Search found 700 matches

Tuesday, 4th October 2016, 06:29

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24913

Idea: Make charms tactical rather than strategic

Charms are currently the one type of spell you can cast pre-battle to gain a long lasting strategic advantage, instead of having an instantaneous tactical effect. This places them in a weird position, balance wise, rendering their spell power (insofar as it is tied to duration) and failure rate larg...

Tuesday, 4th October 2016, 03:56

Forum: Game Design Discussion

Topic: Remove =fire and =ice

Replies: 14

Views: 4256

Re: Remove =fire and =ice

Could have all rings of foo resistance become rings of foo that give rFoo+ and bonus spellpower to foo spells, with no corresponding elemental weakness.

Sunday, 2nd October 2016, 17:58

Forum: Game Design Discussion

Topic: Metamagic

Replies: 7

Views: 2262

Re: Metamagic

Too meta for my tastes

Sunday, 2nd October 2016, 17:55

Forum: Game Design Discussion

Topic: Vampire quality of life proposal

Replies: 3

Views: 1236

Re: Vampire quality of life proposal

You already have to fight a few monsters to go from undead to living currently. Now you just dont have to press c and e while doing so. If wanting to make this merely an interface change, just have draining only happen on change from dead or bat form to living, and use exh to prevent fast repeated s...

Sunday, 2nd October 2016, 15:24

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

BabyRage wrote:
gammafunk wrote:just remove Cheibriados

Only over my dead body!


youre a chei worshipper, we'll just jog past you

Sunday, 2nd October 2016, 03:16

Forum: Game Design Discussion

Topic: Vampire quality of life proposal

Replies: 3

Views: 1236

Vampire quality of life proposal

1. No more potions of blood 2. Can switch between living form, undead form and bat form at the cost of draining and exh 3. Draining bite instead of satiating bite Reasoning: Makes vampires a lot less tedious and eliminates the need to do things like scavenge through the whole dungeon, lair and lair ...

Sunday, 2nd October 2016, 02:52

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19061

Re: Remove hunger

I mean, i find vanilla dcss too tedious even without hunger which is why im exclusively playing hellcrawl. Would love to see hellmonk get rid of food though.

Sunday, 2nd October 2016, 01:11

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19061

Re: Remove hunger

I have to be honest and say I'm not gonna do that, because I don't see how it would differ from an ordinary game of crawl other than not having to press c or e all the time. But good job nonetheless.

Sunday, 2nd October 2016, 00:58

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19061

Re: Remove hunger

So apparently the devs are split on this issue -- some want to implement this type of solution where hunger simply becomes irrelevant, and others want to remove food in a way that makes hunger clock even more important than it presently is. I think the players mostly favor this type of solution wher...

Sunday, 2nd October 2016, 00:54

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

Idk OP, I guess it could be interesting to have a player sitting there trying to decide whether to re-cast haste after being dispelled or positioning to try and avoid a dispelling monster while still dealing with other monsters. I think my main issue is that the effects you're proposing are either r...

Sunday, 2nd October 2016, 00:15

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

None of these ideas solve the "equipment in spell slots" issue (...) Letting permanent charms "drain" MP, as lethediver suggests above, is completely meaningless to the average non-VS melee dude, while it makes them completely useless for the casters who would be most likely to ...

Saturday, 1st October 2016, 23:43

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

I think the main problem with monsters specifically designed to punish (rather than merely being impervious to) charms is that they basically force a lot of tedium. Players are going to do this: 1) keep charms up as much as reasonable given hunger cost 2) if they see a monster such as outlined in th...

Saturday, 1st October 2016, 19:04

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

VeryAngryFelid wrote:
lethediver wrote:Then cant we just make them higher level?


it seems we can't. I suggested it many times.


The difference is, back then didnt have me on your side. With a tavern luminary like myself backing you, the devs will have no choice but to heed us.

Saturday, 1st October 2016, 18:47

Forum: Game Design Discussion

Topic: Differentiate skeletons and zombies

Replies: 3

Views: 1783

Re: Differentiate skeletons and zombies

I like the idea of fast skeles that chatter their jaws mockingly while chasing you as the slow zombie hoard rolls forth to finish u off.

Saturday, 1st October 2016, 18:44

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

charm spells can be casted without monsters in view so it is a good idea to have them active when you are exploring. new ozo armour or repel missiles don't have this problem. This seems like more of an interface problem than balance problem tho. Solution is to just rMsl ify all the charms spells an...

