Snake Sneak
Posts: 97
Joined: Saturday, 6th July 2013, 22:43
CIP: HuSu - Please help me keep this character alive!
Here's the dump
- Code:
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.
Malak the Caller (Human Summoner) Turns: 22063, Time: 03:11:24
HP 67/68 AC 2 Str 9 XL: 10 Next: 72%
MP 23/31 EV 16 Int 18 God: Vehumet [......]
Gold 511 SH 0 Dex 14 Spells: 6 memorised, 1 level left
Res.Fire : . . . See Invis. : . r - whip (venom) (curse)
Res.Cold : . . . Warding : . a - +0 robe
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . (no helmet)
Res.Elec. : . Clarity : . n - -1 cloak {MR+}
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Flight : . L - amulet of faith
Saprovore : . . . K - cursed ring of magical power
z - ring of wizardry
@: burdened, slow, quite resistant to hostile enchantments, unstealthy
A: no striking features
a: Renounce Religion
You are on level 11 of the Dungeon.
You worship Vehumet.
Vehumet is noncommittal.
You are encumbered.
You are hungry.
You have visited 2 branches of the dungeon, and seen 12 of its levels.
You have collected 491 gold pieces.
Inventory:
Hand weapons
b - a lajatang
c - a whip of reaching
r - a cursed whip of venom (weapon)
v - an uncursed quarterstaff
w - a dagger of chaos (quivered) {Psyche}
M - an uncursed blowgun
Missiles
N - 9 curare-tipped needles
Armour
a - a +0 robe (worn)
m - a +0 cloak
n - a -1 cloak of magic resistance (worn)
J - a buckler
Magical devices
u - a wand of magic darts {empty}
x - a wand of hasting {empty}
H - a wand of hasting (4)
R - a gold wand
Comestibles
E - 3 rotting chunks of centaur flesh
G - 2 chunks of elf flesh
T - a chunk of rat flesh
U - a chunk of bat flesh
V - 4 chunks of crocodile flesh
W - a chunk of bat flesh
X - a chunk of bat flesh
Y - a chunk of rat flesh
Z - a chunk of giant gecko flesh
Scrolls
d - a scroll of enchant weapon I
f - 3 scrolls of fear
g - 3 scrolls of teleportation
q - 2 scrolls of noise
s - a scroll of enchant weapon II
y - a scroll labeled SOTZAS TAH {tried on +0 cloak}
A - 8 scrolls labeled THONIDU QEOMN {tried}
B - a scroll of immolation
C - a scroll labeled WUBI LOASE
F - a scroll of identify
S - a scroll labeled OTEGUXZ GULUA
Jewellery
z - a ring of wizardry (left hand)
D - an uncursed amulet of stasis
K - a cursed ring of magical power (right hand)
L - an amulet of faith (around neck)
O - a cabochon ring
Potions
e - a potion of might
i - a potion of flight
k - 2 murky orange potions
l - a sedimented white potion
o - 2 purple potions {tried by monster}
p - a yellow potion
t - an oily green potion
I - a cyan potion
Books
h - a book of Cantrips
Spells Type Level
Confusing Touch Hexes 1
Animate Skeleton Necromancy 1
Summon Small Mammal Summoning 1
Apportation Translocation 1
j - a book of Callings
Spells Type Level
Summon Small Mammal Summoning 1
*Call Imp Summoning 2
Call Canine Familiar Summoning 3
*Summon Scorpions Summoning/Poison 4
Summon Ice Beast Ice/Summoning 4
P - a book of Minor Magic
Spells Type Level
Magic Dart Conjuration 1
*Blink Translocation 2
*Call Imp Summoning 2
*Repel Missiles Charms/Air 2
Slow Hexes 2
Conjure Flame Conjuration/Fire 3
*Mephitic Cloud Conjuration/Poison/Air 3
Q - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Force Lance Conjuration 5
*Fireball Conjuration/Fire 5
Haste Charms 6
Invisibility Hexes 6
Skills:
- Level 4.0 Fighting
- Level 1.4 Maces & Flails
- Level 7.0 Dodging
- Level 2.0 Stealth
- Level 0.4 Unarmed Combat
- Level 5.3 Spellcasting
+ Level 5.0 Conjurations
- Level 7.0 Summonings
+ Level 3.9 Fire Magic
- Level 6.6 Poison Magic
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 8% 2 None
b - Call Imp Summ ####...... 1% 2 None
c - Summon Scorpions Summ/Pois ####...... 3% 4 ####...
d - Repel Missiles Chrm/Air #......... 8% 2 None
e - Fireball Conj/Fire ###....... 32% 5 #####..
f - Mephitic Cloud Conj/Pois/Air ###..... 3% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:7 Orc (0/4) D:7
Lair (0/8) D:11
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Message History
an uncursed elven short sword; an uncursed elven bow; 18 arrows; an elf corpse
You start butchering the elf corpse with your knife.
