Search found 1580 matches

Wednesday, 8th June 2016, 07:07

Forum: Crazy Yiuf's Corner

Topic: Thanks Okawaru!

Replies: 7

Views: 2553

Re: Thanks Okawaru!

Arrhythmia wrote:Thanks, Obamawaru.


That sounds like a character from naruto or something.

Wednesday, 8th June 2016, 07:06

Forum: Dungeon Crawling Advice

Topic: Is there any reason to use anything other than axes/spears?

Replies: 30

Views: 8127

Re: Is there any reason to use anything other than axes/spea

Airwolf wrote:
Xion350 wrote:Cleave and reaching are both really good to have for melee fighters.


No, because you should only be playing HO or Mf.


Saying only HO and Mf should use axes and polarms respectively is like saying only tengus should use air magic.

Wednesday, 8th June 2016, 04:53

Forum: Crazy Yiuf's Corner

Topic: Thanks Okawaru!

Replies: 7

Views: 2553

Re: Thanks Okawaru!

Based on my experience, Okuwaru armour gifts are weighted towards being terrible. But I have nothing to back this assumption up, so odds are I'm probably wrong. I don't like okuwaru as a god, so I don't play him much.

Wednesday, 8th June 2016, 02:17

Forum: Game Design Discussion

Topic: Zig Reform

Replies: 4

Views: 1783

Re: Zig Reform

Quazifuji wrote:What's the point of adding the treasure room? You explained your reasoning behind the rest of the changes, but not the treasure room.


My mistake, I guess I forgot to mention the inconvenience of having your loot covered by bodies and other items all the time.

Tuesday, 7th June 2016, 22:48

Forum: Game Design Discussion

Topic: Why no more random deck generation?

Replies: 55

Views: 16393

Re: Why no more random deck generation?

From http://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-2-2016-06-06 under "Lesson #13: It's your job as a game designer to make sure that what it takes to succeed at your game is the very thing that makes the game fun. Fun cannot be tangential; it has t...

Tuesday, 7th June 2016, 22:16

Forum: Game Design Discussion

Topic: Feedback on Uskayaw

Replies: 6

Views: 2418

Feedback on Uskayaw

First off, I want to say that I personally love the idea of uskayaw. Its unique, and I consider him to be a welcome addition to the crawl pantheon after having played him a few times. However, there are a few things I have a problem with. First of all, I think uskayaw should give cleaving to all wea...

Tuesday, 7th June 2016, 21:22

Forum: Game Design Discussion

Topic: Why no more random deck generation?

Replies: 55

Views: 16393

Re: Why no more random deck generation?

(ask Tiktacy about "identification minigame") My response would be that not everyone on the tavern has played the game as many times as I have(or as many times as people like sar or duvessa have). Odds are, the first 500 times people won't find it tedious. But after you get to 1500+ games...

Tuesday, 7th June 2016, 18:52

Forum: Game Design Discussion

Topic: Zig Reform

Replies: 4

Views: 1783

Re: Zig Reform

rchandra wrote:Removing loot from the main area is bad, one of the neatest things is considering how greedy to be when fleeing a dangerous floor. Can I apport that, the other, and drop something, and grab them all, then leave? If not, which items to not collect?


You can put the portal in the room with the loot.

Tuesday, 7th June 2016, 18:42

Forum: Game Design Discussion

Topic: Zig Reform

Replies: 4

Views: 1783

Zig Reform

Now that megazigs are a thing, I think its probably worth fixing some of the problems with doing multiple zigs. Why exactly is it worth fixing? Well, lots of players, including myself, enjoy finding upgrades for equipment and getting to use items we wouldn't normally have access to. Easily my favori...

Tuesday, 7th June 2016, 18:14

Forum: Dungeon Crawling Advice

Topic: Is summon ice beasts overpowered?

Replies: 42

Views: 10786

Re: Is summon ice beasts overpowered?

Shit, I accidentally posted this in dungeon crawling advice, could a moderator move it to GDD for me?

Tuesday, 7th June 2016, 18:06

Forum: Dungeon Crawling Advice

Topic: Is summon ice beasts overpowered?

Replies: 42

Views: 10786

Is summon ice beasts overpowered?

Honest question. For the same investment as throw icicle, you get a monster that not only prevents you from being hit in 95% of battles, and allows you to retreat while still dealing significant damage, but also has a max hit of 19 damage completely unaffected by spellpower. On the other hand, you h...