Saturday, 1st October 2016, 18:41

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

Where does this idea come from that spells need to be brainers? cant spells just be....good? no, they can't. if every character who finds a spell, instantly learns it and tries to make it castable, we have op spell. animate skeleton, blink, summon butterflies, spectra weapon, regeneration, passage ...

Saturday, 1st October 2016, 18:34

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

When people talk about charms being "no brainers" what is really meant by that? with the exception of not wasting mp/hunger on popcorn, arent most spells no brainers? You always want to be shooting monsters with your strongest available direct damage spells. You always want to have a pog e...

Saturday, 1st October 2016, 10:14

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30512

Re: Make Yara's a Monster Spell; End Charms Reform

edgefigaro wrote:Make Yara's a Monster spell on

Ogre mage (spell set 1, replaces confuse)
Deep Elf Sorcerer
Lich,
Ancient Lich,
Pan Lord. Doesn't Dispel Magical Flight or Forms.

Don't put it on demons. Put in non demon based extended game content and put it in those branches.

End Charms Reform ...


why

Friday, 30th September 2016, 23:23

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19053

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

Rule #4 for survival on these mean dcss tavern streets: assume non sarcastic posts are the exception rather than the rule

Friday, 30th September 2016, 20:12

Forum: Crazy Yiuf's Corner

Topic: [streams] DCSS live videos by Tangar

Replies: 15

Views: 4474

Re: [streams] DCSS live videos by Tangar

Quite a resume you have there.

Friday, 30th September 2016, 05:20

Forum: Crazy Yiuf's Corner

Topic: Sound patch for Console made by Crawler

Replies: 3

Views: 1622

Re: Sound patch for Console made by Crawler

This cements it for me, south korea is definitely better than north korea

Thursday, 29th September 2016, 20:38

Forum: Game Design Discussion

Topic: Autoexplore, exclusions, and transparent walls

Replies: 7

Views: 2910

Re: Autoexplore, exclusions, and transparent walls

Shit happens bro. Sometimes ya just gotta deal.

Thursday, 29th September 2016, 19:53

Forum: Game Design Discussion

Topic: Give Te perma-flight at level 7

Replies: 39

Views: 13188

Re: Give Te perma-flight at level 7

I like this idea. Supported.

Now if it doesn't go through you have no one but the devs to un-thank.

Thursday, 29th September 2016, 19:36

Forum: Crazy Yiuf's Corner

Topic: DCSS played with sound in WebTiles on CWZ

Replies: 10

Views: 4672

Re: DCSS played with sound in WebTiles on CWZ

Please stop teasing me and just tell me what I need to do to make it happen!! Is it a matter of money?! Make the kickstarter and ill throw you 30 bucks, no joke

Thursday, 29th September 2016, 18:57

Forum: Crazy Yiuf's Corner

Topic: Diminishing returns/less stupidity on Corrosion

Replies: 12

Views: 3748

Re: Diminishing returns/less stupidity on Corrosion

Tried to tabspam down that entropy weaver eh

Thursday, 29th September 2016, 18:54

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

Well? Dont just leave me in suspense bro -- tell me what they are.

Thursday, 29th September 2016, 16:08

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23751

Re: About the reaction to direction of trunk dev of Koreans

OP can you get "Crawler" to give us his sound patch thing? We'll pay him money I am afraid of telling you that he is disappeared from our community before about 3 months ago. But our web developer will work together with gammafunk and me to share our module with you western guys in Decemb...

Thursday, 29th September 2016, 16:07

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

I didn't forget. Sadly you can only make a poll with 10 options max. Yet more oppression on the part of the mods ¯\_(ツ)_/¯

Thursday, 29th September 2016, 12:29

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23751

Re: About the reaction to direction of trunk dev of Koreans

OP can you get "Crawler" to give us his sound patch thing? We'll pay him money

Thursday, 29th September 2016, 09:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Died of starvation in Cocytus 7 because stranded

Replies: 7

Views: 2493

Re: YASD: Died of starvation in Cocytus 7 because stranded

Nah im pretty salty but in the end it was my fault for not bringing a ring instead of potions.

