YAVP: GhMo of Kiku with a Sceptre of Torment


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Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 28th December 2013, 03:51

YAVP: GhMo of Kiku with a Sceptre of Torment

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1379-g74b6bc2 (tiles) character file.

Lorenzo the Reanimator (Ghoul Monk)                Turns: 24805, Time: 01:35:41

HP  78/115 (116) AC 18     Str 16      XL: 13   Next: 83%
MP  16/27        EV 11     Int  9      God: Kikubaaqudgha [******]
Gold 1256        SH  0     Dex 11      Spells:  6 memorised,  2 levels left

rFire  + . .     SeeInvis +       - Unarmed
rCold  + . .     Clarity  .     k - +0 ring mail
rNeg   + + +     Conserve .     (no shield)
rPois  +         rCorr    .     i - +1 helmet {rF+}
rElec  .         rRot     +     n - +0 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  +     u - +1 pair of boots
Saprov + + +     Stasis   .     f - amulet of warding
                                O - ring of see invisible
                                c - +6 ring of protection

@: rotting, somewhat resistant to hostile enchantments, unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion


You are in a labyrinth.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 17 of its levels.
You have also visited: Labyrinth, Ossuary and Volcano.

You have collected 1256 gold pieces.

Inventory:

Hand weapons
 J - the +7,+6 Sceptre of Torment
   (You found it in a labyrinth)
Armour
 a - a +2 helmet
 h - an animal skin of fire resistance
 i - a +1 helmet of fire resistance (worn)
 k - a +0 ring mail (worn)
 n - a +0 cloak (worn)
 u - a +1 pair of boots (worn)
 K - a runed robe
Magical devices
 e - a wand of draining {zapped: 3}
 p - a wand of lightning {zapped: 3}
 D - a worn copper wand
 I - a wand of lightning
 P - a wand of polymorph {zapped: 1}
Comestibles
 b - 4 chunks of lindwurm flesh
 g - 6 meat rations
Scrolls
 r - a scroll of blinking
 x - 3 scrolls of identify
 y - 4 scrolls of remove curse
 z - 2 scrolls of fog
 C - 2 scrolls of teleportation
Jewellery
 c - a +6 ring of protection (left claw)
 d - an uncursed amulet of the gourmand
 f - an amulet of warding (around neck)
 m - an uncursed ring of fire
 q - a +3 ring of protection
 w - an uncursed ring of sustenance
 B - a +3 ring of evasion
 G - a cursed ring of sustain abilities
 H - a cursed ring of teleportation
 M - an uncursed ring of magical power
 O - a ring of see invisible (right claw)
Potions
 j - 2 lumpy inky potions
 l - 3 potions of restore abilities
 o - 3 potions of resistance
 s - 3 potions of agility
 t - a potion of brilliance
 A - a slimy purple potion
 E - a potion of speed
 F - 5 potions of curing
 L - a potion of flight
Books
 v - a book of Flames   
   
   Spells                             Type                      Level
   Flame Tongue                       Conjuration/Fire             1
   Throw Flame                        Conjuration/Fire             2
   Conjure Flame                      Conjuration/Fire             3
   Inner Flame                        Hexes/Fire                   3
   Sticky Flame                       Conjuration/Fire             4
   Fireball                           Conjuration/Fire             5
Magical staves
 N - a crooked jewelled staff


   Skills:
 * Level 11.3 Fighting
 - Level 6.0 Armour
 - Level 6.0 Dodging
 - Level 2.1 Stealth
 * Level 12.3 Unarmed Combat
 - Level 7.1 Spellcasting
 - Level 13.2 Necromancy
 - Level 1.0 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Animate Skeleton      Necr           N/A          1%          1    None
b - Vampiric Draining     Necr           ####......   1%          3    ###....
c - Animate Dead          Necr           N/A          1%          4    ####...
d - Agony                 Necr           ####....     2%          5    #####..
e - Death Channel         Necr           ####......   14%         6    #######
f - Dispel Undead         Necr           ####....     2%          5    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/16)            Temple (1/1) D:4            Lair (6/8) D:9
   Orc: D:9-12       Swamp: Lair:3-6    Shoals: Lair:3-6     Snake: Lair:3-6
Spider: Lair:3-6     Slime: Lair:6-8   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Annotations:
Lair:1 exclusion: oklob plant
Lair:2 exclusion: ice statue


Innate Abilities, Weirdness & Mutations

Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.


Message History

p - a wand of lightning {zapped: 3}; v - a book of Flames; G - a glowing copper ring; x - 4 scrolls of identify (gained 1); I - a wand of lightning
There is an escape hatch in the ceiling, spattered with blood here.
Items here: (( ) [[ | }
6 stones; a dwarven plate armour; a crystal ball of energy; 2 needles of confusion; a crooked jewelled staff; a runed robe; the +7,+6 Sceptre of Torment
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
G - a cursed ring of sustain abilities
There is an escape hatch in the ceiling, spattered with blood here.
Items here: (( ) [[ | }
6 stones; a dwarven plate armour; a crystal ball of energy; 2 needles of confusion; a crooked jewelled staff; a runed robe; the +7,+6 Sceptre of Torment
There are several objects here.
Pick up 6 stones? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
J - the +7,+6 Sceptre of Torment; K - a runed robe; N - a crooked jewelled staff
There is an escape hatch in the ceiling, spattered with blood here.
Things that are here:
6 stones; a dwarven plate armour; a crystal ball of energy; 2 needles of confusion
There are several objects here.
Pick up 6 stones? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Okay, then.
Saving game... please wait.


I just found it in a Labyrinth. Apparently Torment triggers 50% of the time I attack. I don't plan on doing extended with this character, so being able to torment stuff this easily seems really, really useful. Here are some things I'm considering:

1. I can invoke torment by using Kiku's ability, but that could get very costly as 8-12 piety per use isn't the easiest. Plus, I need a corpse.

2. I also have Agony for a single target "Torment" like effect. The thing is Agony checks MR, but the torment from the scepter ignores MR, meaning everytime it happened, it'd hit everything that doesn't have torment immunity.

3. Perhaps the biggest consideration is that I'd lose the Ghoul's awesome Unarmed ability. I've already trained UC to 12.3, but I'm wondering if a weapon like this is a game changer. The fact that it's just a mace, means it'll be pretty pathetic in terms of melee damage later on, but the constant tormenting could really make up for that. I'd only have to take Maces & Flails to 14, which isn't THAT bad, despite Ghoul's poor weapon skill growth. Plus it'd allow me to wear gloves and even a shield for some added defense.

There seems like a lot to consider, but I'm wondering if it's worth it, so I'm asking you guys.
Last edited by diviton on Monday, 30th December 2013, 21:21, edited 2 times in total.
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Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Saturday, 28th December 2013, 04:52

Re: Is Scepter of Torment worth changing my skills?

It would be a good utility against large groups of torment-prone enemies, but as a weapon by itself it's not even a close match to unarmed.

You can train up to its mindelay (which should be pretty easy since it's a just a fancy mace), but your main offense should probably still be unarmed.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 28th December 2013, 05:28

Re: Is Scepter of Torment worth changing my skills?

Bloax wrote:It would be a good utility against large groups of torment-prone enemies, but as a weapon by itself it's not even a close match to unarmed.

You can train up to its mindelay (which should be pretty easy since it's a just a fancy mace), but your main offense should probably still be unarmed.


