Search found 3839 matches

Saturday, 23rd July 2016, 21:00

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5124

Re: Assassin is a bad stabber background

...as the OP points out, assassins are a bad stabbing background. This is because relying only on stealth to get stabs is not really enough to carry a character through the game . (Emphasis mine.) I don't really have an opinion on the matter, although I like to play As, and I do it in the naive sen...

Saturday, 23rd July 2016, 20:41

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5124

Re: Assassin is a bad stabber background

Perhaps you can explain how you play As different than a throwing Hu who found an early blowgun? (Hu and Gl are pretty similar as well.) I don't know about dynast but personally I train more stealth and try to stab things. Right, but as the OP points out, assassins are a bad stabbing background. Th...

Saturday, 23rd July 2016, 04:44

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5124

Re: Assassin is a bad stabber background

Pretty big nerf to needles if you remove blowguns, as the enchantment from the launcher can be quite a big help. You can just give them a small inherent, similar boost. I think a similar thing was done when ammo enchantment was removed. Sure. I don't feel strongly either way. There is an advantage ...

Saturday, 23rd July 2016, 04:23

Forum: Game Design Discussion

Topic: Assassin is a bad stabber background

Replies: 25

Views: 5124

Re: Assassin is a bad stabber background

Pretty big nerf to needles if you remove blowguns, as the enchantment from the launcher can be quite a big help.

Friday, 22nd July 2016, 18:09

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! MiGl with combined Slay+20 and vamp eveningstar

Replies: 4

Views: 1579

Re: YAVP! MiGl with combined Slay+20 and vamp eveningstar

Wiz and int boost are also helpful for minotaur; if OP had played longer, could have used the experience to get some better spells up, and the ring would make that much easier.

Friday, 22nd July 2016, 18:02

Forum: Dungeon Crawling Advice

Topic: How to get good weapon as DD of Makhleb?

Replies: 31

Views: 7720

Re: How to get good weapon as DD of Makhleb?

Going Trog/Okawaru does not guarantee an "optimal" weapon. This is mostly true in Oka's case, but Trog is exremely reliable to give you a top-level antimagic weapon (which is the best of the best). On an infinite time line, either will give a top-tier weapon eventually . Trog is more reli...

Friday, 22nd July 2016, 17:50

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 15624

Re: A Guide to DCSS Spells

That requires one to be a bit more specific than "good spells." Moreover, good spells for a "non-spellcaster" is an oxymoron. I'm not trying to pick on you with semantics, here; I point this out because I think the awkward phrasing you used is indicative of the ways in which the ...

Friday, 22nd July 2016, 17:15

Forum: Dungeon Crawling Advice

Topic: How to get good weapon as DD of Makhleb?

Replies: 31

Views: 7720

Re: How to get good weapon as DD of Makhleb?

In brief:

Going Trog/Okawaru does not guarantee an "optimal" weapon.

You do not need an optimal weapon to win with any number of runes.

Executioner's axe may not be an optimal choice over a battleaxe, even in a long (15 rune) game.

Friday, 22nd July 2016, 16:46

Forum: Game Design Discussion

Topic: Just nine wands

Replies: 14

Views: 3748

Re: Just nine wands

Good proposal, but can we drop wand of teleportation too? Scrolls of tele have all the same properties except use while silenced and ability to get more from a recharge scroll/Pak, and both of those properties arguably makes the game worse. Yes, this is a good point. There are actually three big of...

Friday, 22nd July 2016, 14:54

Forum: Game Design Discussion

Topic: Just nine wands

Replies: 14

Views: 3748

Re: Just nine wands

Please dont call "wand of elemental blasts" that if it has a non-elemental component, eg. draining. Call it "wand of conjuration" or "boom wand" or "blast wand" or somesuch. Fair point, original name could be misleading. Open to different names, and any of th...

Friday, 22nd July 2016, 05:22

Forum: Game Design Discussion

Topic: Killing TRJ makes runed doors to access Slime 6 vaults

Replies: 15

Views: 3674

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Or... instead of an even more spoilery workaround, maybe Crawl could just avoid this Nethack-like BS in the first place?

