Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
YAVP: Sludge Elf Earth Elementalist, 15 runes, tired now
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-5844-g70713b3 character file.
8426905 Hernandez the Petrodigitator (level 27, 152/152 HPs)
Began as a Sludge Elf Earth Elementalist on Mar 10, 2011.
Was the Champion of Vehumet.
Escaped with the Orb
... and 16 runes (of 15 types) on Mar 26, 2011!
The game lasted 1day02:48:28 (205849 turns).
Hernandez the Petrodigitator (Sludge Elf Earth Elementalist) Turns: 205849, Time: 1, 02:48:28
HP 152/152 AC 17 Str 13 Exp: 27/2958285 (91026)
MP 49/49 EV 30 Int 39 God: Vehumet [******]
Gold 11059 SH 19 Dex 24 Spells: 20 memorised, 0 levels left
Res.Fire : + + + See Invis. : + j - staff of earth
Res.Cold : + . . Warding : . . R - +1 robe of Grot {rF+ Dex+4 Int+4}
Life Prot.: . . . Conserve : . m - +1 buckler of Night {+Inv rC+ Int+3 Acc-3}
Res.Acid. : . . . Res.Corr. : . H - +3 crown of Dyrovepreva {Hunger rElec Int+
Res.Poison: + Clarity : . K - +0 cloak {MR}
Res.Elec. : + Spirit.Shd : . h - +4 pair of gloves of Magic {MR Int+3}
Sust.Abil.: . . Stasis : . S - +4 pair of boots "Icubbad" {rPois Dex+3 SI
Res.Mut. : + Ctrl.Telep.: + e - amulet of resist mutation
Res.Rott. : . Levitation : . w - ring of teleport control
Saprovore : . . . Ctrl.Flight: . J - ring of Existentialism {+Inv +Lev rF++ Str
@: incredibly resistant to hostile enchantments, extremely stealthy
A: no striking features
a: Renounce Religion, Evoke Invisibility, Evoke Levitation
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 113 of its levels.
You visited Pandemonium 1 time, and saw 19 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You visited 2 portal chambers: sewer, ice cave.
You collected 12622 gold pieces.
You spent 1583 gold pieces at shops.
Inventory:
Hand weapons
B - the +4,+6 quarterstaff of Wounding {flame, rPois rF++ rN+}
(You took it off a yaktaur captain on level 24 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents.
It greatly protects you from fire.
It protects you from poison.
It protects you from negative energy.
Q - the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it on level 5 of the Elven Halls)
Attacks with this weapon take half as long as usual, albeit are slightly
weaker.
It affects your dexterity (+3).
It enhances your eyesight.
It once belonged to a foreign god. It works best with special arrows which
are not generally available.
Y - the +1,+1 dagger of the Hall of Blades (quivered) {stab, +Blink rElec Str+3 Stlth++}
(You found it on level 8 of the Vaults)
It inflicts extra damage upon your enemies.
It affects your strength (+3).
It insulates you from electricity.
It lets you blink.
It makes you much more stealthy.
Armour
h - the +4 pair of gloves of Magic (worn) {MR Int+3}
(You found it on level 8 of the Vaults)
It affects your intelligence (+3).
It increases your resistance to enchantments.
m - the +1 buckler of Night (worn) {+Inv rC+ Int+3 Acc-3}
(You took it off Norris on level 4 of the Shoals)
It affects your intelligence (+3).
It affects your accuracy (-3).
It protects you from cold.
It lets you turn invisible.
H - the +3 crown of Dyrovepreva (worn) {Hunger rElec Int+2 SInv}
(You found it on level 5 of the Elven Halls)
It affects your intelligence (+2).
It insulates you from electricity.
It enhances your eyesight.
It speeds your metabolism.
K - a +0 cloak of magic resistance (worn)
R - the +1 robe of Grot (worn) {rF+ Dex+4 Int+4}
(You found it on level 4 of the Elven Halls)
It affects your intelligence (+4).
It affects your dexterity (+4).
It protects you from fire.
S - the +4 pair of boots "Icubbad" (worn) {rPois Dex+3 SInv Curse}
(You acquired it on level 4 of the Snake Pit)
It affects your dexterity (+3).
It protects you from poison.
It enhances your eyesight.
It may recurse itself.
