Search found 234 matches

Sunday, 21st June 2015, 14:21

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 9063

Re: Predict the future of Crawl development

pre-temple is very boring. Always same game play or stupid death. remove the zealot backgrounds will be more boring early game.

Wednesday, 17th June 2015, 04:54

Forum: Crazy Yiuf's Corner

Topic: Have you ever felt like in Crawl the game just gets harder?

Replies: 85

Views: 18027

Re: Have you ever felt like in Crawl the game just gets hard

If you have infinite patience, you can avoid most of the early game death. If mara appears, I believe suddenly become difficult. If you appear to rune vault (including elf:3),you suddenly to deal with infinite HP and strongest summoning, or you must give up the rune(If you want to appear in the elf,...

Wednesday, 17th June 2015, 03:07

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

Re: DCSS is "complex" game. not "simple". "Simplify" remove

freeze is probably still strong, slightly different and boring. freeze has had its own function (stun). Thereby it was different. I have never yet used a new freeze. I stop the play of DCSS for stupid remove and boring early game. I believe ice magic to be the most powerful element School. Is a stro...

Wednesday, 17th June 2015, 02:01

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

Re: DCSS is "complex" game. not "simple". "Simplify" remove

freeze was useful for the support of the ice beast. Other defensive attack spell There are many. Since Conjure Flame can be prevented from moving enemy, is defensive. I defensively used for the fight ogre. prevent the movement of ogre in Conjure Flame, and then attack with flame tongue. You do not h...

Wednesday, 17th June 2015, 00:54

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

Re: DCSS is "complex" game. not "simple". "Simplify" remove

freeze is a defensive attack spell for stun.

freeze was different from the other attack spell for stun.

Wednesday, 17th June 2015, 00:37

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

Re: DCSS is "complex" game. not "simple". "Simplify" remove

stun is the most important feature of the freeze.

Ignore AC / EV is not very important.

For Sticky Flame is still ignored EV, it is obviously stupid to remove the sustained damage.

(Non-ignored EV spell we believe is too weak. I usually choose Ignore EV spell.)

Tuesday, 16th June 2015, 23:33

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

Re: DCSS is "complex" game. not "simple". "Simplify" remove

stun remove of freeze and Mi is one of stupid "simplify" remove.

This freeze has become tedious spell.

Tuesday, 16th June 2015, 12:13

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

Re: DCSS is "complex" game. not "simple". "Simplify" remove

i hate stupid"Because it was complex(Perhaps devs you hated it), remove it! Simplification is absolutely good!"

Tuesday, 16th June 2015, 11:38

Forum: Crazy Yiuf's Corner

Topic: DCSS is "complex" game. not "simple". "Simplify" remove is s

Replies: 31

Views: 6820

DCSS is "complex" game. not "simple". "Simplify" remove is s

Since the DCSS is a clearly "complex" game, "Simplify" remove is stupid. If you want to play a "simple" game, DCSS is "complex" game. does not select it. Why "Simplify" remove? Since DCSS is a "complex" game, need to be more complex. How do...

Tuesday, 16th June 2015, 11:11

Forum: Dungeon Crawling Advice

Topic: Are OOFs good enemies?

Replies: 136

Views: 28184

Re: Are OOFs good enemies?

Early game is a bad version of OoF. Since OoF is a end game monsters, you can be prepared to deal with it. Early game, can not be prepared to deal with it. Even if you can not be that you kill OoF, you can play up to zot. (Or 15-rune) If you can not survive the early game, it will not be able to pla...

Monday, 15th June 2015, 03:00

Forum: Game Design Discussion

Topic: rework "escape recommended" monster

Replies: 9

Views: 2299

Re: rework "escape recommended" monster

List of improvement:
1. remove it (I do not want to use it because hate remove)
2. increase the means to deal with it.
3. increase the reward for killing it (crazy yuif/gastronok/rupert/roxanne is rarely good reward)
4. nerf it.

