Search found 268 matches

Friday, 21st October 2016, 15:53

Forum: Crazy Yiuf's Corner

Topic: DCSS TrunkWatch™: "Dismissal dismissed

Replies: 68

Views: 22349

Re: DCSS TrunkWatch™: "Dismissal dismissed

the *Fragile solution is a bit odd in that it could conceivably cause someone to want to collect more than one amulet of harm, using them as consumable damage boosts right before using powerful and limited damaging effects. I could see the argument that the player could technically be encouraged to...

Thursday, 20th October 2016, 13:37

Forum: Crazy Yiuf's Corner

Topic: DCSS TrunkWatch™: "Dismissal dismissed

Replies: 68

Views: 22349

Re: DCSS TrunkWatch™: "Dismissal dismissed

You are a great player. If you looked at the ttyrec of the one instance of me using Death's Door that game, you would quickly retract that statement. You are still a great player, I believe that amulet can be treated as self-imposed challenge. I think amulet of harm made Death's Door expiration eve...

Thursday, 20th October 2016, 13:07

Forum: Crazy Yiuf's Corner

Topic: DCSS TrunkWatch™: "Dismissal dismissed

Replies: 68

Views: 22349

Re: DCSS TrunkWatch™: "Dismissal dismissed

VeryAngryFelid wrote:You are a great player.

If you looked at the ttyrec of the one instance of me using Death's Door that game, you would quickly retract that statement.

Thursday, 20th October 2016, 11:58

Forum: Crazy Yiuf's Corner

Topic: DCSS TrunkWatch™: "Dismissal dismissed

Replies: 68

Views: 22349

Re: DCSS TrunkWatch™: "Dismissal dismissed

I've seen just a single character who benefited from harm, it was megazigger of Piginabag with darkness, tornado and powered by death 3. There are no characters who would equip the known amulet before Lair, or in Lair, or in Orc, or in Lair branches or in Vaults. Here's one. I put on an artifact am...

Wednesday, 19th October 2016, 15:41

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Autoexplore Trap
Artist Unknown

Wednesday, 19th October 2016, 15:29

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Thursday, 13th October 2016, 11:44

Forum: Crazy Yiuf's Corner

Topic: Crawl Kickstarter live!

Replies: 42

Views: 11772

Re: Crawl Kickstarter live!

Mandatory advanced buttlang.

Wednesday, 12th October 2016, 14:24

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Flavor Removal
Francisco Goya, 1814

Wednesday, 12th October 2016, 13:56

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Tuesday, 11th October 2016, 13:24

Forum: Game Design Discussion

Topic: Show auts per action for monster speed instead of adjectives

Replies: 6

Views: 1787

Re: Show auts per action for monster speed instead of adject

What about monsters that move and attack at different speeds, or Juggernauts? Also, won't this be a bit of a lie because of energy randomization and slight variation in attack delay due to different weapon types used by enemies? Energy randomization could be handled by adding '...can usually perfor...

Monday, 10th October 2016, 19:12

Forum: Game Design Discussion

Topic: Show auts per action for monster speed instead of adjectives

Replies: 6

Views: 1787

Show auts per action for monster speed instead of adjectives

I feel that, if monster speed remains as granular as it currently is, it should be displayed on the xv screen with a "This monster can perform an action once every x auts." or something similar, instead of using relative adjectives based on the player's speed. This gives the player better ...

Saturday, 8th October 2016, 00:49

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Orb Run Death
Thomas C. Lea III, 1944

Friday, 7th October 2016, 14:19

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Autoeat
Francisco Goya, 1819–1823

Friday, 7th October 2016, 01:45

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

Xom is Bored
Michelangelo, 1487-1488

Friday, 7th October 2016, 01:35

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

dpeg wrote:Some of these are pretty good. This now needs some artists, and a (not so benevolent) dictator :) I really, really like the Boris & Natasha one by Floodkiller, that's so moving.


I think that's Croases' that you were referring to, but I'll take the credit.

Thursday, 6th October 2016, 11:55

Forum: Game Design Discussion

Topic: Developing Ieoh Jian Council (Latest version inside)

Replies: 69

Views: 47451

Re: God Proposal: Wikanna Council (Formerly Wiruiamesh)

Interesting idea, but I would change this: Maces/Flails and Staves gain Disengage: When moving directly away from a monster, the monster is violently pushed back two squares and dealt 1.5 times weapon damage. From the context, it looks like a passive ability rather than an activated (piety costing) ...

Thursday, 6th October 2016, 11:43

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Re: Classical Crawl Paintings

My Splat Morgues
Zdzisław Beksiński, 1971

Wednesday, 5th October 2016, 18:31

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18735

Classical Crawl Paintings

Based off/stolen from Classic Programmer Paintings Step 1: Find a classical painting (or any art, I'm not your boss). Step 2: Re-name it to something Crawl related. Step 3: Don't forget the credit line, that makes it look official. I like linking the paintings because I respect tables and don't wish...