Magical devices
d - a wand of disintegration (9)
f - a wand of fire (7)
r - a wand of hasting (5)
C - a wand of teleportation (8)
D - a wand of lightning (9)
Comestibles
Z - 6 royal jellies
Scrolls
b - a scroll of identify
q - 2 scrolls of remove curse
s - 2 scrolls of amnesia
u - 2 scrolls of teleportation
Jewellery
a - an uncursed amulet of conservation
e - an amulet of resist mutation (around neck)
g - an uncursed ring of regeneration
v - the ring of Tukh {Hunger- Int+4}
(You found it on level 6 of the Pits of Slime)
[ring of sustenance]
It affects your intelligence (+4).
w - a ring of teleport control (right hand)
E - an uncursed ring of life protection
J - the ring of Existentialism (left hand) {+Inv +Lev rF++ Str+4 Acc+1 Dam+3}
(You found it on level 20 of the Dungeon)
[ring of invisibility]
It affects your strength (+4).
It affects your accuracy (+1).
It affects your damage-dealing abilities (+3).
It greatly protects you from fire.
It lets you levitate.
N - the ring of Yzoeguel {+Rage +Inv rC++ MR AC+4}
(You found it on level 8 of the Lair of Beasts)
[ring of protection]
It affects your AC (+4).
It greatly protects you from cold.
It increases your resistance to enchantments.
It lets you turn invisible.
It lets you go berserk.
Potions
k - 3 potions of heal wounds
n - a potion of cure mutation
z - 2 potions of healing
V - a potion of resistance
Magical staves
j - a staff of earth (weapon)
Orbs of Power
i - the Orb of Zot
Miscellaneous
c - a lantern of shadows
l - the horn of Geryon
o - a serpentine rune of Zot
p - an icy rune of Zot
t - a silver rune of Zot
x - a barnacled rune of Zot
y - a slimy rune of Zot
A - an iron rune of Zot
F - a bone rune of Zot
G - 2 demonic runes of Zot
I - a fiery rune of Zot
L - a dark rune of Zot
M - an abyssal rune of Zot
O - a golden rune of Zot
P - a magical rune of Zot
T - an obsidian rune of Zot
W - a glowing rune of Zot
You had 91026 experience left.
Skills:
+ Level 9 Fighting
+ Level 9 Staves
+ Level 1 Slings
- Level 1 Throwing
+ Level 3 Armour
+ Level 16 Dodging
+ Level 11 Stealth
- Level 2 Stabbing
- Level 5 Shields
+ Level 6 Traps & Doors
- Level 4 Unarmed Combat
* Level 27 Spellcasting
+ Level 26 Conjurations
+ Level 8 Charms
+ Level 10 Summonings
+ Level 18 Necromancy
+ Level 8 Translocations
+ Level 21 Transmutations
+ Level 5 Fire Magic
- Level 3 Air Magic
* Level 27 Earth Magic
+ Level 2 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Sandblast Erth ####### Perfect 1 None
b - Stone Arrow Erth/Conj ####### Perfect 3 None
c - Petrify Erth/Trmt ######### Perfect 4 None
d - Lee's Rapid Deconstr Erth ########## Perfect 5 None
e - Blink Tloc N/A Excellent 2 None
f - Haste Chrm ########. Excellent 6 None
g - Iron Shot Erth/Conj ########## Perfect 6 None
h - Fulsome Distillation Trmt/Necr N/A Perfect 1 None
i - Teleport Self Tloc N/A Excellent 5 None
j - Dig Erth/Trmt ######### Perfect 4 None
k - Abjuration Summ ########.. Perfect 3 None
l - Shatter Erth ########## Excellent 9 None
m - Swiftness Air/Chrm ######.... Excellent 2 None
n - Sublimation of Blood Necr #########. Perfect 2 None
o - Summon Butterflies Summ ########. Perfect 1 None
p - Repel Missiles Air/Chrm ######.... Excellent 2 None
q - Lehudib's Crystal Sp Erth/Conj ########## Excellent 8 None
r - Necromutation Trmt/Necr #########. Excellent 8 None
s - Haunt Summ/Necr #########. Excellent 7 None
t - Apportation Tloc ########.. Perfect 1 None
Vanquished:
Antaeus (Coc:7)
Gloorx Vloq (Pan)
Mnoleg (Pan)
Ereshkigal (Tar:7)
Khufu (Tomb:2)
Lom Lobon (Pan)
the Serpent of Hell (Tar:7)
Saint Roka (Elf:5)
Norris (Shoals:4)
Mara (D:19)
Geryon (Hell)
2 shedu (D:26)
Kirke (D:15)
Rupert (Lair:4)
Frances (Vault:4)
Roxanne (Shoals:3)
Aizul (D:15)
Terpsichore (D:23)
Wiglaf (D:17)
12 Executioners
Maud (D:15)
Gastronok (Lair:6)
An ophan (D:26)
Jozef (Elf:1)
Snorg (D:16)
Josephine (D:10)
Polyphemus (Shoals:3)
Nessos (Elf:3)
12 hell hogs
Nergalle (D:16)
Urug (D:14)
Edmund (D:7)
Eustachio (D:8)
3 removed MONS_BEARs
48 neqoxecs
110 ogres
265 killer bees
Jessica (D:3)
Grand Total: 7235 creatures vanquished
Crikey. That was hard work.
