YAVP -- HuFi (15 Rune)


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Temple Termagant

Posts: 7

Joined: Monday, 9th June 2014, 23:43

Post Monday, 9th June 2014, 23:51

YAVP -- HuFi (15 Rune)

Had a lot of fun with it. Mastered a bunch of skills, would've ran into a problem with hunger if it wasn't for Gozag. Overall, accomplished my dream of an unkillable human crusader. Didn't like a unique unslain-- interestingly enough, I had exactly 15,000 total enemies vanquished at the end of my run. Exactly. Kind of freaked me out. Jumped from god to god quite a bit. Cleansing flame at 27 invoc is op, kills a bunch of low tier demons at once, and you get life and mp back from each of them. Also, don't be afraid to spam allies. The meatshield factor is real.
  Code:
Dungeon Crawl Stone Soup version 0.15-a0-1374-gca99efe (webtiles) character file.
 
7909930 Sauken the Swordmaster (level 27, 242/249 HPs)
             Began as a Human Fighter on June 4, 2014.
             Was a High Priest of the Shining One.
             Escaped with the Orb
             ... and 15 runes on June 9, 2014!
             
             The game lasted 17:25:29 (238343 turns).
 
Sauken the Swordmaster (Human Fighter)            Turns: 238343, Time: 17:25:29
 
HP 242/249       AC 41     Str 28      XL: 27
MP   6/49        EV 28     Int 15      God: the Shining One [*****.]
Gold 9422        SH 40     Dex 21      Spells: 21 memorised, 20 levels left
 
rFire  + + .     SeeInvis +     g - +8,+9 eudemon blade (holy)
rCold  + + .     Rnd*Rage +     b - +0 gold dragon armour of Hedge Wizardry {+Inv rPois rF+ rC+ rN+ Dex-1 SInv Stlth+}
rNeg   + + +     rCorr    .     t - +12 large shield of the Ego {+Blink rElec Int+3}
rPois  +         rRot     .     c - +2 hat of the Alchemist {rElec rF+ rC+ MR+}
rElec  +         Spirit   .     z - +2 cloak {MR+} (curse)
SustAb .         Warding  .     Z - +2 pair of gloves {Dex+3} (curse)
rMut   +         Stasis   .     C - +2 pair of boots
Gourm  .                        F - amulet of resist mutation
MR     ++++.                    W - +6 ring of strength
                                X - +5,+4 ring of slaying
 
@: very slightly contaminated, glowing, deflect missiles, incredibly resistant
to hostile enchantments, very unstealthy
A: thin skeletal structure 1, berserk 1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Blink
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
 
 
You escaped.
You worshipped the Shining One.
The Shining One was extremely pleased with you.
You were full.
 
You visited 19 branches of the dungeon, and saw 98 of its levels.
You visited Pandemonium 3 times, and saw 56 of its levels.
You visited the Abyss 35 times.
You also visited: Labyrinth, Ossuary, Bailey and Ice Cave.
 
You collected 54644 gold pieces.
You spent 8667 gold pieces at shops.
You donated 230 gold pieces to Zin.
You paid 36215 gold pieces to Gozag.
 
Inventory:
 
Hand weapons
 g - a +8,+9 eudemon blade of holy wrath (weapon)
 i - the +7,+7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna) 
   
   The Shining One opposes the use of such an unholy item.
 k - the +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis) 
   
   The Shining One opposes the use of such an unholy item.
 m - the +6,+6 Sword of Cerebov {flame}
   (You took it off Cerebov in Pandemonium) 
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   The Shining One opposes the use of such an unholy item.
 A - the +8,+8 autumn katana {slice, Clar}
   (You bought it in a shop on level 2 of the Shoals) 
   
   It inflicts extra damage upon your enemies.
   
   It protects you against confusion.
Armour
 b - the +0 gold dragon armour of Hedge Wizardry (worn) {+Inv rPois rF+ rC+ rN+ Dex-1 SInv Stlth+}
   (You found it in an ice cave) 
   
   It affects your dexterity (-1).
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
   It protects you from negative energy.
   It enhances your eyesight.
   It lets you turn invisible.
   It makes you more stealthy.
 c - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+}
   (You found it on level 6 of the Pits of Slime) 
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 h - the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++}
   (You bought it in a shop on level 3 of the Orcish Mines) 
   
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It lets you go berserk.
 t - the +12 large shield of the Ego (worn) {+Blink rElec Int+3}
   (You took it off a daeva in Pandemonium) 
   
   It affects your intelligence (+3).
   It insulates you from electricity.
   It lets you blink.
 z - a cursed +2 cloak of magic resistance (worn)
 C - a +2 pair of boots (worn)
 L - the +7 plate armour of Gozag's Righteous Fury {Str+1 Dex+5}
   (You found it on level 5 of the Depths) 
   
