Search found 92 matches

Friday, 25th March 2011, 20:20

Forum: Dungeon Crawling Advice

Topic: Kobold Berserker guide

Replies: 33

Views: 10327

Re: Kobold Berserker guide

Thanks, great info -- So this means piety game for corpses is exactly the same for all gods who accept them? Do the piety levels vary or are they fixed also?

Friday, 25th March 2011, 20:14

Forum: Game Design Discussion

Topic: Lets just get rid of FeBe instead of nerfing Felids.

Replies: 31

Views: 8631

Re: Lets just get rid of FeBe instead of nerfing Felids.

There is certainly plenty of precedent for gods to refuse worshippers outright for flavor reasons, perhaps Trog should be even more choosy. Kobolds, sure, halflings yeah, but perhaps spriggans should also be spurned, after all, if the goal of a SpBe is to never berserk, why would Trog want them?

Friday, 25th March 2011, 19:56

Forum: Dungeon Crawling Advice

Topic: Kobold Berserker guide

Replies: 33

Views: 10327

Re: Kobold Berserker guide

When deciding which corpses to eat and which to grill for piety, does the number of chunks/size of the corpse matter? Is it optimal to pig-out on one n-chunk corpse every so often, sacrificing the small fry, or nosh on the n 1-chunk corpses as necessary and always sacrificing the big meals?

Wednesday, 23rd March 2011, 00:51

Forum: Dungeon Crawling Advice

Topic: (Very) Basic Naga Guide

Replies: 13

Views: 5446

Re: (Very) Basic Naga Guide

So +2 chain mail isn't worth it until...? My NaWz has no Armour skill yet, but found that on D:1. Str should be >= 12?

Wednesday, 2nd March 2011, 06:25

Forum: Crazy Yiuf's Corner

Topic: Demographics of this Community

Replies: 73

Views: 19185

Re: Demographics of this Community

Age: 51 (oldest so far?) Sex: Male Ethnicity: Caucasian Citizenship: American Languages spoken: English Education: Masters+ Occupation: Computer Scientist, entrepreneur. Family status: Married, 2 kids Computer platforms: Mac DCSS versions played: Tiles for Mac Play Crawl because: You young whippersn...

Monday, 21st February 2011, 19:48

Forum: Crazy Yiuf's Corner

Topic: Deific Denomination

Replies: 15

Views: 4213

Re: Deific Denomination

Agree with Grimm.

For Chei, for example:
Slackers
Methodicalists
Tortoises
Ponderites

Friday, 18th February 2011, 22:58

Forum: Game Design Discussion

Topic: High Piety Ghosts

Replies: 6

Views: 2043

Re: High Piety Ghosts

In the spirit (hee hee) of this discussion, why not have ghosts behave differently based on the god/piety of the character too? Some examples: Good vs Evil gods -- attack (ghost beserk if ghost god == Trog) Same god: if player piety < ghost piety: small piety grant, ghost disappears. If player piety...

Friday, 18th February 2011, 17:22

Forum: Dungeon Crawling Advice

Topic: NaWz

Replies: 3

Views: 1315

Re: NaWz

Lasted about 100 turns more after taking above advice. Ran out of escape options. Thanks again.

Friday, 18th February 2011, 01:33

Forum: Dungeon Crawling Advice

Topic: NaWz

Replies: 3

Views: 1315

NaWz

Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file. B2 the Conjurer (Naga Wizard) Turns: 24021, Time: 04:15:53 HP 98/98 AC 15 Str 14 Exp: 13/35756 (138), need: 22443 MP 34/34 EV 14 Int 30 God: Cheibriados [*****.] Gold 739 SH 0 Dex 13 Spells: 8 memorised, 8 levels left Res.Fire : . . ...

Tuesday, 15th February 2011, 18:32

Forum: Game Design Discussion

Topic: Caltrops

Replies: 8

Views: 1736

Re: Caltrops

I don't quite understand why one would want to drag monsters over caltrops in the first place -- if players are affected themselves they can't avoid them in a corridor and that sort of defeats the purpose by slowing the player. If one is in an open area and uses single-tile caltrops in a single tile...

