CIP SpEn of Dith


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Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 24th January 2014, 07:07

CIP SpEn of Dith

  Code:
Dungeon Crawl Stone Soup version 0.14-a0-2019-gd9bc7f0 (tiles) character file.

Lorenzo the Ninja (Spriggan Enchanter)             Turns: 98917, Time: 07:51:50

HP 120/120       AC 16     Str  4      XL: 24   Next: 26%
MP  47/47        EV 31     Int 26      God: Dithmengos [******]
Gold 3376        SH 20     Dex 18      Spells: 14 memorised,  2 levels left

rFire  . . .     SeeInvis +     a - +4,+3 dagger (stab)
rCold  . . .     Clarity  .     F - +2 robe {Archmagi}
rNeg   . . .     Conserve +     h - +2 buckler {AC+3}
rPois  .         rCorr    +     z - +2 hat {MR+}
rElec  .         rRot     .     K - +2 cloak {rCorr, Cons}
SustAb . .       Spirit   .     (gloves unavailable)
rMut   +         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     s - amulet of resist mutation
MR     ++++.                    d - +4 ring of protection
                                U - +4,+4 ring of slaying

@: wreathed by umbra, very quick, incredibly resistant to hostile enchantments,
uncannily stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, mutation resistance 1,
slow metabolism 2
a: Shadow Step, Shadow Form, Renounce Religion
}: 2/15 runes: serpentine, barnacled


You are on level 1 of the Lair of Beasts.
You worship Dithmengos.
Dithmengos is exalted by your worship.
You are not hungry.

You have visited 10 branches of the dungeon, and seen 57 of its levels.
You have visited 1 bazaar.
You have also visited: Sewer.

You have collected 7773 gold pieces.
You have spent 4397 gold pieces at shops.

Inventory:

Hand weapons
 a - a +4,+3 dagger of stabbing (weapon)
Armour
 h - a +2 buckler of protection (worn)
 z - a +2 hat of magic resistance (worn)
 F - a +2 robe of the Archmagi (worn)
 K - a +2 cloak of preservation (worn)
Magical devices
 p - a wand of hasting (8)
 C - a wand of teleportation (7)
 G - a wand of hasting
Scrolls
 j - 2 scrolls of blinking
 x - 3 scrolls of identify
 y - 2 scrolls of fear
 D - 2 scrolls of fog
 H - a scroll of magic mapping
 N - 3 scrolls of remove curse
Jewellery
 b - an uncursed ring of protection from fire
 c - a +3,+4 ring of slaying
 d - a +4 ring of protection (right hand)
 e - an uncursed amulet of warding
 f - an uncursed ring of protection from cold
 g - an uncursed ring of wizardry
 k - an uncursed ring of poison resistance
 n - an uncursed ring of sustain abilities
 q - an uncursed ring of protection from cold
 r - an uncursed amulet of resist corrosion
 s - an amulet of resist mutation (around neck)
 u - an uncursed ring of fire
 w - a cursed ring of protection from magic
 I - a cursed ring of positive energy
 M - an uncursed ring of protection from fire
 O - an uncursed ring of regeneration
 P - an uncursed amulet of conservation
 T - a +4 ring of evasion
 U - a +4,+4 ring of slaying (left hand)
Potions
 i - 4 potions of heal wounds
 l - a potion of restore abilities
 o - 4 potions of curing
 t - 2 potions of agility
 v - a potion of speed
 A - a potion of resistance


   Skills:
 - Level 10.3 Fighting
 - Level 14.0 Short Blades
 - Level 1.1 Throwing
 - Level 0.1 Armour
 - Level 15.0 Dodging
 O Level 27 Stealth
 - Level 9.0 Shields
 * Level 20.0 Spellcasting
 - Level 6.2 Conjurations
 - Level 16.1 Hexes
 - Level 13.1 Charms
 * Level 9.3 Translocations
 - Level 2.5 Transmutations
 - Level 2.0 Ice Magic
 - Level 18.7 Earth Magic
 - Level 2.2 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Mass Confusion        Hex            ########..   1%          6    ##.....
b - Ensorcelled Hibernat  Hex/Ice        ######       1%          2    None
c - Confuse               Hex            ########     0%          3    None
d - Invisibility          Hex            ########     1%          6    ##.....
e - Blink                 Tloc           N/A          1%          2    None
f - Repel Missiles        Chrm/Air       ######....   1%          2    None
g - Haste                 Chrm           #######.     1%          6    ##.....
h - Dig                   Erth           ########     0%          4    None
i - Iron Shot             Conj/Erth      #######...   1%          6    ##.....
j - Control Teleport      Chrm/Tloc      #######...   1%          4    None
k - Apportation           Tloc           #######...   1%          1    None
l - Darkness              Hex            ########..   1%          7    ####...
m - Shatter               Erth           ########..   63%         9    #######
n - Passwall              Trmt/Erth      #######...   1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:7             Orc (4/4) D:12
    Elf (3/3) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:4
  Snake (5/5) Lair:3        Slime (0/6) Lair:8       Vaults (5/5) D:14
  Blade (0/1) Vaults:3       Tomb (0/3) Forest:2        Zot (0/5) Depths:6
 Forest (4/5) Vaults:2     Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmengos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh

Shops:
D:9 (:/(*   D:14 %   D:15 !   Orc:4 %:}!!   Elf:1 *   Shoals:3 %*[   Shoals:5 *   Snake:2 (   Depths:1 }([[   Depths:5 %

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:6
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:6
Trove: D:12 (show horn of Geryon)

Annotations:
Lair:6 Lorenzo's ghost, powerful SpEn
Snake:2 Kirke


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are somewhat resistant to further mutation.


Even though Ash is still my favorite stabber God (and favorite God in general), Dith has proved to be seriously useful. Shadow Step takes almost all the risk out of stabbing dangerous monsters. Frederick, Mara, Mennas, Xtahua, Boris, etc. All the most dangerous uniques in the game and I didn't even have to walk towards them. I haven't done a 15 rune run since DjBe was a thing, so I'm gonna give this one a go. As you can tell by my spell set, ninja'ing the runes is on the agenda. I'm still using hexes rather frequently, but I have Iron Shot very reliable. Shatter I don't need yet and I'm working on getting enough spell levels for CBlink instead.

Normally when I make CIP topics, I have a bunch of questions, but I'm pretty familiar with SpEn. The only question I have is what should I wish for with my two acquirement scrolls? I'm holding on to them until after I open this trove that's asking for the Horn of Geryon which will be easy enough to get. I'm thinking Wand since I don't have HW (though I have a ton of HW potions stocked up.) I might also go for weapon because I could use something better. I have a giant accumulation of daggers and one unbranded quickblade, but I just don't know what to go for. I'd like to get something that's an artefact, if just for some nice resistances as I'm really lacking in that area.

I've cleared through the Depths. I have Elf:3, Forest:5, Vaults:5 and all of Slime left before I get into the really tough stuff like Abyss, Pan, Hell and Tomb. Any advice on what I should do first?

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 24th January 2014, 07:21

Re: CIP SpEn of Dith

I'd acquire wand or weapon (you're certainly likely to get something better than a +3 vorpal dagger). I also wouldn't wait until after the trove.

  Code:
b - an uncursed ring of protection from fire
If you have one of these and aren't a mummy, then you aren't lacking in resistances.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 25th January 2014, 05:05

Re: CIP SpEn of Dith

I got my HW wand and I also got a Vampiric Short Sword. Now, how does Vampiricism work with stabbing? If I completely one shot something, do I still roll a 1d(Damage)?

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Saturday, 25th January 2014, 05:39

Re: CIP SpEn of Dith

Yes.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 25th January 2014, 06:55

Re: CIP SpEn of Dith

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-2019-gd9bc7f0 (tiles) character file.

Lorenzo the Ninja (Spriggan Enchanter)            Turns: 117082, Time: 09:17:49

HP 128/128       AC 13     Str  4      XL: 26   Next: 46%
MP  49/49        EV 39     Int 26      God: Dithmengos [******]
Gold 4543        SH 21     Dex 19      Spells: 15 memorised,  2 levels left

rFire  + . .     SeeInvis +     a - +4,+3 dagger (stab)
rCold  + + .     Clarity  .     F - +2 robe {Archmagi}
rNeg   . . .     Conserve +     X - +3 buckler {rC+ rF+}
rPois  .         rCorr    +     z - +2 hat {MR+}
rElec  .         rRot     .     K - +2 cloak {rCorr, Cons}
SustAb . .       Spirit   .     (gloves unavailable)
rMut   +         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     s - amulet of resist mutation
MR     +++++                    d - +4 ring of protection
                                q - ring of protection from cold

@: wreathed by umbra, very quick, almost entirely resistant to hostile
enchantments, uncannily stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, mutation resistance 1,
slow metabolism 2
a: Shadow Step, Shadow Form, Renounce Religion
}: 3/15 runes: serpentine, barnacled, silver


You are on level 1 of the Lair of Beasts.
You worship Dithmengos.
Dithmengos is exalted by your worship.
You are not hungry.

