CiP > YASBD: GrHu requesting some assistance


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Mines Malingerer

Posts: 31

Joined: Tuesday, 20th August 2013, 11:02

Post Friday, 11th October 2013, 19:53

CiP > YASBD: GrHu requesting some assistance

I have a GrHu which is doing quite well. I had the big luck that I got a +2 plate armour on D:1.

But I have still some concern. My inventory is very full. And I want to leave some stuff behind. The enchantment scrolls I would like to use on a better bow.
First which of the melee weapons I should keep?
Second should I let some of the wands behind?
Third should I let the blowgun and needles behind?

I got twice Arrows of Flame from Oka as a gift.

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-237-g45e12ae (webtiles) character file.

Gunthar the Archer (Gargoyle Hunter)                Turns: 9301, Time: 01:42:22

HP  55/55        AC 30     Str 17      XL: 10   Next: 47%
MP   9/9         EV  5     Int 13      God: Okawaru [*****.]
Gold 391         SH  0     Dex 11      Spells:  0 memorised,  9 levels left

Res.Fire  : + . .   See Invis. : .   b - +1 bow
Res.Cold  : x . .   Warding    : .   m - +2 plate armour
Life Prot.: + . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : .   F - +0 helmet
Res.Elec. : +       Clarity    : .   q - +0 dwarf cloak
Sust.Abil.: . .     Spirit.Shd : .   d - +0 pair of gloves
Res.Mut.  : .       Stasis     : .   N - +2 pair of boots
Res.Rott. : +       Flight     : .   D - amulet of faith
Saprovore : . . .                    (no ring)
                                     P - ring of fire

@: burdened, slow, somewhat resistant to hostile enchantments, extremely
unstealthy
A: fangs 1, talons 2, life protection 1, electricity resistance, slow metabolism
1, unbreathing, petrification resistance, AC +7
a: Heroism, Finesse, Renounce Religion


You are on level 1 of the Orcish Mines.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are encumbered.
You are full.

You have visited 3 branches of the dungeon, and seen 11 of its levels.

You have collected 371 gold pieces.

Inventory:

Hand weapons
 b - a +1,+1 bow (weapon)
 k - a -1,+1 orcish falchion of protection
 r - a +5,+0 dwarven mace of protection
 x - a +1,+1 orcish glaive of chopping
 E - a +1,+2 dwarven hand axe of flaming
 J - a blowgun
Missiles
 a - 14 arrows (quivered)
 e - 25 arrows of flame
 g - 55 poisoned needles
 i - 16 exploding darts
 l - 14 sling bullets of frost
 L - 11 tomahawks
 Q - 4 steel darts
Armour
 d - a +0 pair of gloves (worn)
 m - a +2 plate armour (worn)
 q - a +0 dwarven cloak (worn)
 F - a +0 helmet (worn)
 N - a +2 pair of boots (worn)
Magical devices
 c - a lead wand
 j - a brass wand
 o - a bronze wand
 t - a short iron wand
 u - a short bronze wand {zapped: 3} {tried by monster}
 A - a wand of flame {zapped: 2}
 K - a bone wand
 T - a wooden wand
 V - a wand of frost (13)
Comestibles
 f - 11 bread rations
 h - 5 meat rations
 p - 4 pears
Scrolls
 n - 8 scrolls of teleportation
 s - a scroll of enchant weapon II
 v - 2 scrolls of magic mapping
 y - a scroll of enchant armour
 G - 2 scrolls of enchant weapon I
 H - a scroll of blinking
 M - a scroll of immolation
 O - a scroll of fear
Jewellery
 D - an amulet of faith (around neck)
 P - a ring of fire (left hand)
 R - an uncursed ring of teleportation
Potions
 z - a potion of cure mutation
 B - 3 potions of restore abilities
 C - a glowing green potion
 I - a lumpy brown potion
 W - 6 potions of curing
 Y - a potion of heal wounds


   Skills:
 + Level 2.9 Fighting
 + Level 2.1 Axes
 + Level 11.0 Bows
 + Level 3.3 Throwing
 * Level 7.8 Armour
 * Level 5.5 Dodging
 + Level 1.1 Stealth


You have 9 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (9/27)             Temple (1/1) D:5             Orc (1/4) D:8
  Lair: D:8-13     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:9 [


Innate Abilities, Weirdness & Mutations

You are resistant to torment.
You are immune to poison.
Your stone body is very resilient (AC +7).
You have very sharp teeth.
You have razor-sharp toenails.
You resist negative energy.
You are resistant to electric shocks.
You have a slow metabolism.
You can survive without breathing.
You are immune to petrification.


