Search found 546 matches

Friday, 13th April 2012, 21:59

Forum: Dungeon Crawling Advice

Topic: CeHu: kiting combination for dummies! Question inside

Replies: 18

Views: 4824

Re: CeHu: kiting combination for dummies! Question inside

I don't think it's quite so cut and dry! Here are the average damage numbers from my current game. I'm comparing a +8 vorpal longbow, +8 holy longbow and a +8 speed bow at skill 18 with +6 ammo, plenty of strength, at minimum delay, no target AC, perfect accuracy, and no slaying: +8 vorpal: 29 per t...

Thursday, 12th April 2012, 17:54

Forum: Dungeon Crawling Advice

Topic: Which ranged weapon is better?

Replies: 22

Views: 8729

Re: Which ranged weapon is better?

http://crawl.develz.org/info/inline.php?q=launcher%20damage http://crawl.develz.org/info/inline.php?q=launcher%20delay The damage formula, copied from Henzell, is: (B/2 + L/8 + A/16 + min((str - 10)*(2B+A)*C, (L+1)/4))*(1+skill/D)*(brand multiplier) + slaying/4 + A/2 + l/2 if using xbow Here A is th...

Wednesday, 11th April 2012, 21:07

Forum: Dungeon Crawling Advice

Topic: Which ranged weapon is better?

Replies: 22

Views: 8729

Re: Which ranged weapon is better?

I've been wondering if crossbows might be better for strong characters and longbows better for dexterous ones. The reason is that strong characters can actually hit minimum delay on crossbows but weak and dexterous characters probably can't. The converse is true for longbows. It's also easier to hit...

Monday, 9th April 2012, 21:18

Forum: Game Design Discussion

Topic: Trove asking for 18 scrolls of identify on D26

Replies: 18

Views: 3925

Re: Trove asking for 18 scrolls of identify on D26

Blade wrote:Looking for sage, focus, and experience is incredibly wasteful.

I look for these cards in plain decks only when there scrolls of identify would otherwise sit around unused. Might it be better hold them in case a trove requests them?

Monday, 9th April 2012, 18:08

Forum: Game Design Discussion

Topic: Trove asking for 18 scrolls of identify on D26

Replies: 18

Views: 3925

Re: Trove asking for 18 scrolls of identify on D26

30 spare scrolls of identify? Wow. I usually ID plain and ornate decks, mostly for sage, focus, and experience cards. But I've leaned on plain decks of escape before, even with 0 evocations. Quite possibly there are better options. I also carry around scrolls before bringing them back to a stash whi...

Monday, 9th April 2012, 04:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuWz^Sif- All Rune Dragon Spam Fiesta

Replies: 8

Views: 2288

Re: YAVP: MuWz^Sif- All Rune Dragon Spam Fiesta

Congrats to everyone! I might have to try this, too.

I usually set "aa" to a macro when playing Sif...

Monday, 9th April 2012, 04:03

Forum: Crazy Yiuf's Corner

Topic: Good finds on D:1

Replies: 221

Views: 64402

Re: Good finds on D:1

I found a crystal plate and glowing plate armour on D1 the other day. In the same room. 5 squares apart, I think.

Monday, 9th April 2012, 04:01

Forum: Game Design Discussion

Topic: Spider branch

Replies: 107

Views: 25818

Re: Spider branch

Spider is very nice! It's a bit odd to have another poison-heavy branch. And like all branches I think it could be lose a level or two. But for me it's certainly more fun than swamp. One note: At present it seems that nonmagical projectiles can pass through webs without the webs being destroyed and ...

Monday, 9th April 2012, 03:47

Forum: Game Design Discussion

Topic: Trove asking for 18 scrolls of identify on D26

Replies: 18

Views: 3925

Trove asking for 18 scrolls of identify on D26

I just encountered a trove asking for 18 scrolls of identify on D26. It seems that it might be difficult to accumulate 18 scrolls of identify, having played so much of the game already. (Now that cards can be identified, I rarely have scrolls of identify lying around.) Does anyone see this as a prob...

