Vaults Vanquisher
Posts: 431
Joined: Friday, 30th September 2011, 01:00
CiP - Epic Shortbow HEWr of Dith, Extended Game imminent
I have a wonderful, XL27 High Elf Warper right now, the best Warper I've ever played by far, and it means a lot to me because I've wanted to play a successful Warper for ages and now I finally have. I would like to win a full 15-Rune sweep this time, my second one ever if I succeed, and first ever with a High Elf (my other one was with a Demonspawn Abyssal Knight).
Here's the rundown. This guy is really really good with bows, and is using Dithmeinos, whos shadow-mimic passive ability makes him even better with bows. He's also skilled in Short Blades, not quite as much but enough to melee anything (even Orbs of Fire and Ancient Liches) and win, as long as he doesn't do anything stupid. For the majority of the game I've been using an artefact +8 Cutlass with multiple bonuses (such as +Inv for stabbing and a couple crucial resistances), an artefact +9 Shortbow of Frost with an MR+ bonus, and an artefact Leather Armour with a Slaying bonus to make both those weapons even better. I have not used any Conjurations except Mephitic Cloud a while back, because I haven't needed any. Melee and Missile damage is the way this guy gets things done. So all my spells are support and defense only: the obvious Haste, the melee-centric Spectral Weapon, the ranged-centric Portal Projectile whenever I want to pick off a baddie hiding behind other baddies, the defensive bonuses from Phase Shift (coupled with Dithmeinos's Umbra aura the evasiveness is even better) and the recently-picked-up Ozo's Armour and Condensation Shield, and to be true to my Warper roots, I mastered Disjunction with as low as 6% fail rate and this helps me attack with my bow while staying safe, and both Blink and Controlled Blink so that I can jump around and keep firing from any angle I desire. As a niche form of additional support, I have Summon Forest, since it has good synergy with my high Translocations skill, and I can use it to lay down a stage hazard if I'm fighting a horde and need some extra cover or distractions. Additionally I had Shadow Creatures for a while but scrapped it to free up some spell levels. I still have the Butterflies if I need to protect myself from ranged attackers that out-gun me; these helped a ton in the Slime Pits vs. Acid Blobs for instance.
I have beaten the Spider Nest, the Swamp, the Slime Pits and the Vaults. The remaining runes are in the Abyss, Pandemonium, the Hells, and of course the dreaded Tomb of Ancients.
I'm about to enter the Extended Game and I could use some people's opinions.
I have a ton of extremely good jewellery, but in the entire game, Resist Mutation is not one of them. No sources of it have been generated yet. And, I'd really like to take on Pandemonium next, but am worried; Summon Butterflies won't protect me from Malmutators 100% of the time, and it's not like Neqoxecs and Cacodemons ONLY exist in Mnoleg's pad, they're everywhere in Pan. I do have several potions of Cure Mutation but they are a highly valuable, highly finite source of protection and will eventually be gone.
I do have rF+++ and rC+++ and probably some means to acquire rN+++ though, so another choice would be to do the Hells first and wait on Pan. Malmutators aren't as huge there as they are in Pan; most of the Hells threats are brute force, via Torment and Hellfire, and as long as I play smart and cautiously I think I can take it. Shadow Form being Torment-immune might also help tremendously (and did you know you can still attack with your Bow for 100% damage in Shadow Form, unlike with melee attacks? It's amazing and it's what won me the victory against Geyron, who had some Tormentors in tow this time), though it is a massive Piety drain and I will only get limited use out of it (as in, I can't spam it the way I could spam, say, Lichform if I had it).
I also have not touched the Abyss even once this game yet. I was hoping to do it in the same run as Pandemonium, by escaping into the Abyss and doing it all in one round. But that's not super necessary.
What do you guys think? Anything I should be thinking about that I haven't been?
Here's part of the Log file below. I swear, if I win this one I will write the coolest Victory Post story, and actually finish it this time.
