Search found 5377 matches

Thursday, 3rd May 2018, 18:40

Forum: Dungeon Crawling Advice

Topic: Some notes about spell success penalties

Replies: 4

Views: 2487

Re: Some notes about spell success penalties

Shields skill have a multipler that's linear between 0 and 1, reaching 0 at a specific breakpoint value. The value depends on your species and shield so you'll have to look up the exact number; I'm not going to post them.[/list] Worth noting that this number is listed in the item description of the...

Thursday, 3rd May 2018, 18:34

Forum: Dungeon Crawling Advice

Topic: How does the amulet of the acrobat work in trunk?

Replies: 31

Views: 10314

Re: How does the amulet of the acrobat work in trunk?

Interesting. While I don't know the exact piety level a "typical" berserker stays around (if there even is a typical berserker), I'd estimate most players are usually around 130-150 most of the time due to piety being spent on gift timeouts. So you'd have about 1/8 chance of not being prot...

Thursday, 3rd May 2018, 00:52

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 72146

Re: Species Proposal - Faerie Dragon

Not sure if something got borked in only my version of the FD build or if this is affecting all of the FD branch, but I'm getting crashes when exploring to one specific spot on lair:5. I think it's trying to set an autoexclusion, which then causes crawl to die. ERROR: range check error (80 / 80) Ver...

Wednesday, 2nd May 2018, 23:02

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 9871

Re: Remove spell hunger

If you really wanted to preserve spell hunger, there's theoretical systems where it could be made meaningful/interesting. But these would all be pretty radical reforms. Example: Remove all chunks; players can only eat permafood. Test and tweak the values of hunger for 1) time (aka base hunger per tu...

Wednesday, 2nd May 2018, 22:36

Forum: Dungeon Crawling Advice

Topic: How does the amulet of the acrobat work in trunk?

Replies: 31

Views: 10314

Re: How does the amulet of the acrobat work in trunk?

DCSS could use amulet reform 2.0. This one has weird design space ("Running away is very powerful in Crawl and this makes it more powerful." is not something to encourage imo) and apparently a weird interface problem, Harm's design allows a really annoying version of amulet swapping, gour...

Wednesday, 2nd May 2018, 22:11

Forum: Game Design Discussion

Topic: Species Proposal – Troglodyte

Replies: 42

Views: 13891

Re: Species Proposal – Troglodyte

I also haven't thought about or tested the interaction between Ashenzari and Troglodytes, so it probably doesn't work well at the moment. Currently, under the iteration of {rCurse} so to speak, Ash seems like a really powerful god. Troglodytes can still pick up scrolls of remove curse, and since th...

Wednesday, 2nd May 2018, 21:56

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 26460

Re: Riposte: the post

Just for a little historical context here, there used to be 4 tiers of stabbing weapons, daggers, other short blades, "pointy things" (which was long blades, demon and non-demon tridents, and spears), and everything else. When the weird "pointy things" extra category was removed...

Wednesday, 2nd May 2018, 21:49

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 72146

Re: Species Proposal - Faerie Dragon

Honestly I'm a fan and I do think it does fulfill the design goal of being very strong with spells. Being able to fall back on infinite level 1 spells for the early game is huge and does make them play differently in the early game, although this is somewhat reduced as you move into higher level spe...

Tuesday, 1st May 2018, 22:34

Forum: Dungeon Crawling Advice

Topic: Tomb 3 - kill hole

Replies: 17

Views: 5985

Re: Tomb 3 - kill hole

I'll have to give it a shot, but is it really just a 10% chance to break? Even with a couple of turns as a head start, there's still a decent chance you're going to be facing a lot of mummies before both are broken...

Tuesday, 1st May 2018, 22:25

Forum: Dungeon Crawling Advice

Topic: Shop Price Correlations?

Replies: 10

Views: 3632

Re: Shop Price Correlations?

Yeah, I was leaning towards not buying it anyway since I already have TLA and a normal acid dragon armor. I’m heading into Orc, hopefully I’ll be able to shore up my spell weaknesses or upgrade armor that way. I wouldn't buy it immediately especially if you haven't seen orc yet, but usually once yo...

Tuesday, 1st May 2018, 22:22

Forum: Dungeon Crawling Advice

Topic: How does the amulet of the acrobat work in trunk?

Replies: 31

Views: 10314

Re: How does the amulet of the acrobat work in trunk?