Friday, 6th April 2012, 06:40

Forum: Game Design Discussion

Topic: Distortion

Replies: 75

Views: 11835

Re: Ogre and early flail of distortion

So we should get rid of the cases where they "die because of meleeing a gnoll at XL1" too, right? XL1 gnolls are just "unfair". They're easier to run from than a wielded distortion weapon, too. Sigmund and early gnolls are learning experiences that are good because they involve ...

Thursday, 5th April 2012, 21:18

Forum: Dungeon Crawling Advice

Topic: Best summoner build?

Replies: 26

Views: 12651

Re: Best summoner build?

cerebovssquire wrote:You get higher INT.


Does it seem to anyone else like the wizard background would be strong relative to other caster background even without higher INT?

Thursday, 5th April 2012, 21:10

Forum: Game Design Discussion

Topic: Distortion

Replies: 75

Views: 11835

Re: Ogre and early flail of distortion

This thread is becoming increasingly ridiculous, you all are making it look like that wielding an unwanted distortion weapon is something that happens often enough to worry about. The existence of the thread suggests otherwise - while rare, many people worry about it! Opinions on this obviously dif...

Thursday, 5th April 2012, 07:28

Forum: Game Design Discussion

Topic: Distortion

Replies: 75

Views: 11835

Re: Ogre and early flail of distortion

I don't think the very rare spawn rate of distortion weapons is particularly effective at preventing people from checking interesting-looking weapons, either. You misunderstand. The point is certainly not to prevent players from testing interesting looking weapons. It is to prevent them from testin...

Sunday, 1st April 2012, 21:41

Forum: Dungeon Crawling Advice

Topic: Best Overall Weapon Poll

Replies: 40

Views: 11814

Re: Best Overall Weapon Poll

Right. I guess you can always leave the vampiric weapon behind in the Abyss, Pan, the Crypt, the Tomb, and the Hells. Where, of course, speed or holy wrath will suffice.

Sunday, 1st April 2012, 18:45

Forum: Dungeon Crawling Advice

Topic: The origins of "vorpal" brand

Replies: 14

Views: 4389

Re: The origins of "vorpal" brand

Or maybe it derives from the Vorpal Bunny:
http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog

Sunday, 1st April 2012, 16:45

Forum: Dungeon Crawling Advice

Topic: Best Overall Weapon Poll

Replies: 40

Views: 11814

Re: Best Overall Weapon Poll

Likewise, I thought ranged was pretty bad when I was a lot worse at crawl. Now they are excellent. They also take away the advantage of polearms in that reaching is less helpful in combination with a ranged weapon, except perhaps for Centaurs. Crossbows are great for most anyone, even at low skill. ...

Friday, 30th March 2012, 03:24

Forum: Crazy Yiuf's Corner

Topic: Going for sixteen runes... (branch mimic)

Replies: 8

Views: 1999

Re: Going for sixteen runes... (branch mimic)

I 14-runed the other day.

Yea, forgot to visit the slim pits. Oops.

Friday, 30th March 2012, 03:17

Forum: Game Design Discussion

Topic: Dungeon Layout

Replies: 51

Views: 14219

Re: Dungeon Layout

If the rune lock idea goes ahead, it might be make sense to alter the dungeon's structure so that one of the lair branches is in the dungeon. Swamp, for example, could be three levels and replace d14-16, with all the downstairs to d17 located next to the rune. (In this case, toning down the swamp en...

Friday, 23rd March 2012, 20:01

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 9563

Re: Complete NaMo of Chei character guide

+15 dex means up to +18 EV for a Naga. +18 EV is important. +15 Int mean a lot more spellpower or saved XP or whatnot, fewer miscasts, better MR. I've never heard anyone say that +15 int just isn't that important. +15 Str means +5 or more dex in a heavy armour build, depending on the race, translati...

Friday, 23rd March 2012, 19:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Inspiring MiGl

Replies: 21

Views: 5909

Re: CIP: Inspiring MiGl

A wand of digging would be almost as good. You can probably handle 10 or so turns of hill giant beatdown.