Message History

Things that are here:
a runed orcish glaive; an orcish chain mail
There are several objects here.
Pick up a runed orcish glaive? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
You are being weighed down by all of your possessions.
x - a runed orcish glaive
Pick up an orcish chain mail? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Okay, then.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
x - a +1,+1 orcish glaive of chopping (weapon)
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
b - a +1,+1 bow (weapon)
Things that are here:
an orcish flail; an orcish leather armour; an orcish club
an orcish leather armour
You see here an orcish mace.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a +0,+0 dagger of draining.
Char dumped successfully.
Save game and exit?

        ###
       ##@##
       #...##
      ##..#.##
  ## ##......#
 #..##.#.....#
 .........)..#
.......##.#.##
..........#)##
..........<..#


There are no monsters in sight!

Vanquished Creatures
  A hydra (D:8)
  A human (D:8)
  Eustachio (D:6)
  A deep elf fighter (D:8)
  A hippogriff (D:7)
  The ghost of Gunthar the Skirmisher, an average GrFi (D:4)
  5 orc warriors
  An ice beast (D:5)
  3 ogres
  2 centaurs
  A crocodile (D:7)
  2 gnoll sergeants
  Blork the orc (D:7)
  2 water moccasins
  3 giant frogs
  5 killer bees (D:8)
  An agate snail (D:2)
  A giant frog zombie (D:5)
  6 crimson imps
  A hound (D:8)
  A jelly (D:4)
  8 orc priests
  2 giant frog skeletons
  A scorpion (D:4)
  9 worker ants
  10 orc wizards
  Jessica (D:3)
  13 adders
  3 green rats (D:6)
  2 giant mites
  8 gnolls
  An inept feature mimic (D:4)
  A worm (D:3)
  2 grey rats (D:6)
  3 giant eyeballs (D:5)
  4 giant geckos
  48 orcs
  2 bat skeletons
  8 giant cockroaches
  10 goblins
  8 hobgoblins
  5 jackals
  7 quokkas
  14 bats
  2 giant newts (D:5)
  A hobgoblin skeleton (D:4)
  13 kobolds
  A kobold skeleton (D:8)
  2 kobold zombies
  16 rats
246 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Gunthar, the Gargoyle Hunter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 12/12 MP: 0/0
   360 | D:1      | Reached XP level 2. HP: 17/17 MP: 1/1
   956 | D:2      | Reached XP level 3. HP: 21/21 MP: 2/2
  1392 | D:2      | Reached skill level 5 in Bows
  1484 | D:2      | Noticed an agate snail
  1593 | D:2      | Found a snail-covered altar of Cheibriados.
  1677 | D:2      | Killed an agate snail
  1677 | D:2      | Reached XP level 4. HP: 26/26 MP: 3/3
  1737 | D:2      | Reached skill level 1 in Throwing
  1815 | D:2      | Reached skill level 1 in Armour
  2494 | D:3      | Reached XP level 5. HP: 30/30 MP: 4/4
  2580 | D:3      | Noticed Jessica
  2583 | D:3      | Killed Jessica
  3003 | D:4      | Noticed Gunthar's ghost (average GrFi)
  3047 | D:5      | Entered Level 5 of the Dungeon
  3056 | D:5      | Noticed an ogre
  3065 | D:4      | Reached skill level 6 in Bows
  3200 | D:4      | Reached XP level 6. HP: 21/35 MP: 5/5
  3497 | D:4      | Found a glowing golden altar of the Shining One.
  3543 | D:4      | Killed Gunthar's ghost
  3671 | D:4      | Reached XP level 7. HP: 37/40 MP: 6/6
  4252 | D:4      | Killed an ogre
  4252 | D:4      | Reached skill level 7 in Bows
  4327 | D:5      | Paralysed by a giant eyeball for 3 turns
  4332 | D:5      | Noticed an ogre
  4333 | D:5      | Noticed an ice beast
  4337 | D:5      | Killed an ogre
  4354 | D:5      | Killed an ice beast
  4354 | D:5      | Reached skill level 1 in Axes
  4354 | D:5      | Reached XP level 8. HP: 16/45 MP: 7/7
  4395 | D:5      | Paralysed by a giant eyeball for 4 turns
  4451 | D:5      | Found an iron altar of Okawaru.
  4469 | D:5      | Became a worshipper of Warmaster Okawaru
  4928 | D:5      | Found a staircase to the Ecumenical Temple.
  4949 | Temple   | Entered the Ecumenical Temple
  5356 | D:6      | Noticed Eustachio
  5443 | D:6      | Acquired Okawaru's first power
  5689 | D:7      | Reached skill level 8 in Bows
  5730 | D:7      | Reached skill level 5 in Armour
  6222 | D:6      | Killed Eustachio
  6222 | D:6      | Reached XP level 9. HP: 42/50 MP: 8/8
  6879 | D:7      | Noticed Blork the orc
  6890 | D:7      | Killed Blork the orc
  7345 | D:8      | Received a gift from Okawaru
  7345 | D:8      | Reached skill level 9 in Bows
  7603 | D:8      | Noticed a human
  7612 | D:8      | Killed a human
  7768 | D:8      | Noticed a four-headed hydra
  7769 | D:8      | Found a staircase to the Orcish Mines.
  7788 | D:8      | Killed a four-headed hydra
  7788 | D:8      | Received a gift from Okawaru
  7788 | D:8      | Reached skill level 10 in Bows
  7788 | D:8      | Reached skill level 5 in Dodging
  7788 | D:8      | Reached XP level 10. HP: 39/55 MP: 9/9
  8261 | D:8      | Acquired Okawaru's second power
  8350 | D:8      | Received a gift from Okawaru
  8576 | D:9      | Found Maetwa's Antique Armour Emporium.
  9026 | D:8      | Reached skill level 11 in Bows
  9237 | Orc:1    | Entered Level 1 of the Orcish Mines