I started this game 16 days ago, and apparently I've spent 1/16 of my total time playing it. I'm gonna love getting sleep again
A lot of it is lost in the fog of doing other things, but notable events seemed to be:
- Getting an amulet of the gourmand about the same time as Vehumet's book gifts seemed to kick in. Being able to spam Iron Shot fairly early was great.
- Spending a long time trying to find Poison Resistance, then eventually getting it from a pair of boots.
- Wiping out all the Vault Guards in seconds with Shatter (and realising that this character might have potential!)
- Nearly dying in the Slime Pits due to hitting the wrong key and getting munched by the Royal Jelly's spawns. Left the RJ in a fork and Shattered my way to the rune.
- Nearly dying in the Tomb due to Necromutation timing out and leaving me Overloaded on the upstairs! That was unbelievably hairy, reading scrolls of teleport and creeping away from Mummy Priests desperately hoping they wouldn't wake up and smite me.
- Clearing the Hellion Island with Shatter, laughing at the suckers stuck on the other side - until finding out the hard way that the island's Lord could fly
- Finding a Manual of Fighting somewhere in Hell. I think it brought me about 30 or 40 extra HP, which provably saved my life at one point:
- Nearly dying getting the very last rune from Gehenna... not watching my mana too carefully (read: at all), having Necromutation time out (beginning to see a theme here?) and Asmodeus summoning a Fiend of some kind who then proceeded to hellfire me down to red health - got really lucky twice on that one. Firstly using blink with my few remaining MP to try and get out of LOS, which worked, then fortunately teleporting into a gold vault to hide for a bit, then emerging from there to see the rune through a Shattered crack in the wall. When you have the rune, you can use teleport control - Apportation was (not for the first time) my friend
Moral of this last one: Unlike some Roguelikes, Crawl can happily kill even the most super-powered characters if you don't pay attention. Having a couple of beers and settling in to enjoy the last rune was not the smartest thing I ever did.
I wimped out and didn't even try to kill Dispater or Cerebov. The first was basically cowardice - he was the first demonic badass I had ever seen, so I Shattered my way in and ran. The second was because as I was exploring his level, I found a Book of Cantrips on the ground (with Apportation in it), and took this as a hint
I was also a bit traumatised by my near-death experience with Asmodeus, so I left him alive too.
Perhaps feeling a bit aggrieved, I went back to the Dungeon level where I'd left Mara parked asleep in a corridor surrounded by exclusions for most of the game (I borrowed mageykun's "mara! freakin' mara!" level annotation, and constantly having it pop up as I ran back and forth got to me after a while), dug a tunnel the right distance away, and Shattered him to death without ever seeing him.
Oh speaking of which, even when you have teleport control, Dig has its moments on your Orb run back up. w00t.
Other random thoughts:
Earth Elementalists are hard to get going, but are insanely powerful in the late late game. I had a lot of fun doing all irresistible damage, all the time. Shatter is brutal to anything that doesn't fly, and between Iron Shot (truckloads of damage), Lehudib's Crystal Spear (huge, articulated truckloads of damage) and Lee's Rapid Deconstruction (undodgeable damage, sorry Ereshkigal), the stuff that did fly (or came in groups or had the misfortune to be standing next to anything made of bone, crystal, iron.... you get the idea) got short shrift as well. As long as I had MP, life was very simple.
I think Lee's Rapid Deconstruction is underrated. It was my stock weapon through most of the game. Not underrated but insanely helpful was Sublimation of Blood - that one goes in the "how did I ever try and play without this?" bucket...
I saw a Ziggurat in Pan and would like to have tried it, but I was feeling a bit single-minded and was hunting one of the named Lords at the time. Another day. The disco sure was fun though.
At various times I learned Malign Gateway, Statue Form and Evaporate, which all turned out to be basically useless to me - that said, the first one of those is utterly awesome, though I had a hard time killing anything with it it did come in handy when I got sick of being death cursed (also Zot seemed to have levels that lent themselves to it). Then I learned Haunt, which was variously useful through the Hells. I think I'd like to try Summoning next.
Aaaanyway. Long post. Long game. I think I'm going back to three-runers for a bit, I'm exhausted!
[edit: Is the little vault I found with temple-y walls, the pair of shedu and the ophan a preview of things to come with the holy monsters? Way cool ]
- For this message the author joellercoaster has received thanks: 3
- Jk, mageykun, pratamawirya