Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Sandman25 wrote:see http://crawl.chaosforge.org/Searing_Ray for details. Sorry, I cannot answer your other questions
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Searing Ray is a level 2 Conjurations spell which fires a beam of energy that starts out weak, but grows in power over time. The caster gains a Ray status once they fire it, and each subsequent turn that they perform no other action, the searing ray refires along the original beam path. It will do this 3 times, each more powerful than the last, and at the most powerful stage, the ray becomes a penetrating beam. Each additional ray costs 1 MP.
Note that, in order to activate Searing Ray's additional effects, you must pass your turn with the s or . key after casting it only once. Recasting the spell will simply start a new ray. Also, be aware that paralysis, confusion, sleep, full petrification, and berserk will end the spell immediately, as will being moved by any effect (an elephant's trampling attack, the Primal Wave spell, an unintentional blink, etc.). Silence will not, though whether this is intentional or a glitch is unknown.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.
Wizard the Magician (Spriggan Conjurer) Turns: 6366, Time: 00:47:32
HP 32/32 AC 4 Str 6 XL: 7 Next: 26%
MP 23/23 EV 20 Int 17 God:
Gold 287 SH 0 Dex 16 Spells: 5 memorised, 7 levels left
Res.Fire : . . . See Invis. : + m - whip (reach) (curse)
Res.Cold : + . . Warding : . z - +2 robe
Life Prot.: . . . Conserve : . (shield restricted)
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (gloves unavailable)
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Flight : . (no amulet)
Saprovore : . . . s - ring of protection from cold
e - ring of wizardry
@: very quick, somewhat resistant to hostile enchantments, stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: no special abilities
You are on level 5 of the Dungeon.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 5 of its levels.
You have collected 267 gold pieces.
Inventory:
Hand weapons
l - a runed orcish war axe
m - a cursed whip of reaching (weapon)
Missiles
a - 7 darts of dispersal (quivered)
d - a dart of flame
f - 30 darts
n - 15 poisoned sling bullets
Armour
z - a +2 robe (worn)
Comestibles
A - a pear
Scrolls
b - a scroll of random uselessness
h - 2 scrolls of fear
i - a scroll of curse weapon
j - 4 scrolls of teleportation
k - a scroll of recharging
o - a scroll of blinking
w - 3 scrolls of remove curse
x - a scroll of fog
y - a scroll labeled CRUENO HIENOWN
Jewellery
e - a ring of wizardry (left hand)
s - a ring of protection from cold (right hand)
Potions
g - an emulsified silvery potion
p - 3 potions of heal wounds
q - 2 potions of agility
t - a smoky white potion
u - a silvery potion
v - a bubbling silvery potion
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Searing Ray Conjuration 2
*Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
r - a book of Frost
Spells Type Level
Freeze Ice 1
*Throw Frost Conjuration/Ice 2
Ozocubu's Armour Charms/Ice 3
Throw Icicle Conjuration/Ice 4
Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice 4
B - a book of Cantrips
Spells Type Level
Confusing Touch Hexes 1
Animate Skeleton Necromancy 1
Summon Small Mammal Summoning 1
Apportation Translocation 1
C - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Flight Charms/Air 3
Phase Shift Translocation 5
Shadow Creatures Summoning 5
Mass Confusion Hexes 6
Darkness Hexes 7
Skills:
+ Level 0.3 Maces & Flails
+ Level 4.7 Dodging
+ Level 3.3 Stealth
- Level 0.1 Unarmed Combat
+ Level 6.6 Spellcasting
+ Level 4.6 Conjurations
+ Level 0.2 Hexes
+ Level 1.1 Charms
+ Level 0.1 Ice Magic
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ###. 1% 1 None
b - Searing Ray Conj ###... 1% 2 None
c - Dazzling Spray Conj/Hex ##...... 5% 3 ##.....
d - Iskenderun's Battles Conj/Chrm ###..... 16% 4 ####...
e - Throw Frost Conj/Ice ##.... 3% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (5/27)
Temple: D:4-7
Altars:
the Shining One
Shops:
D:4 *
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
Message History
You now have 287 gold pieces (gained 11).
