Search found 700 matches

Tuesday, 6th September 2016, 18:36

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Anubis

Replies: 17

Views: 4229

Re: Race proposal: Anubis

Sar wrote:
Why This Race:

Torment is hard. Mummies are hard.


Are you pretending like either of those statements aren't true? =)

Tuesday, 6th September 2016, 10:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->YAVP: TrAM - very lucky guy

Replies: 10

Views: 2828

Re: CIP: TrAM - luckiest level ever

Odds wrote:K - ring "Jexkah" {rPois rF+ rC+ rN+ Dex+4}


MY PRECIOUS.

Tuesday, 6th September 2016, 10:06

Forum: Game Design Discussion

Topic: Vehumet reform

Replies: 33

Views: 11289

Re: Vehumet reform

Have Veh remove all spellcasting penalties from wearing armor. Ta-da! Interesting god status achieved.

Tuesday, 6th September 2016, 09:58

Forum: Crazy Yiuf's Corner

Topic: Race proposal: Anubis

Replies: 17

Views: 4229

Race proposal: Anubis

Flavour: Half jackal hybrids trained in the arts of war to protect their mummy masters. A few have escaped servitude while others seek the Orb for the greater glory of mummy kind. Higher level anubis are able to withstand extreme pain and necromantic effects, and detect invisible intruders. Anubis a...

Tuesday, 6th September 2016, 01:52

Forum: Game Design Discussion

Topic: Can random uselessness at least get better messages?

Replies: 12

Views: 3548

Re: Can random uselessness at least get better messages?

Why not just remove them from the game?

Sunday, 4th September 2016, 04:49

Forum: Crazy Yiuf's Corner

Topic: Shirts News

Replies: 2

Views: 1600

Re: Shirts News

If you make a black shirt with the main dcss screen (the one with major demon reaching for orb) I will buy it!

Sunday, 4th September 2016, 04:45

Forum: Dungeon Crawling Advice

Topic: Apparently I play very slowly and this means I suck

Replies: 17

Views: 5539

Re: Apparently I play very slowly and this means I suck

Keep watching until they auto-explore auto-fight themselves to death and suddenly your own playstyle looks a lot better.

Sunday, 4th September 2016, 00:03

Forum: Game Design Discussion

Topic: Now that the Infestation spell exists...

Replies: 15

Views: 4161

Re: Now that the Infestation spell exists...

Did necromancy really need another summon? You couldnt have made this a VM spell?

Im losing faith in this generation of roguelike developers.

Saturday, 3rd September 2016, 23:58

Forum: Dungeon Crawling Advice

Topic: Blaster Casters and Ereshkigal?

Replies: 25

Views: 7444

Re: Blaster Casters and Ereshkigal?

Box of beasts spams and elemental evoker summons did her in for me.

Saturday, 3rd September 2016, 20:45

Forum: YASD! YAVP! and characters in progress too

Topic: Broken Xom one-hit kills from full hp.

Replies: 14

Views: 4831

Re: Broken Xom one-hit kills from full hp.

Working as intended imo. Perhaps THIS will teach you to stop trying to get silly "achievements" like this is a Steam game.

Friday, 2nd September 2016, 16:06

Forum: Game Design Discussion

Topic: Give Usk +cleave at 1*, cut stomp

Replies: 16

Views: 4396

Re: Give Usk +cleave at 1*, cut stomp

Triple sword with cleave lol

Why bother learning to use other god abilities? This one enough for the gg

Friday, 2nd September 2016, 00:26

Forum: Crazy Yiuf's Corner

Topic: Some funny Crawl things that don't make sense

Replies: 73

Views: 36987

Re: Some funny Crawl things that don't make sense

That gibberish all looks like Greek to me. TLDR'd.

Friday, 2nd September 2016, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: GrEE of Ash Just Found Maxwell's

Replies: 12

Views: 3444

Re: CIP: GrEE of Ash Just Found Maxwell's

Queen Cassie wrote:as soon as I found it.


Tsk

Thursday, 1st September 2016, 02:24

Forum: Dungeon Crawling Advice

Topic: Haunt?