Would a scroll of fog prevent the placement of summons?

Friday, 23rd March 2012, 05:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Inspiring MiGl

Replies: 21

Views: 5909

Re: CIP: Inspiring MiGl

If I did my calculations correctly, your low strength (22) using the crystal plate armour (which requires str 24) would only increase your AEVP by 1. This seems like a small price to pay. Or are there other prices I'm not aware of?

Friday, 23rd March 2012, 04:57

Forum: YASD! YAVP! and characters in progress too

Topic: help me evaluate this randart

Replies: 7

Views: 1900

Re: help me evaluate this randart

I tend to value blinking quite highly. I think that plate armour would be fine for most of a 3-rune game if (1) you already have rF+ and rC+, (2) have some money left over after buying it, and (3) don't have many enchant armour scrolls. (Some gave I find 20, others I find 2.) Having some source of r...

Friday, 23rd March 2012, 03:45

Forum: Game Design Discussion

Topic: Ravenous God

Replies: 33

Views: 9847

Re: Ravenous God

Good flavor! Riffing on the previous comment.... However, it might be boring to wait for hunger to set to to become more powerful. Consider some mechanism to ensure that this doesn't happen. (Vomiting?! hehehe.) Even with fast metabolism 3, going from engorged hungry or whatnot might take a while. I...

Friday, 23rd March 2012, 03:39

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 9563

Re: Complete NaMo of Chei character guide

For power gamers other backgrounds might be stronger for Chei. Especially with Naga constriction getting nerfed in trunk. Wi or Gl have worked for me. IE should as well but I haven't had success. NaMo seem like they should be strong but I have had trouble with them. I think it's because 27 UC + 15 S...

Tuesday, 6th March 2012, 07:21

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] Fire Storm is amazing (DEFE 21)

Replies: 7

Views: 1757

Re: [CIP] Fire Storm is amazing (DEFE 21)

If you try for Slime, be warned that you may face 6+ acid blobs all spitting at you for several turns. I think the royal jelly took three fire storms the one time I tried. Crypt is easier than Slime for every build that I can think of. Likewise, clear the remainder of the dungeon. I usually clear Zo...

Tuesday, 6th March 2012, 04:38

Forum: Game Design Discussion

Topic: The larger species and fragility

Replies: 71

Views: 13509

Re: The larger species and fragility

The best way to pull Trolls out of the UC no-brainer would be to nerf UC. And I think this nerf is long overdue. I think the linearity between skill and base damage is great, so how about just reducing it by 20%? base damage = skill_rdiv(SK_UNARMED_COMBAT, 4, 5) Before nerfing UC, consider that UC ...

Tuesday, 6th March 2012, 04:17

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] Blood and soul for Makhleb!

Replies: 9

Views: 2228

Re: [CiP] Blood and soul for Makhleb!

are you saying that tension is part of the invocation/summon demon formula? Tension is not part of the formula. The underlying point is that Makhelb's demons are better used offensively (to kill moderately tough opponents) than defensively (when trying to escape). The Executioner you summoned will ...

Monday, 5th March 2012, 23:06

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 96822

Re: [PROTIPS] Secret Tricks

Anything, Mennas included when you're not silenced, can be outrun with in wide corridors with evaporate + (uncontrolled) blink. This technique works best in corridors that are three squares wide, but in a probabilistic sense works anywhere. First, evaporate a potion of water two squares away from yo...

Monday, 5th March 2012, 14:00

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919128

Re: I think we learned an important lesson today.

varsovie wrote:Player's ghost CAN appear in portals.

I just lost a promising character to a player ghost in a Bazaar.

(No, just kidding.)

Sunday, 4th March 2012, 05:13

Forum: Game Design Discussion

Topic: Two more abyss/banishment proposals

Replies: 64

Views: 15275

Re: Two more abyss/banishment proposals

The option to convert to Lugonu is really fun. I'd support a high (50%+ ?) chance of there being a Lugonu altar within LOS when banished. This would make abyss easier, in a sense, more interesting, and make Lugonu more accessible for low-level (low-MR?) players. While on the topic of the abyss, I th...