A hobgoblin comes into view. It is wielding a club.
You see here a metal-bound book.
B - a book of Cantrips
Aiming: Throw Frost
Press: ? - help, Shift-Dir - straight line, f - you
Okay, then.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - hobgoblin
Aim: a hobgoblin, wielding a club (resting)
The magic dart hits the hobgoblin.
You kill the hobgoblin!
Unknown command.
C - a book of Dreams
Unknown command.
Saving game... please wait.
Welcome back, Wizard the Spriggan Conjurer.
Press ? for a list of commands and other information.
Char dumped to 'C:/Users/Student/AppData/Roaming/crawl/morgue/Wizard.txt'.
Saving game... please wait.
.,,,...#######,******,****
.,,..........,**##*,,,*,,**
.,,.........###..#****,*,,*
...............### ******
.............#,*.#
###.........####.#
#..........#..##
#..........#...#
#..............##
###...............#
).............@.###
.............####
........#....#
........#.####
.........#.*
........##.#
..##.#.#.###
..########
...#.#
#..#.#
There are no monsters in sight!
Vanquished Creatures
The ghost of Horf the Skirmisher, an average HOFi (D:4)
A phantom (D:4)
2 crimson imps
A centaur skeleton (D:4)
An orc wizard (D:3)
An iguana (D:5)
3 halflings (D:3)
Jessica (D:2)
4 adders
8 gnolls
3 worms
A giant eyeball (D:5)
2 oozes
6 orcs (D:3)
4 giant cockroaches
18 hobgoblins
2 quokkas
3 ball pythons
A ball python skeleton (D:4)
9 bats
4 giant geckos
A giant gecko skeleton (D:3)
3 giant newts
7 goblins
2 goblin zombies (D:3)
A hobgoblin skeleton (D:3)
6 jackals
14 kobolds
8 rats
A rat zombie (D:3)
A plant (D:3)
120 creatures vanquished.
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wizard, the Spriggan Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4
635 | D:1 | Reached XP level 2. HP: 4/13 MP: 1/6
1020 | D:1 | Learned a level 2 spell: Searing Ray
1946 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/9
2016 | D:2 | Paralysed by a potion of paralysis for 2 turns
2080 | D:2 | Noticed Jessica
2084 | D:2 | Killed Jessica
2394 | D:2 | Found a glowing golden altar of the Shining One.
2745 | D:3 | Reached XP level 4. HP: 21/21 MP: 10/13
2872 | D:3 | Learned a level 3 spell: Dazzling Spray
3450 | D:4 | Found Tuadurpha's Assorted Antiques.
3546 | D:3 | Reached XP level 5. HP: 6/24 MP: 2/16
3859 | D:3 | Reached skill level 4 in Spellcasting
4455 | D:3 | Learned a level 4 spell: Iskenderun's Battlesphere
4803 | D:3 | Reached skill level 5 in Spellcasting
4805 | D:3 | Reached XP level 6. HP: 28/28 MP: 7/20
5071 | D:4 | Noticed a phantom
5111 | D:4 | Killed a phantom
5286 | D:5 | Entered Level 5 of the Dungeon
5637 | D:4 | Noticed Horf's ghost (average HOFi)
5653 | D:4 | Killed Horf's ghost
5653 | D:4 | Reached skill level 6 in Spellcasting
5653 | D:4 | Reached skill level 1 in Charms
5653 | D:4 | Reached XP level 7. HP: 32/32 MP: 7/22
5891 | D:5 | Paralysed by a giant eyeball for 4 turns
6127 | D:5 | Learned a level 2 spell: Throw Frost
Action | 1- 3 | 4- 6 | 7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed | 19 | | || 19
Whip | 1 | 46 | || 47
Throw: Dagger | 3 | | || 3
Dart | 2 | | || 2
Cast: Magic Dart | 102 | 178 | 27 || 307
Searing Ray | 4 | 10 | 1 || 15
Dazzling Spray | | 3 | || 3
Iskenderun's Batt | | 6 | 1 || 7
Throw Frost | | | 11 || 11
Use: Scroll | 3 | 7 | 3 || 13
Potion | 3 | | || 3
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Sandman25 wrote:It is usually better to train only 1-2 skills at a time, choose a spell you want to improve and train skills for it. When you are satisfied with failure rate, choose another spell or work on defense (Dodging currently). I believe conjurer should not train any weapon skills so early, you don't need skills for weak monsters and you don't want to melee dangerous monsters. I think the most important thing now is to train Conjuration + Hexes for Battlesphere, your current spells are good enough to make you reach Lair. Personally I would train more spellcasting for MP after that but I suspect other players can disagree here.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
I want to believe wrote:Don't be too confident about my spells. Any promising character can get ruined by someone bad at the game. What's the point of training conjuration+hexes? Like, I presume it is a good idea, but what are the effects this will bring me?