Wednesday, 5th October 2016, 14:20

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

Trog Worshippers
Pedro Berruguete, 1495

(should I make a new thread for these?)

Wednesday, 5th October 2016, 14:08

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

Tuesday, 4th October 2016, 20:38

Forum: Crazy Yiuf's Corner

Topic: Poll about mutations and heavy contaminations

Replies: 18

Views: 4800

Re: Poll about mutations and heavy contaminations

BabyRage wrote:If there was a monster that would give you like 50% good and 50% random mutation I'd also call it "fun".

I would also accept purple being 100% random, with only Xom/Jiyva/benemut using any other weighting.

Tuesday, 4th October 2016, 19:49

Forum: Crazy Yiuf's Corner

Topic: Poll about mutations and heavy contaminations

Replies: 18

Views: 4800

Re: Poll about mutations and heavy contaminations

I would have voted for heavy contamination to also be fun if they weren't a potential result of Hell effects or Zot traps. Do you mean you like mutations only? https://crawl.develz.org/tavern/viewtopic.php?f=12&t=13872&p=192716 Pretty much. I would happily lose !cMut and leave mutation remo...

Tuesday, 4th October 2016, 19:25

Forum: Crazy Yiuf's Corner

Topic: Poll about mutations and heavy contaminations

Replies: 18

Views: 4800

Re: Poll about mutations and heavy contaminations

I find it much more entertaining to deal with a permanent downside inflicted upon myself by my own poor decisions vs ones foisted on me. I would have voted for heavy contamination to also be fun if they weren't a potential result of Hell effects or Zot traps.

Tuesday, 4th October 2016, 19:19

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 25593

Re: Idea: Make charms tactical rather than strategic

Short duration Charms just encourage setting yourself up at the beginning of every fight the exact same way (unless there is a legitimate downside to doing so), even if it lowers recasting while walking around. The proposal of permanent Charms with a max MP loss just keeps bringing up how easily abu...

Tuesday, 4th October 2016, 15:43

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20505

Re: Rewrite Crawl (split from Remove hunger)

You are working on the wrong ends man I consider my job to have a pretty heavily regulated coding environment, but at one point I had to deal with a broken custom PDF export function, from a co-worker who had just left, that had all of the variables named after memes and converted into German for s...

Tuesday, 4th October 2016, 14:14

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20505

Re: Rewrite Crawl (split from Remove hunger)

Brogue avoids specific damage feedback though... your health bar just goes down. At least in Crawl I know I can die in 1 turn because I know how much HP I have and I can ask beem to query sequell and remind me how much damage a monster does because having this ingame would be problematic. In Brogue...

Tuesday, 4th October 2016, 12:01

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

Merfolk Avatar
Rene Magritte, 1934

Monday, 3rd October 2016, 20:20

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20505

Re: Rewrite Crawl (split from Remove hunger)

Maybe it would take that long, but crawl has been in development for longer hasn't it. I'm not saying it will be easy but it's the best thing to do for the game Any positive rewrite would be the best for Crawl's codebase, yes. What I'm saying is that you aren't likely to get that based on the estim...

Monday, 3rd October 2016, 19:41

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

Human Enchanter
Artemisia Gentileschi, 1620

Monday, 3rd October 2016, 19:20

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20505

Re: Rewrite Crawl (split from Remove hunger)

if someone were to rebuild crawl, possible create an engine for it so that you don't have to directly change the source code (I know huuuuge stretch ) so that it's easier for people to create there own concepts or maybe and entire fork would be far more beneficial then this current system, even if ...

Monday, 3rd October 2016, 18:20

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20505

Re: Rewrite Crawl (split from Remove hunger)

Dpeg there is really no reason besides time and money that crawl can't be written over Bolding mine; these are two pretty big reasons for a volunteer project. As he stated, the issue is finding volunteers who are willing to do nothing but spend time recreating what already exists, for an end result...

Monday, 3rd October 2016, 15:49

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20505

Re: Rewrite Crawl (split from Remove hunger)

CypherZel wrote:Would you prefer it to be written in another language?

I vote for Brainfuck.

Monday, 3rd October 2016, 15:45

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 21912

Re: Remove hunger

Getting rid of chunks and make monsters sometimes drop permafood that you can only eat while "hungry" would be an easy first step that lets you automate everything without losing piety. Can we make that change first and worry about exactly what form hunger should take later? Unless you me...

Monday, 3rd October 2016, 12:15

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

A mummy stops in front of a runed door to consult a .des file.

Monday, 3rd October 2016, 12:08

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

Pre-tounge loss Mennas attempting to preach to some orcs that the world is flat because you can't see the dungeon start to curve.