Well, I decided to play around with it without actually training M&F and I'm killing things so much faster. I'm only at The Lair, so I don't know if that matters, but I'm absolutely dealing more damage with this weapon. It's especially wonderful for packs of Blink Frogs or Yaks. Things I would normally try to isolate.

The thing is, I noticed that I'm still having an unarmed attack. Like, just now I hit a Hippogriff only once and it's at less than 10% HP. It says "You feel a surge oh unholy energy. The Hippogriff convulses! You sock the Hippogriff! You claw the Hippogriff." So, I'm getting an additional attack, I guess because this because Maces are a one handed weapon, so since I'm not using a shield, my offhand is clawing still? If so, this could be even better than I thought, but brings a new set of questions for me.

1. When it says "You sock the Hippogriff!" is that me hitting it with the mace, or is that an unarmed thing?

2. Is my Unarmed Combat skill still being taken into cosideration when it says "You claw the Hippogriff."?

It's pretty cool that the Torment effect happens before the actual attack. After playing with it, I really think this would be worth training some M&F and keeping as my main weapon if it really does still allow me to use a little of my UC skill.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 28th December 2013, 06:29

Re: Is Scepter of Torment worth changing my skills?

diviton wrote:1. When it says "You sock the Hippogriff!" is that me hitting it with the mace, or is that an unarmed thing?

2. Is my Unarmed Combat skill still being taken into cosideration when it says "You claw the Hippogriff."?


1. That's the mace
2. You get an extra offhand attack with no shield, Unarmed skill doesn't effect your offhand attack (Although Fighting, Strength and Dex do)
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Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 28th December 2013, 07:10

Re: Is Scepter of Torment worth changing my skills?

Siegurt wrote:
diviton wrote:1. When it says "You sock the Hippogriff!" is that me hitting it with the mace, or is that an unarmed thing?

2. Is my Unarmed Combat skill still being taken into cosideration when it says "You claw the Hippogriff."?


1. That's the mace
2. You get an extra offhand attack with no shield, Unarmed skill doesn't effect your offhand attack (Although Fighting, Strength and Dex do)


Ahhhh, that's a bummer =( I was hoping my UC wouldn't go to waste. Still, I've been having fun with this Sceptre and isn't that the most important thing? I suppose if I come across lots of torment resistant stuff I can always fall back on the UC I trained. Maybe I'll end up exploring the Crypt.

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1379-g74b6bc2 (tiles) character file.

Lorenzo the Necromancer (Ghoul Monk)               Turns: 46346, Time: 03:22:07

HP 137/137       AC 17     Str 17      XL: 16   Next: 73%
MP  31/31        EV 13     Int 14      God: Kikubaaqudgha [******]
Gold 1111        SH  0     Dex 11      Spells:  8 memorised,  1 level left

rFire  + . .     SeeInvis .     J - +7,+6 Sceptre of Torment
rCold  + + .     Clarity  .     y - +0 ring mail
rNeg   + + +     Conserve .     (no shield)
rPois  +         rCorr    .     i - +1 helmet {rF+}
rElec  .         rRot     +     r - +0 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  +     u - +0 pair of boots
Saprov + + +     Stasis   .     f - amulet of warding
                                l - ring of the Orbs {+cTele rC+ Int+4}
                                c - +6 ring of protection

@: rotting, somewhat resistant to hostile enchantments, unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion, Evoke Teleport Control


You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 30 of its levels.
You have also visited: Labyrinth, Ossuary and Volcano.

You have collected 3322 gold pieces.
You have spent 2211 gold pieces at shops.

Inventory:

Hand weapons
 J - the +7,+6 Sceptre of Torment (weapon)
   (You found it in a labyrinth)
Armour
 i - a +1 helmet of fire resistance (worn)
 r - a +0 cloak (worn)
 u - a +0 pair of boots (worn)
 y - a +0 ring mail (worn)
 K - a +2 robe of fire resistance
Magical devices
 p - a wand of paralysis
 t - a wand of invisibility (6)
 D - a wand of teleportation (9)
 E - a wand of digging (10)
 P - a wand of disintegration (10)
 T - a wand of hasting (9)
 U - a wand of fire (3)
Comestibles
 g - 7 meat rations
Scrolls
 v - 2 scrolls of blinking
 x - 4 scrolls of remove curse
 z - a scroll of fog
 C - 3 scrolls of teleportation
 R - 2 scrolls of fear
 Y - 2 scrolls of identify
 Z - a scroll of magic mapping
Jewellery
 c - a +6 ring of protection (left claw)
 f - an amulet of warding (around neck)
 l - the ring of the Orbs (right claw) {+cTele rC+ Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of teleport control]
   It affects your intelligence (+4).
   It protects you from cold.
 m - an uncursed ring of fire
 q - a +3 ring of protection
 G - a cursed ring of sustain abilities
 L - an uncursed ring of flight
 M - an uncursed ring of protection from magic
 O - an uncursed ring of see invisible
Potions
 o - 3 potions of agility
 s - a potion of speed
 A - 2 potions of invisibility
 F - 5 potions of curing
 H - 3 potions of resistance
 I - 3 potions of restore abilities
 Q - a potion of heal wounds
 V - 3 potions of might


   Skills:
 - Level 11.3 Fighting
 - Level 8.5 Maces & Flails
 - Level 6.0 Armour
 * Level 9.5 Dodging
 - Level 2.1 Stealth
 - Level 12.3 Unarmed Combat
 - Level 9.2 Spellcasting
 * Level 9.6 Summonings
 - Level 15.0 Necromancy
 - Level 1.0 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Animate Skeleton      Necr           N/A          1%          1    None
b - Vampiric Draining     Necr           #####.....   1%          3    ##.....
c - Animate Dead          Necr           N/A          1%          4    ####...
d - Agony                 Necr           #####...     1%          5    #####..
e - Death Channel         Necr           #####.....   4%          6    #######
f - Dispel Undead         Necr           #####...     1%          5    #####..
g - Summon Small Mammal   Summ           ####         1%          1    None
h - Haunt                 Necr/Summ      #####.....   69%         7    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:12
    Elf (0/3) Orc:3          Lair (8/8) D:9           Swamp (0/5) Lair:6
  Snake (0/5) Lair:6        Slime (0/6) Lair:6       Vaults (0/5) D:14
 Depths (1/6) D:16       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu

Shops:
D:16 }   Orc:1 [   Orc:4 ([*=

Annotations:
Lair:1 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.


Message History

Drop what? (_ for help) (? for menu, Esc to quit)
You drop a wand of frost {zapped: 1}.
You drop 3 meat rations.
You drop a wand of flame.
You drop a wand of fireball {zapped: 1}.
You drop a potion of agility.
You drop a scroll of remove curse.
You drop a scroll of magic mapping.
There are several objects here.
Pick up a wand of fireball {zapped: 1}? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
F - 5 potions of curing (gained 3)
Saving game... please wait.
Level annotation: exclusion: oklob plant
Welcome back, Lorenzo the Ghoul Monk.
Kikubaaqudgha says: Spread unending torment and darkness!
Press ? for a list of commands and other information.
Cast which spell? (? or * to list)
Okay, then.
Unknown command.
Saving game... please wait.


Got M&F up quite a bit, though not close to min delay yet. I decided that since I'm engaging in melee more, I should train some dodging. I found (and am wearing) a really good ring that would be even better if I could find a book with blink in it. It's really fun pulling hordes of enemies into a hallway and wailing on one of them and watching the rest of them just lose HP. It's just a beautiful thing.