Tuesday, 15th February 2011, 17:49

Forum: Game Design Discussion

Topic: Balancing the factors in melee damage

Replies: 24

Views: 8469

Re: Balancing the factors in melee damage

- Weapon skill should only affect speed. and accuracy? - Cap the max damage for a weapon type at the same skill level as minimum delay, perhaps with a slight increase so that this is not a nerf. Make it so that using a dagger simply can't train short blades beyond level 10. I guess short blades as ...

Tuesday, 15th February 2011, 16:44

Forum: Game Design Discussion

Topic: Caltrops

Replies: 8

Views: 1736

Re: Caltrops

Evaporate is not available often. Blowguns require wielding, must hit, don't necessarily slow pursuit even if they do hit, and can't be used ahead of time. I'm trying for something that creates tactical options. A single-tile effect would be fine, although if caltrops are rarer than, say, silver or ...

Tuesday, 15th February 2011, 05:35

Forum: Game Design Discussion

Topic: Don't spawn insta-kill monsters by stairs

Replies: 42

Views: 9814

Re: Don't spawn insta-kill monsters by stairs

Oh, right. Carry on.

Tuesday, 15th February 2011, 05:09

Forum: Game Design Discussion

Topic: Don't spawn insta-kill monsters by stairs

Replies: 42

Views: 9814

Re: Don't spawn insta-kill monsters by stairs

danr wrote:Hmm - not one turn paralysis -that gives the player a huge advantage.


Isn't that just the same as "initiative" w/out requiring an new mechanic? The player on the stairs would have one turn to do something - fight or flee.

Tuesday, 15th February 2011, 05:04

Forum: Game Design Discussion

Topic: Ghosts and graves

Replies: 20

Views: 4529

Re: Ghosts and graves

I don't recall bones from Nethack -- it's been too many years since I played it. I certainly didn't say that the entire inventory would be available. Providing one item that the player happened to have equipped is hardly a pinata, or even necessarily useful for whatever character finds it -- naga ba...

Tuesday, 15th February 2011, 04:48

Forum: Game Design Discussion

Topic: Balancing the factors in melee damage

Replies: 24

Views: 8469

Re: Balancing the factors in melee damage

It's not necessarily a good thing for players to min/max, or to think they get the best out of a game only if they do so. Having more sophisticated formulas would allow playstyle to vary depending on the series of choices the players make: species, background, stat, melee style, spells or not, etc. ...

Tuesday, 15th February 2011, 03:46

Forum: Game Design Discussion

Topic: Don't spawn insta-kill monsters by stairs

Replies: 42

Views: 9814

Re: Don't spawn insta-kill monsters by stairs

I agree with danr -- I suggest a one turn paralysis for any creature spawned adjacent to stairs -- up or down. Not next to hatches however -- you take your chances with those.

Tuesday, 15th February 2011, 03:24

Forum: Game Design Discussion

Topic: Ghosts and graves

Replies: 20

Views: 4529

Ghosts and graves

Ghosts provide a very interesting experience. Let's consider extending it to include player graves. Graves would appear as ghosts do -- either 50% grave vs 50% ghost, or perhaps generated as either a grave or ghost at death time. They'd disappear the same way too. Possibly both - the good and the ba...

Tuesday, 15th February 2011, 01:47

Forum: Game Design Discussion

Topic: Caltrops

Replies: 8

Views: 1736

Caltrops

New throwable consumables that provide slow+poison/paralyze/> effects, perhaps with aoe similar to Mephetic Cloud? Could be less effective vs the well-shod or flying, degrade (every time|first time) something steps on/into them (even the caster). Perhaps could prevent certain classes of creatures fr...

Tuesday, 15th February 2011, 00:43

Forum: Game Design Discussion

Topic: Balancing the factors in melee damage

Replies: 24

Views: 8469

Re: Balancing the factors in melee damage

Yes, that's where I was going but not with any specific kind of formula in mind yet. Hands could be considered too, as well as weapon size (i.e. dagger vs sabre). This kind of thinking leads to less/no reliance on weapon class: the delay/damage formulas and weighting of various factors for dagger co...

