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Spider Stomper
Posts: 207
Joined: Sunday, 26th December 2010, 23:55
Location: Maryland, USA
CIP - Morul the Black, DDNe
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-6061-ge9d2a10 character file.
Morul the Black the Reanimator (Deep Dwarf Necromancer) Turns: 13543, Time: 01:15:50
HP 70/73 AC 4 Str 16 Exp: 10/6629 (0), need: 3458
MP 16/20 EV 18 Int 23 (24) God: Kikubaaqudgha [***...]
Gold 35 SH 0 Dex 13 Spells: 5 memorised, 0 levels left
Res.Fire : . . . See Invis. : . M - +0,+1 katana
Res.Cold : . . . Warding : . . S - +0 orc robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . N - +0 dwarf helmet
Res.Poison: . Clarity : . D - +0 cloak
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . n - ring "Gresoo" {EV+3 Str+4 Int+5}
Saprovore : . . . Ctrl.Flight: . B - ring of sustenance
@: non-regenerating, quite resistant to hostile enchantments, stealthy
A: sense surroundings 2, slow healing 3
a: Device Recharging, Receive Corpses, Renounce Religion
You are on level 2 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is greatly pleased with you.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 12 of its levels.
You have visited 1 portal chamber: ossuary.
You have collected 680 gold pieces.
You have spent 665 gold pieces at shops.
Inventory:
Hand weapons
p - an uncursed crossbow
x - an uncursed orcish blowgun
M - a +0,+1 katana (weapon)
Missiles
i - 55 poisoned needles
v - 59 bolts
C - 21 poisoned bolts
O - 9 silver +4 bolts
Armour
D - a +0 cloak (worn)
N - a +0 dwarven helmet (worn)
S - a +0 orcish robe (worn)
Magical devices
c - a wand of healing (9)
z - a wand of frost {zapped: 9}
F - a wand of cold {zapped: 2}
I - a wand of enslavement {zapped: 2}
P - a wand of confusion {zapped: 1}
Comestibles
d - 3 bread rations
f - 2 chokos
h - 2 pears
o - 2 meat rations
T - a banana
Scrolls
a - a scroll of magic mapping
e - a scroll of identify
g - 4 scrolls of enchant armour
m - 4 scrolls of teleportation
s - 5 scrolls of detect curse
t - 3 scrolls of blinking
u - 2 scrolls of fog
w - a scroll of remove curse
y - a scroll of recharging
Jewellery
k - an uncursed ring of life protection
l - an uncursed amulet of controlled flight
n - the ring "Gresoo" (right hand) {EV+3 Str+4 Int+5}
(You found it on level 7 of the Dungeon)
[ring of evasion]
It affects your evasion (+3).
It affects your strength (+4).
It affects your intelligence (+5).
B - a ring of sustenance (left hand)
L - an uncursed ring of levitation
Potions
j - 5 potions of healing
q - 2 potions of heal wounds
r - 2 potions of brilliance
A - a potion of levitation
J - a potion of restore abilities
R - a black potion
Books
b - a book of Necromancy
Spells Type Level
*Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
*Vampiric Draining Necromancy 3
Regeneration Charms/Necromancy 3
*Dispel Undead Necromancy 4
*Animate Dead Necromancy 4
G - a book of the Sky
Spells Type Level
Insulation Charms/Air 4
Airstrike Air 4
Flight Charms/Air 4
Silence Charms/Air 5
Lightning Bolt Conjuration/Air 5
Deflect Missiles Charms/Air 6
Conjure Ball Lightning Conjuration/Air 7
H - a book of Ice
Spells Type Level
Freezing Aura Charms/Ice 2
Ensorcelled Hibernation Hexes/Ice 2
Condensation Shield Ice/Transmutation 4
Ozocubu's Refrigeration Ice 5
Bolt of Cold Conjuration/Ice 6
Simulacrum Ice/Necromancy 6
Metabolic Englaciation Hexes/Ice 7
Q - a book of Death {god gift}
Spells Type Level
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
*Agony Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
Miscellaneous
K - a sealed bronze flask
You have 0 experience left.