Friday, 22nd July 2016, 04:31

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 40392

Re: Terrible design choice and service

You fall through a shaft!
The shaft crumbles and collapses.
Crazy Yiuf the Enlightened comes into view. He is wielding a quarterstaff of chaos.


Mod note: Moved from GDD to CYC.

Friday, 22nd July 2016, 04:27

Forum: Game Design Discussion

Topic: Killing TRJ makes runed doors to access Slime 6 vaults

Replies: 15

Views: 3674

Killing TRJ makes runed doors to access Slime 6 vaults

As the title states, killing the royal jelly should generate runed doors to allow access to each of the treasure vaults in Slime:6. Deciding whether to clear Abyss, Slime, or Vaults (or less commonly a different branch) for the third rune is an interesting strategic decision that should not be denie...

Friday, 22nd July 2016, 03:16

Forum: Game Design Discussion

Topic: Rename Crystal Plate Armour to Iron Dragon Armour

Replies: 48

Views: 14240

Re: Rename Crystal Plate Armour to Iron Dragon Armour

I'm still playing 0.17 locally so maybe it is different now—and it may just be clustering illusion—but outside of Dis Iron Dragons seem to be much less common than Gold Dragons. Usually people end up wearing plate armor over storm/shadow/golden dragon armor anyway, but the latter set of armors argua...

Friday, 22nd July 2016, 02:37

Forum: Game Design Discussion

Topic: Rename Crystal Plate Armour to Iron Dragon Armour

Replies: 48

Views: 14240

Re: Rename Crystal Plate Armour to Iron Dragon Armour

i think 18 base ac (50% more than GDA) is way too good even with ponderousness i mean, people know running is powerful but dislike it; they wouldn't mind the ponderousness That's possible; ponderous is a significant drawback, but 18 base ac is significantly higher than any current armor. Perhaps 16...

Friday, 22nd July 2016, 01:57

Forum: Game Design Discussion

Topic: Rename Crystal Plate Armour to Iron Dragon Armour

Replies: 48

Views: 14240

Re: Rename Crystal Plate Armour to Iron Dragon Armour

Counterproposal: Keep CPA as it is. Introduce following items: Iron Dragon Hide {Ponderous} Base AC: 5 Encumbrance: 25 Iron Dragon Hide, upon being targeted with ?enchant armour, glows and transforms into..... Iron Dragon Armor {Ponderous} Base AC: 18 Encumbrance: 25 Iron Dragon corpses have chance ...

Friday, 22nd July 2016, 01:45

Forum: Game Design Discussion

Topic: Just zero wands

Replies: 22

Views: 6253

Re: Just zero wands

Yes, overlap of Heal Wounds, Hasting, Teleportation is unfortunate. They could be removed. (Potions of haste could be made slightly more common, in compensation... Or not.) I think an argument can be made for "just six wands" based on that, even if our mummy fans will wince in horror at th...

Friday, 22nd July 2016, 00:39

Forum: Game Design Discussion

Topic: Just nine wands

Replies: 14

Views: 3748

Just nine wands

I appreciate the efforts to compress the number of wands so as to reduce clutter and ensure that each has a potentially interesting effect. If the developers want to continue along these lines, I offer the following proposal, which incorporates a good idea that fortunately emerged in the discussion ...

Thursday, 21st July 2016, 22:51

Forum: Dungeon Crawling Advice

Topic: How to stat increase?

Replies: 19

Views: 5351

Re: How to stat increase?

Another general tip is put stats where they seem to help the most short-term. Don't put stat ups into dex until you are training dodging (or just about to start). Don't put stat ups into intelligence if you already have good spell power and success on all your currently memorized spells, unless you ...

Thursday, 21st July 2016, 22:39

Forum: Game Design Discussion

Topic: Make /digging temporary

Replies: 60

Views: 14516

Re: Make /digging temporary

Off topic: Pak can just gift ?recharging....

Thursday, 21st July 2016, 22:27

Forum: Game Design Discussion

Topic: Gozag gold drop streamlining

Replies: 10

Views: 2277

Re: Gozag gold drop streamlining

With the change of how the distraction power works, there really is no reason for the gold not to be added directly to your inventory. The "midas touch" flavor still works; Gozag, being a fine businessgod, just makes sure the transaction goes as smoothly and conveniently as possible for th...