Monday, 14th February 2011, 22:31

Forum: Game Design Discussion

Topic: Balancing the factors in melee damage

Replies: 24

Views: 8469

Re: Balancing the factors in melee damage

If delay is the most important component for overall damage determination, then it would seem to make sense to make delay depend more on Str and Dex, less on weapon skill. Perhaps allowing "extra" Str/Dex reduce/improve delay up to some amount short of the best/minimum that a high skill co...

Sunday, 13th February 2011, 02:23

Forum: Dungeon Crawling Advice

Topic: Gourmand vs Clarity

Replies: 2

Views: 1219

Gourmand vs Clarity

Say I have both of these amulets (MiFi XL8, D:5). Can I wear Clarity and switch to Gourmand when I want to eat meat and still get Gourmand to attune me? Or do I have to leave Gourmand on all the time if I want that benefit? Also, signed up with Okawaru, so deciding to chow down vs. pray is a nice de...

Friday, 11th February 2011, 22:09

Forum: Dungeon Crawling Advice

Topic: Comparison of weapon schools

Replies: 10

Views: 7974

Re: Comparison of weapon schools

Very very interesting. I was wondering if it made sense to spread out Mi* training across all schools at the beginning or to just focus on one school until a clearly better weapon comes along with another. I also have to agree with Sjohara about Merfolk -- I seem to find myself using a weakish tride...

Thursday, 10th February 2011, 00:40

Forum: Dungeon Crawling Advice

Topic: Why do I suck so badly?

Replies: 46

Views: 12938

Re: Why do I suck so badly?

I think it would be best in the game's install directory. That makes it easier for those of us who like to synchronize our games to multiple computers using dropbox, or even across platforms (linux / windows). No, this does not facilitate save-scumming. That is much easier to do without dropbox. I ...

Wednesday, 9th February 2011, 16:59

Forum: YASD! YAVP! and characters in progress too

Topic: A promising career cut short.

Replies: 3

Views: 1325

Re: A promising career cut short.

I suppose I was just unlucky then, reaching the wall on the turn I died. It was a medium-sized room.

Tuesday, 8th February 2011, 21:10

Forum: YASD! YAVP! and characters in progress too

Topic: A promising career cut short.

Replies: 3

Views: 1325

A promising career cut short.

0.8 MDHu of Okawaru Things going quite well. I'm loving the 0.8 AC buff and new Heroism mechanic. I'm on D:6 and am finishing off Orc Warriors and Priests easily. Oh, here are several easy targets including Psyche all in a vertical row. I'm building Fighting, so I start tapping the 8 key. The monste...

Monday, 7th February 2011, 19:40

Forum: Contributions

Topic: Grammar suggestion

Replies: 19

Views: 5797

Re: Grammar suggestion

minmay wrote:I'm a native speaker and think that "your cursed items glow softly and fade" sounds much better than any of the others here.

I agree.

Monday, 7th February 2011, 19:13

Forum: Game Design Discussion

Topic: Racial gods for Crawl species (Beogh-like)

Replies: 10

Views: 3013

Re: Racial gods for Crawl species (Beogh-like)

Centaurs seem to be considered poor cousins today. A god for them alone might be worth discussing. Perhaps it would have a hunger- sort of ability, or a one-shot gift of barding. He/she/it Could offer centaur followers including sheep and yaks?

Monday, 7th February 2011, 19:05

Forum: Game Design Discussion

Topic: Sleep/paralysis in 0.8 trunk

Replies: 43

Views: 12975

Re: Sleep/paralysis in 0.8 trunk

KoboldLord wrote:Grinder is a bit of a special case, because he's been moved to a more shallow depth than before for testing purposes. He will probably be tweaked again.


Good -- he's too tough on D:2.

Thursday, 3rd February 2011, 23:53

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3161660

Re: Best/Worst Artifacts

Maybe someday I'll see such a thing. For me even just seeing a randart in a shop is a sure indicator of sudden doom.

Thursday, 3rd February 2011, 23:25

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3161660

Re: Best/Worst Artifacts

Does 0.8 produce still produce randarts with higher AC than normally allowed for caps, boot and like?