Mines Malingerer

Posts: 48

Joined: Friday, 26th July 2013, 13:25

Post Saturday, 28th December 2013, 08:48

Re: Is Scepter of Torment worth changing my skills?

Henzell disagrees with Siegurt's analysis.

Henzell wrote: Punch: 5 + UC skill / 3 + (6 with blade hands) + (claws mutation level)d3 with claws (does not stack with blade hands)


So, you're getting some benefit from your existing Unarmed Combat. Not really enough to invest in alone, but then finding the Sceptre as an undead monk is a bit of a black swan event.
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Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Saturday, 28th December 2013, 09:20

Re: Is Scepter of Torment worth changing my skills?

The reason I'm saying that you should keep unarmed handy is because while the Lair enemies can be killed with a plain mace, you'll be relying more and more on the torment to actually kill things further down the road.
Not to mention that it doesn't work on nasties like bone dragons, tentacled monstrosities, electric golems and orbs of fire. You could of course carry another mace, but why bother when you have a great weapon bound on w-
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

dck

Vestibule Violator

Posts: 1653

Joined: Tuesday, 30th July 2013, 11:29

Post Saturday, 28th December 2013, 12:33

Re: Is Scepter of Torment worth changing my skills?

He also worships kiku and thus can use kiku to murder everything torment wouldn't.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 28th December 2013, 17:27

Re: Is Scepter of Torment worth changing my skills?

omegonthesane wrote:Henzell disagrees with Siegurt's analysis.

Henzell wrote: Punch: 5 + UC skill / 3 + (6 with blade hands) + (claws mutation level)d3 with claws (does not stack with blade hands)


So, you're getting some benefit from your existing Unarmed Combat. Not really enough to invest in alone, but then finding the Sceptre as an undead monk is a bit of a black swan event.


That's your main-hand punch, not off-hand punch. Weapon-slot (main hand) punches get benefit from UC, "auxilliary" attacks (tail slaps, head butts, offhand punches, etc.) do not.
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Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Saturday, 28th December 2013, 17:49

Re: Is Scepter of Torment worth changing my skills?

Siegurt wrote:That's your main-hand punch, not off-hand punch.
No it's not.

For this message the author duvessa has received thanks:
crate

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Saturday, 28th December 2013, 18:19

Re: Is Scepter of Torment worth changing my skills?

The offhand punch (and no other aux attack) does depend on your uc skill. It is very easy to see this in fsim.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 28th December 2013, 19:11

Re: Is Scepter of Torment worth changing my skills?

Hm, then that's changed since the last time I looked at the code for it, (Which was admittedly years ago)

Sure enough:
  Code:
  case UNAT_PUNCH:
        aux_attack = aux_verb = "punch";
        aux_damage = 5 + you.skill_rdiv(SK_UNARMED_COMBAT, 1, 2);


It's half the bonus it gives to your primary unarmed attack, but it's certainly there.
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Unarmed Combat 27.0

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Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 28th December 2013, 19:24

Re: Is Scepter of Torment worth changing my skills?

So, knowing that the UC bonus does apply to my off hand, would it be smart to train more UC after I get M&F to Min Delay? Or is the bonus not really worth it?

Swamp Slogger

Posts: 147

Joined: Thursday, 29th August 2013, 02:22

Post Saturday, 28th December 2013, 20:31

Re: Is Scepter of Torment worth changing my skills?

it sounds like the consensus is that you will eventually get to the point where this mace will stop being as effective, or encounter torment resistant enemies, and that you should keep training UC as your main attack strategy(plus it effects your offhand punch even with the mace). sounds like it makes sense to me, high lvl UC is incredibly powerful.

Unarmed Combat 27.0

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Post Saturday, 28th December 2013, 20:53

Re: Is Scepter of Torment worth changing my skills?

Okay, that sounds like the plan.

Going up against Vampire Mosquitoes and Insubstantial Wisps (which are resistant to torment) in the Swamp made me realize that simply unwielding my Mace takes virtually no time at all, so having two methods of attack will be nice. I'm running very low on HW potions (I'm down to 1) and I still have no HW Wand. I found two scrolls of acquirement wishing for wands and got Draining, which I had already identified and then the all too sought after wand of Magic Darts. -_-

Gotta be mindful of my HP, but I have some good escape methods, so I just need to be careful.

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Post Saturday, 28th December 2013, 21:08

Re: Is Scepter of Torment worth changing my skills?

Remember that rotten meat is a (slightly poorer) heal wounds substitute for a ghoul
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Post Saturday, 28th December 2013, 21:13

Re: Is Scepter of Torment worth changing my skills?

Doesn't eating it takes a couple of turns?

dck

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Post Saturday, 28th December 2013, 21:24

Re: Is Scepter of Torment worth changing my skills?

And it's really dangerous to do it in combat.

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Post Saturday, 28th December 2013, 21:27

Re: Is Scepter of Torment worth changing my skills?

Yes, but it's better than nothing (Like if your choices are "Dying definitely" or "Possibly not dying if I get some healing") It's definitely an option of last resort though. (A better option of course would not be to get into that situation in the first place)
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Post Saturday, 28th December 2013, 21:37

Re: Is Scepter of Torment worth changing my skills?

I always carry meat, but never eat it in combat. It's just not worth it if my health is that low. Escaping and eating before being swarmed again is always good though.

Got the Swamp rune and I'm carefully exploring the Vaults now. Working on getting Haunt online. Also got my +5 MDA now.

Ziggurat Zagger

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Post Saturday, 28th December 2013, 22:19

Re: Is Scepter of Torment worth changing my skills?

If you're past like d:2 don't eat in combat to heal because almost certainly you're just going to take more damage than you heal.

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Post Saturday, 28th December 2013, 22:41

Re: Is Scepter of Torment worth changing my skills?

If you manage to hide behind a weak creature in a corridor, it's something to consider.
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Post Sunday, 29th December 2013, 07:38

Re: Is Scepter of Torment worth changing my skills?

or you can eat up the meat while you wait for the teleport i guess

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Post Monday, 30th December 2013, 01:03

Re: Is Scepter of Torment worth changing my skills?

This weapon has proven to be quite a blessing. I walked up a staircase in Vaults and was standing directly next to Frederick, who I had been avoiding thus far, without any allies to help me. Frederick's MR is too high to rely on Agony, so I just wailed on him with my Sceptre of Torment. He was dead in moments. It's amazing how easily this thing annihilates the most dangerous enemies of the dungeon. That said... I've just encountered what is probably the most dangerous unique for this character to run in to.

Mennas

With the amount of damage he does to even regular characters, let alone holy vulnerable ones, I know I wouldn't last long. Plus his MR is way too high to use Agony, especially since he'd be closing on me before I could get more than two attempts off. Fortunately, he's asleep still (I only noticed his angelic aura, I didn't actually see Mennas) so I have no need to fight him. That said, I have a hard time leaving fun uniques unchallenged for the entire game and I expect around the time I hit level 27 that I'll want to try my luck against him. Unfortunately, my allies, whether they be risen dead or Haunts will also fall to him very quickly. My question to you guys is should I even try to take him on before I beat the game, or should I just leave him alone? I'm definitely not going to try him anytime soon.

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1379-g74b6bc2 (tiles) character file.