Replies: 12

Views: 3742

Re: Haunt?

A) that sounds really tedious

B) its not all that common for me to have an army of summons in advance because undead are no longer permanent and i avoid using mediocre summons anyway to gain better xp

To each his own though.

Thursday, 1st September 2016, 02:21

Forum: Game Design Discussion

Topic: God proposal: Ignapikali, the Tunneller

Replies: 20

Views: 5532

Re: God proposal: Ignapikali, the Tunneller

Potions of experience and wands of digging/disintegration as god gifts too, for ultimate speed running.

Wednesday, 31st August 2016, 18:21

Forum: Dungeon Crawling Advice

Topic: Haunt?

Replies: 12

Views: 3742

Re: Haunt?

Never worth the investment imo. It doesnt effectively surround enemies with ghosts until nearly max spellpower which means they still get to run at you while your ghosts lag behind. Having to cast onto an enemy prevents you from positioning behind your summons like normal.

Tuesday, 30th August 2016, 13:00

Forum: Crazy Yiuf's Corner

Topic: dolphins

Replies: 8

Views: 2697

Re: dolphins

I just realized my game development proposals have had exactly the same level of success as Twelwe's.

I'm now having a massive existential meltdown. I literally can't deal right now.

Monday, 29th August 2016, 06:37

Forum: YASD! YAVP! and characters in progress too

Topic: YASD FeEn^Dith, it hurts

Replies: 5

Views: 1614

Re: YASD FeEn^Dith, it hurts

arandomperson12 wrote:What did you clear the zig with?


Seconding this question

Sunday, 28th August 2016, 06:21

Forum: Crazy Yiuf's Corner

Topic: Would you use this?

Replies: 41

Views: 8837

Re: Would you use this?

I would probably swap for a non *Rage-Tele armor at some point, but it'd be really late in the game. Like Hells or Pan late. Where hellfire+torment+smiting become commonplace.

Sunday, 28th August 2016, 06:12

Forum: Crazy Yiuf's Corner

Topic: Repetitive Stress Injuries

Replies: 12

Views: 3290

Re: Repetitive Stress Injuries

Shtopit wrote:I wouldn't call it repetitive, but once I inadvertently punched myself in the balls after losing a game and man did that hurt.


I do this advertantly to train myself to never lose again. Pain is the greatest teacher.

Saturday, 27th August 2016, 06:06

Forum: Game Design Discussion

Topic: Nerf elemental resistances of PC

Replies: 39

Views: 17746

Re: Nerf elemental resistances of PC

Sar wrote:I actually unironically was


As a given DCSS tavern thread's post count increases, the probability of ironic suggestions becoming indistinguishable from unironic-yet-intentionally-controversial suggestions approaches 1.

Saturday, 27th August 2016, 06:01

Forum: Dungeon Crawling Advice

Topic: Starcursed mass paralyze resistance ?

Replies: 5

Views: 1864

Re: Starcursed mass paralyze resistance ?

Kill them before there get to be too many, or run.

Friday, 26th August 2016, 22:37

Forum: Game Design Discussion

Topic: A high risk/reward god

Replies: 29

Views: 10796

Re: A high risk/reward god

jwoodward48ss wrote:Were two gods from this thread seriously implemented? Mind-blowing. Uskayaw and Ru!


Agreed. How the hell did a terrible proposal like this get any attention? Meanwhile I can't even get a simple no-brainer FR passed.

The dysfunction in this forum is astounding.

Friday, 26th August 2016, 21:05

Forum: Crazy Yiuf's Corner

Topic: Spell Mastery Points

Replies: 38

Views: 12862

Re: Spell Mastery Points

Or you could just wear a robe.

Friday, 26th August 2016, 13:18

Forum: Dungeon Crawling Advice

Topic: How do you deal with inventory clutter?

Replies: 40

Views: 12491

Re: How do you deal with inventory clutter?

Well, it would be a player buff to have an unlimited inventory, which is generally undesirable. Stacking wands, goldifying food, doing away with books all would help a little bit, but I suspect to some degree you're supposed to have to choose sometimes, rather than just carry everything. I wouldn't...