Generally speaking kiting isn't something they want to encourage players do to more of, and it's generally a bad idea to add mechanics that are better than tab for melee fighting. If you got +1 turn after moving, the ideal strategy for any melee monster (and many things that aren't) is to take a ste...

Tuesday, 1st May 2018, 22:15

Forum: Crazy Yiuf's Corner

Topic: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

Replies: 12

Views: 4876

Re: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

I like how that post in 2016 said the incorrect high score would go away soon when the scores were rebuilt. Here's hoping they rebuild those soon :P

Tuesday, 1st May 2018, 22:12

Forum: Crazy Yiuf's Corner

Topic: Concerning Vp Rework: Three Undead's a Crowd

Replies: 3

Views: 1754

Re: Concerning Vp Rework: Three Undead's a Crowd

* Class: determines skill aptitudes and stat bonus (high>good>average>bad>low) Warrior: high fighting+weapon+defense, low magic Zealot: high invo Reaver: good weapon+defense+magic (to be bikeshedded back to Warrior-mage?) Mage: high magic, low fighting+weapon+defense Tourist: bad/low everything (ch...

Tuesday, 1st May 2018, 22:05

Forum: Crazy Yiuf's Corner

Topic: IDEAS

Replies: 13

Views: 4772

Re: IDEAS

Again a general warning that complex ideas have a very low success rate, but as someone else who likes to speculate about features and has too much free time, here's some thoughts: 1) food god. Food is generally unliked and isn't super important - it's mostly used to make sure you're moving forward....

Tuesday, 1st May 2018, 21:45

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 24293

Re: Gooncrawl [fork]

So I'm not suggesting any changes, since it's explicitly design by committee and I'm not on that committee, you should of course stick to the exact list. That said, some thoughts on the list: Grant full XP to all Beogh orc followers in LoS (instead of splitting XP among all) Seems like you're going ...

Tuesday, 24th April 2018, 03:50

Forum: The Dart Board

Topic: Intermittent conduct run #4 - Troll w/ level 9 spells

Replies: 13

Views: 8584

Re: Intermittent conduct run #4 - Troll w/ level 9 spells

nago wrote:Wait what? With a conduct like this you don't play a Tr^Chei? What's happening to you?

Reread my posts :P I did the first one with Chei, then took sif because I was worried I wouldn't find firestorm on the ground.

Tuesday, 24th April 2018, 01:01

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 471789

Re: [proclick] new fork, hellcrawl

Very minor bug: the game counted 6 branches for my DUZH speedrun. I never entered temple (is there even temple in hellcrawl anymore? think it was removed), so I'm assuming the other two were the bazaar and elf. Elf being a portal vault I'd assume it shouldn't count as a branch, and probably the same...

Tuesday, 24th April 2018, 00:59

Forum: YASD! YAVP! and characters in progress too

Topic: Hellcrawl. Branchless. Cheibriados.

Replies: 4

Views: 2166

Re: Hellcrawl. Branchless. Cheibriados.

Well I only did 4 branches! The game counted 6; I think it's still considering elf a "branch" and possibly the bazaar? not really sure what the 6th was, but in any case branchless is a pretty short run.

I could always take some breaks to run up the clock if you want though :)

Tuesday, 24th April 2018, 00:53

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] GrEE^Vehu | My first full Ziggurat clear

Replies: 4

Views: 2232

Re: [YAVP] GrEE^Vehu | My first full Ziggurat clear

Did you do the entire second zig with inhibited regeneration? Because that's quite impressive if so, it's a pretty nasty mutation for drawn out fights, and later zigg floors are guaranteed to be drawn out fights. Did you just shatter everything before you could take much damage?

Tuesday, 24th April 2018, 00:36

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuHu of Hep dies with 9 runes on Tomb:3

Replies: 3

Views: 1570

Re: YASD: MuHu of Hep dies with 9 runes on Tomb:3

Considering that you had controlled blink and 10 levels of translocations, I'd have just done pan and trained translocations 100% until you had it sort of close to castable. You can get away with pretty low success if you have a wizardry source or two to bring it down; you probably only need one Cbl...

Monday, 23rd April 2018, 21:51

Forum: Crazy Yiuf's Corner

Topic: Fulsome and Evaporate..?

Replies: 8

Views: 3421

Re: Fulsome and Evaporate..?