- Code:
Dungeon Crawl Stone Soup version 0.15-a0-1573-g47cdaed (webtiles) character file.
SchwaWarrior the Portalist (High Elf Warper) Turns: 120032, Time: 10:35:50
HP 201/201 AC 19 Str 23 XL: 27
MP 47/47 EV 24 Int 22 God: Dithmenos [*****.]
Gold 1728 SH 0 Dex 21 Spells: 16 memorised, 1 level left
rFire + + + SeeInvis + a - +8 cutlass "Xuoweuduyd" {slice, +Inv +Fly rC+ rN+}
rCold + + + Clarity . v - +3 leather armour of the Trout {rC+ Slay+5 Stlth-}
rNeg + + . rCorr . (no shield)
rPois + rRot . w - +2 helmet {rF+}
rElec + Spirit . c - +1 cloak of the Game of Kings {rElec rC+ Str+2}
SustAb + Warding + H - +2 pair of gloves {Str+3}
rMut . Stasis . C - +2 pair of boots
Gourm . p - macabre finger necklace {Ward rN+}
MR ++++. s - ring of Xom's Best Wishes {rElec rPois rC+ MR+ Dex+1}
r - ring "Gruwufaorph" {SustAb MR+ Int+2 SInv}
t - ring "Yphuny" {Wiz rF++}
@: wreathed by umbra, incredibly resistant to hostile enchantments, very
stealthy
A: yellow scales 1
a: Shadow Step, Shadow Form, Renounce Religion, Evoke Invisibility, Evoke Flight
}: 4/15 runes: decaying, slimy, silver, gossamer
You are on level 1 of the Lair of Beasts.
You worship Dithmenos.
Dithmenos is extremely pleased with you.
You are not hungry.
You have visited 12 branches of the dungeon, and seen 62 of its levels.
You have visited 1 bazaar.
You have also visited: Labyrinth and Volcano.
You have collected 7548 gold pieces.
You have spent 5820 gold pieces at shops.
Inventory:
Hand weapons
a - the +8 cutlass "Xuoweuduyd" (weapon) {slice, +Inv +Fly rC+ rN+}
(You bought it in a shop on level 4 of the Orcish Mines)
It inflicts extra damage upon your enemies.
It protects you from cold.
It protects you from negative energy.
It lets you turn invisible.
It lets you fly.
b - the +9 shortbow of Invincibility {freeze, MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
It turns projectiles fired from it into bolts of frost.
It affects your resistance to hostile enchantments.
q - the +2 blowgun "Pnunwoomo" {evade, rElec}
(You found it on level 5 of the Vaults)
It affects your evasion (+5 to EV).
It insulates you from electricity.
Missiles
d - 10 curare-tipped needles
e - 3 throwing nets (quivered)
x - 18 arrows of dispersal
y - 83 poisoned arrows
z - 543 arrows
Armour
c - the +1 cloak of the Game of Kings (worn) {rElec rC+ Str+2}
(You found it on level 5 of the Vaults)
It affects your strength (+2).
It protects you from cold.
It insulates you from electricity.
v - the +3 leather armour of the Trout (worn) {rC+ Slay+5 Stlth-}
(You found it on level 12 of the Dungeon)
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from cold.
It makes you less stealthy.
w - a +2 helmet of fire resistance (worn)
C - a +2 pair of boots (worn)
H - a +2 pair of gloves of strength (worn)
Magical devices
f - a wand of digging (10)
l - a wand of paralysis (19)
o - a wand of hasting (6)
B - a wand of cold (5)
O - a wand of heal wounds (6)
Comestibles
i - 15 bread rations
L - 7 meat rations
Scrolls
g - a scroll of blinking
j - 22 scrolls of remove curse
m - a scroll of magic mapping
E - 5 scrolls of identify
J - 3 scrolls of fog
K - 8 scrolls of teleportation
Jewellery
p - the macabre finger necklace (around neck) {Ward rN+}
(You bought it in a shop in a bazaar)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from negative energy.
r - the ring "Gruwufaorph" (left hand) {SustAb MR+ Int+2 SInv}
(You found it on level 12 of the Dungeon)
[ring of sustain abilities]
It sustains your strength, intelligence and dexterity.