Wednesday, 24th August 2016, 06:59

Forum: Dungeon Crawling Advice

Topic: How do you deal with inventory clutter?

Replies: 40

Views: 12491

Re: How do you deal with inventory clutter?

Not sure what having an inventory limit accomplishes in this game other than increasing stash management and strengthening the tedium-to-optimal-play correlation.

Wednesday, 24th August 2016, 04:24

Forum: Dungeon Crawling Advice

Topic: Felid Caster Melee?

Replies: 8

Views: 3632

Re: Felid Caster Melee?

Statue form is your friend

Wednesday, 24th August 2016, 00:03

Forum: Crazy Yiuf's Corner

Topic: what the hell is gnollcrawl

Replies: 29

Views: 9396

Re: what the hell is gnollcrawl

Irony is the lowest form of humor

Monday, 22nd August 2016, 23:53

Forum: Crazy Yiuf's Corner

Topic: Crawl late game is easier than its early game

Replies: 21

Views: 6307

Re: Crawl late game is easier than its early game

Better a one dimensional game whose difficulty only decreases by 80% by the end game than a multi dimensional game whose "difficulty" quickly reduces itself to near 0 and the only challenge is not killing yourself out of sheer boredom or inertia

Monday, 22nd August 2016, 23:45

Forum: Game Design Discussion

Topic: Remove level requirement for spell memorization

Replies: 17

Views: 4729

Re: Remove level requirement for spell memorization

Letting people cast conjure flame, swiftness, call canine familiar, blink, sticks to snakes, etc. etc. at XL1 is a pretty huge buff to book backgrounds. XL1 is a pretty frail part of the game for casters imo. Low mp.. No good weapon.. No evocables or might potion or berserk.. And using any of those...

Monday, 22nd August 2016, 23:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CeHU^Dith What will kill me?

Replies: 8

Views: 2645

Re: CIP: CeHU^Dith What will kill me?

Watch out for constriction.

Monday, 22nd August 2016, 23:38

Forum: Crazy Yiuf's Corner

Topic: Felid Packs in Depths

Replies: 12

Views: 3570

Re: Felid Packs in Depths

" Purpose is to swarm the player with a large amount of powerful and fast moving opponents which are hard to escape from."

It exists. Spriggans and caustic shrikes.

Also, deep troll earth mage can dig you out of corridors

Monday, 22nd August 2016, 21:47

Forum: Crazy Yiuf's Corner

Topic: Crawl late game is easier than its early game

Replies: 21

Views: 6307

Re: Crawl late game is easier than its early game

Gnollcrawl should become the main branch tbqh. Its a lot closer to a good roguelike than the vanilla game

Monday, 22nd August 2016, 21:00

Forum: Crazy Yiuf's Corner

Topic: Crawl late game is easier than its early game

Replies: 21

Views: 6307

Re: Crawl late game is easier than its early game

moocowmoocow wrote:Early game is just a lot more fun because there's no risk of throwing away hours invested in a character by killing it.


>Implying winrates don't matter

Monday, 22nd August 2016, 20:51

Forum: Crazy Yiuf's Corner

Topic: Crawl late game is easier than its early game

Replies: 21

Views: 6307

Crawl late game is easier than its early game

This is a clear oversight on the part of the devs. Most games get harder as you progress. In mario you have tougher levels. In jenga the tower gets less structurally sound. In real life you get older and have more responsibilities. In the world of crawl everything is reversed. Early game is hard and...

Monday, 22nd August 2016, 20:38

Forum: Dungeon Crawling Advice

Topic: Uses for Enslavement

Replies: 10

Views: 3992

Re: Uses for Enslavement

Curious if this applies to anyone else, but i hardly ever use the "strong" hex wands like para or enslave. Confusion does basically the same thing and holds more charges. It has a slightly better success rate too, if im remembering right.

Monday, 22nd August 2016, 20:31

Forum: Crazy Yiuf's Corner

Topic: optimal play

Replies: 15

Views: 5774

Re: optimal play

Well, once you get enough of them, you can pay your next purchase with them. Yes, optimal play demands that I keep them because once every few months it's convenient for me to gather a handful of them and carry them to the shop to buy myself a small chocolate bar Its actually more like 60 bucks eve...