Thursday, 21st July 2016, 22:21

Forum: Game Design Discussion

Topic: Zot 5 both lungs had tele traps

Replies: 28

Views: 5966

Re: Zot 5 both lungs had tele traps

Right — There's a set of branches that already have bad stuff happen to you randomly (Hell), and a god that can provide a similar experience for most of the game. What traps do is link the "bad stuff happens" to exploration, which doesn't interact well with autoexplore and does technically...

Thursday, 21st July 2016, 22:11

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 15624

Re: A Situational Guide to DCSS Spells

apportation, blink, haste, regeneration, repel missiles, swiftness, summon butterflies, spectral weapon, animate skeleton Wow! So insightful! What other spells would you add to the list, without adding further qualifiers specifying the kinds of characters/situations for which the spells are good? I...

Thursday, 21st July 2016, 02:46

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 15624

Re: A Situational Guide to DCSS Spells

There's a problem here that is similar to a lot of the information on the wiki, which is that when you simply list spells in order like this and give a description, you actually lose perspective about when and how they are useful in games that actual people will actually play . I think two bigger p...

Thursday, 21st July 2016, 01:58

Forum: Dungeon Crawling Advice

Topic: A Guide to Transmutation DCSS Spells

Replies: 40

Views: 15624

Re: A Situational Guide to DCSS Spells

There's a problem here that is similar to a lot of the information on the wiki, which is that when you simply list spells in order like this and give a description, you actually lose perspective about when and how they are useful in games that actual people will actually play . Any of the spells con...

Wednesday, 20th July 2016, 21:08

Forum: Crazy Yiuf's Corner

Topic: Theoretical Unavoidable Death?

Replies: 30

Views: 7610

Re: Theoretical Unavoidable Death?

D1 adders can quite easily lead to unavoidable death. Nothing theoretical about it. Simple, people. Keep it simple. But if you die in the early game, you do not lose a lot of progress/are not as invested in the character. Yes, but the later you go in the game, the chances of a truly unavoidable deat...

Wednesday, 20th July 2016, 21:00

Forum: Game Design Discussion

Topic: replace health bar

Replies: 35

Views: 10296

Re: replace health bar

Yes, OP didn't meet the guidelines of GDD, buuuut then there's this: I don't actually think it's that bad of an idea. There's been more than a few times I've thought the enemy is fully alive because I couldn't see his health bar, but then notice that he's nearly dead. How often do people have this p...

Wednesday, 20th July 2016, 18:00

Forum: Game Design Discussion

Topic: Disallow Labyrinth Minotaur from teleporting

Replies: 20

Views: 5059

Re: Disallow Labyrinth Minotaur from teleporting

I should have known better than to suggest removing labyrinths. Inevitably it leads to people chiming in with suggestions to make them worse! :)

Wednesday, 20th July 2016, 16:22

Forum: Game Design Discussion

Topic: Disallow Labyrinth Minotaur from teleporting

Replies: 20

Views: 5059

Re: Disallow Labyrinth Minotaur from teleporting

One option would be not allowing minotaur to pick up wands, scrolls, rings of teleportation, nor artefacts with the */+ teleport property. Another would be to make labyrinths no teleportation zones. This would make labs slightly more dangerous, without really making them more interesting. This might...

Tuesday, 19th July 2016, 19:55

Forum: Game Design Discussion

Topic: Give Formicids their giant clubs back

Replies: 43

Views: 14237

Re: Give Formicids their giant clubs back

having an extra set of arms doesn't magically make you able to wield tree trunks Or, alternatively, having an extra set of arms does magically make you able to wield tree trunks... (I mean, it isn't like ogres with low strength attribute are barred from using giant weapons, so really the flavor is ...

Tuesday, 19th July 2016, 19:34

Forum: Game Design Discussion

Topic: Slimifying a summoner should abjure hostile summons or not?

Replies: 5

Views: 1630

Re: Slimifying a summoner should abjure hostile summons or n

I think the summons should disappear, as if you had banished the summoner. Currently neither slimify nor successful polymorph will cause summons to time out. Not sure if this is a bug or an intentional feature, but it seems to me that either of these effects should unsummon any allies created by the...