TM is a bit on the weak side if you are playing it as a melee "bruiser" who charges into fights and expects to win without much in the way of tactics, because early forms are fairly weak. Spider is great until you fail an EV check, and ice form doesn't give very much AC to make up for meld...

Monday, 23rd April 2018, 21:40

Forum: Crazy Yiuf's Corner

Topic: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

Replies: 12

Views: 4876

Re: New 2nd place All-time Hiscore by tlatlagkaus VsFi-chei

And they could have saved a turn by not picking up that staff of dispater! Although they apparently did use the scepter of asmodeus (twice), which is a surprise to me.

Monday, 23rd April 2018, 21:32

Forum: Game Design Discussion

Topic: replace riposte with a SH bonus

Replies: 12

Views: 4800

Re: replace riposte with a SH bonus

Love the idea - I like defensive builds, and giving AC/EV is probably too strong, giving SH is just enough to be useful and make sense (parrying). ... and that at 0 skill it gives no bonus, making it somewhat inelegant and out of character with the other weapons. This can be easily fixed by making t...

Monday, 23rd April 2018, 20:46

Forum: Game Design Discussion

Topic: make DD healing cost 1 max HP

Replies: 13

Views: 4087

Re: make DD healing cost 1 max HP

Doesn't unarmed have anti-synergy with shields too? Technically no; but the offhand aux attack does (which is probably what you meant). Unless I'm mistaken the offhand punch doesn't actually require using unarmed, but rather having a free hand. So you could for example use a demon blade + offhand p...

Monday, 23rd April 2018, 20:27

Forum: Game Design Discussion

Topic: Goldify manuals

Replies: 17

Views: 5420

Re: Goldify manuals

Sticking to just the original proposal: yeah, I'd agree that goldifying manuals would be nice. I'm not a huge fan of inventory management and with spellbooks being gone/one type of food it's a lot easier to fit most things you want in 52 slots, so this would only continue that trend. As for some of ...

Monday, 23rd April 2018, 20:17

Forum: Dungeon Crawling Advice

Topic: Dead, and yet not

Replies: 9

Views: 3388

Re: Dead, and yet not

It's actually faster to equip a weapon. Why? Because taking it off is the fastest action. Putting on a weapon is the same as a ring, 5 auts, but unequipping a weapon and going to bare hands is only 3 auts. So don't switch to another weapon; switch to nothing. However that's only if you want to spend...

Tuesday, 17th April 2018, 00:20

Forum: The Dart Board

Topic: Intermittent conduct run #4 - Troll w/ level 9 spells

Replies: 13

Views: 8584

Re: Intermittent conduct run #4 - Firestorm Troll

Dungeon Crawl Stone Soup version 0.22-a0-354-g30dfbe6 (webtiles) character file. 79692 Tasonir the Arsonist (level 15, -16/117 HPs) Began as a Troll Fire Elementalist on Apr 16, 2018. Was an Elder of Sif Muna. Demolished by Snorg (22 damage) ... on level 14 of the Dungeon on Apr 17, 2018. The game ...

Monday, 16th April 2018, 19:41

Forum: The Dart Board

Topic: Intermittent conduct run #4 - Troll w/ level 9 spells

Replies: 13

Views: 8584

Re: Intermittent conduct run #4 - Firestorm Troll

http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20180416-193556.txt Dungeon Crawl Stone Soup version 0.22-a0-354-g30dfbe6 (webtiles) character file. 13959 Tasonir the Arsonist (level 11, 0/88 HPs) Began as a Troll Fire Elementalist on Apr 16, 2018. Was a High Priest of Cheibriados. Slain by...

Monday, 16th April 2018, 18:20

Forum: The Dart Board

Topic: Intermittent conduct run #4 - Troll w/ level 9 spells

Replies: 13

Views: 8584

Re: Intermittent conduct run #4 - Firestorm Troll

I've attempted runs like this in the past: http://dobrazupa.org/morgue/tasonir/morgue-tasonir-20150715-034156.txt I even attempted to "hyper optimize" it by going Jiyva first to get all my strength shifted into int. I ultimately died in extended with tornado at 13% fail (was getting tornad...

Monday, 16th April 2018, 18:05

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 10054

Re: Cleansing fire upon species list

Remove: - Ogre - "it's like a draconian except you have more HP and are worse at everything else" Unless we're getting a second large rock thrower Ogre still accomplishes two things - allowing us to approach large rocks and/or giant clubs with a different early-game challenge than Troll (...

