Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
CIP SpEn of Dith
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-2019-gd9bc7f0 (tiles) character file.
Lorenzo the Ninja (Spriggan Enchanter) Turns: 98917, Time: 07:51:50
HP 120/120 AC 16 Str 4 XL: 24 Next: 26%
MP 47/47 EV 31 Int 26 God: Dithmengos [******]
Gold 3376 SH 20 Dex 18 Spells: 14 memorised, 2 levels left
rFire . . . SeeInvis + a - +4,+3 dagger (stab)
rCold . . . Clarity . F - +2 robe {Archmagi}
rNeg . . . Conserve + h - +2 buckler {AC+3}
rPois . rCorr + z - +2 hat {MR+}
rElec . rRot . K - +2 cloak {rCorr, Cons}
SustAb . . Spirit . (gloves unavailable)
rMut + Warding . (boots unavailable)
Saprov . . . Stasis . s - amulet of resist mutation
MR ++++. d - +4 ring of protection
U - +4,+4 ring of slaying
@: wreathed by umbra, very quick, incredibly resistant to hostile enchantments,
uncannily stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, mutation resistance 1,
slow metabolism 2
a: Shadow Step, Shadow Form, Renounce Religion
}: 2/15 runes: serpentine, barnacled
You are on level 1 of the Lair of Beasts.
You worship Dithmengos.
Dithmengos is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 57 of its levels.
You have visited 1 bazaar.
You have also visited: Sewer.
You have collected 7773 gold pieces.
You have spent 4397 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+3 dagger of stabbing (weapon)
Armour
h - a +2 buckler of protection (worn)
z - a +2 hat of magic resistance (worn)
F - a +2 robe of the Archmagi (worn)
K - a +2 cloak of preservation (worn)
Magical devices
p - a wand of hasting (8)
C - a wand of teleportation (7)
G - a wand of hasting
Scrolls
j - 2 scrolls of blinking
x - 3 scrolls of identify
y - 2 scrolls of fear
D - 2 scrolls of fog
H - a scroll of magic mapping
N - 3 scrolls of remove curse
Jewellery
b - an uncursed ring of protection from fire
c - a +3,+4 ring of slaying
d - a +4 ring of protection (right hand)
e - an uncursed amulet of warding
f - an uncursed ring of protection from cold
g - an uncursed ring of wizardry
k - an uncursed ring of poison resistance
n - an uncursed ring of sustain abilities
q - an uncursed ring of protection from cold
r - an uncursed amulet of resist corrosion
s - an amulet of resist mutation (around neck)
u - an uncursed ring of fire
w - a cursed ring of protection from magic
I - a cursed ring of positive energy
M - an uncursed ring of protection from fire
O - an uncursed ring of regeneration
P - an uncursed amulet of conservation
T - a +4 ring of evasion
U - a +4,+4 ring of slaying (left hand)
Potions
i - 4 potions of heal wounds
l - a potion of restore abilities
o - 4 potions of curing
t - 2 potions of agility
v - a potion of speed
A - a potion of resistance
Skills:
- Level 10.3 Fighting
- Level 14.0 Short Blades
- Level 1.1 Throwing
- Level 0.1 Armour
- Level 15.0 Dodging
O Level 27 Stealth
- Level 9.0 Shields
* Level 20.0 Spellcasting
- Level 6.2 Conjurations
- Level 16.1 Hexes
- Level 13.1 Charms
* Level 9.3 Translocations
- Level 2.5 Transmutations
- Level 2.0 Ice Magic
- Level 18.7 Earth Magic
- Level 2.2 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Mass Confusion Hex ########.. 1% 6 ##.....
b - Ensorcelled Hibernat Hex/Ice ###### 1% 2 None
c - Confuse Hex ######## 0% 3 None
d - Invisibility Hex ######## 1% 6 ##.....
e - Blink Tloc N/A 1% 2 None
f - Repel Missiles Chrm/Air ######.... 1% 2 None
g - Haste Chrm #######. 1% 6 ##.....
h - Dig Erth ######## 0% 4 None
i - Iron Shot Conj/Erth #######... 1% 6 ##.....
j - Control Teleport Chrm/Tloc #######... 1% 4 None
k - Apportation Tloc #######... 1% 1 None
l - Darkness Hex ########.. 1% 7 ####...
m - Shatter Erth ########.. 63% 9 #######
n - Passwall Trmt/Erth #######... 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (1/1) D:7 Orc (4/4) D:12
Elf (3/3) Orc:4 Lair (8/8) D:9 Shoals (5/5) Lair:4
Snake (5/5) Lair:3 Slime (0/6) Lair:8 Vaults (5/5) D:14
Blade (0/1) Vaults:3 Tomb (0/3) Forest:2 Zot (0/5) Depths:6
Forest (4/5) Vaults:2 Depths (6/6) D:16
Altars:
Ashenzari
Cheibriados
Dithmengos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:9 (:/(* D:14 % D:15 ! Orc:4 %:}!! Elf:1 * Shoals:3 %*[ Shoals:5 * Snake:2 ( Depths:1 }([[ Depths:5 %
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:6
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:6
Trove: D:12 (show horn of Geryon)
Annotations:
Lair:6 Lorenzo's ghost, powerful SpEn
Snake:2 Kirke
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are somewhat resistant to further mutation.
Even though Ash is still my favorite stabber God (and favorite God in general), Dith has proved to be seriously useful. Shadow Step takes almost all the risk out of stabbing dangerous monsters. Frederick, Mara, Mennas, Xtahua, Boris, etc. All the most dangerous uniques in the game and I didn't even have to walk towards them. I haven't done a 15 rune run since DjBe was a thing, so I'm gonna give this one a go. As you can tell by my spell set, ninja'ing the runes is on the agenda. I'm still using hexes rather frequently, but I have Iron Shot very reliable. Shatter I don't need yet and I'm working on getting enough spell levels for CBlink instead.
Normally when I make CIP topics, I have a bunch of questions, but I'm pretty familiar with SpEn. The only question I have is what should I wish for with my two acquirement scrolls? I'm holding on to them until after I open this trove that's asking for the Horn of Geryon which will be easy enough to get. I'm thinking Wand since I don't have HW (though I have a ton of HW potions stocked up.) I might also go for weapon because I could use something better. I have a giant accumulation of daggers and one unbranded quickblade, but I just don't know what to go for. I'd like to get something that's an artefact, if just for some nice resistances as I'm really lacking in that area.
I've cleared through the Depths. I have Elf:3, Forest:5, Vaults:5 and all of Slime left before I get into the really tough stuff like Abyss, Pan, Hell and Tomb. Any advice on what I should do first?