Sunday, 4th March 2012, 04:59

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 919128

Re: I think we learned an important lesson today.

Jeremiah wrote:A staircase mimic can follow you up stairs.


Staircase mimics cannot follow you up other staircase mimics, however. So the safest place to hide is up another staircase mimic.

Sunday, 4th March 2012, 04:53

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 753052

Re: The 'Questions too small to need their own thread' threa

Also, dexterity does play a role in the chances of hitting the enemy right? Dexterity is completely worthless for Archers. What is all this "strength weighting" stuff about, then? Also, http://crawl.chaosforge.org/index.php?title=Talk:Missile claims that Dex helps accuracy for all missile...

Friday, 2nd March 2012, 17:43

Forum: Game Design Discussion

Topic: Draining: a sensible solution

Replies: 18

Views: 4840

Re: Draining: a sensible solution

The one time I tried to ditch Ash, I was shocked by how much a 10-level decrease in certain skills matters. In short, I love this idea. Yes, I would search out rN++ before taking on shadow dragons if a couple hits from them reduced my skills instead of my XP. Regaining skills through XP is a great c...

Friday, 17th February 2012, 23:33

Forum: YASD! YAVP! and characters in progress too

Topic: Ponderous items

Replies: 10

Views: 3421

Re: Ponderous items

I think thw Hat of Pondering once killed a Naga spellcaster of mine. (More accurately, I did something stupid while weating the Hat of Pondering and I'm blaming it on the hat.) While being slower than most monsters is bad, being super slow is worse still. Being slower than most monsters doesn't just...

Thursday, 16th February 2012, 21:09

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 753052

Re: The 'Questions too small to need their own thread' threa

thanks for the responses. Hm. If the additional +2 doesn't matter much, then the first +5 don't matter much more and it's probably not worth spending the 1600-1900 gold on them. It was my understanding that the contribution of slaying was halved in trunk. So a +5 ring in trunk might be like a +2 or ...

Thursday, 16th February 2012, 16:13

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Lupus the Ogre Mage, OgNe of Lugonu

Replies: 12

Views: 2807

Re: YASD: Lupus the Ogre Mage, OgNe of Lugonu

I can't figure out weapons of distortion. Causing enemies to blink can be really really nasty. Not as bad as the chaos brand, but still bad. Killing things now is good but blinking, for example, centaurs is really really bad. But since GSC kills things now without distortion, you might consider forg...

Thursday, 16th February 2012, 16:00

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 753052

Re: The 'Questions too small to need their own thread' threa

Which ring of slaying is better for an unarmed/transformed fighter, +5+5 or +0+7? It looks like accuracy doesn't help much for melee weapons but is this the case for unarmed combat as well?

Thursday, 9th February 2012, 18:04

Forum: Game Design Discussion

Topic: Identify all jewellery/wands upon equip/zap

Replies: 25

Views: 5218

Re: Identify all jewellery/wands upon equip/zap

I believe that the concept has potential: you collect randarts and try to estimate their usefulness from what you get right away and can infer. After that, you have to decide which ones are potentially most useful and hence most urgent to read-id. I'd think you'd need more randart item categories f...

Wednesday, 8th February 2012, 04:35

Forum: Game Design Discussion

Topic: constriction balance

Replies: 34

Views: 8110

Re: constriction balance

Old Pit was too easy. I wouldn't go so far as to compare new Pit to Tomb, but I do think that constriction's melee-range, AC ignoring damage ft. a rooting effect is a little extreme, and makes things (even) harder for melee/heavy armour users, while making spellcasting and translocations more usefu...

Wednesday, 8th February 2012, 04:29

Forum: Game Design Discussion

Topic: Identify all jewellery/wands upon equip/zap

Replies: 25

Views: 5218

Re: Identify all jewellery/wands upon equip/zap

I don't even bother finding a rat. I just zap at a wall 2+ spaces away. If nothing happens, I get a little hurt and then zap myself. I think wands should auto-id. As for amulets, I think they'd be more fun if there were several dangerous amulets. As present, only faith is dangerous when you have a s...