Thursday, 29th September 2016, 05:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Died of starvation in Cocytus 7 because stranded

Replies: 7

Views: 2493

YASD: Died of starvation in Cocytus 7 because stranded

brought flight potions instead of a ring, ran out of those, and then ran out of desperation teleports.............................

raararrghgharhhgahghghghghghghgabblblbl :cry:

Thursday, 29th September 2016, 05:20

Forum: Crazy Yiuf's Corner

Topic: New Large Species: Harambe

Replies: 12

Views: 4009

Re: New Large Species: Harambe

duvessa wrote:DjCKs out for harambe


And my KoCK!

Thursday, 29th September 2016, 05:17

Forum: Crazy Yiuf's Corner

Topic: emojis cause an SQL error on these forums...

Replies: 4

Views: 1408

Re: emojis cause an SQL error on these forums...

Good. You millenials have gone far enough with your emoji culture. We're a decade or so away from regressing back to homo erectus times where communication only happens through facial expressions and hand signals.

Thursday, 29th September 2016, 05:14

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19053

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

For what it's worth, immediately after seeing ultraviolent's posting on reddit (again, many thanks for this), I wrote an email to the public crawl-ref-discuss list. I don't feel like regurgitating all of that over here, but rest assured, the matter is being taken seriously. I don't think immediate ...

Wednesday, 28th September 2016, 16:50

Forum: Game Design Discussion

Topic: Streamline skins

Replies: 27

Views: 6387

Re: Streamline skins

Fr: dragon corpses have a chance to leave hides on decay

Wednesday, 28th September 2016, 13:52

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

Trollish meta responses go here | | | v Thanks, I have one ;) People who voted for removing blinking monsters should get good. Blinking monsters are among the best designed monsters because they make player stop mindless tabbing and luring to corridors. We need to have more monsters like this: Orb ...

Wednesday, 28th September 2016, 13:48

Forum: Crazy Yiuf's Corner

Topic: I want Pakellas remade into God of every tools

Replies: 7

Views: 2045

Re: I want Pakellas remade into God of every tools

Welcome to the wonderful world of DCSS design friend.

Wednesday, 28th September 2016, 11:27

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

Im flattered you even think i was aiming for interpretability.

Its like i flung poop at the wall and you said "eh its an alright painting, its no mona lisa tho"

Wednesday, 28th September 2016, 08:23

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

Its only ~12 people that voted so far, looks like. You can vote for multiple options btw, not sure if you realized.

Wednesday, 28th September 2016, 07:09

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19053

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

Made an account just for that huh? Stick around, we need someone with your level of dedication.

Wednesday, 28th September 2016, 07:08

Forum: Game Design Discussion

Topic: Streamline skins

Replies: 27

Views: 6387

Re: Streamline skins

Counterpoint: armors look cooler

Wednesday, 28th September 2016, 06:13

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

Re: What do you want removed from crawl

it got blocked by their damage shaving

Wednesday, 28th September 2016, 06:09

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19053

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

I now feel better about putting Eustachio out of his misery. Imagine his suffering. Constantly stopping at every tile to spam summons and check for traps. Little wonder he went mad and attacks the player on sight for your crime of not playing optimally.

Wednesday, 28th September 2016, 05:54

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 25869

What do you want removed from crawl

^
|
|
|

Votes go here

Trollish meta responses go here

|
|
|
v

Wednesday, 28th September 2016, 05:29

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19053

PSA: Some guy just spent 18 hours avoiding trap tiles

Relevant reddit post: https://www.reddit.com/r/dcss/comments/54kdyv/psa_if_you_die_to_traps_you_only_have_yourself_to/ Looks like someone finally sacrificed himself on the altar of the dev's hubris and manually marked (with exclusions) and walked on known non-trapped tiles in order to score a largel...

Wednesday, 28th September 2016, 05:10

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 33720

Re: New hosted branch: Basajaun species and High Elf removal

I think this race is too generic as is. If they're implemented pls get rid of Ogres since their niche as large casters will have been completely subsumed.

Wednesday, 28th September 2016, 05:07

Forum: Suggestions & Criticism

Topic: that post about me killing neil

Replies: 6

Views: 5872

Re: that post about me killing neil

The tavern provides enough thanks to satisfy every man's need, but not every man's greed.

Wednesday, 28th September 2016, 04:57

Forum: Crazy Yiuf's Corner

Topic: DCSS played with sound in WebTiles on CWZ

Replies: 10

Views: 4672

Re: DCSS played with sound in WebTiles on CWZ

cmon gammafunk steal their module already

and their splashscreens

Wednesday, 28th September 2016, 04:56

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 438016

Re: [proclick] new fork, hellcrawl

Every man dies. Not every man truly crawls.
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