Lorenzo the Necromancer (Ghoul Monk)               Turns: 74001, Time: 05:47:38

HP 178/178       AC 24     Str 18      XL: 20   Next:  9%
MP  36/36        EV 15     Int 15      God: Kikubaaqudgha [******]
Gold 1757        SH  0     Dex 11      Spells: 10 memorised,  1 level left

rFire  + . .     SeeInvis .     J - +7,+6 Sceptre of Torment
rCold  + + .     Clarity  .     r - +6 mottled dragon armour
rNeg   + + +     Conserve .     (no shield)
rPois  +         rCorr    .     i - +1 helmet {rF+}
rElec  .         rRot     +     a - +0 dwarf cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  +     h - +0 pair of dwarf boots
Saprov + + +     Stasis   .     f - amulet of warding
                                l - ring of the Orbs {+cTele rC+ Int+4}
                                c - +6 ring of protection

@: rotting, quite resistant to hostile enchantments, unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion, Evoke Teleport Control
}: 1/15 runes: decaying


You are on level 4 of the Vaults.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.

You have visited 8 branches of the dungeon, and seen 43 of its levels.
You have also visited: Labyrinth, Ossuary and Volcano.

You have collected 4472 gold pieces.
You have spent 2715 gold pieces at shops.

Inventory:

Hand weapons
 J - the +7,+6 Sceptre of Torment (weapon)
   (You found it in a labyrinth)
Armour
 a - a +0 dwarven cloak (worn)
 h - a +0 pair of dwarven boots (worn)
 i - a +1 helmet of fire resistance (worn)
 r - a +6 mottled dragon armour (worn)
 w - a +1 orcish robe of magic resistance
Magical devices
 d - a wand of heal wounds (5)
 n - a wand of teleportation (8)
 p - a wand of fire
 t - a wand of invisibility (6)
 C - a wand of confusion {zapped: 1}
 E - a wand of digging (10)
 P - a wand of disintegration (10)
 T - a wand of hasting (5)
Comestibles
 g - 7 meat rations
 N - 2 rotting chunks of ugly thing flesh
 S - 2 chunks of ugly thing flesh
Scrolls
 b - a scroll of teleportation
 e - a scroll of amnesia
 j - 2 scrolls of identify
 v - a scroll of blinking
 x - 5 scrolls of remove curse
 y - a scroll of enchant weapon II
 z - 2 scrolls of fog
 K - a scroll labeled WOICUH ITEI
 R - a scroll of fear
 Z - a scroll of magic mapping
Jewellery
 c - a +6 ring of protection (left claw)
 f - an amulet of warding (around neck)
 k - an uncursed amulet of resist mutation
 l - the ring of the Orbs (right claw) {+cTele rC+ Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of teleport control]
   It affects your intelligence (+4).
   It protects you from cold.
 m - an uncursed ring of fire
 q - a +3 ring of protection
 G - a cursed ring of sustain abilities
 L - an uncursed ring of flight
 M - an uncursed ring of protection from magic
 O - an uncursed ring of see invisible
Potions
 o - 3 potions of agility
 s - a potion of speed
 u - a potion of brilliance
 F - 8 potions of curing
 H - 2 potions of resistance
 I - 4 potions of restore abilities
 Q - 2 potions of heal wounds
 V - 2 potions of might
Books
 B - a book of Enchantments   
   
   Spells                             Type                      Level
   Cause Fear                         Hexes                        4
   Silence                            Hexes/Air                    5
   Tukima's Dance                     Hexes                        5
   Deflect Missiles                   Charms/Air                   6
   Haste                              Charms                       6
   Discord                            Hexes                        8
Magical staves
 A - a thick smoking staff


   Skills:
 - Level 15.0 Fighting
 * Level 12.3 Maces & Flails
 - Level 6.0 Armour
 - Level 10.2 Dodging
 - Level 2.1 Stealth
 - Level 12.3 Unarmed Combat
 - Level 11.0 Spellcasting
 - Level 3.1 Conjurations
 * Level 11.6 Summonings
 + Level 17.7 Necromancy
 - Level 1.0 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Animate Skeleton      Necr           N/A          0%          1    None
b - Vampiric Draining     Necr           ######....   0%          3    None
c - Animate Dead          Necr           N/A          1%          4    ###....
d - Agony                 Necr           ######..     1%          5    ####...
e - Death Channel         Necr           ######....   1%          6    ######.
f - Dispel Undead         Necr           ######..     1%          5    ####...
g - Summon Small Mammal   Summ           ####         1%          1    None
h - Haunt                 Necr/Summ      ######....   21%         7    #######
i - Bolt of Draining      Conj/Necr      #####.....   3%          5    ####...
j - Recall                Summ/Tloc      N/A          2%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:12
    Elf (0/3) Orc:3          Lair (8/8) D:9           Swamp (5/5) Lair:6
  Snake (4/5) Lair:6        Slime (0/6) Lair:6       Vaults (4/5) D:14
  Crypt (0/5) Vaults:2     Depths (1/6) D:16       
 Blade: Vaults:3-4 

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu

Shops:
D:16 }   Orc:1 [   Orc:4 ([*=   Vaults:2 /   Vaults:3 }

Annotations:
Lair:1 exclusion: oklob plant
Swamp:4 exclusion: Roxanne, Frances, Jorgrun, Roxanne
Snake:4 Azrael, Lamia


Innate Abilities, Weirdness & Mutations

Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.


Message History

You continue eating.
This rotting flesh tastes delicious!
You continue eating.
This rotting flesh tastes delicious!
You continue eating.
HP restored.
You see here 5 large rocks.
There is an open door here.
You open the door.
Found a stone staircase leading up.
There is an open door here.
There is a stone staircase leading up here.
You climb upwards. Your mindless thrall stays behind.
There is a stone staircase leading down here.
You climb downwards.
There is a stone staircase leading up here.
There is an open door here.
Found 2 potions of curing.
F - 8 potions of curing (gained 2)
Saving game... please wait.

        ...
       #......
       #.......
       #........
       #.........
       #.........
       #.........
       +..........
       #.@........
       #.Z........
       #..........            #
       #.Z........           ..
       #.....########       ...
       #.....#......#       ...
       #.....#......#       ...
       #.....#...<..#      ....
       #.....#......#      ....
       #.....#......#      ....
       #.....'......#       ...
       #.....#......#       ...
########.....##+##########  ...


You can see a friendly yaktaur zombie and a friendly ettin zombie.


I feel like I could use some Kiku Corpses + Simulacra (once I learn it) to build up an army and just completely surround him from the get go. While he's chewing through them, I could Haunt spam him from the edge of his Silence radius. I've never actually used Haunt and am unsure if this is a viable strategy, but it seems feasible. Especially since I have a teleport wand in case things go wrong. Thoughts?

Also, any other thoughts for this character? I just came across Haste and would like to get that online. With my Int, about how high would I need to get Charms before it's castable?

Sar

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Ziggurat Zagger

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Joined: Friday, 6th July 2012, 12:48

Post Monday, 30th December 2013, 01:15

Re: Is Scepter of Torment worth changing my skills?

Just in case you didn't know, Mennas is not immune to torment. Doesn't mean you should engage him now with this character, though.

Crypt Cleanser

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Joined: Monday, 14th February 2011, 05:35

Post Monday, 30th December 2013, 01:28

Re: Is Scepter of Torment worth changing my skills?

Has no one noticed that eating makes you helpless, as in guaranteed to get hit? It's probably one of the two worst things you could do while teleporting, the other being like taking off your armour or something. So yeah - when in doubt about how a mechanic works, just play normally.

The same applies to Mennas. You literally just wrote a page full of reservations about fighting him. You should probably leave him alone forever if possible.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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duvessa

Unarmed Combat 27.0

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Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 01:44

Re: Is Scepter of Torment worth changing my skills?

mikee wrote:The same applies to Mennas. You literally just wrote a page full of reservations about fighting him. You should probably leave him alone forever if possible.