You have visited 12 branches of the dungeon, and seen 60 of its levels.
You have visited 1 bazaar.
You have also visited: Trove and Sewer.

You have collected 8940 gold pieces.
You have spent 4397 gold pieces at shops.

Inventory:

Hand weapons
 a - a +4,+3 dagger of stabbing (weapon)
Armour
 u - the +1 troll leather armour "Jamuiqel" {Str+4 Dex+4}
   (You found it in a treasure trove)   
   
   It affects your strength (+4).
   It affects your dexterity (+4).
 z - a +2 hat of magic resistance (worn)
 F - a +2 robe of the Archmagi (worn)
 K - a +2 cloak of preservation (worn)
 X - a +3 buckler of resistance (worn)
Magical devices
 t - a wand of hasting (8)
 A - a wand of heal wounds (6)
 C - a wand of teleportation (7)
 G - a wand of hasting (4)
Comestibles
 J - 2 bread rations
Scrolls
 y - 2 scrolls of identify
 D - 3 scrolls of blinking
 E - 2 scrolls of fear
 H - 2 scrolls of fog
 L - 2 scrolls of magic mapping
 N - 3 scrolls of remove curse
Jewellery
 b - an uncursed ring of protection from fire
 d - a +4 ring of protection (right hand)
 f - an uncursed ring of protection from cold
 g - an uncursed ring of wizardry
 i - the ring of the Komodo Dragon {Ice Dex+2 Int+5 Acc+3}
   (You took it off a spriggan rider on level 5 of the Enchanted Forest)   
   
   [ring of ice]
   It affects your intelligence (+5).
   It affects your dexterity (+2).
   It affects your accuracy (+3).
 k - an uncursed ring of poison resistance
 n - an uncursed ring of sustain abilities
 q - a ring of protection from cold (left hand)
 r - an uncursed amulet of resist corrosion
 s - an amulet of resist mutation (around neck)
 w - an uncursed ring of protection from magic
 B - the ring of Naliog {Wiz Str-3 Int+2}
   (You took it off a vault sentinel on level 5 of the Vaults)   
   
   [ring of wizardry]
   It affects your strength (-3).
   It affects your intelligence (+2).
 I - an uncursed ring of positive energy
 M - an uncursed ring of protection from fire
 O - an uncursed ring of regeneration
 Q - a ring of positive energy
 R - a +3,+4 ring of slaying
 S - a +3 ring of protection
 T - a +4 ring of evasion
 U - a +4,+4 ring of slaying
Potions
 c - a potion of speed
 p - a potion of agility
 V - 4 potions of curing
 W - a potion of resistance
 Y - a potion of restore abilities


   Skills:
 - Level 10.3 Fighting
 - Level 14.0 Short Blades
 - Level 1.1 Throwing
 - Level 0.1 Armour
 * Level 24.7 Dodging
 O Level 27 Stealth
 - Level 9.0 Shields
 - Level 22.8 Spellcasting
 - Level 6.2 Conjurations
 - Level 16.1 Hexes
 - Level 13.1 Charms
 - Level 14.0 Translocations
 - Level 2.5 Transmutations
 - Level 2.0 Ice Magic
 - Level 18.7 Earth Magic
 - Level 2.2 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Mass Confusion        Hex            ########..   1%          6    None
b - Ensorcelled Hibernat  Hex/Ice        ######       1%          2    None
c - Confuse               Hex            ########     0%          3    None
d - Invisibility          Hex            ########     1%          6    None
e - Blink                 Tloc           N/A          0%          2    None
f - Repel Missiles        Chrm/Air       #######...   1%          2    None
g - Haste                 Chrm           #######.     1%          6    None
h - Dig                   Erth           ########     0%          4    None
i - Iron Shot             Conj/Erth      #######...   1%          6    None
j - Control Teleport      Chrm/Tloc      ########..   1%          4    None
k - Apportation           Tloc           ########..   0%          1    None
l - Darkness              Hex            ########..   1%          7    ###....
m - Shatter               Erth           ########..   50%         9    ######.
n - Passwall              Trmt/Erth      #######...   1%          3    None
o - Controlled Blink      Tloc           N/A          3%          7    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:7             Orc (4/4) D:12
    Elf (3/3) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:4
  Snake (5/5) Lair:3        Slime (0/6) Lair:8       Vaults (5/5) D:14
  Blade (1/1) Vaults:3       Tomb (0/3) Forest:2       Hell (1/1)
    Dis (0/7) Hell            Geh (0/7) Hell            Coc (0/7) Hell
    Tar (0/7) Hell            Zot (0/5) Depths:6     Forest (5/5) Vaults:2
 Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmengos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh

Shops:
D:9 (:/(*   D:14 %   D:15 !   Orc:4 %:}!!   Elf:1 *   Shoals:3 %*[   Shoals:5 *   Snake:2 (   Depths:1 }([[   Depths:5 %

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:6
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:6

Annotations:
Lair:6 Lorenzo's ghost, powerful SpEn
Snake:2 Kirke


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are somewhat resistant to further mutation.


Update.

Cleared Vaults, Forest, Elf, Hall of Blades and the Vestibule of Hell. I guess Slime is next.
Last edited by diviton on Saturday, 25th January 2014, 22:55, edited 1 time in total.
User avatar

Wizlab Walloper

Posts: 222

Joined: Monday, 3rd June 2013, 23:40

Post Saturday, 25th January 2014, 20:03

Re: CIP SpEn of Dith

  Code:
Try this.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 25th January 2014, 22:57

Re: CIP SpEn of Dith

Azrael wrote:
  Code:
Try this.


Whoops. Didn't realize I did that.

Anyway. Cleared Slime without the slightest bit of a problem.

I'm confident in my ability to take Pan, but I'm gonna go for Tomb first because I hate the idea of being in Pan without the Str required to carry all that my greedy heart desires. Maybe in Tomb I'll get some nice Str+ artefact rings or something...

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Sunday, 26th January 2014, 07:30

Re: CIP SpEn of Dith

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-2019-gd9bc7f0 (tiles) character file.

Lorenzo the Ninja (Spriggan Enchanter)            Turns: 174762, Time: 13:40:44

HP 153/153       AC 11     Str  7      XL: 27
MP  50/50        EV 40     Int 27      God: Dithmengos [******]
Gold 8967        SH 21     Dex 19      Spells: 18 memorised,  3 levels left

rFire  + . .     SeeInvis +     m - +8 short sword (holy)
rCold  + . .     Clarity  .     W - +0 robe of Velukhec {Str+3 Dam+4}
rNeg   . . .     Conserve +     X - +3 buckler {rC+ rF+}
rPois  .         rCorr    +     z - +2 hat {MR+}
rElec  .         rRot     .     K - +2 cloak {rCorr, Cons}
SustAb . .       Spirit   .     (gloves unavailable)
rMut   +         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     s - amulet of resist mutation
MR     +++++                    d - +4 ring of protection
                                O - ring of regeneration

@: burdened, wreathed by umbra, very quick, almost entirely resistant to hostile
enchantments, uncannily stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: Shadow Step, Shadow Form, Renounce Religion
}: 11/15 runes: serpentine, barnacled, slimy, silver, golden, abyssal, demonic,
glowing, magical, fiery, dark


You are in the Vestibule of Hell.
You worship Dithmengos.
Dithmengos is exalted by your worship.
You are encumbered.
You are not hungry.

You have visited 15 branches of the dungeon, and seen 74 of its levels.
You have visited Pandemonium 2 times, and seen 29 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Trove and Sewer.

You have collected 13993 gold pieces.
You have spent 5026 gold pieces at shops.