Tuesday, 7th June 2016, 06:33

Forum: Dungeon Crawling Advice

Topic: long time poster first time caster

Replies: 14

Views: 3404

Re: long time poster first time caster

If you're trying to win, DECj is a pretty bad combo. Actually, DE-- are all bad combos. Dr make much better mages. This, DE's poor HP aptitude is just not worth the high aptitudes. Draconians not only make better casters, but much more enjoyable ones as well. I also like tengu's, they are just as l...

Tuesday, 7th June 2016, 06:15

Forum: Game Design Discussion

Topic: Brand Adjustment: Improving On Protection

Replies: 37

Views: 12534

Brand Adjustment: Improving On Protection

Protection in general isn't a very good brand for general use, at least in my experience it isn't. Very rarely will I prefer a little extra protection in exchange for a shorter amount of time spent in battle(due to higher damage from other weapon brands). As a result of this, protection just ends up...

Tuesday, 7th June 2016, 02:26

Forum: Game Design Discussion

Topic: Why no more random deck generation?

Replies: 55

Views: 16393

Re: Why no more random deck generation?

I don't understand how some people think that removal is unnecessary for good design. Has anyone else seen someone's Magic deck where they only added cards, never taking any out? Aimless chaff is bad for the whole, even if you think that they're fun individually. I almost made this my signature jus...

Monday, 6th June 2016, 17:55

Forum: Game Design Discussion

Topic: Give Hepliaklqana a comment when you die.

Replies: 31

Views: 8696

Re: Give Hepliaklqana a comment when you die.

Cool it on the roasting you guys, minmay is vulnerable to fire!

Monday, 6th June 2016, 15:58

Forum: Game Design Discussion

Topic: Why no more random deck generation?

Replies: 55

Views: 16393

Re: Why no more random deck generation?

Decks should still spawn in zigs. Also, does nemelex now gift a larger variety of decks?

In any case, I approve of this change as long as zigs still spawn them and you can keep the decks after you abandon nemelex.

Monday, 6th June 2016, 15:52

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

Lesson learned, tavern hates mummies.

Monday, 6th June 2016, 05:09

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

I find mummies to have very easy-going gameplay. Mummy's overall are probably the hardest race in the game to win with, but easy wins aren't always what people are asking for. Sometimes just being able to zz-enter most of lair and never having to worry about cleaning out your inventory or cutting up...

Monday, 6th June 2016, 04:54

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

There is nothing easy about nagas and I never said there was anything easy about nagas.

Monday, 6th June 2016, 03:57

Forum: Crazy Yiuf's Corner

Topic: Bots in the 0.15 tournament

Replies: 51

Views: 14131

Re: Bots in the 0.15 tournament

The first game I watched of qw's he got king gold dragon armor and insane luck all around. He got the orb and got all the way to d10 and died to a crazy powerful pan lord after wasting a bunch of teleportation scrolls on orbs of fire(which he ended up facing 5-6 of and only killed a few).

Sunday, 5th June 2016, 21:29

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 10796

Re: Make Shields take 0.5 aut to put on/remove

That's not the same logic. There isn't a skill specifically for two handed axes, there is just axes. You second example makes even less sense but for different reasons. of course it's a waste of experience on the off chance you find a weapon so good that it's worth abandoning your investment. The co...

Sunday, 5th June 2016, 20:50

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 10796

Re: Make Shields take 0.5 aut to put on/remove

I don't see what there is to gain from restricting shields by increasing the time it takes to remove them. I understand the idea is to avoid weapon swapping, but determining the value of defense over offense can potentially create more depth and decisions with each battle. This isn't a no-brainer li...

Sunday, 5th June 2016, 16:05

Forum: Dungeon Crawling Advice

Topic: long time poster first time caster

Replies: 14

Views: 3404

Re: long time poster first time caster

I have used both and I prefer glaciate.

Sunday, 5th June 2016, 05:18

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

I struggle to imagine whats wrong with tengu ice elementalists being considered an easy combo, they have above average aptitudes for spells and very good aptitude/adaptability for weapon choice. Even their Exp is above average. MuSu^sif I can understand, but I will still defend as being a very easy...

Saturday, 4th June 2016, 18:59

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

I struggle to imagine whats wrong with tengu ice elementalists being considered an easy combo, they have above average aptitudes for spells and very good aptitude/adaptability for weapon choice. Even their Exp is above average. MuSu^sif I can understand, but I will still defend as being a very easy ...

Saturday, 4th June 2016, 18:22

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

As for non-Be characters, MuSu of sif is pretty easy once you get channeling online. Are you seriously suggesting a mummy as an easy combo, or is just some weird hallucination? I wasn't sure what level the OP was at, and MuSu of sif is an extremely easy combo for newer players to learn to manage th...