Monday, 18th July 2016, 17:03

Forum: Crazy Yiuf's Corner

Topic: Amulet of Resistance

Replies: 11

Views: 2353

Re: Amulet of Resistance

Still encourages scumming if it is enemy-only elemental damage. In fact it would be scumming of a more annoying variety than walking into your own clouds: Kite around a fire drake and let it pepper you with flame blasts until you get enough rF. The idea of an item that "powers up" over tim...

Monday, 18th July 2016, 16:53

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: HOFi of Beogh - Luckiest find EVER

Replies: 5

Views: 1368

Re: CiP: HOFi of Beogh - Luckiest find EVER

Nice character. I'd get a bit more fighting skill and maybe evocations before training spells. This character doesn't have high dex but you could get a few points of EV cheaply by training dodging, as you currently have nothing invested in it. Even with a bad aptitude the first ~10 levels of any ski...

Monday, 18th July 2016, 16:26

Forum: Game Design Discussion

Topic: The foo burns/melts

Replies: 14

Views: 3024

Re: The foo burns/melts

This is a hilarious topic. It's like watching people trying to logic why you can't just walk past the trees in Poke'mon, you haaave to use Cut. People are joking around with the explanations, but the basic point in the OP valid. Up to a point, flavor is arbitrary, but it should be consistent. I hon...

Sunday, 17th July 2016, 14:56

Forum: Dungeon Crawling Advice

Topic: DDBe: Harold+net+bolt of flame+woods+flames=dead?

Replies: 11

Views: 3201

Re: DDBe: Harold+net+bolt of flame+woods+flames=dead?

You generally want to train dodging even on guys in heavy armor. You should train armor first though. On this character you got bad returns on investment for dodging, but that's not because you have plate armor on; it is because you have 8 dexterity. (You didn't raise dex on level up and you have cl...

Sunday, 17th July 2016, 14:34

Forum: Dungeon Crawling Advice

Topic: Lair Stash?

Replies: 25

Views: 7651

Re: Lair Stash?

Like Sar, if I am going for more than three runes I usually do make a stash with books and ?recharging, etc., but I don't bother even picking up ?remove curse and the like after a certain point, whether I make a stash or not. And I just make the stash wherever, no reason to put in Lair particularly...

Saturday, 16th July 2016, 22:39

Forum: Game Design Discussion

Topic: Make /digging temporary

Replies: 60

Views: 14516

Re: Make /digging temporary

@tabstorm: Already addressed the zig-zag tunnel problem in the OP Only in the sense that you addressed that you have no idea how to solve it... Unless I am misunderstanding what tabstorm was getting at, I did mention in the OP how one could avoid that particular problem. There's any number of ways ...

Saturday, 16th July 2016, 21:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP NaFE — need advice

Replies: 8

Views: 1993

Re: YASD NaFE

BabyRage wrote:Welp, I foolishly decided to learn Necromutation instead of Borgnjor's, just because I wanted. And I paid for that.


At least you learned something!

Saturday, 16th July 2016, 21:52

Forum: Dungeon Crawling Advice

Topic: I need some advice for casters

Replies: 13

Views: 3350

Re: I need some advice for casters

In general, regarding strategy: + Don't think you need to take Sif or Vehumet just because you started with a book. For one thing, Kiku is much stronger if you want a god that gives you access to more spells. For another, plenty of other gods are very strong for book backgrounds despite not directly...

Saturday, 16th July 2016, 21:37

Forum: Dungeon Crawling Advice

Topic: Ghoul Casters

Replies: 46

Views: 10134

Re: Ghoul Casters

Intelligence stat matters for casting, and ghouls suffer in that department. Eventually you can get decent to good int, but it takes a while. You can do fine with book starts on ghouls, but playing them as a ~~caster~~ from the start is a bit rough in my opinion. Book of Geomancy is good in general,...