   It affects your strength (+1).
   It affects your dexterity (+5).
 Z - a cursed +2 pair of gloves of dexterity (worn)
Magical devices
 r - a wand of teleportation (8)
 H - a wand of digging (7)
 O - a wand of heal wounds (6)
 Y - a wand of hasting (4)
Comestibles
 d - 4 slices of pizza
 l - 4 beef jerkies
 p - 3 royal jellies
 s - 10 bread rations
 B - 21 fruits
 T - 11 meat rations
Scrolls
 j - 31 scrolls of teleportation
 v - 38 scrolls of remove curse
 x - 8 scrolls of holy word
 K - 7 scrolls of vulnerability
 M - 3 scrolls of recharging
 N - 20 scrolls of blinking
 R - 43 scrolls of identify
 V - 6 scrolls of enchant armour
Jewellery
 a - an uncursed ring of sustain abilities
 f - the ring of Lady Luck {rPois rC++}
   (You found it on level 3 of the Tomb of the Ancients) 
   
   [ring of poison resistance]
   
   It greatly protects you from cold.
   It protects you from poison.
 o - a cursed ring of protection from fire
 q - a cursed ring of regeneration
 y - the cursed ring "Broanas" {MR+ Str+3}
   (You took it off a deep elf high priest on level 3 of the Elven Halls) 
   
   [ring of protection from magic]
   
   It affects your strength (+3).
   It affects your resistance to hostile enchantments.
   It has a curse placed upon it.
 F - an amulet of resist mutation (around neck)
 S - the cursed amulet of the Hundredfold Souls {rCorr Str+4 Stlth+}
   (You found it on level 3 of the Depths) 
   
   [amulet of resist corrosion]
   
   It protects you from acid and corrosion.
   It affects your strength (+4).
   It makes you more stealthy.
   It has a curse placed upon it.
 U - the brooch of Shielding {Ward rN+ AC+4 EV+4}
   (You found it on level 15 of the Dungeon) 
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It affects your AC (+4).
   It affects your evasion (+4).
   It protects you from negative energy.
 W - a +6 ring of strength (right hand)
 X - a +5,+4 ring of slaying (left hand)
Potions
 e - 14 potions of might
 n - 61 potions of curing
 u - 3 potions of restore abilities
 w - 14 potions of haste
 I - 26 potions of heal wounds
 J - 3 potions of cure mutation
 P - 5 potions of resistance
Rods
 Q - a cursed +7 rod of ignition (13/13)
   (You took it off a minotaur in a labyrinth)
 
 
   Skills:
 O Level 27 Fighting
   Level 10.4 Short Blades
 O Level 27 Long Blades
 - Level 1.0 Maces & Flails
 - Level 0.2 Throwing
 O Level 27 Armour
 O Level 27 Dodging
 + Level 24.4 Stealth
 O Level 27 Shields
 O Level 27 Spellcasting
 - Level 11.2 Hexes
 O Level 27 Charms
 - Level 14.3 Summonings
 - Level 15.6 Necromancy
 - Level 0.4 Translocations
 - Level 15.0 Air Magic
 O Level 27 Invocations
 O Level 27 Evocations
 
 
You had 20 spell levels left.
You knew the following spells:
 
 Your Spells              Type           Power        Failure   Level  Hunger
a - Repel Missiles        Chrm/Air       ######       0%          2    None
b - Stoneskin             Trmt/Erth      ###.......   21%         2    None
c - Apportation           Tloc           ###.......   12%         1    None
d - Haste                 Chrm           #######.     1%          6    ####...
e - Summon Butterflies    Summ           ######..     1%          1    None
f - Blink                 Tloc           N/A          17%         2    None
g - Magic Dart            Conj           ###.         14%         1    None
h - Tukima's Dance        Hex            ######..     1%          3    None
i - Flight                Chrm/Air       ######....   0%          3    None
j - Shroud of Golubria    Chrm/Tloc      ######....   1%          2    None
k - Regeneration          Chrm/Necr      ######....   0%          3    None
l - Spectral Weapon       Hex/Chrm       ######..     1%          3    None
m - Song of Slaying       Chrm           #######.     0%          2    None
n - Infusion              Chrm           ######       0%          1    None
o - Swiftness             Chrm/Air       ######..     0%          2    None
p - Deflect Missiles      Chrm/Air       ######....   1%          6    ####...
q - Silence               Hex/Air        ######....   1%          5    None
r - Summon Lightning Spi  Summ/Air       ######..     1%          4    None
s - Control Teleport      Chrm/Tloc      ######....   1%          4    None
t - Summon Guardian Gole  Hex/Summ       ######..     1%          4    None
u - Abjuration            Summ           ######....   1%          3    None
 
 
Dungeon Overview and Level Annotations
 
Branches:
Dungeon (15/15)            Temple (1/1) D:5             Orc (4/4) D:10
    Elf (3/3) Orc:4          Lair (8/8) D:10         Shoals (5/5) Lair:3
  Snake (5/5) Lair:3        Slime (6/6) Lair:6       Vaults (5/5) D:13
  Blade (1/1) Vaults:4      Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5
 Depths (5/5) D:15       
 
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Lugonu
 
Shops:
D:9 ?   D:12 [   D:13 *?   D:15 !   Orc:2 *   Orc:3 [   Orc:4 [[(
Elf:2 [   Elf:3 :   Shoals:2 (   Shoals:5 :   Vaults:4 [   Vaults:5 [*[[
Depths:1 ??
 