Saturday, 4th June 2016, 18:19

Forum: Game Design Discussion

Topic: Supreme Bikeshedding: Kikubaoiqkdoid

Replies: 20

Views: 5326

Re: Supreme Bikeshedding: Kikubaoiqkdoid

I remember making a post on dithmengos thread specifically about how his name sounds like "death mangos" and that it would be way cooler for it to be dithmenos instead. Apparently the devs agreed. :D They changed it from ukayaw to uskayaw because it sounded too much like okawaru(uka, oka, ...

Saturday, 4th June 2016, 17:11

Forum: Dungeon Crawling Advice

Topic: long time poster first time caster

Replies: 14

Views: 3404

Re: long time poster first time caster

I prefer orbs of destruction for killing orbs of fire, I've found them to be the most effective means of dispatching them as well as ancient liches. THe fact that it never misses just makes it so much more reliable even at lower skill investment.

Saturday, 4th June 2016, 17:02

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 25922

Re: Suggest easy combos

Anything that wields axes as a trog worshipper(or just trog worshippers in general).

As for non-Be characters, MuSu of sif is pretty easy once you get channeling online. I like TeIE of vehumet as well. Merfolk of gladiator(or anything really) of fedhas makes for a fairly easy game.

Saturday, 4th June 2016, 16:58

Forum: Game Design Discussion

Topic: Supreme Bikeshedding: Kikubaoiqkdoid

Replies: 20

Views: 5326

Re: Supreme Bikeshedding: Kikubaoiqkdoid

milski wrote:Jiyva Jabooty is really hard to remember the full name of.


what

Saturday, 4th June 2016, 16:57

Forum: Game Design Discussion

Topic: Supreme Bikeshedding: Kikubaoiqkdoid

Replies: 20

Views: 5326

Re: Supreme Bikeshedding: Kikubaoiqkdoid

neil wrote:
You gonna burn, burn, burn, burn, burn it to the wick
Ooh, Kikubaaquda


Is that song really where the name came from?

Saturday, 4th June 2016, 05:00

Forum: Game Design Discussion

Topic: Supreme Bikeshedding: Kikubaoiqkdoid

Replies: 20

Views: 5326

Supreme Bikeshedding: Kikubaoiqkdoid

Kiku's full name(kikubaaqudgha) is extremely hard to spell, and I know that having a bizarre name is part of his flavor, but the g and h at the end really should be removed imo simply because it makes it easier to remember. Also, just so that way there is a little more to talk about, what are some o...

Friday, 3rd June 2016, 22:00

Forum: Crazy Yiuf's Corner

Topic: remove turns spent resting from turncount

Replies: 18

Views: 4021

Re: remove turns spent resting from turncount

I can't even compete with qw.

Friday, 3rd June 2016, 20:31

Forum: Game Design Discussion

Topic: Proposal: Remove Wand Duplicate, Give Charges Instead

Replies: 12

Views: 3295

Re: Proposal: Remove Wand Duplicate, Give Charges Instead

Very good response andreas, thank you for your contribution! I would have no problem with requiring the use of an ID scroll to show exactly how many wand charges you have. I chose to leave that out though just because it can potentially encourage tediously counting and keeping track of the number of...

Friday, 3rd June 2016, 20:05

Forum: Game Design Discussion

Topic: Proposal: Remove Wand Duplicate, Give Charges Instead

Replies: 12

Views: 3295

Re: Proposal: Remove Wand Duplicate, Give Charges Instead

duvessa wrote:Also need to remove wand charge drain (why does it still exist? it is the same as old item destruction)


What is wand charge drain?

Friday, 3rd June 2016, 18:29

Forum: Game Design Discussion

Topic: Proposal: Remove Wand Duplicate, Give Charges Instead

Replies: 12

Views: 3295

Proposal: Remove Wand Duplicate, Give Charges Instead

I gotta say, I am really sick of the inventory management and frustration caused by wands flooding my bag. I was originally going to suggest having wands be automaticly removed from auto-pickup if they have been dropped, but I sort of felt like that just ignored the real issue. If this is for whatev...

Friday, 3rd June 2016, 16:25

Forum: Game Design Discussion

Topic: New Unrandart: Hat of Invisible Being

Replies: 17

Views: 4600

Re: New Unrandart: Hat of Invisible Being

Great idea for an unrandart, I'd love to see this in the game!

Friday, 3rd June 2016, 07:57

Forum: Game Design Discussion

Topic: make backlit status more visible

Replies: 14

Views: 3423

Re: make backlit status more visible

I think glowing could be more interesting. Its got potential to be something interesting, the design space is there, but I agree that if its not being tapped(and there is no plan to tap it) then it should be removed. What sort of things would you do with it, if you could? What interesting effects o...