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger            |    17 |     2 |       |       ||    19
       Bow               |     9 |       |       |     1 ||    10
       Hand axe          |       |    28 |   259 |       ||   287
 Fire: Bow               |   107 |   136 |   312 |   165 ||   720
Throw: Dart              |    28 |    11 |    57 |     1 ||    97
       Tomahawk          |       |       |     4 |       ||     4
  Use: Potion            |       |       |     5 |     4 ||     9
       Scroll            |       |       |    16 |     5 ||    21


He got killed being impossible to get the killing strike on a near death orc warrior. I was using up all healing potion while trying to get the last hit on that orc warrior. Murphys law rulez again.
Last edited by Gunthar on Thursday, 17th October 2013, 09:00, edited 1 time in total.

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Friday, 11th October 2013, 20:23

Re: CiP: GrHu requesting some assistance

First and foremost, drop the potion of cure mutation.

Pick a melee weapon class and use that, dropping the others. Of the ones you have, the glaive is the strongest. Gargoyles have better aptitude for maces, though, and it's pretty easy to find a great mace. Darts in general are pretty useless, especially if you have tomahawks. The exploding darts are handy early on since they can't be dodged, but their damage falls off pretty quickly so start using them. You don't have a sling, so drop the bullets. For goodness sake, start identifying your wands by zapping them at things with poor magic resistance (rats, bats, etc.). I usually don't carry more than 3 or 4 rations at a time. If you drop all your bread, you'll free up a slot. Use the scroll of enchant armour on your helmet, cloak or gloves.

Dis Charger

Posts: 2064

Joined: Wednesday, 9th January 2013, 19:44

Post Friday, 11th October 2013, 20:28

Re: CiP: GrHu requesting some assistance

I think removing that ring of fire would be a good idea, especially if you fight ice beasts and simulacra (melee cold and fire damage is doubled for vulnerable players).

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