You continue butchering the corpse.
You finish chopping the elf corpse into pieces.
Your pack is full.
Things that are here:
an uncursed elven short sword; an uncursed elven bow; 18 arrows; 2 chunks of elf flesh
You can't carry that many items.
You drop a dagger of chaos {Psyche}.
Your possessions no longer seem quite so burdensome.
Okay, then.
You are being weighed down by all of your possessions.
G - 2 chunks of elf flesh
You can't carry that many items.
You drop 5 arrows.
w - a dagger of chaos {Psyche}
You are feeling hungry.
Char dumped to 'C:/Users/Owen/AppData/Roaming/crawl/morgue/Malak.txt'.
Unknown command.
Saving game... please wait.
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##.......PP.P.#
#..Pf.ff.f...P.
#.PfP.####...$
########P.f.f#@># .PP.
#.......%....#ss# .P..
#.######...fP#(##.P.f.#
#...PP..P.f....#
##..fP.(.P.f..##
#.....Pf.....#
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#######
You can see 2 friendly scorpions.
Vanquished Creatures
Maurice (D:9)
A hippogriff (D:10)
A phantom (D:9)
4 centaurs
A crocodile (D:11)
A killer bee (D:9)
A goliath beetle (D:10)
An orc wizard (D:6)
3 hounds
3 iguanas
A worker ant (D:10)
18 scorpions
A hound skeleton (D:4)
An adder (D:7)
2 gnolls (D:9)
2 giant mites
An inept item mimic (D:9)
2 worms
2 giant eyeballs
An ooze (D:2)
22 orcs
22 bats
A bat skeleton (D:4)
A bat zombie (D:6)
10 giant cockroaches
11 goblins
5 hobgoblins
4 jackals (D:1)
9 kobolds
3 quokkas
3 giant geckos
5 giant newts
A goblin skeleton (D:4)
A hobgoblin skeleton (D:4)
A jackal skeleton (D:4)
16 rats
6 ballistomycetes (D:10)
169 creatures vanquished.
Vanquished Creatures (collateral kills)
Psyche (D:8)
A wraith (D:10)
A griffon skeleton (D:8)
A hill giant zombie (D:10)
Grum (D:8)
5 yaks
A hippogriff (D:8)
A hungry ghost (D:8)
A deep elf fighter (D:11)
3 wolves (D:8)
A manticore (D:10)
5 orc warriors
3 black bears
A phantom (D:9)
An ice beast (D:8)
6 ogres
2 sky beasts
A yellow wasp (D:10)
3 centaurs
Sigmund (D:3)
Duvessa (D:8)
A big kobold (D:9)
A gnoll sergeant (D:9)
A water moccasin (D:8)
2 wyvern zombies
3 giant frogs
A manticore zombie (D:9)
A hippogriff skeleton (D:8)
4 wights (D:10)
Dowan (D:8)
2 hounds
4 crimson imps
2 jellies
9 orc wizards
4 orc priests
A giant frog zombie (D:9)
13 scorpions
7 worker ants
A killer bee zombie (D:9)
A quasit (D:8)
A hound zombie (D:7)
A sky beast zombie (D:11)
Terence (D:3)
10 adders
4 gnolls (D:9)
2 green rats (D:11)
A giant mite (D:9)
4 worms
An iguana zombie (D:8)
3 giant geckos
21 orcs
11 bats
A giant cockroach (D:2)
3 goblins
5 hobgoblins
2 jackals (D:4)
11 kobolds
2 quokkas
A ball python (D:6)
A giant newt (D:1)
5 rats
A ballistomycete (D:10)
A fungus (D:11)
193 creatures vanquished.
Vanquished Creatures (others)
53 crimson imps
3 iron imps
113 scorpions
17 shadow imps
35 white imps
A bat (D:1)
A quokka (D:7)
A giant spore (D:10)
2 rats
226 creatures vanquished.
Grand Total: 588 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Malak, the Human Summoner, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
484 | D:1 | Reached XP level 2. HP: 14/19 MP: 4/4
488 | D:1 | Learned a level 2 spell: Call Imp
1287 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/5
2106 | D:2 | Reached XP level 4. HP: 17/30 MP: 2/7
3287 | D:2 | Found a deep blue altar of Sif Muna.