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Sandman25 wrote:I want to believe wrote:Don't be too confident about my spells. Any promising character can get ruined by someone bad at the game. What's the point of training conjuration+hexes? Like, I presume it is a good idea, but what are the effects this will bring me?
Conjuration is the most important skill for typical conjurer, it increases damage for ALL your spells.
I didn't suggest to train Hexes high, just 1 or 2 levels to make Battlesphere have very low failure rate. It is very cheap for Sp. If you want to hybridize into melee or stabbing character, then obviously you don't need to continue training conjuration.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Siegurt wrote:Battlesphere uses charms not hexes, Dazzling spray uses hexes.
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.
2769 Wizard the Thaumaturge (level 9, -2/39 HPs)
Began as a Spriggan Conjurer on Nov 1, 2013.
Was a Follower of Vehumet.
Slain by a killer bee (10 damage)
... on Level 8 of the Dungeon.
The game lasted 01:09:49 (10117 turns).
Wizard the Thaumaturge (Spriggan Conjurer) Turns: 10117, Time: 01:09:49
HP -2/39 AC 4 Str 6 XL: 9 Next: 21%
MP 11/29 EV 22 Int 18 God: Vehumet [*.....]
Gold 400 SH 0 Dex 16 Spells: 5 memorised, 15 levels left
Res.Fire : . . . See Invis. : + m - +1 whip (reach)
Res.Cold : + . . Warding : . z - +2 robe
Life Prot.: . . . Conserve : . (shield restricted)
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (gloves unavailable)
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Flight : . (no amulet)
Saprovore : . . . s - ring of protection from cold
e - ring of wizardry
@: mildly poisoned, very quick, quite resistant to hostile enchantments, quite
stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: Renounce Religion
You were on level 8 of the Dungeon.
You worshipped Vehumet.
Vehumet was aware of your devotion.
You were full.
You visited 2 branches of the dungeon, and saw 9 of its levels.
You collected 380 gold pieces.