Skills:
+ Level 2 Fighting
+ Level 3 Long Blades
- Level 2 Axes
+ Level 6 Dodging
- Level 3 Stealth
+ Level 4 Spellcasting
+ Level 13 Necromancy
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Pain Necr ##### Excellent 1 None
b - Vampiric Draining Necr #######... Excellent 3 Choko
c - Dispel Undead Necr #######.. Excellent 4 Honeycomb
d - Animate Dead Necr N/A Excellent 4 Honeycomb
e - Agony Necr #######.. Excellent 5 Honeycomb
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/27) Temple (1/1) D:4 Orc (1/4) D:8
Lair (2/8) D:8
Swamp: Lair:2-5
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Shops:
D:6: * D:8: (%(
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map the area around you.
You do not heal naturally.
Message History
The giant mite convulses in agony!
You kill the giant mite!
Kikubaaqudgha accepts your kill.
Save game and exit?
Welcome back, Morul the Black the Deep Dwarf Necromancer.
Kikubaaqudgha says: Spread unending torment and darkness!
Press ? for a list of commands and other information.
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There are no monsters in sight!
Vanquished Creatures
A spiny frog (Lair:1)
An elf zombie (Port)
2 orc warriors
3 ogres
6 gila monsters
3 crocodiles
A phantom (D:4)
3 water moccasins
2 centaurs
A giant slug (Lair:2)
A centaur zombie (Port)
2 agate snails (Lair:2)
10 giant frogs
A soldier ant zombie (D:8)
A water moccasin skeleton (D:8)
A big kobold zombie (Port)
5 imps
A brain worm zombie (D:8)
A hound (Lair:2)
An iguana (D:6)
An orc priest (D:8)
A shadow (D:8)
12 worker ants
3 orc wizards
2 scorpions
5 porcupines
6 sheep
A goliath beetle zombie (D:7)
2 mummies (Port)
4 gnolls (D:6)
A green rat (D:8)
A giant centipede (Lair:2)
2 human zombies (Port)
2 snake zombies
18 snakes
6 giant mites
An iguana skeleton (D:6)
A worm (D:3)
2 giant geckos
An ooze (D:4)
9 orcs
2 giant cockroaches (D:4)
8 hobgoblins
24 jackals
14 kobolds
18 megabats
A small snake (D:4)
6 giant newts
12 goblins
5 goblin zombies (Port)
2 hobgoblin zombies (Port)
2 orc zombies (Port)
5 quokkas
A quokka skeleton (D:6)
19 rats
2 fungi
2 plants
2 toadstools
253 creatures vanquished.
Vanquished Creatures (collateral kills)
A hippogriff (Lair:1)
A water moccasin (Lair:1)
A giant frog (D:7)
A crocodile (Lair:1)
An agate snail (Lair:1)
2 sheep (Lair:1)
A worm (Lair:1)
8 creatures vanquished.
Vanquished Creatures (others)
A kobold (D:8)
An orc zombie (D:6)
A rat (D:2)
A fungus (D:8)
13 toadstools
17 creatures vanquished.
Grand Total: 278 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Morul the Black, the Deep Dwarf Necromancer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3
150 | D:1 | Reached skill level 5 in Necromancy
445 | D:1 | Reached XP level 2. HP: 12/17 MP: 3/4
1160 | D:1 | Reached XP level 3. HP: 16/24 MP: 5/5
1173 | D:1 | Learned a level 3 spell: Vampiric Draining
1943 | D:2 | Reached XP level 4. HP: 13/30 MP: 2/7
2016 | D:2 | Reached skill level 6 in Necromancy
2752 | D:3 | Reached skill level 7 in Necromancy
3933 | D:3 | Reached XP level 5. HP: 33/37 MP: 2/9
4248 | D:3 | Learned a level 4 spell: Dispel Undead
4345 | D:3 | Reached skill level 8 in Necromancy
4658 | D:4 | Reached XP level 6. HP: 13/43 MP: 7/11
5226 | D:4 | Reached skill level 9 in Necromancy
5410 | D:4 | Found a staircase to the Ecumenical Temple.