Thursday, 2nd February 2012, 04:03

Forum: Game Design Discussion

Topic: constriction balance

Replies: 34

Views: 8110

Re: constriction balance

Old Pit was too easy. I wouldn't go so far as to compare new Pit to Tomb, but I do think that constriction's melee-range, AC ignoring damage ft. a rooting effect is a little extreme, and makes things (even) harder for melee/heavy armour users, while making spellcasting and translocations more usefu...

Monday, 2nd January 2012, 22:49

Forum: Dungeon Crawling Advice

Topic: Air Elementalists

Replies: 13

Views: 3322

Re: Air Elementalists

In my experience, shock is weak at low power but great at high power. So consider training conjurations and air until shock's power is maxed, then focusing on spellcasting, stealth or whatnot.

Sunday, 1st January 2012, 19:39

Forum: Game Design Discussion

Topic: Monster Constriction

Replies: 57

Views: 9937

Re: Monster Constriction

I look forward to playing with constriction! Re constriction and teleporting: it might be fun if both the constrictor and constrictee had a chance of teleported. Maybe randomize the teleportation outcome over (1) teleport fails, (2) target teleports alone, (3) target teleports with constrictior/cons...

Wednesday, 21st December 2011, 15:57

Forum: Game Design Discussion

Topic: Remove Harpy Food Steal

Replies: 33

Views: 7109

Re: Remove Harpy Food Steal

I hope that not too many players would carry 10 rations around just to feed harpies. "The harpy steal a bread ration! The harpy disappears!" Maybe harpies could banish themselves when they are full. A harpie might be full after 3 chokos or 2 honeycombs or 1 ration; it could be random or no...

Tuesday, 20th December 2011, 03:52

Forum: Dungeon Crawling Advice

Topic: Draconians general thread

Replies: 59

Views: 12699

Re: Draconians general thread

Haven't spell levels been turned from discrete to continuous (So fire at 1.1 gives more spell power than does fire at 1.0)?

If so, then getting sticky flame powered up would involve keeping conjurations and fire on.

Tuesday, 20th December 2011, 03:46

Forum: Game Design Discussion

Topic: Remove Harpy Food Steal

Replies: 33

Views: 7109

Re: Remove Harpy Food Steal

What about harpies doing serious damage if they cannot get food from you? I like this very much. Another possibility is for Harpies to give a "hunger curse", a temporary mutation that increases metabolism. The net effect would be similar but they players wouldn't have to be annoyed by ite...

Friday, 14th October 2011, 21:48

Forum: Game Design Discussion

Topic: UnIDs Enhancers spoiled by spell power display

Replies: 4

Views: 1526

UnIDs Enhancers spoiled by spell power display

I had ** spell power for freeze, then put on a ring, then checked spell power again, seeing only *. Yes, it was a ring of fire. This seems problematic. Only spoiled players would know to check spell power. Either the ring should auto-ID or the spell power display should not reflect un-IDed enhancers...

Friday, 14th October 2011, 21:43

Forum: Game Design Discussion

Topic: You fail to memorise the spell

Replies: 24

Views: 5401

Re: You fail to memorise the spell

As dtsund points out, having to memorise a couple of times is a very good (almost haptic) way of telling players what is going on. It is much better than "You will only cast this spell with [adjective] success. Memorise anyway? (y/n)". Memorising spells is not a staple action (like eg. ca...

Monday, 10th October 2011, 02:37

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43810

Re: Food reform

I like the food reform. (Though Centaurs need help.) I'm not annoyed by having to butcher slightly more often. And waiting until very hungry to eat contaminated corpses -- so what? It's not hard to do. Under the food reform I get sick less often, which I think is very good. Does Crawl keep statistic...

Saturday, 8th October 2011, 07:34

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16303

Re: Elemental Magic Schools Differentiation

Flames to Fire Elementals would be stronger than Sticks to Snakes!
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