Search found 907 matches

Thursday, 24th September 2015, 00:52

Forum: Technical Support

Topic: CBRO issues?

Replies: 2

Views: 1182

CBRO issues?

Anyone know why I'm having problems playing on my regular server, CBRO? I can login to Webtiles (crawl.berotato.org:8080), but none of the game links work. When I click them, the address bar briefly flickers to that URL but immediately reverts to the lobby. The page does not reload or anything. I wa...

Wednesday, 23rd September 2015, 22:26

Forum: Crazy Yiuf's Corner

Topic: That's why Ashenzari totally sucks

Replies: 47

Views: 8994

Re: That's why Ashenzari totally sucks

another option would be to give Ash a piety-hungry ability that drops a single ?RC per use

Wednesday, 23rd September 2015, 18:29

Forum: Crazy Yiuf's Corner

Topic: I am tired of attack pattern of fire storm

Replies: 26

Views: 4540

Re: I am tired of attack pattern of fire storm

I prefer the letter keys because it's easier to reach all of the other commands without moving my hand from the number pad.

Wednesday, 23rd September 2015, 16:44

Forum: Crazy Yiuf's Corner

Topic: That's why Ashenzari totally sucks

Replies: 47

Views: 8994

Re: That's why Ashenzari totally sucks

This would be a problem if it occurred regularly. However, if it is only a freak accident, then just chalk this up under extreme variance and carry on: you are playing a unique Ashenzari game, and you perservered despite dearth of ?RC. So no, I don't see why Ashenzari totally sucks from this anecdo...

Wednesday, 23rd September 2015, 00:35

Forum: Game Design Discussion

Topic: FR: Make "divine experience leaves you exhausted"unambigious

Replies: 16

Views: 3860

Re: FR: Make "divine experience leaves you exhausted"unambig

let's not be anal about the way we each use our own colon

Wednesday, 23rd September 2015, 00:31

Forum: Crazy Yiuf's Corner

Topic: stop calling things "fire" when they aren't fire

Replies: 44

Views: 12692

Re: stop calling things "fire" when they aren't fire

and then Dith hates...heat? light? the way that's flavored also suffers from this whole issue

Tuesday, 22nd September 2015, 16:25

Forum: Crazy Yiuf's Corner

Topic: Back!

Replies: 14

Views: 3495

Re: Back!

bcadren wrote:
Sar wrote:hammers got axed
Who thought hammers cleaving was a good idea?

Nemelex

Tuesday, 22nd September 2015, 16:23

Forum: Crazy Yiuf's Corner

Topic: early game forces stupid pillar dance

Replies: 10

Views: 2761

Re: early game forces stupid pillar dance

and here is an automatic google translation of that page: Twentieth question Twentieth question and the (question of the beetle, Epilachna) mono hit puzzle game is a kind of. table of contents [ Hide ] 1 rule 1.1 derivation rules 2 Play example 3 Radio and Television 4 games 5 See also 6 Ext...

Tuesday, 22nd September 2015, 07:27

Forum: Crazy Yiuf's Corner

Topic: early game forces stupid pillar dance

Replies: 10

Views: 2761

Re: early game forces stupid pillar dance

let's keep it goin', we got 18 more questions

Tuesday, 22nd September 2015, 00:25

Forum: Crazy Yiuf's Corner

Topic: That's a lot of commits

Replies: 7

Views: 1987

Re: That's a lot of commits

Saturday, 19th September 2015, 06:01

Forum: Game Design Discussion

Topic: non-contiguous D floors?

Replies: 4

Views: 1815

Re: non-contiguous D floors?

count the stairs on a level before leaving, if it's missing some, check all the stairs on the up/down floor, depending on what kind is missing. That's been my habit for years, which is why the end of this very long stretch without encountering a non-continuous floor (which apparently was just a pro...

Saturday, 19th September 2015, 05:56

Forum: Game Design Discussion

Topic: leda's revamp

Replies: 4

Views: 1624

Re: leda's revamp

(I assume this is a proposal, and not a mis-forumed PSA about a recent commit, because I don't see one.)