Monday, 3rd October 2016, 12:06

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 25264

Re: splash screen concepts

Unclassified photo confirming the existence of the Hellspider.

Monday, 3rd October 2016, 00:10

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 21912

Re: Remove hunger

Hunger in Rogue existed solely as a timer system to force you to continue diving the dungeon at a consistent rate so as to prevent the player from grinding on weak monsters forever (as all monsters would continue to give you experience no matter your level, if it is a pitiful amount). Many of the 'o...

Friday, 30th September 2016, 19:27

Forum: Game Design Discussion

Topic: Remove butchering, exsanguination

Replies: 24

Views: 7801

Re: Remove butchering, exsanguination

Just get rid of chunks, e on an edible corpse eats the corpse.

Thursday, 29th September 2016, 15:25

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 36789

Re: What do you want removed from crawl

OP forgot Malmutate+cMut.

Thursday, 29th September 2016, 15:11

Forum: Dungeon Crawling Advice

Topic: Easiest Classes for Following Races?

Replies: 38

Views: 11599

Re: Easiest Classes for Following Races?

Demigod - IE
Felid - IE
Mummy - IE
Naga - IE/Be
Formicid - EE/Fi
Octopode - IE

If you are willing to miss 'easiest' to avoid always picking IE:
DgFE/Cj
FeEn
MuAr^Pakellas (easiest non-book/non-zealot start to last until worship, imo)
NaAK
FoAK
Still OpIE, honestly

Joke answer: scumming MuCK.

Tuesday, 27th September 2016, 21:11

Forum: Game Design Discussion

Topic: Proposal for dealing with excess consumables

Replies: 19

Views: 4343

Re: Proposal for dealing with excess consumables

That would be an interesting game but it would not be Crawl. i know what youre talking about, remember that time that i was playing monopoly with my friends, and they insisted on using their house rules, and that made my monopoly board spontaneously turn into a roller coaster? i mean dont get me wr...

Monday, 26th September 2016, 14:11

Forum: Crazy Yiuf's Corner

Topic: I'm Done (For Now)

Replies: 54

Views: 18008

Re: I'm Done (For Now)

Lom Lobon: Tomb's appointment to Pan should be finalized within the week. I've already discussed the matter with Gloorx. Khufu: I take it he was agreeable? Lom Lobon: He didn't really have a choice. Khufu: Has he been threatened with removal? Lom Lobon: Oh yes, most certainly. When I mentioned we co...

Friday, 23rd September 2016, 16:15

Forum: Crazy Yiuf's Corner

Topic: Please Welcome New Devs: Brannock and CanOfWorms

Replies: 17

Views: 5228

Re: Please Welcome New Devs: Brannock and CanOfWorms

Stay safe tavern ghost

Tuesday, 20th September 2016, 16:29

Forum: Game Design Discussion

Topic: Clarify inner flame+hep ancestor

Replies: 3

Views: 1376

Re: Clarify inner flame+hep ancestor

FR: Have ancestors be immune to Inner Flame, but then give innate Inner Flame to the Knight ancestor.

Monday, 19th September 2016, 16:55

Forum: Game Design Discussion

Topic: Change t menu/ally command system

Replies: 5

Views: 1673

Re: Change t menu/ally command system

Floodkiller: aggressive stance seems a lot like what the current "tg" or "tw" does. Defensive stance seems a lot like default behavior. The current default when creating/getting new allies is what Defensive stance does, but everyone almost always shouts tw (or go Aggressive) at ...

Monday, 19th September 2016, 16:19

Forum: Game Design Discussion

Topic: Change t menu/ally command system

Replies: 5

Views: 1673

Re: Change t menu/ally command system

What about current "w" command? It allows derived undead to attack out of view (at least in 0.18). It would make more sense if no allies were able to attack outside of LoS to make it more consistent, honestly. If there needs to be a special case (and I don't think there needs to be), then...

Monday, 19th September 2016, 15:43

Forum: Game Design Discussion

Topic: Change t menu/ally command system

Replies: 5

Views: 1673

Change t menu/ally command system

The current t menu/ally AI system is too annoying and can't decide between micro or macro management cleanly (needing to repeat basic commands for functional AI, but not allowing more specific/individual commands to improve effectiveness). Since the dev opinion of ally management currently leans tow...

Wednesday, 24th August 2016, 19:30

Forum: Crazy Yiuf's Corner

Topic: what the hell is gnollcrawl

Replies: 29

Views: 9518

Re: what the hell is gnollcrawl

I'm eagerly awaiting the first Gnollcrawl MuMo challenge win.

Tuesday, 16th August 2016, 11:03

Forum: Crazy Yiuf's Corner

Topic: Elditch (spoilers inside)

Replies: 7

Views: 2407

Re: Elditch (spoilers inside)

You spelled Materialize wrong for best spell.
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.