Inventory:
Hand weapons
l - a -1,+2 orcish war axe of flaming
m - a +1,+1 whip of reaching (weapon)
Missiles
a - 7 darts of dispersal (quivered)
d - a dart of flame
f - 51 darts
n - 15 poisoned sling bullets
Armour
z - a +2 robe (worn)
Magical devices
x - a wand of random effects (17)
Comestibles
A - 2 bread rations
Scrolls
h - 2 scrolls of fear
i - a scroll of curse weapon
j - 3 scrolls of teleportation
k - 3 scrolls of recharging
w - 4 scrolls of remove curse
Jewellery
e - a ring of wizardry (left hand)
s - a ring of protection from cold (right hand)
y - an uncursed ring of teleport control
D - an uncursed amulet of inaccuracy
Potions
g - a potion of resistance {unknown}
p - 2 potions of heal wounds
q - 2 potions of agility
t - a potion of mutation {unknown}
u - 2 potions of curing
v - a potion of degeneration {unknown}
Books
b - a book of Geomancy
Spells Type Level
Sandblast Earth 1
Stoneskin Transmutation/Earth 2
Passwall Transmutation/Earth 3
Stone Arrow Conjuration/Earth 3
Petrify Transmutation/Earth 4
Lee's Rapid Deconstruction Earth 5
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Searing Ray Conjuration 2
*Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
r - a book of Frost
Spells Type Level
Freeze Ice 1
*Throw Frost Conjuration/Ice 2
Ozocubu's Armour Charms/Ice 3
Throw Icicle Conjuration/Ice 4
Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice 4
B - a book of Cantrips
Spells Type Level
Confusing Touch Hexes 1
Animate Skeleton Necromancy 1
Summon Small Mammal Summoning 1
Apportation Translocation 1
C - a book of Dreams
Spells Type Level
Ensorcelled Hibernation Hexes/Ice 2
Flight Charms/Air 3
Phase Shift Translocation 5
Shadow Creatures Summoning 5
Mass Confusion Hexes 6
Darkness Hexes 7
Skills:
- Level 0.3 Maces & Flails
+ Level 7.2 Dodging
+ Level 4.5 Stealth
- Level 0.1 Unarmed Combat
+ Level 9.8 Spellcasting
+ Level 6.2 Conjurations
- Level 0.8 Hexes
+ Level 1.9 Charms
- Level 1.2 Ice Magic
You had 15 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ####.. 1% 2 None
c - Dazzling Spray Conj/Hex ###..... 2% 3 None
d - Iskenderun's Battles Conj/Chrm ###..... 7% 4 ###....
e - Throw Frost Conj/Ice ###... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/27) Temple (1/1) D:6
Orc: D:6-11 Lair: D:8-13
Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:4 *
Annotations:
D:7 Prince Ribbit
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
Message History
The killer bee barely misses you. The killer bee stings you.
* * * LOW HITPOINT WARNING * * *
You are more poisoned.
The killer bee poisons you!
* * * LOW HITPOINT WARNING * * *
You feel sick. The killer bee closely misses you. The killer bee barely misses you.
You climb downwards.
* * * LOW HITPOINT WARNING * * *
You feel sick.
Found 7 gold pieces.
There is a stone staircase leading up here.
Aiming: Dazzling Spray
Press: ? - help, Shift-Dir - straight line, f - killer bee
Aim: a killer bee (heavily wounded)
The spray of energy hits the killer bee.
The killer bee is severely wounded.
The killer bee is dazzled.
* * * LOW HITPOINT WARNING * * *
You feel sick. The killer bee stings you!
You die...
##...#.###
##.........
#...<..%...
...(D........##
###......##.#
###..##.## #
##..... ###
##..##....
##..$##....
##...........
#..k@...#
##...........
##...###...
#..## .
#.##
#.
#.
#.
.
You could see a killer bee (blind).
Vanquished Creatures
A black bear (D:6)
2 ogres
The ghost of Horf the Skirmisher, an average HOFi (D:4)
An ice beast (D:6)
A sky beast (D:5)
2 phantoms
A centaur (D:7)
A crocodile (D:7)
A water moccasin (D:6)
A gnoll sergeant (D:7)
3 giant frogs (D:6)
A killer bee (D:7)
3 wights (D:6)
5 crimson imps
A goliath beetle (D:7)
A hound (D:6)
A centaur skeleton (D:4)
An orc priest (D:7)
2 orc wizards
2 scorpions
4 iguanas
2 worker ants
3 halflings (D:3)
An ogre zombie (D:6)
Jessica (D:2)
An ogre skeleton (D:6)
A hound zombie (D:6)
A hound skeleton (D:5)
6 adders
12 gnolls
A goliath beetle zombie (D:6)
7 worms
An adder zombie (D:6)
A giant eyeball (D:5)
2 oozes
16 orcs
4 giant cockroaches
19 hobgoblins
3 quokkas
3 ball pythons
A ball python skeleton (D:4)
11 bats
5 giant geckos
A giant gecko skeleton (D:3)
3 giant newts
8 goblins
2 goblin zombies (D:3)
A hobgoblin skeleton (D:3)
6 jackals
14 kobolds
12 rats
A rat zombie (D:3)
A plant (D:3)
187 creatures vanquished.