Monday, 16th April 2018, 18:02

Forum: Game Design Discussion

Topic: Shorten Hell Branches

Replies: 22

Views: 6225

Re: Shorten Hell Branches

In my experience I have found that it's usually best to dive into pan portals as soon as you find them, you'll likely find the demonic rune before all four unique pan levels. Obviously watch out for any demonic rune vaults that you recognize, but even if you don't, you can always fall back on fully ...

Thursday, 12th April 2018, 22:26

Forum: Game Design Discussion

Topic: Merge Minotaur and Hill Orc into Mountain Dwarf

Replies: 17

Views: 6470

Re: Merge Minotaur and Hill Orc into Mountain Dwarf

I realize this has like a 0% chance but I honestly love the idea of turning everything orc into dwarves, and merging the races as well. I'd probably let dwarves keep the headbutt though - they're just a stubborn and hard-headed race of people! Why not? Not having horns 2 would really lower the damag...

Thursday, 12th April 2018, 22:20

Forum: Game Design Discussion

Topic: Window bug

Replies: 3

Views: 1974

Re: Window bug

I can at least confirm I've had this happen to me, but yeah it requires fairly specific timing, and I'm not sure how to reproduce it at will.

Thursday, 12th April 2018, 22:16

Forum: Game Design Discussion

Topic: Cleansing fire upon species list

Replies: 32

Views: 10054

Re: Cleansing fire upon species list

!greatoneandwon !greateroneandwon Basically a oneandwon is winning a combo on your first play of it, and the title is for winning every race and every background in a oneandwon combo. So if I'm not mistaken, !greateroneandwon would require creating a new account, and then streaking at least 28* cha...

Thursday, 12th April 2018, 21:28

Forum: Game Design Discussion

Topic: Please Change How Jiyva Works

Replies: 3

Views: 2005

Re: Please Change How Jiyva Works

The problem with stat shuffling is that, at least in older versions, it considers your current stats rather than base stats. This means that Jiyva can and will reduce your STR far, far below 0 if you're a felid with +STR items (and/or dragon form). After all, you aren't wearing any armor, so clearl...

Thursday, 12th April 2018, 19:38

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 471789

Re: [proclick] new fork, hellcrawl

So in addition to plugging my awesome Chei branchless win, it's also relevant in that the spellcasting skill removal is a significant buff to Chei. Morgue: http://lazy-life.ddo.jp:8080/morgue-hell/tasonir/morgue-tasonir-20180411-002318.txt It reports 54 mana, but that's after the charm deductions of...

Wednesday, 11th April 2018, 20:53

Forum: YASD! YAVP! and characters in progress too

Topic: Hellcrawl. Branchless. Cheibriados.

Replies: 4

Views: 2166

Re: Hellcrawl. Branchless. Cheibriados.

If you aren't super opposed to it, I think it'd likely be easier to scum zot:5 once you pick up the orb, just clear orb spawns for a level or two to make vestibule a bit easier. I did go somewhat slowly through vestibule to gain a level or two, which made hell a lot easier. I entered Zot:5 at level ...

Wednesday, 11th April 2018, 00:42

Forum: YASD! YAVP! and characters in progress too

Topic: Hellcrawl. Branchless. Cheibriados.

Replies: 4

Views: 2166

Hellcrawl. Branchless. Cheibriados.

Cheibriados is overpowered. Fight me! Full morgue: http://lazy-life.ddo.jp:8080/morgue-hell/tasonir/morgue-tasonir-20180411-002318.txt Dungeon Crawl Stone Soup version 5.5-19-gbfab8aac56 (webtiles) character file. 12541464 tasonir the Wrestler (level 27, 203/205 HPs) Began as a Vine Stalker Torpor K...

Tuesday, 10th April 2018, 20:26

Forum: Crazy Yiuf's Corner

Topic: Replace labyrinth with a pac-man level

Replies: 11

Views: 3545

Re: Replace labyrinth with a pac-man level

I managed to get a troll going pretty well, I had covered up the orb with a burning bush which is surprisingly durable so that I could move around. I'm not really sure why I <needed> to move around, but I <wanted> to move around. Eventually something caused all the piled up corpses to animate into s...

Tuesday, 10th April 2018, 20:21

Forum: Crazy Yiuf's Corner

Topic: Why Do Crossbows Exist?