Inventory:

Hand weapons
 m - a +8,+8 short sword of holy wrath (weapon)
 p - the +9,+9 Staff of Wucad Mu
   (You found it on level 5 of the Vaults)
Armour
 z - a +2 hat of magic resistance (worn)
 F - a +2 robe of the Archmagi
 K - a +2 cloak of preservation (worn)
 W - the +0 robe of Velukhec (worn) {Str+3 Dam+4}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   It affects your strength (+3).
   It affects your damage-dealing abilities (+4).
 X - a +3 buckler of resistance (worn)
Magical devices
 e - a wand of teleportation (7)
 t - a wand of hasting (9)
 w - a wand of invisibility (8)
 A - a wand of heal wounds (8)
Comestibles
 J - 3 bread rations
Scrolls
 a - 3 scrolls of recharging
 c - 2 scrolls of teleportation
 h - a scroll of summoning
 l - 5 scrolls of blinking
 D - 4 scrolls of remove curse
 H - 3 scrolls of fog
 L - a scroll of silence
 N - a scroll of brand weapon
 P - a scroll of enchant armour
 S - 4 scrolls of magic mapping
 T - 6 scrolls of identify
Jewellery
 b - an uncursed ring of protection from fire
 d - a +4 ring of protection (right hand)
 f - an uncursed ring of protection from cold
 g - the ring "Atuisala" {SustAb Dex-5 Int+4}
   (You took it off a balrug in Pandemonium)   
   
   [ring of sustain abilities]
   It affects your intelligence (+4).
   It affects your dexterity (-5).
 i - the ring of the Komodo Dragon {Ice Dex+2 Int+5 Acc+3}
   (You took it off a spriggan rider on level 5 of the Enchanted Forest)   
   
   [ring of ice]
   It affects your intelligence (+5).
   It affects your dexterity (+2).
   It affects your accuracy (+3).
 j - an uncursed ring of wizardry
 k - an uncursed ring of poison resistance
 n - an uncursed ring of sustain abilities
 q - an uncursed ring of protection from cold
 r - an uncursed amulet of resist corrosion
 s - an amulet of resist mutation (around neck)
 u - an uncursed amulet of stasis
 B - an uncursed amulet of clarity
 C - a +5,+4 ring of slaying
 I - an uncursed ring of positive energy
 M - an uncursed ring of protection from fire
 O - a ring of regeneration (left hand)
 Q - an uncursed ring of positive energy
 U - a +4,+4 ring of slaying
Potions
 o - a potion of heal wounds
 v - 3 potions of resistance
 x - a potion of agility
 E - 7 potions of restore abilities
 G - 7 potions of curing
 Y - 3 potions of brilliance


   Skills:
 * Level 18.3 Fighting
 - Level 20.0 Short Blades
 - Level 1.1 Throwing
 - Level 0.1 Armour
 O Level 27 Dodging
 O Level 27 Stealth
 - Level 9.0 Shields
 O Level 27 Spellcasting
 - Level 6.2 Conjurations
 - Level 16.1 Hexes
 - Level 13.1 Charms
 - Level 14.0 Translocations
 - Level 2.5 Transmutations
 - Level 2.0 Ice Magic
 - Level 24.0 Earth Magic
 - Level 2.2 Evocations


You have 3 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Mass Confusion        Hex            #######...   1%          6    None
b - Ensorcelled Hibernat  Hex/Ice        ######       1%          2    None
c - Confuse               Hex            #######.     0%          3    None
d - Invisibility          Hex            #######.     1%          6    None
e - Blink                 Tloc           N/A          0%          2    None
f - Repel Missiles        Chrm/Air       ######....   1%          2    None
g - Haste                 Chrm           #######.     1%          6    None
h - Dig                   Erth           ########     0%          4    None
i - Iron Shot             Conj/Erth      #######...   1%          6    None
j - Control Teleport      Chrm/Tloc      #######...   1%          4    None
k - Apportation           Tloc           #######...   0%          1    None
l - Darkness              Hex            #######...   1%          7    None
m - Shatter               Erth           ########..   10%         9    #####..
n - Passwall              Trmt/Erth      #######...   0%          3    None
o - Controlled Blink      Tloc           N/A          1%          7    None
p - Phase Shift           Tloc           #######...   1%          5    None
q - Summon Butterflies    Summ           #####...     1%          1    None
r - Flight                Chrm/Air       ######....   1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:7             Orc (4/4) D:12
    Elf (3/3) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:4
  Snake (5/5) Lair:3        Slime (6/6) Lair:8       Vaults (5/5) D:14
  Blade (1/1) Vaults:3       Tomb (3/3) Forest:2       Hell (1/1)
    Dis (0/7) Hell            Geh (0/7) Hell            Coc (0/7) Hell
    Tar (0/7) Hell            Zot (5/5) Depths:6     Forest (5/5) Vaults:2
 Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmengos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva

Shops:
D:9 (:/(*   D:14 %   D:15 !   Orc:4 %:}!!   Elf:1 *   Shoals:3 %*[   Shoals:5 *   Snake:2 (   Depths:1 }([[   Depths:5 %

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:6
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:6


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.