Monday, 15th June 2015, 02:45

Forum: Game Design Discussion

Topic: rework "escape recommended" monster

Replies: 9

Views: 2299

rework "escape recommended" monster

"Escape recommended" monster is stupid. It will force the boring or stupid tactics to you. "Escape recommended" list of monster: almost uniques (especially sigmund, grinder, crazy yuif, pikel, sonja, psyche, erolcha, gastronok, roxanne, vashnia, other.) (Mid/late game unique is t...

Saturday, 13th June 2015, 10:30

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 9063

Re: Predict the future of Crawl development

"fun" things list of which has not been completely removed: God (Unfortunately,some god of blasphemy) Mutation rune vault(include elf and zot) unrand Some of the monsters, especially Royal Jerry and quokka Other minor effects such as Unfortunately, some of these been stupid removed. remove...

Saturday, 13th June 2015, 04:21

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 9063

Re: Predict the future of Crawl development

0.30: All the "fun" things will be removed. look at this dev shill all the fun things were removed in 0.10 I hate devs for stupid remove and stupid development policy. I want to play "version up" variant of linley's crawl. It does not exist. Because some of the "fun" t...

Saturday, 13th June 2015, 02:37

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 9063

Re: Predict the future of Crawl development

0.20: various things (hunger, etc.) will be resolved by killing. 0.25: all will recover by killing. 0.30: All the "fun" things will be removed. 0.35: Any (except escape and spam attack)tactic/strategy ideas will be prohibited. 0.40: All linley's crawl content will be removed. 0.45: All of ...

Wednesday, 10th June 2015, 06:59

Forum: Dungeon Crawling Advice

Topic: Potion of lignification defangs Roxanne

Replies: 17

Views: 4763

Re: Potion of lignification defangs Roxanne

If you immediately run away from her los, you are always safe. (But it is very boring.)

Wednesday, 10th June 2015, 06:51

Forum: Dungeon Crawling Advice

Topic: MR goal

Replies: 16

Views: 3495

Re: MR goal

MR in the vault/depth is the most top priority resistance.(except Fo)

Wednesday, 10th June 2015, 03:39

Forum: Dungeon Crawling Advice

Topic: MR goal

Replies: 16

Views: 3495

Re: MR goal

I think the monster of MR-based attack (paralyse, banishment) is too powerful. In most cases, that you will be paralyzed / banished is worse than a bolt of fire / fireball without rF. One of paralyse / banishment will cause death, but it does not have to die by a single bolt of fire / fireball. If y...

Monday, 8th June 2015, 20:51

Forum: Crazy Yiuf's Corner

Topic: new specie: edit specie

Replies: 19

Views: 4793

Re: new specie: edit specie

I stupid "If you hate remove, you can either play the old version, and create your own fork!" Is hate. If you want to play the old version, you will not be able to play the new content. Fork is very difficult. I tried to compile the DCSS to fix stupid remove, I gave up because it was very ...

Monday, 8th June 2015, 19:55

Forum: Crazy Yiuf's Corner

Topic: new specie: edit specie

Replies: 19

Views: 4793

new specie: edit specie

name and stat and aptitudes and abilities and other elements of the specie to freely edit. Benefits: You have infinite species. Would new interesting species are "discovered". There is no longer that specie is removed. (Mountain dwarves will come back!) You can play a more easy / difficult...

Monday, 8th June 2015, 00:34

Forum: Crazy Yiuf's Corner

Topic: Early game > late game

Replies: 30

Views: 5892

Re: Early game > late game

Early game is the most boring. Always forced to use the same tactics. (D:1 is always spam tab or lv1 spell) (If you want to encounter the sigmund,always simply walking escape or stupid death) No God: You do not worship God in the early game. Even if you have worship in God, it is always useless in t...

Sunday, 7th June 2015, 16:14

Forum: Crazy Yiuf's Corner

Topic: Remove conjurations school.

Replies: 65

Views: 15270

Re: Remove conjurations school.

"Remove" (include all stupid remove) is sacred cow of DCSS.

