Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
CIP: HoPr: RoR or Orc Plate?
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Dungeon Crawl Stone Soup version 0.13-a0-207-ge113bd6 (console) character file.
njvack the Severer (Hill Orc Priest) Turns: 35375, Time: 03:32:50
HP 116/116 AC 15 Str 16 XL: 14 Next: 11%
MP 27/27 EV 19 Int 12 God: Beogh [******]
Gold 2104 SH 0 Dex 16 Spells: 2 memorised, 9 levels left
Res.Fire : + . . See Invis. : . a - +2,+7 dwarf battleaxe (drain)
Res.Cold : + . . Warding : . r - +1 orc robe {rC+ rF+}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . s - +0 plumed helmet
Res.Elec. : . Clarity : . U - +2 cloak
Sust.Abil.: + . Spirit.Shd : . E - +2 pair of orc gloves
Res.Mut. : . Stasis : . y - +2 pair of dwarf boots
Res.Rott. : . Ctrl.Telep.: . W - amulet of faith {!P}
Saprovore : + . . Flight : . F - ring of sustain abilities
k - +1 ring of dexterity
@: somewhat resistant to hostile enchantments, unstealthy
A: walk on water, saprovore 1, Dex +1
a: Smiting, Recall Orcish Followers, Renounce Religion
You are on level 14 of the Dungeon.
You worship Beogh.
Beogh is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 27 of its levels.
You have also visited: Labyrinth.
You have collected 2753 gold pieces.
You have spent 669 gold pieces at shops.
Innate Abilities, Weirdness & Mutations
You can walk on water.
You can tolerate rotten meat.
You are agile (Dex +1).
Skills:
- Level 10.5 Fighting
- Level 17.2 Axes
- Level 6.3 Armour
- Level 10.0 Dodging
+ Level 13.9 Charms
- Level 10.1 Invocations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
d - Repel Missiles Chrm/Air ####...... 3% 2 ###....
s - Swiftness Chrm/Air ####...... 3% 2 ###....
Inventory:
Hand weapons
a - a +2,+7 dwarven battleaxe of draining (weapon)
b - an uncursed orcish crossbow
Missiles
d - 50 bolts
o - 3 javelins (quivered)
L - 5 javelins of penetration
Armour
r - a +1 orcish robe of resistance (worn)
s - a +0 plumed helmet (worn)
y - a +2 pair of dwarven boots (worn)
E - a +2 pair of orcish gloves (worn)
U - a +2 cloak (worn)
Magical devices
f - a wand of flame {zapped: 1}
j - a wand of polymorph
A - a wand of teleportation {zapped: 1}
G - a wand of polymorph {zapped: 7}
J - a wand of fireball {zapped: 1}
M - a wand of disintegration (14)
V - a wand of draining {zapped: 1}
Comestibles
c - 2 meat rations
q - 2 bread rations
z - 3 chunks of griffon flesh {@*1}
H - an apple
Scrolls
l - a scroll of summoning
m - a scroll of fear
x - 3 scrolls of fog
I - a scroll of blinking
R - 2 scrolls of teleportation
T - a scroll of identify
Jewellery
k - a +1 ring of dexterity (left hand)
B - an uncursed amulet of guardian spirit
F - a ring of sustain abilities (right hand)
K - an uncursed ring of invisibility
W - an amulet of faith (around neck) {!P}
Potions
e - a potion of magic
g - a potion of brilliance
h - 3 potions of might
i - 2 potions of agility
n - 2 potions of speed
p - 2 potions of restore abilities
t - 4 potions of curing
u - a potion of invisibility
C - 3 potions of berserk rage
Y - 2 potions of heal wounds
Rods
w - a +3 rod of destruction [ice] (9/9) {!a}
(You found it in a labyrinth)
Rolled up a HOPr to see the changes to recall (which I quite like -- I can leave my allies off-level so they don't get in the way and still call 'em in for help in a tough spot. Also, I don't need to actively manage who gets kills) and planned going the whole "let's wear some orc plate and use a big choppy orc axe" route. But! I found me a book with Haste in it, and figured that not only will it make me more awesome, but my support team.
Training up Charms enough to cast Haste in plate, though, looks to be a tall order. It's just about within reach when I'm wearing my Robes of Resistance, though...
So, the question: do I keep the robes, train some dodging, and spend my stored Enchant Armour scrolls on my current gear? Or plate it up and spend more time training for Haste and get some Armour?