Friday, 3rd June 2016, 07:26

Forum: Crazy Yiuf's Corner

Topic: remove turns spent resting from turncount

Replies: 18

Views: 4021

Re: remove turns spent resting from turncount

I don't understand the point of "score" not even a little bit. I mean, since its mostly based on turn count(and runes, although most speedruns are done with 3 runes regardless), and due to the random nature of the game, it seems almost entirely luck based. I guess the choice to rest or mov...

Friday, 3rd June 2016, 03:52

Forum: Suggestions & Criticism

Topic: I like tavern how it is

Replies: 4

Views: 4857

I like tavern how it is

Honestly, tavern has been the best its ever been in the last week or two(and its been fluctuating in an upward trend since I first came back).

Keep up the good word moderators, and not only that but I give the player base props for playing a part in making this forum great.

Friday, 3rd June 2016, 03:32

Forum: Crazy Yiuf's Corner

Topic: Remove wands of flame

Replies: 21

Views: 4047

Re: Remove wands of flame

Rast wrote:crawl is problematic


Your mother is problematic.

Friday, 3rd June 2016, 03:30

Forum: Game Design Discussion

Topic: fr: remove piety decay (from all gods but Uka)

Replies: 32

Views: 8934

Re: fr: remove piety decay (from all gods but Uka)

I still don't think people will start spending a ton of turns scumming to maximize their win rate. DUHZ is definitely not winrate-maximizing. There are a ton of strategies that are well-known and basically not done because their tradeoff in tediousness is not worth the trivially small increase in w...

Friday, 3rd June 2016, 00:28

Forum: Game Design Discussion

Topic: Fannar Buff

Replies: 8

Views: 2592

Re: Fannar Buff

He will still be kin of a turnip though.

Friday, 3rd June 2016, 00:23

Forum: Game Design Discussion

Topic: fr: remove piety decay (from all gods but Uka)

Replies: 32

Views: 8934

Re: fr: remove piety decay (from all gods but Uka)

http://crawl.akrasiac.org/rawdata/Stabwound/morgue-Stabwound-20080309-224221.txt http://crawl.akrasiac.org/rawdata/mummyrobin/morgue-mummyrobin-20120527-172021.txt What in the actual fuck am I looking at. Seriously, please explain why or how someone would spend 20+ Million turns on specifically sna...

Thursday, 2nd June 2016, 20:48

Forum: Dungeon Crawling Advice

Topic: Mummy Monk challenge

Replies: 26

Views: 9474

Re: Mummy Monk challenge

Can you throw stuff or is that a weapon?

Thursday, 2nd June 2016, 18:02

Forum: Dungeon Crawling Advice

Topic: Monstrous Menagerie?

Replies: 23

Views: 5751

Re: Monstrous Menagerie?

njvack wrote:OK so the reason hydra zombies hit so hard is that they *aren't* batty, they're just fast and hit hard.

@duvessa: So, if you've summoned harpies and want them to killdudes most efficiently, would it be best to hang out and swap weapons over and over or something?


:lol:

Thursday, 2nd June 2016, 16:44

Forum: Dungeon Crawling Advice

Topic: Monstrous Menagerie?

Replies: 23

Views: 5751

Re: Monstrous Menagerie?

Ever been attacked by a caustic shrikes or harpie zombie?

Wednesday, 1st June 2016, 21:03

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] Zig Buster: Super Demonspawn Edition!

Replies: 16

Views: 3370

Re: [CIP] Zig Buster: Super Demonspawn Edition!

That zig was an utter disaster, 3-4 near death experiences and after all that I fucking forgot the zig figurine.

Its a good ting I still have an extra one or I would be very angry.

Is there any way to get zig figurines besides the ones from the bottom of zigs and tomb?

Wednesday, 1st June 2016, 20:13

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] Zig Buster: Super Demonspawn Edition!

Replies: 16

Views: 3370

Re: [CIP] Zig Buster: Super Demonspawn Edition!

Nice ring! Are you using the disc of storms? That was Berder's strategy when there are too many spectres for javelins of penetration. That strategy might need Makhleb's healing to work, though. And now you're on to Lugonu, presumably to escape to Abyss. Nebuchadnezzar used Zin (not Ds of course), i...

Wednesday, 1st June 2016, 16:36

Forum: Dungeon Crawling Advice

Topic: What invocations are immune to silence?

Replies: 1

Views: 790

What invocations are immune to silence?

I feel like i remember there being a few gods who were immune to silence with there ability's, what are they?
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