocity, rF+}
(You found it on level 3 of the Depths)
Any bolt fired from it inflicts extra damage.
It protects you from fire.
Missiles
f - 1491 bolts
G - 10 javelins (quivered)
N - 114 bolts of penetration
Armour
b - a +0 pair of boots (worn)
d - a cursed +2 cloak of poison resistance
s - a +2 cloak of invisibility (worn)
v - the +5 helmet "Vong" (worn) {rN+ Slay+2}
(You acquired it on level 13 of the Dungeon)
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from negative energy.
y - the +15 Maxwell's patent armour (worn) {rC+ rF+, -Cast -Tele MR+}
(You acquired it on level 1 of the Snake Pit)
It affects your resistance to hostile enchantments.
It prevents spellcasting.
It prevents most forms of teleportation.
Y - a +2 pair of gloves (worn)
Jewellery
o - an uncursed ring of see invisible
t - a +4 ring of protection
u - the ring of Akaviv {rElec rPois}
(You took it off a tengu reaver on level 5 of the Vaults)
[ring of poison resistance]
It insulates you from electricity.
It protects you from poison.
H - a ring of protection from fire (right hand)
L - a +5 ring of evasion (left hand)
M - an uncursed amulet of resist mutation
O - an uncursed ring of flight
R - the amulet of the Four Winds (around neck) {Clar rN+ MR+++}
(You bought it in a shop on level 4 of the Dungeon)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
Magical devices
c - a wand of cold
l - a wand of teleportation (4)
m - a wand of fire (7)
r - a wand of disintegration (4)
Q - a wand of invisibility {zapped: 1}
X - a wand of cold (12)
Scrolls
e - 20 scrolls of teleportation
g - a scroll of enchant weapon
n - 9 scrolls of fog
q - 7 scrolls of fear
A - 15 scrolls of remove curse
B - 16 scrolls of identify
D - a scroll of enchant armour
T - 3 scrolls of magic mapping
W - 6 scrolls of blinking
Potions
j - 4 potions of heal wounds
p - 19 potions of curing
x - 3 potions of agility
z - 4 potions of cancellation
E - 5 potions of haste
I - a potion of resistance
J - 2 potions of magic
K - a potion of invisibility
U - 9 potions of might
Miscellaneous
h - a fan of gales
C - a box of beasts
F - a box of beasts
S - a stone of tremors
Comestibles
i - 19 meat rations
k - 19 fruits
Skills:
- Level 26.3 Fighting
- Level 26.4 Axes
- Level 7.0 Crossbows
+ Level 25.0 Armour
- Level 16.5 Dodging
- Level 10.4 Evocations
You have 26 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:7 Lair (8/8) D:11
Swamp (5/5) Lair:6 Snake (5/5) Lair:4 Slime (0/6) Lair:7
Orc (4/4) D:12 Elf (0/3) Orc:3 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Zot (1/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Qazlal
Sif Muna
Trog
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 = D:13 ? Orc:2 = Orc:4 =**=[ Vaults:1 ( Vaults:2 }
Vaults:4 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3 Depths:4 Depths:5
Ziggurat: Depths:4
Trove: D:13 (give 2 potions of cure mutation)
Annotations:
Depths:1 exclusion: door
Innate Abilities, Weirdness & Mutations
You can breathe flames.
You are robust (+10% HP).
You can spit poison.