Of course. I'm well aware that there is really no benefit to taking him out, but this is a game and games are played for fun. Leaving him alone and not fully exploring Vaults:4 isn't fun for me. It's true that I would really like to pull off a win with this character as I feel like it's been given a lot of nice blessings, but if you guys think it's viable for me to take out Mennas, I'd like to give it a shot.

Crypt Cleanser

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Joined: Monday, 14th February 2011, 05:35

Post Monday, 30th December 2013, 01:51

Re: Is Scepter of Torment worth changing my skills?

I'M NOT AGAINST FUN. HAVE A BLAST. TRY OUT SOME COOL STRATEGIES IN WIZMODE MAYBE.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 30th December 2013, 01:52

Re: Is Scepter of Torment worth changing my skills?

Typically when you post in the subforum called "Dungeon Crawling Advice" people will give you advice, just FYI.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 02:12

Re: Is Scepter of Torment worth changing my skills?

I wasn't aware that "Dungeon Crawling Advice" was limited to beating the game. What if somebody asked for advice on clearing Pan and Hell? Would you advise that nobody ever get 15 runes, since it's not necessary to win? What if somebody wanted to do a challenge run and try out Xom? Would you tell somebody they shouldn't play a Chaos Knight because Xom will probably end up killing you?

More than likely, this is a forum for advice regarding all aspects of playing Dungeon Crawl, whether it be clearing Zot:5, handling a specific hairy situation, or the ideal way for a character to take out that dirty rotten Mennas, even if just because I don't like him living. mikee thinks I should leave him alone. That's valid and I respect his opinion as I'm sure he's a better player than I am. That said, I'm simply acknowledging that while I understand the needlessness of killing Mennas, I would like some advice on potential methods for killing him.

Vaults Vanquisher

Posts: 446

Joined: Thursday, 16th June 2011, 22:57

Post Monday, 30th December 2013, 02:22

Re: Is Scepter of Torment worth changing my skills?

Attack him with a weapon.
kekekela is my in-game name
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Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Monday, 30th December 2013, 02:26

Re: Is Scepter of Torment worth changing my skills?

You'd need:
1. Tele wand;
2. Potion of speed;
3. Potion of might;
4. Potion of agility;
5. Monstrous offense and defense in general.
6. HAVE FUN

You don't really need this but it's rather nice to have:
1. Evokable blink;
2. Summons;
3. Shield (if he can't hit you with his sword, then your undead vulnerability doesn't mean a thing).
Last edited by pratamawirya on Monday, 30th December 2013, 02:45, edited 1 time in total.

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Monday, 30th December 2013, 02:40

Re: Is Scepter of Torment worth changing my skills?

pratamawirya wrote:You'd need:
1. Tele wand;
2. Potion of speed;
3. Potion of might;
4. Potion of agility;
5. Monstrous offense and defense in general.

YOU FORGOT 6. HAVE FUN
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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Location: Surabaya, Indonesia

Post Monday, 30th December 2013, 02:45

Re: Is Scepter of Torment worth changing my skills?

mikee wrote:
pratamawirya wrote:You'd need:
1. Tele wand;
2. Potion of speed;
3. Potion of might;
4. Potion of agility;
5. Monstrous offense and defense in general.

YOU FORGOT 6. HAVE FUN

THERE

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 02:51

Re: Is Scepter of Torment worth changing my skills?

mikee wrote:
pratamawirya wrote:You'd need:
1. Tele wand;
2. Potion of speed;
3. Potion of might;
4. Potion of agility;
5. Monstrous offense and defense in general.

YOU FORGOT 6. HAVE FUN


Haha, you're touchy, man. It's just Dungeon Crawl. Relax =)

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 30th December 2013, 02:55

Re: Is Scepter of Torment worth changing my skills?

If you really want to kill Mennas with this character I would not melee him. He can kill your character in 2 or 3 turns in melee. Instead, I'd use Haunt and/or a bunch of zombies/simulacra. You can even attack some of the zombies to torment him!

Unarmed Combat 27.0

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Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 07:59

Re: Is Scepter of Torment worth changing my skills?

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1379-g74b6bc2 (tiles) character file.

Lorenzo the Slayer (Ghoul Monk)                   Turns: 117595, Time: 10:16:14

HP 259/259       AC 20     Str 22      XL: 26   Next: 93%
MP  43/43        EV 19     Int 18      God: Kikubaaqudgha [******]
Gold 4077        SH  0     Dex 16      Spells: 12 memorised,  5 levels left

rFire  . . .     SeeInvis +       - Unarmed
rCold  + . .     Clarity  .     R - +6 steam dragon armour of Inevitability {Int+2 Acc+1 Dam+2}
rNeg   + + +     Conserve +     (no shield)
rPois  +         rCorr    +     h - +2 helmet {SInv}
rElec  .         rRot     +     s - +0 cloak {rCorr, Cons}
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     q - +2 pair of boots {Fly}
Saprov + + +     Stasis   .     b - amulet of Psea {Cons Str+3 Dex+5}
                                N - ring of the Mage {Wiz MR+ Int+3}
                                K - ring of Vitality {Regen HP+15}

@: studying Armour, rotting, extremely resistant to hostile enchantments, fairly
stealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion, Evoke Flight
}: 3/15 runes: decaying, serpentine, silver


You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.

You have visited 9 branches of the dungeon, and seen 53 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Labyrinth, Ossuary and Volcano.

You have collected 9223 gold pieces.
You have spent 5146 gold pieces at shops.

Inventory:

Hand weapons
 J - the +7,+6 Sceptre of Torment
   (You found it in a labyrinth)
Armour
 h - a +2 helmet of see invisible (worn)
 q - a +2 pair of boots of flying (worn)
 s - a +0 cloak of preservation (worn)
 R - the +6 steam dragon armour of Inevitability (worn) {Int+2 Acc+1 Dam+2}
   (You found it on level 5 of the Vaults)   
   
   It affects your intelligence (+2).
   It affects your accuracy (+1).
   It affects your damage-dealing abilities (+2).
Magical devices
 d - a wand of heal wounds (8)
 j - a wand of teleportation (3)
 t - a wand of invisibility (6)
 P - a wand of disintegration (8)
 T - a wand of hasting (6)
 U - a wand of teleportation (5)
 Y - a wand of heal wounds (9)
 Z - a wand of digging (17)
Comestibles
 a - 4 chunks of agate snail flesh
 g - 6 meat rations
Scrolls
 k - 3 scrolls of blinking
 w - a scroll of silence
 x - 3 scrolls of remove curse
 z - 3 scrolls of fog
 W - 2 scrolls of fear
Jewellery
 b - the amulet of Psea (around neck) {Cons Str+3 Dex+5}
   (You took it off a naga on level 4 of the Depths)   
   
   [amulet of conservation]
   It affects your strength (+3).
   It affects your dexterity (+5).
 c - a +6 ring of protection
 e - an uncursed ring of protection from fire
 l - the ring of the Orbs {+cTele rC+ Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of teleport control]
   It affects your intelligence (+4).
   It protects you from cold.
 m - the amulet "Cinitsin" {rMut Dex+1 Int+4}
   (You found it on level 5 of the Vaults)   
   
   [amulet of resist mutation]
   It affects your intelligence (+4).
   It affects your dexterity (+1).
 p - the ring of the Duchess {rElec rN+ AC+4 Dex-3}
   (You found it on level 5 of the Vaults)   
   
