Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
YAVP: HEIE of Sif Muna with 4 runes
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-958-g08bf1ed (tiles) character file.
Ismer the Frost Mage (High Elf Ice Elementalist) Turns: 7291, Time: 00:44:59
HP 51/51 AC 5 Str 8 XL: 9 Next: 53%
MP 31/31 EV 14 Int 22 God: Sif Muna [***...]
Gold 358 SH 0 Dex 16 Spells: 5 memorised, 2 levels left
Res.Fire : . . . See Invis. : . k - +2,+4 dwarf short sword
Res.Cold : . . . Warding : . a - +0 elf robe
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . u - +0 golden helmet
Res.Elec. : . Clarity : . t - +0 cloak
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . q - +0 pair of boots
Res.Rott. : . Flight : . (no amulet)
Saprovore : . . . g - ring of wizardry
f - ring of magical power
@: somewhat resistant to hostile enchantments, quite stealthy
A: no striking features
a: Channel Energy, Forget Spell, Renounce Religion
You are on level 8 of the Dungeon.
You worship Sif Muna.
Sif Muna is most pleased with you.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 9 of its levels.
You have collected 358 gold pieces.
Inventory:
Hand weapons
k - a +2,+4 dwarven short sword (weapon)
v - a +0 blowgun
y - an uncursed orcish flail of holy wrath
Missiles
w - 8 poisoned needles
Armour
a - a +0 elven robe (worn)
q - a +0 pair of boots (worn)
t - a +0 cloak (worn)
u - a +0 golden helmet (worn)
Magical devices
p - a forked bronze wand {zapped: 1} {tried by monster}
F - a wand of lightning {zapped: 1}
H - a wand of slowing {zapped: 3}
I - a wand of flame {zapped: 10}
J - a wand of flame {zapped: 1}
Comestibles
c - 5 bread rations
j - 2 meat rations
E - 15 cheeses
G - a sausage
Scrolls
h - 3 scrolls of remove curse
i - 5 scrolls of teleportation
l - a scroll of recharging
n - a scroll of magic mapping
x - 2 scrolls of amnesia
z - a scroll labeled HESEGU RUKAR
B - a scroll labeled BLAOSHEOMY
C - a scroll of fog
K - a scroll labeled LIARAF SHRULOHE
Jewellery
f - a ring of magical power (left hand)
g - a ring of wizardry (right hand)
Potions
d - a fizzy black potion
e - a potion of speed
m - 7 potions of curing
o - 3 potions of heal wounds
r - 2 potions of magic
s - a potion of brilliance
A - a potion of might
L - an inky potion
Books
b - a book of Frost
Spells Type Level
*Freeze Ice 1
*Throw Frost Conjuration/Ice 2
*Ozocubu's Armour Charms/Ice 3
*Throw Icicle Conjuration/Ice 4
*Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice 4
Skills:
* Level 3.6 Dodging
- Level 5.7 Stealth
- Level 4.2 Spellcasting
+ Level 6.6 Conjurations
- Level 3.0 Charms
- Level 10.0 Ice Magic
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #### 1% 1 None
b - Ozocubu's Armour Chrm/Ice ####...... 1% 3 ###....
c - Throw Frost Conj/Ice #####. 1% 2 #......
d - Throw Icicle Conj/Ice #####... 1% 4 ####...
e - Summon Ice Beast Ice/Summ ####...... 5% 4 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/16) Temple (1/1) D:5
Orc: D:6-11 Lair: D:8-13
Decided to give Sif Muna a try when I saw her altar. Wanted to feel what it's like to have a non-malfunctioning crystal ball, but obviously I need to survive the early-mid game first.
How should I manage Sif Muna piety? With Vehument I just killed everything and piety went up, but for Sif Muna you gotta have at least one spellcasting school trained to gain piety. So do I just open one magic skill and let piety build? If I train multiple magic skills do I get my piety faster?
Also wondering if Ice+Air is good, considering HE aptitudes. Never tried offensive air magic spells, just occasional swiftness and repel missiles.