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wizard, the Spriggan Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4
635 | D:1 | Reached XP level 2. HP: 4/13 MP: 1/6
1020 | D:1 | Learned a level 2 spell: Searing Ray
1946 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/9
2016 | D:2 | Paralysed by a potion of paralysis for 2 turns
2080 | D:2 | Noticed Jessica
2084 | D:2 | Killed Jessica
2394 | D:2 | Found a glowing golden altar of the Shining One.
2745 | D:3 | Reached XP level 4. HP: 21/21 MP: 10/13
2872 | D:3 | Learned a level 3 spell: Dazzling Spray
3450 | D:4 | Found Tuadurpha's Assorted Antiques.
3546 | D:3 | Reached XP level 5. HP: 6/24 MP: 2/16
3859 | D:3 | Reached skill level 4 in Spellcasting
4455 | D:3 | Learned a level 4 spell: Iskenderun's Battlesphere
4803 | D:3 | Reached skill level 5 in Spellcasting
4805 | D:3 | Reached XP level 6. HP: 28/28 MP: 7/20
5071 | D:4 | Noticed a phantom
5111 | D:4 | Killed a phantom
5286 | D:5 | Entered Level 5 of the Dungeon
5637 | D:4 | Noticed Horf's ghost (average HOFi)
5653 | D:4 | Killed Horf's ghost
5653 | D:4 | Reached skill level 6 in Spellcasting
5653 | D:4 | Reached skill level 1 in Charms
5653 | D:4 | Reached XP level 7. HP: 32/32 MP: 7/22
5891 | D:5 | Paralysed by a giant eyeball for 4 turns
6127 | D:5 | Learned a level 2 spell: Throw Frost
6590 | D:5 | Reached skill level 7 in Spellcasting
6648 | D:5 | Reached skill level 5 in Conjurations
7070 | D:6 | Reached skill level 1 in Ice Magic
7181 | D:6 | Found a staircase to the Ecumenical Temple.
7193 | Temple | Entered the Ecumenical Temple
7438 | Temple | Became a worshipper of Vehumet
7510 | D:6 | Reached XP level 8. HP: 28/36 MP: 18/25
7737 | D:6 | Reached skill level 5 in Dodging
7966 | D:6 | Reached skill level 8 in Spellcasting
8216 | D:6 | Found a basalt altar of Yredelemnul.
8651 | D:6 | Reached skill level 9 in Spellcasting
9179 | D:7 | Acquired Vehumet's first power
9179 | D:7 | Offered knowledge of Sting by Vehumet.
9221 | D:7 | Reached XP level 9. HP: 36/39 MP: 8/28
9665 | D:7 | Noticed Prince Ribbit
10117 | D:8 | Slain by a killer bee
Action | 1- 3 | 4- 6 | 7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed | 19 | | || 19
Whip | 1 | 46 | || 47
Throw: Dagger | 3 | | || 3
Dart | 2 | | || 2
Cast: Magic Dart | 102 | 178 | 290 || 570
Searing Ray | 4 | 10 | 12 || 26
Dazzling Spray | | 3 | 7 || 10
Iskenderun's Batt | | 6 | 14 || 20
Throw Frost | | | 26 || 26
Use: Scroll | 3 | 7 | 13 || 23
Potion | 3 | | 1 || 4
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Swamp Slogger
Posts: 143
Joined: Wednesday, 23rd October 2013, 02:30
BlackSheep wrote:You had the right idea trying to disable him so you could get away. It looks like you tried a little too late, though.
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