   [ring of protection]
   It affects your AC (+4).
   It affects your dexterity (-3).
   It insulates you from electricity.
   It protects you from negative energy.
 B - an uncursed ring of ice
 C - the ring "Shropn" {rC++ MR}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [ring of protection from magic]
   It greatly protects you from cold.
 D - the amulet "Pseo" {Clar rF+}
   (You found it on level 1 of the Depths)   
   
   [amulet of clarity]
   It protects you from fire.
 G - a cursed ring of sustain abilities
 K - the ring of Vitality (left claw) {Regen HP+15}
   (You found it on level 3 of the Depths)   
   
   [ring of regeneration]
   It affects your health (+15).
 L - an uncursed ring of flight
 M - the cursed ring "Reikub" {Dex-4 Int-3 Acc-2 Dam-2}
   (You took it off an ogre mage on level 5 of the Vaults)   
   
   [ring of slaying]
   It affects your accuracy (-2).
   It affects your damage-dealing abilities (-2).
   It affects your intelligence (-3).
   It affects your dexterity (-4).
   It has a curse placed upon it.
 N - the ring of the Mage (right claw) {Wiz MR+ Int+3}
   (You found it on level 3 of the Depths)   
   
   [ring of wizardry]
   It affects your intelligence (+3).
   It affects your resistance to hostile enchantments.
 O - an uncursed ring of see invisible
 Q - the ring "Keshryv" {Ice Str+4 Int+2}
   (You found it on level 5 of the Vaults)   
   
   [ring of ice]
   It affects your strength (+4).
   It affects your intelligence (+2).
 X - the amulet "Locefun" {Ward Dex+2 Acc+5}
   (You took it off a deep elf master archer on level 3 of the Elven Halls)   
   
   [amulet of warding]
   It affects your dexterity (+2).
   It affects your accuracy (+5).
Potions
 f - a potion of magic
 i - a potion of heal wounds
 o - 4 potions of agility
 u - 6 potions of brilliance
 F - 14 potions of curing
 H - a potion of resistance
 I - 4 potions of restore abilities
 V - 4 potions of might
Books
 E - a manual of Armour


   Skills:
 - Level 21.1 Fighting
 - Level 14.0 Maces & Flails
   Level 0.1 Polearms
 - Level 6.0 Armour
 - Level 10.2 Dodging
 - Level 2.1 Stealth
 - Level 12.7 Unarmed Combat
 * Level 16.9 Spellcasting
 - Level 3.1 Conjurations
 - Level 11.7 Charms
 - Level 12.7 Summonings
 - Level 20.0 Necromancy
 - Level 0.3 Translocations
 * Level 4.0 Ice Magic
 * Level 4.2 Air Magic
 - Level 3.0 Evocations


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Swiftness             Chrm/Air       #####...     1%          2    None
b - Haste                 Chrm           ######..     2%          6    #####..
c - Animate Dead          Necr           N/A          0%          4    None
d - Agony                 Necr           ######..     1%          5    ##.....
e - Death Channel         Necr           ######....   1%          6    #####..
f - Dispel Undead         Necr           ######..     1%          5    ##.....
g - Simulacrum            Ice/Necr       ######....   2%          6    #####..
h - Haunt                 Necr/Summ      ######....   1%          7    ######.
i - Bolt of Draining      Conj/Necr      ######....   1%          5    ##.....
j - Recall                Summ/Tloc      N/A          1%          3    None
k - Summon Butterflies    Summ           ######..     1%          1    None
l - Ozocubu's Armour      Chrm/Ice       #####.....   1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:12
    Elf (3/3) Orc:3          Lair (8/8) D:9           Swamp (5/5) Lair:6
  Snake (5/5) Lair:6        Slime (0/6) Lair:6       Vaults (5/5) D:14
  Blade (0/1) Vaults:4      Crypt (0/5) Vaults:2        Zot (0/5) Depths:6
 Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu

Shops:
D:16 }   Orc:1 [   Orc:4 ([*=   Elf:2 [?[%   Elf:3 /   Vaults:2 /   Vaults:3 }   Vaults:5 !!%   Depths:3 +   Depths:5 ?*%

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:1 Depths:4 Depths:5
Pandemonium: Depths:3

Annotations:
Lair:1 exclusion: oklob plant
Vaults:4 Mennas


Innate Abilities, Weirdness & Mutations

Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.


Cleared Elf, Vaults and Depths. I have 3 runes and I think I'm ready for Zot. I usually clear Crypt on 3 rune games, but I feel like it might not be worth it for this character. I found a really awesome +6 Steam Dragon Armor that gives me a slight boost to my casting and melee. This means I can use Ozocubu's Armor as well. The only other spell I'd really like to learn but need one more spell level for is Deflect Missiles. I also found the Staff of Wucad Mu, which might be nice to carry around if I ever find myself out of MP since I have Clarity.

Should I go for The Crypt? My Tormenting and spells will be pretty ineffective and I don't know if my UC is high enough to go back to that. I'm pretty set on loot, but more EXP going into Zot is always nice. Especially since I need a little more to get DM online and my Ozo's could use some more Ice training, for sure. Would I be better off training Ice for more AC with Ozo's or working on Armor since I recently acquired a Manual of Armor. I don't know if Steam Dragon Armor gets a big enough boost for it to be worth it, even with the Manual. or should I forget them both and focus on UC since so many things in Zot will resist my little Torment Sceptre?

Oh! And I tried to take on Mennas. Absolutely futile haha. I spawned a huge army of Simulacra, hasted got his attention and then Haunt spammed him until I had no MP. I considered using MP restoration, but don't have sublimation of blood and I noticed that my allies attacks were barely scratching him, despite how many there were. It took a long time, but he eventually chewed through my allies, but I was still hasted and close to stairs, so it never actually became dangerous. I made sure to clear Vaults:5 (he's on V:4) before trying him as to avid any potential issues when getting the Vault Rune. I think Mennas will survive this game, but hopefully I will to.
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 30th December 2013, 08:03

Re: Is Scepter of Torment worth changing my skills?

My GrSu killed Mennas with about 4 castings of Haunt (with high power) and took zero damage himself. Maybe I was just lucky though.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Monday, 30th December 2013, 14:06

Re: Is Scepter of Torment worth changing my skills?

diviton wrote:
mikee wrote:
pratamawirya wrote:You'd need:
1. Tele wand;
2. Potion of speed;
3. Potion of might;
4. Potion of agility;
5. Monstrous offense and defense in general.

YOU FORGOT 6. HAVE FUN


Haha, you're touchy, man. It's just Dungeon Crawl. Relax =)

STOP YELLING AT ME. IM JUST TRYING TO MAKE A JOKE. DO YOU HAVE TO BE SO SERIOUS?
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Monday, 30th December 2013, 15:38

Re: Sceptre of torment WAS worth it. Getting ready for Zot

If you're going to Zot you should very much get much more than 12.7 unarmed.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

dck

Vestibule Violator

Posts: 1653

Joined: Tuesday, 30th July 2013, 11:29

Post Monday, 30th December 2013, 15:57

Re: Sceptre of torment WAS worth it. Getting ready for Zot

woah mikee wtf man.
look I get you fancy pants pros can be obsessed about perfect posting all the time not to screw up your post/thanks ratio but some people post for FUN mate.
try it sometime maybe =)

For this message the author dck has received thanks:
duvessa

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 30th December 2013, 16:08

Re: Sceptre of torment WAS worth it. Getting ready for Zot

Bloax wrote:If you're going to Zot you should very much get much more than 12.7 unarmed.
  Code:
h - Haunt                 Necr/Summ      ######....   1%          7    ######.