Saturday, 16th July 2016, 21:23

Forum: Game Design Discussion

Topic: Make /digging temporary

Replies: 60

Views: 14516

Re: Make /digging temporary

@tabstorm: Already addressed the zig-zag tunnel problem in the OP, though there would still potentially be awkward situations in terms of how exactly "cave-in" would work. The other points were addressed subsequently in the thread. I have already conceded that making digging charges more s...

Saturday, 16th July 2016, 21:10

Forum: Game Design Discussion

Topic: warning before paralysis?

Replies: 9

Views: 2137

Re: warning before paralysis?

In that case, I would say simply replace paralysis with petrification. (Or, replace all petrification and paralysis with the revised version of paralysis you recommend; the number of turns of "you are growing numb" before paralysis could vary in inverse proportion to spellpower, but never ...

Friday, 15th July 2016, 22:15

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsGl, HOAK

Replies: 4

Views: 1045

Re: YAVP: DsGl, HOAK

Anyway, I hope people stop bashing Okawaru's gifts... I was (obviously) unusually lucky with armor in both games. I think Okie was making amends for all the times he treated my character like a thrift store, dumping +0 hats on them and randarts with severely negative enchantment. Still, I find in m...

Friday, 15th July 2016, 21:42

Forum: YASD! YAVP! and characters in progress too

Topic: CIP NaFE — need advice

Replies: 8

Views: 1993

Re: CIP NaFE — need advice

Well, the main thing is that you haven't trained a weapon skill at all, which means you are not nearly as strong or as flexible as you could be. This is particularly a problem in extended, where you will have to deal with things like hell effects and (in Pan) situations where you can't just run upst...

Friday, 15th July 2016, 21:29

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsGl, HOAK

Replies: 4

Views: 1045

YAVP: DsGl, HOAK

Getting back in the swing of things with two fun, quick, no-nonsense ascensions. Both characters had some great luck with weapons / amor. Dungeon Crawl Stone Soup version 0.17.1-1 (tiles) character file. 1603908 Ihoha the Slayer (level 27, 222/222 HPs) Began as a Demonspawn Gladiator on July 12, 201...

Friday, 15th July 2016, 18:48

Forum: Crazy Yiuf's Corner

Topic: Good weaknesses for a player race.

Replies: 16

Views: 4113

Re: Good weaknesses for a player race.

Hate to start off with bikeshedding, but "android" just strikes me as being really out of step with Crawl's aesthetic. Are you married to that aspect of the flavor, or would rebranding it as some sort of golem-hybrid or something be ok? One idea would be to make them magic immune, which wo...

Friday, 15th July 2016, 18:39

Forum: Game Design Discussion

Topic: God Idea: Ibn Hayyan, god of Alchemy

Replies: 15

Views: 3574

Re: God Idea: Ibn Hayyan, god of Alchemy

Gozag is the gold god.

Friday, 15th July 2016, 17:33

Forum: Dungeon Crawling Advice

Topic: Evoker Staves for Melee?

Replies: 16

Views: 3493

Re: Evoker Staves for Melee?

It is rare that you don't find any good evocable items in the course of the game, but a more common situation is that you don't find good evocables until middle- or late game, i.e., past the point when pretty much every character would want to invest some experience in melee capability. Even if you ...

Friday, 15th July 2016, 17:05

Forum: Dungeon Crawling Advice

Topic: DDBe: Harold+net+bolt of flame+woods+flames=dead?

Replies: 11

Views: 3201

Re: DDBe: Harold+net+bolt of flame+woods+flames=dead?

FYI jwoodward, duvessa posted a thorough spoiler/advice thread regarding acquirement: https://crawl.develz.org/tavern/viewtopic.php?f=5&p=271207#p271207 Here's a direct link to the flowchart duvessa made based on the code: http://i.imgur.com/dl7aXwH.png I put it in spoiler tags but figuring ...

Friday, 15th July 2016, 16:47

Forum: Dungeon Crawling Advice

Topic: Lair Stash?

Replies: 25

Views: 7651

Re: Lair Stash?

Like Sar, if I am going for more than three runes I usually do make a stash with books and ?recharging, etc., but I don't bother even picking up ?remove curse and the like after a certain point, whether I make a stash or not. And I just make the stash wherever, no reason to put in Lair particularly.
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