Replies: 17

Views: 6520

Re: Why Do Crossbows Exist?

Also no one's mentioned the main defining characteristic that is unique not only among ranged weapons, but all melee weapons as well: Crossbows have a min delay of 10 auts. That's quite significant, especially if a fight starts to go poorly. If things are going well and all your threats are still fa...

Tuesday, 10th April 2018, 20:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VSAK - 31 AC at D:5

Replies: 6

Views: 2394

Re: CIP: VSAK - 31 AC at D:5

You'll definitely have it easy for a while, but eventually the threats are going to catch up to your power level, so do be careful once that starts happening. I'd probably try to focus on getting a strong offense going, looks like so far you're going long blades, so make sure you maintain the abilit...

Tuesday, 10th April 2018, 00:38

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 29

Views: 10563

Re: Demigod Reform

What is weird with Demigods is that they get a name that binds them closer to the gods, instead of being called something like "Forsaken", i.e. something that lets you understand that this race is built around not having a god. I agree that they play slow, and don't get much in return. Th...

Monday, 9th April 2018, 22:31

Forum: Game Design Discussion

Topic: Simplify/Rework Shroud of Golubria

Replies: 13

Views: 4197

Re: Simplify/Rework Shroud of Golubria

Remove the spell. Currently there is no monsters generation after initial level creation and if you don't have a god with decaying piety there is no downside in casting the spell before opening every door, turning around every corner or using every downstairs. It is worse than Phase Shift because m...

Monday, 9th April 2018, 21:31

Forum: Crazy Yiuf's Corner

Topic: Replace labyrinth with a pac-man level

Replies: 11

Views: 3545

Re: Replace labyrinth with a pac-man level

duvessa wrote:bring back zotdef and replace labs with it

I was never any good at this, I even tried doing overpowered things like starting as a troll, and still lost.

Monday, 9th April 2018, 21:02

Forum: Crazy Yiuf's Corner

Topic: The best crawl guide ever written

Replies: 8

Views: 3337

Re: The best crawl guide ever written

i suspect tasonir is lying about the quality of this guide, because it doesn't mention statue form, chei, vinestalkers OR naga You are entirely correct, but I gave it credit for being the only gray elf guide I am aware of. I do have a soft spot for rare elvish species, as sludge elf was a good tran...

Monday, 9th April 2018, 20:59

Forum: Crazy Yiuf's Corner

Topic: Enable Beogh to all species

Replies: 10

Views: 3527

Re: Enable Beogh to all species

For the serious proposal, all species would be able to worship, but they all still get orcish followers. The orcs just are willing to accept non orcs as their messiah. Nice touch about your god giving an octopode the power to walk on water, though :) Honestly, micromanaging isn't that important, eve...

Friday, 6th April 2018, 22:08

Forum: Crazy Yiuf's Corner

Topic: The best crawl guide ever written

Replies: 8

Views: 3337

The best crawl guide ever written

http://www.swallowtail.org/crawl/tutorial.shtml It contains such gems as the following advice about what to do when there's a dangerous enemy nearby and you're out of mana on a caster: "thump it and hope". To be fair that's one of three options, but hey, it's my favorite one. Probably the ...

Friday, 6th April 2018, 19:36

Forum: Crazy Yiuf's Corner

Topic: Remove the fuckin' dithmenos fire conduct already

Replies: 8

Views: 3440

Re: Remove the fuckin' dithmenos fire conduct already

gammafunk wrote:Wait, it was removed? By who?

How are you doing today, Sybil?

Friday, 6th April 2018, 19:28

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] - FeEE: life as a cat /2

Replies: 9

Views: 3111

Re: [CiP] - FeEE: life as a cat

yeah blade hands is a wonderful spell, but not as useful when you're locked at 3AC. Also, unless you're flying, it makes you less stealthy as a felid as you're walking on those blades! I'd stick with iron shot, staying far away from things, and running away at high speeds when things go badly. If yo...

Friday, 6th April 2018, 01:40

Forum: Game Design Discussion

Topic: Simplify/Rework Shroud of Golubria

Replies: 13

Views: 4197

Simplify/Rework Shroud of Golubria

The current Shroud of Golubria spell is fairly complicated, with the wiki page including a handy graph to try to explain how your chances work. Reference to current version: http://crawl.chaosforge.org/Shroud_of_Golubria. As a reminder, it only applies to melee attacks - it won't block (or expire fr...
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.