I would get shadow creatures before deflect missiles, though. And apportation and blink and control teleport before deflect missiles. And repel missiles before deflect missiles; I wouldn't be training air magic in the first place.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 18:48

Re: Sceptre of torment WAS worth it. Getting ready for Zot

duvessa wrote:
Bloax wrote:If you're going to Zot you should very much get much more than 12.7 unarmed.
  Code:
h - Haunt                 Necr/Summ      ######....   1%          7    ######.


I would get shadow creatures before deflect missiles, though. And apportation and blink and control teleport before deflect missiles. And repel missiles before deflect missiles; I wouldn't be training air magic in the first place.


I was strongly considering Shadow Creatures instead of DM because it seems so fun for Zot, but I thought I might be getting too offensively oriented since I already have offensive means, i terms of allies. I do have control teleport in the form of a ring. Blink I could get though. May I ask why apportation?

I got Shadow Creatures and decided to train Ice and Armor for more AC. Not sure which one is the better idea as I don't exactly know how the numbers work for Armor with SDA.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 30th December 2013, 18:52

Re: Sceptre of torment WAS worth it. Getting ready for Zot

diviton wrote:May I ask why apportation?
Because apportation is useful any time there is an item that you want that is in LOS but is not on the same square as you. This happens quite frequently throughout Crawl.

Don't try to use it on the orb without good spellpower though, it weighs 60 aum and apportation is special-cased to be less effective against it and it makes noise when you apport it.
User avatar

Vestibule Violator

Posts: 1591

Joined: Saturday, 3rd August 2013, 18:59

Post Monday, 30th December 2013, 19:36

Re: Sceptre of torment WAS worth it. Getting ready for Zot

duvessa wrote:
diviton wrote:May I ask why apportation?
Because apportation is useful any time there is an item that you want that is in LOS but is not on the same square as you. This happens quite frequently throughout Crawl.

Don't try to use it on the orb without good spellpower though, it weighs 60 aum and apportation is special-cased to be less effective against it and it makes noise when you apport it.


Isn't supporting the orb generally considered unwise? Or does it just depend on the character?
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 20:07

Re: Sceptre of torment WAS worth it. Getting ready for Zot

Okay, I learned Shadow Creatures and Blink as advised. I have 3 spells levels which means I can learn Apportation, but I'd also be able to learn DM if I forgot another spell. I'm thinking I might ditch Bolt of Draining. It's been useful for dealing damage behind my allies, but I feel like most dangerous things in Zot resist it anyway. So, I have DM now as well as the spells you mentioned.

One thing I'm wondering though...

With Shadow Creatures, when I strike something with my Sceptre and invoke torment, will it hit my allies and more importantly, will it cause them to be hostile towards me?

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 30th December 2013, 20:30

Re: Sceptre of torment WAS worth it. Getting ready for Zot

Tiktacy wrote:
duvessa wrote:
diviton wrote:May I ask why apportation?
Because apportation is useful any time there is an item that you want that is in LOS but is not on the same square as you. This happens quite frequently throughout Crawl.

Don't try to use it on the orb without good spellpower though, it weighs 60 aum and apportation is special-cased to be less effective against it and it makes noise when you apport it.


Isn't supporting the orb generally considered unwise? Or does it just depend on the character?
Apporting the orb to your feet and picking it up is an excellent idea if you have good enough spell power to do it.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 30th December 2013, 21:12

Re: Sceptre of torment WAS worth it. Getting ready for Zot

Okay, I tested whether or not my Torment invoking would make my Zot allies turn against me and it didn't. Of course, them losing half their health is no good, but at least I don't have to worry about making a dumb mistake and having my own army upon me.

Anyway, I'm standing over the Orb. Here we go.

EDIT : Yaaaaayyyy. My 10th win. I've won with 10 species, 9 backgrounds and 10 gods.

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1379-g74b6bc2 (tiles) character file.

1359794 Lorenzo the Slayer (level 27, 240/268 (269) HPs)
             Began as a Ghoul Monk on Dec 27, 2013.
             Was the Champion of Kikubaaqudgha.
             Escaped with the Orb
             ... and 3 runes on Dec 30, 2013!
             
             The game lasted 12:48:56 (148602 turns).

Lorenzo the Slayer (Ghoul Monk)                   Turns: 148602, Time: 12:48:56

HP 240/268 (269) AC 26     Str 19      XL: 27
MP  44/45        EV 16     Int 19      God: Kikubaaqudgha [******]
Gold 3713        SH  0     Dex  8      Spells: 15 memorised,  1 level left

rFire  + + .     SeeInvis .     J - +7,+6 Sceptre of Torment
rCold  + . .     Clarity  +     R - +6 steam dragon armour of Inevitability {Int+2 Acc+1 Dam+2}
rNeg   + + +     Conserve +     (no shield)
rPois  +         rCorr    +     d - +2 helmet {rF+}
rElec  +         rRot     +     s - +0 cloak {rCorr, Cons}
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     q - +2 pair of boots {Fly}
Saprov + + +     Stasis   .     D - amulet "Pseo" {Clar rF+}
                                N - ring of the Mage {Wiz MR+ Int+3}
                                p - ring of the Duchess {rElec rN+ AC+4 Dex-3}

@: very slightly contaminated, rotting, hasted, very quick, extremely resistant
to hostile enchantments, very unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion, Evoke Flight
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver


You escaped.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was exalted by your worship.
You were not hungry.

You visited 11 branches of the dungeon, and saw 63 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Labyrinth, Ossuary and Volcano.

You collected 11201 gold pieces.
You spent 7488 gold pieces at shops.

Inventory:

Hand weapons
 a - the +9,+9 Staff of Wucad Mu
   (You found it on level 3 of the Elven Halls)
 J - the +7,+6 Sceptre of Torment (weapon)
   (You found it in a labyrinth)
Armour
 d - a +2 helmet of fire resistance (worn)
 h - a +2 helmet of see invisible
 q - a +2 pair of boots of flying (worn)
 s - a +0 cloak of preservation (worn)
 R - the +6 steam dragon armour of Inevitability (worn) {Int+2 Acc+1 Dam+2}
   (You found it on level 5 of the Vaults)   
   
   It affects your intelligence (+2).
   It affects your accuracy (+1).
   It affects your damage-dealing abilities (+2).
Magical devices
 j - a wand of teleportation (5)
 t - a wand of invisibility (6)
 v - a wand of disintegration (11)
 B - a wand of heal wounds (5)
 E - a wand of digging (8)
 P - a wand of disintegration (7)
 T - a wand of hasting (5)
 Y - a wand of heal wounds (9)
 Z - a wand of digging (13)
Comestibles
 g - 11 meat rations
Scrolls
 k - 3 scrolls of blinking
 m - a scroll of teleportation
 n - 4 scrolls of identify
 w - a scroll of silence
 x - 3 scrolls of remove curse
 z - 3 scrolls of fog
 M - a scroll of amnesia
 W - a scroll of fear
Jewellery
 b - the amulet of Psea {Cons Str+3 Dex+5}
   (You took it off a naga on level 4 of the Depths)   
   
