Search found 268 matches

Monday, 30th November 2015, 18:51

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 66120

Re: Incoming Amulet Reform Discussion

I'm mixed for the most part on the amulet changes so far. For the overall direction, I can get behind amulets being intended to not be swapped, but having more powerful effects in order to bring about new and cooler ideas than the current amulet selection. However, I feel that the anti-swapping mech...

Saturday, 19th September 2015, 21:04

Forum: Game Design Discussion

Topic: Proposal: Remove Drowning

Replies: 12

Views: 3016

Re: Proposal: Remove Drowning

We'd probably have to get rid of those vaults where a bunch of loot and a boss are at the end of a long deep-water corridor, such as one I've seen in Lair. The whole point of those seemed to be trade a consumable for loot. Just replace with lava, it's functionally the same except you might have eno...

Monday, 10th August 2015, 03:54

Forum: Crazy Yiuf's Corner

Topic: too many spells

Replies: 13

Views: 2228

too many spells

There are too many spells in Crawl that are worthless, which is confusing new players. I mean, there are so many options, but a few are so obviously better that you should just always use those ones all the time. Some of the other spells encourage playing incredibly tediously, some have effects that...

Thursday, 5th February 2015, 12:51

Forum: Game Design Discussion

Topic: Improve Paralyze Jelly

Replies: 8

Views: 2877

Re: Improve Paralyze Jelly

I would also rather just see Paralyze Jelly go away, since the only time I use it is in Slime:6 (which I would prefer to be 'unlocked' to translucent rock instead of completely open) and very rarely outside of that. If an ability is still desired though, what about a "Turn/Fear Jelly" abil...

Friday, 31st October 2014, 11:54

Forum: Game Design Discussion

Topic: Armour Ego: Spellfocus

Replies: 12

Views: 3001

Re: Armour Ego: Spellfocus

What was the point of the cap in the first place? Also, are you talking straight up no power cap (no hard cap), no arbitrary cap (hard cap 200), or increasing the maximum spellpower? This would be a little logical if it only increased maximum spellpower by a few pips. But entirely removing the cap ...

Wednesday, 22nd October 2014, 22:51

Forum: Game Design Discussion

Topic: Simplify Deck Qualities

Replies: 7

Views: 2297

Re: Simplify Deck Qualities

The idea behind the proposal is to simplify decks for Nemelex worshippers while keeping the decks in a way that allows non-worshippers to still find and use them, especially since the devs have been making efforts at creating unique abilities for cards, which would make decks (if more consistent wi...

Wednesday, 22nd October 2014, 19:03

Forum: Game Design Discussion

Topic: Simplify Deck Qualities

Replies: 7

Views: 2297

Re: Simplify Deck Qualities

I'd like to honor your final request, and I do understand why you would not want to get bogged down in all the issues and controversy surrounding Nem, but I'm not sure it makes sense to talk about deck changes without discussing Nemelex. Put simply, if Nemelex didn't exist, decks probably would not...

Wednesday, 22nd October 2014, 18:25

Forum: Game Design Discussion

Topic: Simplify Deck Qualities

Replies: 7

Views: 2297

Simplify Deck Qualities

Multiple deck qualities (plain, ornate, legendary) are a cool idea in theory, where the fancier the deck, the cooler the effect; when you manage to get your hands on legendary deck, you know you have an extremely powerful tool at your disposal. However, in practice, most players just ignore decks en...

Monday, 22nd September 2014, 13:36

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 22884

Re: Buff Sif a little

For buffing sif a little, I would rework the miscast protection to additionally refund half of the spent mana whenever it triggers (round down). Because sif is the master of channeling magical energy, it makes sense that she would be able to help you get back some mana from a failed spell I like th...

Thursday, 18th September 2014, 14:38

Forum: Crazy Yiuf's Corner

Topic: Evocations Item Suggestion: Endless Tome

Replies: 11

Views: 3231

Re: Evocations Item Suggestion: Endless Tome

Sounds like it would be easier to make using the tome of Destruction shout random magic words when used (also, buffing the tome of Destruction).

Sunday, 17th August 2014, 16:00

Forum: Game Design Discussion

Topic: Why is there an MP cap?

Replies: 19

Views: 5589

Re: Why is there an MP cap?

I would love to see this changed. One thing that would need to be checked if this was implemented is Deep Dwarves: without an MP cap, this could give them an even bigger buff than normal (as the current system subtracts MP they spent recharging after calculating the cap, which gives them a mostly ha...

Sunday, 15th June 2014, 13:17

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 250495

Re: Proposal: Iashol, God of balance and sacrifice

I haven't quite broken into the active abilities so far, but this god is pretty fun! One thing that has annoyed me so far, however, is that there is a bad interaction between poison and Sacrifice Words/Taste; namely, that it will deactivate and reactivate every tick of poison, and thus stop 5 from a...

Wednesday, 4th June 2014, 00:44

Forum: Game Design Discussion

Topic: Proposal: Mummy Improvement

Replies: 70

Views: 18145

Re: Proposal: Mummy Improvement

Mummies currently suffer from the problem that their early game survivability rate is terrible. Is this really a problem? If you want to argue that the specific ways in which mummies are terrible are in contradiction to the design goals, then fine. But that doesn't seem to be your argument (and I d...

Tuesday, 3rd June 2014, 15:05

Forum: Game Design Discussion

Topic: Proposal: Mummy Improvement

Replies: 70

Views: 18145

Proposal: Mummy Improvement

Mummies currently suffer from the problem that their early game survivability rate is terrible. This stems from having multiple downsides: rF- can get them destroyed by a wand of flame or an orc wizard, no potions removes their ability to remove status effects/heal quickly/get an edge, and terrible ...

Saturday, 3rd May 2014, 23:28

Forum: Game Design Discussion

Topic: God Proposal: Retvia the Versatile

Replies: 5

Views: 2782

Re: God Proposal: Retvia the Versatile

Bumping with content: updated the ability list to add Potency (potion of brilliance in god power form) to **, and move Counter Cast to **** (since, after thinking about it, would not really see much use until nastier spells come out). Still looking for more feedback before I try to come up with more...

Wednesday, 30th April 2014, 03:53

Forum: Game Design Discussion

Topic: God Proposal: Retvia the Versatile

Replies: 5

Views: 2782

Re: God Proposal: Retvia the Versatile

Bumping with an update: I'm still trying to come up with something to fit the **** ability slot, but I'm drawing blanks. I threw up some of my ideas, but I don't really like any of them. I also edited the descriptions of the already-existing abilities. If anyone can come up with something, or you wa...

Sunday, 27th April 2014, 21:15

Forum: Game Design Discussion

Topic: God Proposal: Retvia the Versatile

Replies: 5

Views: 2782

Re: God Proposal: Retvia the Versatile

I like the core concept, but I feel like the god needs more. In particular, the god feels really weak early. I don't like that the god gives a single, extremely situational active ability at the cost of your MP regen until you hit ***. If the entire god's design revolves around a passive, I feel li...

Sunday, 27th April 2014, 19:25

Forum: Game Design Discussion

Topic: God Proposal: Retvia the Versatile

Replies: 5

Views: 2782

God Proposal: Retvia the Versatile

I read through a bunch of ideas flying around for not regenerating MP, and wanted to take a swing at coming up with something that would be an upside to it. I came up with the idea of this god as a result: Retvia The Versatile Retvia is an god who commands a long, forgotten source of wild magic. Tho...
Previous

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.