Cleared Tomb, Abyss and Pan and Zot: 1-4. Just need the 4 Hell runes and then to clear Zot:5.

I've been using a Holy Short Sword that I got up to +8. I managed to instakill Lom Lobon and Gloorx Vloq, but somehow Mnoleg survived and I just led him on a goose chase until I could get the rune. Cerebov I didn't even bother with. Almost died when I got dropped into an area with a two Fiends, a Tormentor and at least 6 other baddies in sight. Went from Max HP to 20 something in one turn. Managed to Blink and blind teleport to safety, but it was damn close. All an all, it was a very easy trip to Pan. Hopefully Hell is as nice, though it's usually the least forgiving for me. I hate not being able to rest. My 16 scrolls of magic mapping will come in handy.

After Hell, I'm thinking I might Brand my Quick Blade since Holy is a little less useful in Zot. What brand would be good? Freezing? To be honest, I don't even know if I have any brand spells. >_>

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Sunday, 26th January 2014, 09:34

Re: CIP SpEn of Dith

How did you do the Tomb?

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 27th January 2014, 00:22

Re: CIP SpEn of Dith

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-2019-gd9bc7f0 (tiles) character file.

8678041 Lorenzo the Ninja (level 27, 163/163 HPs)
             Began as a Spriggan Enchanter on Jan 21, 2014.
             Was the Champion of Dithmengos.
             Escaped with the Orb
             ... and 15 runes on Jan 26, 2014!
             
             The game lasted 15:41:52 (198464 turns).

Lorenzo the Ninja (Spriggan Enchanter)            Turns: 198464, Time: 15:41:52

HP 163/163       AC  7     Str  7      XL: 27
MP  50/50        EV 40     Int 32      God: Dithmengos [******]
Gold 10924       SH 21     Dex 19      Spells: 18 memorised,  3 levels left

rFire  + . .     SeeInvis +     m - +8 short sword (holy)
rCold  + + .     Clarity  .     W - +0 robe of Velukhec {Str+3 Dam+4}
rNeg   . . .     Conserve +     X - +3 buckler {rC+ rF+}
rPois  .         rCorr    +     z - +2 hat {MR+}
rElec  .         rRot     .     K - +2 cloak {rCorr, Cons}
SustAb . .       Spirit   .     (gloves unavailable)
rMut   .         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     r - amulet of resist corrosion
MR     +++++                    i - ring of the Komodo Dragon {Ice Dex+2 Int+5 Acc+3}
                                M - ring of protection from fire

@: wreathed by umbra, very quick, almost entirely resistant to hostile
enchantments, extraordinarily stealthy
A: unfitting armour, see invisible, clumsy 1, herbivore 3, speed 3, slow
metabolism 2
a: Shadow Step, Shadow Form, Renounce Religion
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Dithmengos.
Dithmengos was exalted by your worship.
You were not hungry.

You visited 19 branches of the dungeon, and saw 102 of its levels.
You visited Pandemonium 2 times, and saw 29 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Trove and Sewer.

You collected 15950 gold pieces.
You spent 5026 gold pieces at shops.

Inventory:

Hand weapons
 m - a +8,+8 short sword of holy wrath (weapon)
 p - the +9,+9 Staff of Wucad Mu
   (You found it on level 5 of the Vaults)
Armour
 z - a +2 hat of magic resistance (worn)
 F - a +2 robe of the Archmagi
 K - a +2 cloak of preservation (worn)
 W - the +0 robe of Velukhec (worn) {Str+3 Dam+4}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   It affects your strength (+3).
   It affects your damage-dealing abilities (+4).
 X - a +3 buckler of resistance (worn)
Magical devices
 e - a wand of teleportation (7)
 t - a wand of hasting (9)
 w - a wand of invisibility (7)
 A - a wand of heal wounds (8)
Comestibles
 J - 2 bread rations
Scrolls
 a - 3 scrolls of recharging
 c - a scroll of magic mapping
 l - 4 scrolls of blinking
 o - 3 scrolls of summoning
 D - 3 scrolls of remove curse
 H - 3 scrolls of fog
 T - 2 scrolls of identify
Jewellery
 b - an uncursed ring of protection from fire
 d - a +4 ring of protection
 f - an uncursed ring of protection from cold
 i - the ring of the Komodo Dragon (right hand) {Ice Dex+2 Int+5 Acc+3}
   (You took it off a spriggan rider on level 5 of the Enchanted Forest)   
   