It affects your intelligence (+2).
It affects your resistance to hostile enchantments.
It enhances your eyesight.
s - the ring of Xom's Best Wishes (right hand) {rElec rPois rC+ MR+ Dex+1}
(You found it on level 5 of the Vaults)
[ring of protection from cold]
It affects your dexterity (+1).
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
t - the ring "Yphuny" (on amulet) {Wiz rF++}
(You found it on level 3 of the Elven Halls)
[ring of wizardry]
It improves your spell success rate.
It greatly protects you from fire.
P - an uncursed amulet of clarity
Potions
h - 7 potions of resistance
k - 18 potions of curing
n - 6 potions of heal wounds
u - a potion of agility
A - 2 potions of cure mutation {!q}
D - 5 potions of restore abilities
G - 2 potions of might
I - 2 potions of magic
Books
M - Lee's Reference Book on Earthen Arcane Weapons
(You found it on level 6 of the Pits of Slime)
Spells Type Level
Magic Dart Conjuration 1
Stone Arrow Conjuration/Earth 3
Throw Icicle Conjuration/Ice 4
Bolt of Magma Conjuration/Fire/Earth 5
Orb of Destruction Conjuration 7
Miscellaneous
Q - the horn of Geryon
R - a stone of tremors
S - a fan of gales
T - a phial of floods
U - a legendary deck of destruction {Degeneration, drawn: 3}
V - a legendary deck of destruction {Venom}
W - an ornate deck of summonings {Foxfire}
X - an ornate deck of summonings {Foxfire}
Y - an ornate deck of defence {the Shadow}
Z - an ornate deck of wonders {the Shadow, drawn: 1}
Skills:
- Level 20.0 Fighting
- Level 14.0(14.3) Short Blades
Level 7.0(9.6) Long Blades
Level 10.5(11.6) Axes
Level 11.3(12.1) Polearms
- Level 21.0 Bows
- Level 3.0 Throwing
- Level 1.0 Armour
- Level 13.0 Dodging
- Level 16.0 Stealth
- Level 20.0 Spellcasting
Level 4.0 Conjurations
- Level 3.0 Hexes
- Level 12.1 Charms
- Level 9.0 Summonings
- Level 3.0 Necromancy
- Level 22.0 Translocations
* Level 5.1 Ice Magic
- Level 12.0 Air Magic
Level 3.0 Poison Magic
- Level 10.0 Invocations
- Level 11.0 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
c - Condensation Shield Ice #####..... 1% 4 None
d - Spectral Weapon Hex/Chrm ######.. 1% 3 None
e - Haste Chrm ######.. 1% 6 ###....
q - Deflect Missiles Chrm/Air ######.... 1% 6 ###....
r - Regeneration Chrm/Necr ######.... 1% 3 None
w - Phase Shift Tloc #######... 0% 5 None
x - Ozocubu's Armour Chrm/Ice ######.... 1% 3 None
z - Portal Projectile Tloc ###### 0% 3 None
A - Blink Tloc N/A 0% 2 None
E - Silence Hex/Air ######.... 1% 5 None
F - Summon Forest Summ/Tloc ######.... 1% 5 None
J - Disjunction Tloc #######... 1% 8 ######.
M - Controlled Blink Tloc N/A 1% 7 #####..
Q - Abjuration Summ ######.... 1% 3 None
S - Summon Butterflies Summ ######.. 1% 1 None
W - Apportation Tloc #######... 0% 1 None
Innate Abilities, Weirdness & Mutations:
You are partially covered in yellow scales (AC +2).
(also the master of Quadri-Birds)
TheProvocateur: I like how we're sprinting at a pile of greater mummies