Saturday, 6th June 2015, 00:58

Forum: Crazy Yiuf's Corner

Topic: Quirk removal

Replies: 25

Views: 7454

Re: Quirk removal

Abyss exit mimic / silver rune mimic might be good.

Friday, 5th June 2015, 03:09

Forum: Crazy Yiuf's Corner

Topic: nerf(or remove) patience

Replies: 6

Views: 1758

Re: nerf(or remove) patience

Early game is very boring and difficult and patience base difficulty. If you could not withstand bored, and then died. And you always tired to be playing the same early game many times, to exit the crawl.  If you have encountered very boring and no-brainer forced situation, you stupid death if you l...

Friday, 5th June 2015, 01:34

Forum: Crazy Yiuf's Corner

Topic: nerf(or remove) patience

Replies: 6

Views: 1758

Re: nerf(or remove) patience

You will die of stupid move by careless or bored.

Friday, 5th June 2015, 01:14

Forum: Crazy Yiuf's Corner

Topic: nerf(or remove) patience

Replies: 6

Views: 1758

nerf(or remove) patience

Patience is the most powerful strategy, it is no-brainer for always is advantageous to use it.

And patience strategy requires a boring game play.

Patience should be nerf because OP and no-brainer and boring.

Sunday, 31st May 2015, 12:14

Forum: Crazy Yiuf's Corner

Topic: define early mid late etc

Replies: 43

Views: 9887

Re: define early mid late etc

ealry game: all of death is boring
mid game: You can learn from death
late game: do not die

Thursday, 28th May 2015, 16:49

Forum: Crazy Yiuf's Corner

Topic: one bad thing and one good thing

Replies: 54

Views: 14803

Re: one bad thing and one good thing

Good thing: New content
Bad thing: stupid remove

Monday, 11th May 2015, 15:42

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42081

Re: A multi-character outline to help people diversify build

Why do you think that there is diversity in the early game? early game all characters have a small tool,(All characters available tactics is not a diversity.)early game is forced to use the same very boring tactic, it lacks the diversity of play style. (caster is spam lv1 spell to encountered monste...

Sunday, 10th May 2015, 15:53

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42081

Re: A multi-character outline to help people diversify build

all late game monster is a much weaker version of early game monster. If you do not enter a zig, weak in early game, powerful character in late game is meaningless. Early game is the most difficult part of the DCSS, is the most boring part. Weak character in early game is the worst in order to compe...

Sunday, 10th May 2015, 12:15

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42081

Re: A multi-character outline to help people diversify build

Even if you are not very good player at early game, by using a powerful specie in early game, you can learn all of the spell, you can have access to God except jiyva. species list:HO(divine melee)DE(pure caster)Sp(stabbing caster)VS(melee hybrid)and other powerful specie in early game This is the on...

Sunday, 10th May 2015, 09:36

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42081

Re: A multi-character outline to help people diversify build

Because of high degree difficulty of early games, it is very difficult to play a variety of characters from early game. If you want to play if a variety of characters, it is recommended that you go to extended game. (get a very huge amount of experience, you will be able to play most types of charac...

Friday, 1st May 2015, 10:05

Forum: Game Design Discussion

Topic: Increase experience of nasty special ability monsters

Replies: 8

Views: 2267

Re: Increase experience of nasty special ability monsters

Consider the early 0XP ogre(Or other strong monster). If you do not run away Die or must use the consumables. And, if you kill it, you need to use consumables to 0XP. If this does not run away, it will be at a disadvantage. will always be advantageous choice is to run away. And this is probably a no...

Thursday, 30th April 2015, 08:32

Forum: Game Design Discussion

Topic: Increase experience of nasty special ability monsters

Replies: 8

Views: 2267

Increase experience of nasty special ability monsters

I'm sorry, it is probably bad English because English is not the native language. Experience of nasty special ability monster is lower than the melee monster. ex.melee:vault guard(1085XP)special ability:vault sentinei(451XP), melee:putrid demonspawn(669XP)special ability:hellion(385XP) most cases, s...
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