   [ring of ice]
   It affects your intelligence (+5).
   It affects your dexterity (+2).
   It affects your accuracy (+3).
 j - an uncursed ring of wizardry
 k - an uncursed ring of poison resistance
 n - an uncursed ring of sustain abilities
 q - a cursed ring of protection from cold
 r - an amulet of resist corrosion (around neck)
 s - an uncursed amulet of resist mutation
 u - an uncursed amulet of stasis
 B - an uncursed amulet of clarity
 C - a +5,+4 ring of slaying
 I - an uncursed ring of positive energy
 M - a ring of protection from fire (left hand)
 O - an uncursed ring of regeneration
 Q - an uncursed ring of positive energy
 U - a +4,+4 ring of slaying
Potions
 g - 2 potions of magic
 v - 2 potions of resistance
 E - 2 potions of restore abilities
 G - 5 potions of curing
 Y - 2 potions of brilliance


   Skills:
 * Level 22.7 Fighting
 - Level 20.0 Short Blades
 - Level 1.1 Throwing
 - Level 0.1 Armour
 O Level 27 Dodging
 O Level 27 Stealth
 - Level 9.0 Shields
 O Level 27 Spellcasting
 - Level 6.2 Conjurations
 - Level 16.1 Hexes
 - Level 13.1 Charms
 - Level 14.0 Translocations
 - Level 2.5 Transmutations
 - Level 2.0 Ice Magic
 - Level 24.0 Earth Magic
 O Level 27 Evocations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Mass Confusion        Hex            #######...   1%          6    None
b - Ensorcelled Hibernat  Hex/Ice        ######       1%          2    None
c - Confuse               Hex            #######.     0%          3    None
d - Invisibility          Hex            #######.     1%          6    None
e - Blink                 Tloc           N/A          0%          2    None
f - Repel Missiles        Chrm/Air       ######....   1%          2    None
g - Haste                 Chrm           #######.     1%          6    None
h - Dig                   Erth           ########     0%          4    None
i - Iron Shot             Conj/Erth      #######...   1%          6    None
j - Control Teleport      Chrm/Tloc      #######...   1%          4    None
k - Apportation           Tloc           #######...   0%          1    None
l - Darkness              Hex            #######...   1%          7    None
m - Shatter               Erth           ########..   6%          9    ####...
n - Passwall              Trmt/Erth      #######...   0%          3    None
o - Controlled Blink      Tloc           N/A          1%          7    None
p - Phase Shift           Tloc           #######...   1%          5    None
q - Summon Butterflies    Summ           #####...     1%          1    None
r - Flight                Chrm/Air       ######....   1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:7             Orc (4/4) D:12
    Elf (3/3) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:4
  Snake (5/5) Lair:3        Slime (6/6) Lair:8       Vaults (5/5) D:14
  Blade (1/1) Vaults:3       Tomb (3/3) Forest:2       Hell (1/1)
    Dis (7/7) Hell            Geh (7/7) Hell            Coc (7/7) Hell
    Tar (7/7) Hell            Zot (5/5) Depths:6     Forest (5/5) Vaults:2
 Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmengos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva

Shops:
D:9 (:/(*   D:14 %   D:15 !   Orc:4 %:}!!   Elf:1 *   Shoals:3 %*[   Shoals:5 *   Snake:2 (   Depths:1 }([[   Depths:5 %

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:6
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:6

Annotations:
Dis:7 Dispater
Coc:7 Antaeus


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are clumsy. (Dex -2)


Yay, I winnnn.

Hell was annoying as usual, but still fun. Stabbed Ereskigal, Apportated the rune and ran from Dispater, Never even woke up Antaeus (or his Ice Feinds) and I stabbed Asmodeus. Asmodeus didn't die initially, but a couple Iron Shots put him down. This got me thinking though. Would it be possible to one shot Antaeus? If your stealth and short sword skills were maxed, how much Dex would you need?

Zot was easy and Spriggans have the easiest time with the Orb run.

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