Thursday, 3rd February 2011, 23:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Level 27 NaWz

Replies: 7

Views: 2192

Re: YASD - Level 27 NaWz

You found a naga barding -- lucky!

Thursday, 27th January 2011, 03:45

Forum: Technical Support

Topic: 0.8 .crawlrc?

Replies: 1

Views: 1164

Re: 0.8 .crawlrc?

Never mind - it is reading it now.

Thursday, 27th January 2011, 03:31

Forum: Technical Support

Topic: 0.8 .crawlrc?

Replies: 1

Views: 1164

0.8 .crawlrc?

How do I get 0.8 to read my .crawlrc (OS X)?
0.7 reads it just fine - I need my big minimap.

Thanks.

Thursday, 20th January 2011, 18:06

Forum: Game Design Discussion

Topic: Martial Manuvers, Stances and Special Attacks.

Replies: 92

Views: 22639

Re: Martial Manuvers, Stances and Special Attacks.

I like what danr has suggested. Those sorts of abilities can be calibrated against their targets attributes (size, speed, etc.): i.e, not possible to trip a ooze, difficult to shove a ettin, but easy to shove a ooze and easier to trip an ettin. Effects could vary also: tripping a giant might semi-st...

Thursday, 20th January 2011, 17:16

Forum: Crazy Yiuf's Corner

Topic: That thing you do.

Replies: 63

Views: 12869

Re: That thing you do.

Praying at alters could behave similarly to sparkling fountains -- praying to any of the aligned good gods might provide a chance for a small benefit. I too tap slower and lighter when stealthy and harder when trying to make the final killing blow or attempting a stab. I'll often tap a rhythm when f...

Wednesday, 19th January 2011, 00:14

Forum: Dungeon Crawling Advice

Topic: Why do I suck so badly?

Replies: 46

Views: 12938

Re: Why do I suck so badly?

Thanks for the good advice everyone.
Is there a way to tell if you'll see a given character as a ghost?

Tuesday, 18th January 2011, 22:02

Forum: Dungeon Crawling Advice

Topic: Why do I suck so badly?

Replies: 46

Views: 12938

Re: Why do I suck so badly?

I hear you brother -- I too have been learning from the School of Hard Knocks. My biggest problem currently are my own ghosts. My best solution is to run away from them. They do not follow you up or down stairs but that's about the only good thing about them. So, is there a way to reduce the chances...

Sunday, 16th January 2011, 18:55

Forum: Game Design Discussion

Topic: Possible use for blank scrolls

Replies: 26

Views: 7535

Re: Possible use for blank scrolls

Although I can't say I would miss them, if scrolls of paper could be made extra valuable for those trying to get Spellcasting in the first place -- much like fighting plants to get Fighting -- then that would be cool. So, simply extra Spellcasting training with or without a copying/destruction of ot...

Friday, 14th January 2011, 20:35

Forum: Game Design Discussion

Topic: Possible use for blank scrolls

Replies: 26

Views: 7535

Re: Possible use for blank scrolls

ohmi wrote:...
The act of copying could give you a Evocation training bonus no matter what.


Sorry, I meant Spellcasting not Evocation.

Friday, 14th January 2011, 20:22

Forum: Game Design Discussion

Topic: Possible use for blank scrolls

Replies: 26

Views: 7535

Re: Possible use for blank scrolls

Ideas: Evoking a blank scroll shows you list of scrolls. "Copying" one them causes it to be identified but with a decreasing chance that one or both will be destroyed. Higher Evocation == better chance of keeping one good copy or even getting 2 good ones. Or - no identification. The copy m...

Friday, 14th January 2011, 18:53

Forum: Game Design Discussion

Topic: Proposal for a new race

Replies: 37

Views: 8537

Re: Proposal for a new race

First time poster, noob. This a wonderful idea. Here are some thoughts in no particular order and not cumulative or related to each other except where noted: Racial ability of reaching (or new mutation) with wood weapons or polearms or giant clubs. As they level Treents get aoe unarmed attacks plus ...
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