3302 | D:2 | Reached skill level 5 in Summonings
4079 | D:2 | Reached XP level 5. HP: 35/35 MP: 4/8
5149 | D:3 | Noticed Sigmund
5150 | D:3 | Noticed Terence
5249 | D:3 | Killed Sigmund
5277 | D:3 | Killed Terence
5508 | D:3 | Reached skill level 6 in Summonings
5791 | D:3 | Reached XP level 6. HP: 39/41 MP: 9/9
5797 | D:3 | Learned a level 4 spell: Summon Scorpions
6707 | D:4 | Reached skill level 1 in Poison Magic
7736 | D:5 | Entered Level 5 of the Dungeon
7923 | D:5 | Reached XP level 7. HP: 40/46 MP: 10/10
9756 | D:6 | Reached skill level 5 in Poison Magic
10402 | D:6 | Paralysed by a giant eyeball for 2 turns
10416 | D:6 | Paralysed by a giant eyeball for 4 turns
10646 | D:7 | Found a staircase to the Orcish Mines.
10734 | D:7 | Reached XP level 8. HP: 52/52 MP: 6/12
12093 | D:7 | Reached skill level 7 in Summonings
12275 | D:7 | Found a staircase to the Ecumenical Temple.
12561 | Temple | Entered the Ecumenical Temple
12871 | D:8 | Noticed Psyche
12931 | D:8 | Noticed Duvessa
12931 | D:8 | Noticed Dowan
13685 | D:6 | Found a radiant altar of Vehumet.
13685 | D:6 | Found a white marble altar of Elyvilon.
13855 | D:6 | Became a worshipper of Vehumet
14258 | D:8 | Paralysed by a giant eyeball for 2 turns
14667 | D:8 | Found an ancient bone altar of Kikubaaqudgha.
14705 | D:8 | Killed Psyche
14705 | D:8 | Reached XP level 9. HP: 57/57 MP: 18/18
14755 | D:8 | Killed Dowan
14902 | D:8 | Killed Duvessa
15051 | D:8 | Noticed Grum
15067 | D:8 | Reached skill level 1 in Fighting
15345 | D:8 | HP: 2/59 [orc warrior/orcish long sword (17)]
15609 | D:8 | Killed Grum
15681 | D:8 | Reached skill level 5 in Dodging
16932 | D:9 | Reached skill level 1 in Maces & Flails
17539 | D:9 | Learned a level 2 spell: Blink
17542 | D:9 | Learned a level 2 spell: Repel Missiles
17546 | D:9 | Learned a level 3 spell: Conjure Flame
17550 | D:9 | Learned a level 3 spell: Mephitic Cloud
17629 | D:9 | Reached skill level 1 in Conjurations
18150 | D:9 | Noticed Maurice
18893 | D:9 | Reached XP level 10. HP: 62/68 MP: 20/20
19495 | D:9 | Killed Maurice
19602 | D:10 | Entered Level 10 of the Dungeon
19672 | D:9 | Reached skill level 5 in Spellcasting
20519 | D:10 | Learned a level 5 spell: Fireball
20793 | D:10 | Reached skill level 1 in Fire Magic
22035 | D:11 | Reached skill level 5 in Conjurations
22042 | D:11 | Found a staircase to the Lair.
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed | 37 | | | || 37
Short sword | 71 | 163 | | || 234
Whip | | 87 | 259 | 217 || 563
Quarterstaff | | 10 | | || 10
Cast: Summon Small Mamm | 6 | | 3 | || 9
Call Imp | 14 | 58 | 149 | 48 || 269
Summon Scorpions | | 1 | 74 | 44 || 119
Mephitic Cloud | | | 5 | 8 || 13
Repel Missiles | | | 2 | 2 || 4
Conjure Flame | | | | 5 || 5
Blink | | | | 4 || 4
Evoke: Wand | | | 3 | 1 || 4
Use: Scroll | | | 16 | 1 || 17
Potion | | | 3 | || 3
Stab: Sleeping | 3 | 4 | | || 7
Distracted | | | 2 | 1 || 3
What should the gameplan be with my current situation? Any and all advice is welcome, from skill training to spell/gear selection to tactics and strategy as a summoner/conjurer of Vehumet.
I'm thinking the Lair may be just what I need as far as where to go next. Plentiful corpses, a (generally) easier time than the dungeon, hopefully some permafood and enough experience to get the character rounded out.