Monday, 22nd August 2016, 20:20

Forum: Dungeon Crawling Advice

Topic: Good backgrounds, strategy for Type X

Replies: 13

Views: 4502

Re: Good backgrounds, strategy for Type X

Try a Deep elf fire elementalist or conjurer and get vehumet. For fire elementalist a good post lair spell set includes fireball and delayed fireball. Two fballs in 1 turn can help you 1v1 a lot of stuff you encounter. Bolt of magma for fire resistant threats. Add rings of fire or staff of fire if y...

Sunday, 21st August 2016, 22:27

Forum: Crazy Yiuf's Corner

Topic: Race Idea: Elemental

Replies: 15

Views: 4844

Re: Race Idea: Elemental

bcadren wrote:no effect on Torm)


bcadren wrote:Spirit Shield


bcadren wrote:MP + 100%


bcadren wrote:Conj: 1, Hexes: 1, Charms: 1, Summ: 1, Nec: -1, Tloc: 1, Tmut: 1 Evo: 1, Exp: 0


bcadren wrote:+3 apt on an elemental school


You avin a giggle there m8?

Sunday, 21st August 2016, 20:36

Forum: Dungeon Crawling Advice

Topic: Lamp of fire

Replies: 40

Views: 15356

Re: Lamp of fire

Disc of storms and staff of channeling still in the game? Then evo still good, thx

Sunday, 21st August 2016, 09:14

Forum: Game Design Discussion

Topic: Give venom mages ignite poison

Replies: 8

Views: 2902

Re: Give venom mages ignite poison

Devs are ok with Venom being the worst school late game, why not have it be the best early game?

Friday, 19th August 2016, 18:30

Forum: Crazy Yiuf's Corner

Topic: minmay vaults

Replies: 21

Views: 4963

Re: new god for you

regret-index's commit message suggested that he removed the items from the coc version of the vault, and your comment suggested that that was the main concern you had about making it a coc vault. On the surface, it doesn't look like a case of bad intentions. Then why did he DELETE minmay's comment?...

Friday, 19th August 2016, 18:27

Forum: Crazy Yiuf's Corner

Topic: minmay vaults

Replies: 21

Views: 4963

Re: minmay vaults

Let justice be done, though the world burn.

Friday, 19th August 2016, 11:24

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 52834

Re: what are some good games

chequers wrote:
lethediver wrote:Space station 13

I can't dislike posts so I liked every post but this one instead


Syndie detected.

Friday, 19th August 2016, 07:13

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 52834

Re: what are some good games

Space station 13

Friday, 19th August 2016, 00:54

Forum: Crazy Yiuf's Corner

Topic: Dispater vs Iron Giants?

Replies: 10

Views: 2688

Re: Dispater vs Iron Giants?

I wish this was an arena in crawl where you could pit groups of monsters and uniques against each other

Tuesday, 16th August 2016, 23:38

Forum: Crazy Yiuf's Corner

Topic: FR: Give Ne a scythe

Replies: 9

Views: 2436

Re: FR: Give Ne a scythe

Best FR i've seen in a long time.

Tuesday, 16th August 2016, 00:43

Forum: Dungeon Crawling Advice

Topic: Magic vs Melee

Replies: 72

Views: 27063

Re: Magic vs Melee

I agree that casters take longer to learn, and are more... finicky than fighters. I'm not entirely convinced they are weaker than melee characters. And I'm definitely not convinced that casters being somewhat weaker than melee chars would even be a bad thing to begin with. Not all classes have to be...

Monday, 15th August 2016, 17:58

Forum: Crazy Yiuf's Corner

Topic: Elitism in Crawl community

Replies: 32

Views: 7993

Re: Elitism in Crawl community

People will suddenly start bringing up their, or other's win rates, because they actually care about what the devs do with the thread. Very few GDD discussions result in more than a sidebar in some devteam irc log or email somewhere. Doesnt matter. Human beings are optimists; they operate under the...
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