5417 | Temple | Entered the Ecumenical Temple
5694 | Temple | Became a worshipper of Kikubaaqudgha
5832 | D:5 | Entered Level 5 of the Dungeon
6071 | D:5 | Reached XP level 7. HP: 34/50 MP: 12/12
6448 | D:5 | Learned a level 4 spell: Animate Dead
6601 | D:6 | Reached skill level 10 in Necromancy
6672 | D:6 | Found Lixkiecs' General Store.
6689 | D:6 | Bought 2 potions of heal wounds for 78 gold pieces
6689 | D:6 | Bought a scroll of identify for 26 gold pieces
6689 | D:6 | Bought a potion of restore abilities for 65 gold pieces
6689 | D:6 | Bought a scroll of remove curse for 39 gold pieces
6689 | D:6 | Bought a potion of confusion for 1 gold piece
7160 | D:6 | Acquired Kikubaaqudgha's first power
7470 | D:6 | Found a shimmering altar of Xom.
7639 | D:6 | Found a sand-covered staircase.
7648 | ossuary | Entered a tomb
8047 | ossuary | Reached XP level 8. HP: 56/56 MP: 3/16
8148 | ossuary | Reached skill level 11 in Necromancy
9039 | D:7 | Got a wavering lapis lazuli ring
9062 | D:7 | Identified the ring "Gresoo" {Str+4 Int+5} (You found it on level 7 of the Dungeon)
9620 | D:7 | Reached skill level 1 in Axes
10261 | D:8 | Reached skill level 5 in Dodging
10406 | D:8 | Found Mugag's Food Boutique.
10500 | D:8 | Gained mutation: You passively map the area around you.
10500 | D:8 | Reached XP level 9. HP: 56/63 MP: 14/17
10639 | D:8 | Found Jenoj's Weapon Boutique.
10642 | D:8 | Reached skill level 12 in Necromancy
10651 | D:8 | Bought a +0,+0 katana for 280 gold pieces
10702 | D:8 | Found a staircase to the Orcish Mines.
10886 | D:8 | Found a staircase to the Lair.
10903 | D:8 | Acquired Kikubaaqudgha's second power
10915 | D:8 | Reached skill level 1 in Long Blades
10915 | D:8 | Reached skill level 1 in Fighting
11148 | D:8 | Found Preakeh's Weapon Shop.
11458 | Orc:1 | Entered Level 1 of the Orcish Mines
11502 | Lair:1 | Entered Level 1 of the Lair of Beasts
11785 | D:8 | Bought 9 silver +4 bolts for 176 gold pieces
12345 | Lair:1 | Reached XP level 10. HP: 53/71 MP: 17/20
12369 | Lair:1 | You fall through a shaft!
12372 | Lair:2 | Reached skill level 13 in Necromancy
12862 | Lair:2 | Received a gift from Kikubaaqudgha
12884 | Lair:2 | Learned a level 5 spell: Agony
13377 | Lair:2 | Got a dazzling ring mail
13378 | Lair:2 | Identified the +0 ring mail of the Vestibule of Hell (You found it on level 2 of the Lair of Beasts)
I'm a bit stumped about his character development from this point on. The katana I bought is definitely pointing me to an EV-based hybrid, so should I start raising DEX from now on? Of course, I plan to pain brand the katana unless I find a double/triple sword in the time I get to max piety. However, I also found the +0 ring mail of the Vestibule of Hell, which has a decent DEX and INT bonus. Should I start branching into Heavy Armor, or should I stay with light? With the ring mail, all of my current spells are still at Excellent so it could be usable.
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...