Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
YAVP: GhMo of Kiku with a Sceptre of Torment
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-1379-g74b6bc2 (tiles) character file.
Lorenzo the Reanimator (Ghoul Monk) Turns: 24805, Time: 01:35:41
HP 78/115 (116) AC 18 Str 16 XL: 13 Next: 83%
MP 16/27 EV 11 Int 9 God: Kikubaaqudgha [******]
Gold 1256 SH 0 Dex 11 Spells: 6 memorised, 2 levels left
rFire + . . SeeInvis + - Unarmed
rCold + . . Clarity . k - +0 ring mail
rNeg + + + Conserve . (no shield)
rPois + rCorr . i - +1 helmet {rF+}
rElec . rRot + n - +0 cloak
SustAb . . Spirit . (no gloves)
rMut . Warding + u - +1 pair of boots
Saprov + + + Stasis . f - amulet of warding
O - ring of see invisible
c - +6 ring of protection
@: rotting, somewhat resistant to hostile enchantments, unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion
You are in a labyrinth.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 17 of its levels.
You have also visited: Labyrinth, Ossuary and Volcano.
You have collected 1256 gold pieces.
Inventory:
Hand weapons
J - the +7,+6 Sceptre of Torment
(You found it in a labyrinth)
Armour
a - a +2 helmet
h - an animal skin of fire resistance
i - a +1 helmet of fire resistance (worn)
k - a +0 ring mail (worn)
n - a +0 cloak (worn)
u - a +1 pair of boots (worn)
K - a runed robe
Magical devices
e - a wand of draining {zapped: 3}
p - a wand of lightning {zapped: 3}
D - a worn copper wand
I - a wand of lightning
P - a wand of polymorph {zapped: 1}
Comestibles
b - 4 chunks of lindwurm flesh
g - 6 meat rations
Scrolls
r - a scroll of blinking
x - 3 scrolls of identify
y - 4 scrolls of remove curse
z - 2 scrolls of fog
C - 2 scrolls of teleportation
Jewellery
c - a +6 ring of protection (left claw)
d - an uncursed amulet of the gourmand
f - an amulet of warding (around neck)
m - an uncursed ring of fire
q - a +3 ring of protection
w - an uncursed ring of sustenance
B - a +3 ring of evasion
G - a cursed ring of sustain abilities
H - a cursed ring of teleportation
M - an uncursed ring of magical power
O - a ring of see invisible (right claw)
Potions
j - 2 lumpy inky potions
l - 3 potions of restore abilities
o - 3 potions of resistance
s - 3 potions of agility
t - a potion of brilliance
A - a slimy purple potion
E - a potion of speed
F - 5 potions of curing
L - a potion of flight
Books
v - a book of Flames
Spells Type Level
Flame Tongue Conjuration/Fire 1
Throw Flame Conjuration/Fire 2
Conjure Flame Conjuration/Fire 3
Inner Flame Hexes/Fire 3
Sticky Flame Conjuration/Fire 4
Fireball Conjuration/Fire 5
Magical staves
N - a crooked jewelled staff
Skills:
* Level 11.3 Fighting
- Level 6.0 Armour
- Level 6.0 Dodging
- Level 2.1 Stealth
* Level 12.3 Unarmed Combat
- Level 7.1 Spellcasting
- Level 13.2 Necromancy
- Level 1.0 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Animate Skeleton Necr N/A 1% 1 None
b - Vampiric Draining Necr ####...... 1% 3 ###....
c - Animate Dead Necr N/A 1% 4 ####...
d - Agony Necr ####.... 2% 5 #####..
e - Death Channel Necr ####...... 14% 6 #######
f - Dispel Undead Necr ####.... 2% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/16) Temple (1/1) D:4 Lair (6/8) D:9
Orc: D:9-12 Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6
Spider: Lair:3-6 Slime: Lair:6-8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Annotations:
Lair:1 exclusion: oklob plant
Lair:2 exclusion: ice statue
Innate Abilities, Weirdness & Mutations
Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.
Message History
p - a wand of lightning {zapped: 3}; v - a book of Flames; G - a glowing copper ring; x - 4 scrolls of identify (gained 1); I - a wand of lightning
There is an escape hatch in the ceiling, spattered with blood here.
Items here: (( ) [[ | }
6 stones; a dwarven plate armour; a crystal ball of energy; 2 needles of confusion; a crooked jewelled staff; a runed robe; the +7,+6 Sceptre of Torment
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
G - a cursed ring of sustain abilities
There is an escape hatch in the ceiling, spattered with blood here.
Items here: (( ) [[ | }
6 stones; a dwarven plate armour; a crystal ball of energy; 2 needles of confusion; a crooked jewelled staff; a runed robe; the +7,+6 Sceptre of Torment
There are several objects here.
Pick up 6 stones? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
J - the +7,+6 Sceptre of Torment; K - a runed robe; N - a crooked jewelled staff
There is an escape hatch in the ceiling, spattered with blood here.
Things that are here:
6 stones; a dwarven plate armour; a crystal ball of energy; 2 needles of confusion
There are several objects here.
Pick up 6 stones? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Okay, then.
Saving game... please wait.
I just found it in a Labyrinth. Apparently Torment triggers 50% of the time I attack. I don't plan on doing extended with this character, so being able to torment stuff this easily seems really, really useful. Here are some things I'm considering:
1. I can invoke torment by using Kiku's ability, but that could get very costly as 8-12 piety per use isn't the easiest. Plus, I need a corpse.
2. I also have Agony for a single target "Torment" like effect. The thing is Agony checks MR, but the torment from the scepter ignores MR, meaning everytime it happened, it'd hit everything that doesn't have torment immunity.
3. Perhaps the biggest consideration is that I'd lose the Ghoul's awesome Unarmed ability. I've already trained UC to 12.3, but I'm wondering if a weapon like this is a game changer. The fact that it's just a mace, means it'll be pretty pathetic in terms of melee damage later on, but the constant tormenting could really make up for that. I'd only have to take Maces & Flails to 14, which isn't THAT bad, despite Ghoul's poor weapon skill growth. Plus it'd allow me to wear gloves and even a shield for some added defense.
There seems like a lot to consider, but I'm wondering if it's worth it, so I'm asking you guys.