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:3
Trove: D:10 (give +6,+6 demon trident)
 
Annotations:
Lair:6 exclusion: oklob plant
 
 
Innate Abilities, Weirdness & Mutations
 
You have a somewhat thin skeletal structure (Dex +2, Stealth).
You tend to lose your temper in combat.
 
 
Message History
 
You are momentarily dazzled by a brilliant light.
Use which ability? (? or * to list)
You are momentarily dazzled by a brilliant light.
You feel somewhat less full.
Use which ability? (? or * to list)
You are momentarily dazzled by a brilliant light.
You feel somewhat less full.
Use which ability? (? or * to list)
You are momentarily dazzled by a brilliant light.
You feel somewhat less full.
The Shining One is no longer ready to bless your weapon.
Use which ability? (? or * to list)
You are momentarily dazzled by a brilliant light.
You feel somewhat less full.
Use which ability? (? or * to list)
You don't have enough magic at the moment.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Unknown command.
You have escaped!
 
.....# #...........##.## ### ♣.♣
###..###.####.####.###.###.###.#
  #......#  #.#  #.>....#...##.#
  ######.## #.#########...####.##
     ##...###....#  ####.##  #...
     #.###..#.##)#  #....#####.##
     #.# ##)####A####'#..........
     #.####....AAAA...###########
     #....######@#######
     #.#.......###   #.#    #####
######.####.....#    #.#    #...[
.......#  ##%..##    #.#    #.###
.......######.########.######.#
######.(..............#.......#
     ########.########.######.#
            #.#      #.#    #.#
            #.# ######.#### #.#
 
 
You could see 3 friendly daevas and 2 friendly angels.
 

also
  Code:
238175 | D:3      | Noticed Crazy Yiuf
238177 | D:3      | Killed Crazy Yiuf
238204 | D:3      | Noticed Xaugh the pandemonium lord
238214 | D:3      | Killed Xaugh the pandemonium lord
238237 | D:3      | Noticed Freliucs the pandemonium lord
238243 | D:3      | Noticed Vinod the pandemonium lord
238246 | D:3      | Killed Freliucs the pandemonium lord
238262 | D:3      | Killed Vinod the pandemonium lord
238334 | D:1      | Gained mutation: You tend to lose your temper in combat. [mutagenic glow]
238336 | D:1      | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
238336 | D:1      | Lost mutation: You can translocate small distances at will. [potion of cure mutation]
238343 | D:$      | Escaped with the Orb!

D3 had a separate cut-off portion which I failed to notice. Only got it going upstairs. Thanks for reading!
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Tuesday, 10th June 2014, 03:13

Re: YAVP -- HuFi (15 Rune)

Congratulations on the win and kill-/rune- count.

Should have tried to drag Yiuf out with you. Does he have anything special to say when you have the orb?

One of the pan lords you killed on d:3 is my doctor, no wonder his wait times are so long.

That gold dragon armour looks kind of awful.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

For this message the author rchandra has received thanks: 2
cerebovssquire, duvessa

Temple Termagant

Posts: 7

Joined: Monday, 9th June 2014, 23:43

Post Tuesday, 10th June 2014, 17:40

Re: YAVP -- HuFi (15 Rune)

Yeah, the thing with that gold dragon armour is its amazing resistances, I had 2 resistances in fire and cold at all times, especially in a game where I didn't find as much as I would like to. Also, the armor skill multiplies base armor, not added enchantments. That means that you get the most ac from armor skill from gold dragon armor, besides crystal plate I think... The reason why I didn't have a +10 enchanted gold dragon armor was because I worshipped gozag all through early and mid, and by the time I switched to TSO, I couldn't find any more dragons! I even stopped by zot 1-5 to see if I could find any... than decided +6 extra ac wasn't going to save my life, my defenses were already excellent.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Wednesday, 11th June 2014, 07:53

Re: YAVP -- HuFi (15 Rune)

That GDA doesn't provide any more resistances than a normal GDA to a TSO worshipper (and the +Inv/sInv are also completely useless). A well-enchanted plate armour of rF or other resistance would have been better, GDA isn't actually a very good endgame option for many heavy armour characters. In your case, the plate would have also freed up a ring slot (which could be used for a resistance), but that isn't the main concern compared to improved AC/EV.

For this message the author cerebovssquire has received thanks:
duvessa

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