   [amulet of conservation]
   It affects your strength (+3).
   It affects your dexterity (+5).
 c - a +6 ring of protection
 e - an uncursed ring of protection from fire
 l - the ring of the Orbs {+cTele rC+ Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of teleport control]
   It affects your intelligence (+4).
   It protects you from cold.
 p - the ring of the Duchess (left claw) {rElec rN+ AC+4 Dex-3}
   (You found it on level 5 of the Vaults)   
   
   [ring of protection]
   It affects your AC (+4).
   It affects your dexterity (-3).
   It insulates you from electricity.
   It protects you from negative energy.
 r - an uncursed ring of protection from fire
 C - the ring "Shropn" {rC++ MR}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [ring of protection from magic]
   It greatly protects you from cold.
 D - the amulet "Pseo" (around neck) {Clar rF+}
   (You found it on level 1 of the Depths)   
   
   [amulet of clarity]
   It protects you from fire.
 G - a cursed ring of sustain abilities
 K - the ring of Vitality {Regen HP+15}
   (You found it on level 3 of the Depths)   
   
   [ring of regeneration]
   It affects your health (+15).
 L - an uncursed ring of flight
 N - the ring of the Mage (right claw) {Wiz MR+ Int+3}
   (You found it on level 3 of the Depths)   
   
   [ring of wizardry]
   It affects your intelligence (+3).
   It affects your resistance to hostile enchantments.
 Q - the ring "Keshryv" {Ice Str+4 Int+2}
   (You found it on level 5 of the Vaults)   
   
   [ring of ice]
   It affects your strength (+4).
   It affects your intelligence (+2).
Potions
 f - a potion of magic
 o - 6 potions of agility
 u - 7 potions of brilliance
 A - 3 potions of speed
 F - 6 potions of curing
 H - a potion of resistance
 I - 4 potions of restore abilities
 O - a potion of invisibility
 V - 5 potions of might


   Skills:
 * Level 26.0 Fighting
 - Level 14.0 Maces & Flails
   Level 0.1 Polearms
 - Level 13.0 Armour
 - Level 12.0 Dodging
 - Level 2.1 Stealth
 - Level 19.7 Unarmed Combat
 - Level 18.5 Spellcasting
   Level 3.1 Conjurations
 - Level 11.7 Charms
 - Level 12.7 Summonings
 - Level 20.0 Necromancy
 - Level 0.3 Translocations
 - Level 12.0 Ice Magic
 - Level 7.1 Air Magic
 - Level 3.0 Evocations


You had one spell level left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Swiftness             Chrm/Air       ######..     1%          2    None
b - Haste                 Chrm           ######..     1%          6    ####...
c - Animate Dead          Necr           N/A          0%          4    None
d - Agony                 Necr           #######.     1%          5    None
e - Death Channel         Necr           #######...   1%          6    ####...
f - Dispel Undead         Necr           #######.     1%          5    None
g - Simulacrum            Ice/Necr       ######....   1%          6    ####...
h - Haunt                 Necr/Summ      ######....   1%          7    ######.
i - Deflect Missiles      Chrm/Air       ######....   4%          6    ####...
j - Recall                Summ/Tloc      N/A          1%          3    None
k - Summon Butterflies    Summ           ######..     1%          1    None
l - Ozocubu's Armour      Chrm/Ice       ######....   1%          3    None
m - Shadow Creatures      Summ           N/A          1%          5    None
n - Blink                 Tloc           N/A          2%          2    None
o - Apportation           Tloc           ###.......   1%          1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:4             Orc (4/4) D:12
    Elf (3/3) Orc:3          Lair (8/8) D:9           Swamp (5/5) Lair:6
  Snake (5/5) Lair:6        Slime (0/6) Lair:6       Vaults (5/5) D:14
  Blade (0/1) Vaults:4      Crypt (5/5) Vaults:2       Tomb (0/3) Crypt:3
    Zot (5/5) Depths:6     Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu

Shops:
D:16 }   Orc:1 [   Orc:4 ([*=   Elf:2 [?[%   Elf:3 /   Vaults:2 /   Vaults:3 }   Vaults:5 !!%   Depths:3 +   Depths:5 ?*%

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:1 Depths:4 Depths:5
Pandemonium: Depths:3

Annotations:
Lair:1 exclusion: oklob plant
Vaults:4 Mennas


Innate Abilities, Weirdness & Mutations

Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.


Message History

The Orb Guardian is severely wounded.
The Orb Guardian completely misses you.
You hit the Orb Guardian.
The Orb Guardian is severely wounded.
The Orb Guardian closely misses you.
You barely miss the Orb Guardian.
The Orb Guardian is severely wounded.
You closely miss the Orb Guardian.
The Orb Guardian is severely wounded.
The Orb Guardian hits you!
You feel a surge of unholy energy. The Orb Guardian convulses! You sock the Orb Guardian!
You kill the Orb Guardian!
Kikubaaqudgha accepts your kill.
Your Fighting skill increases to level 26!
Zapping: Z - a wand of digging (14)
Press: ? - help, Shift-Dir - straight line
The rock shatters into small pieces. This wand has 13 charges left.
You feel a surge of unholy energy.
There is a staircase leading out of the dungeon here.
You have escaped!

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.......................(...#     #.#.#..###
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#.#...# ###...#...# #.......###....#....###
#.#...### #...#...# #######.....##.#......##
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.........)............>..#.......#...#..##..
.....###...#...####..(...#.(.8.(.#.#.#..####
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#.....#######  #...##...##########.#.#..#
#.##.## #...# ##...##.@.##########.#....#
#.#...###...###....##...'..........#....####
...................###.###########.#....#...
......#########...####.########  #%.........
......#    ######## #.........####.#........
#)...#######...#    #..............#......##
#..............#    ###2...#.#######....####
###......##....#      #...##.#     #.......#
  #.......#....#      #.####.#     #.......#
  ##......#....# ######.#  #.#     #.).....#
   #..#...#.#### #...##.#  #.#     #.....###
   #..####...#  ##...##.#  #.#    ##.....#
   #..####...#  #.>..##.####.#  ###......#


You could see a reaper.

Vanquished Creatures
  4 orbs of fire
  9 ancient liches
  A greater mummy (Crypt:5)
  Saint Roka (Depths:6)
  Sojobo (Depths:3)
  Margery (Depths:3)
  2 Killer Klowns (Zot:5)
  2 curse toes (Zot:5)
  Jory (Depths:6)
  9 golden dragons
  Frederick (Vaults:3)
  Nikola (Vaults:2)
  9 bone dragons
  4 liches
  4 tentacled monstrosities
  23 Orb Guardians
  4 titans
  A deep elf blademaster (Elf:3)
  A quicksilver dragon (Depths:5)
  3 sphinxes
  8 shadow dragons
  10 storm dragons
  2 deep elf master archers (Elf:3)
  Frances (Swamp:4)
  6 ancient champions
  4 draconian monks
  8 tengu reavers
  3 revenants
  4 ghouls
  5 draconian scorchers
  3 fire giants
  5 frost giants
  Donald (Vaults:1)

Vaults Vanquisher

Posts: 446

Joined: Thursday, 16th June 2011, 22:57

Post Monday, 30th December 2013, 21:55

Re: YAVP: GhMo of Kiku with a Sceptre of Torment

Offline doesn't count.
kekekela is my in-game name
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 31st December 2013, 09:24

Re: YAVP: GhMo of Kiku with a Sceptre of Torment

battaile wrote:Offline doesn't count.


Damn, too bad you didn't tell me that back in 1998 when I started Crawling. The time I've wasted...
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi
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