What does this change add or improve about the spell? I don't think I've ever cast it, so I'm truly curious.

Friday, 18th September 2015, 18:37

Forum: Game Design Discussion

Topic: An adjustment to Lair branch pairing

Replies: 19

Views: 4045

Re: An adjustment to Lair branch pairing

Am I the only one who finds snakes on par with shoals? I put them on about equal footing, but I don't think there's as much spread in difficulty between the Lair branches as folks here make it seem. I especially don't understand the view that Shoals is that much harder than the rest; if you have a ...

Friday, 18th September 2015, 18:20

Forum: Crazy Yiuf's Corner

Topic: Rude teleport trap is rude

Replies: 7

Views: 2010

Re: Rude teleport trap is rude

i expected to be dumped into an open area next to a gnoll, an adder, and two giant geckos. instead i hopped five tiles to the southwest! silly teleport trap.

Thursday, 17th September 2015, 20:08

Forum: Crazy Yiuf's Corner

Topic: Rude teleport trap is rude

Replies: 7

Views: 2010

Rude teleport trap is rude

i'm sure this will go well

Image

Thursday, 17th September 2015, 17:04

Forum: Crazy Yiuf's Corner

Topic: Monsters that can slow you

Replies: 10

Views: 2861

Re: Monsters that can slow you

let's not forget kobolds w/ curare! or anything with the slow spell

Thursday, 17th September 2015, 00:28

Forum: Crazy Yiuf's Corner

Topic: I just ate a pound of bread

Replies: 23

Views: 5544

Re: I just ate a pound of bread

here's a nice recipe for human chunks from grandma sonja's cookbook: - find a weapon with high base damage, preferably one you're skilled with. mindelay is not critical, but it helps. - find a human you don't like, or at least are willing to do without. i suggest a taverner who frequently disagrees ...

Wednesday, 16th September 2015, 22:14

Forum: Game Design Discussion

Topic: An adjustment to Lair branch pairing

Replies: 19

Views: 4045

Re: An adjustment to Lair branch pairing

I'm talking more about the psychology of the choice itself. It seems like it would trigger a combination of Loss Aversion, Opportunity Cost, and the Trolley Problem: If you know that you are giving up one entire branch by choosing the other one, but you don't know what that branch contains in terms ...

Wednesday, 16th September 2015, 18:22

Forum: Game Design Discussion

Topic: Combine Flight & Swiftness

Replies: 20

Views: 5075

Re: Combine Flight & Swiftness

Wouldn't it make more sense to remove Swiftness spell and have rings/potions of flight also give swiftness? I'm assuming the reasons for removing Flight as a spell are still valid (not that I really know what they are)

Wednesday, 16th September 2015, 06:24

Forum: Game Design Discussion

Topic: An adjustment to Lair branch pairing

Replies: 19

Views: 4045

Re: An adjustment to Lair branch pairing

What is/was the rationale for spawning Swamp/Spider or Snake/Shoals, rather than a random pair? I believe it's actually Swamp/Shoals or Snake/Spider, and rationale is that you'll have one "water" branch and one "poison" branch in every game (though in practice, they all have a f...

Wednesday, 16th September 2015, 06:22

Forum: Game Design Discussion

Topic: An adjustment to Lair branch pairing

Replies: 19

Views: 4045

Re: An adjustment to Lair branch pairing

Offering a mutually exclusive choice between branches seems "spoilery" in the sense that a new player doesn't really have a basis for making the decision. Granted, currently they don't get to make any decision at all; but presenting a decision implies that there's a "right" (or a...

Tuesday, 15th September 2015, 21:02

Forum: Dungeon Crawling Advice

Topic: Branded weapon + branded ammo

Replies: 8

Views: 2087

Re: Branded weapon + branded ammo

so to recap:

fire + ice = no brand
any ammo + unbranded/vorpal/speed/evasion launcher = ammo brand plus launcher brand
any ammo + any other launcher brand = ammo brand
Nessos = cheating asshat

did i miss anything?

Tuesday, 15th September 2015, 20:57

Forum: Dungeon Crawling Advice

Topic: Branded weapon + branded ammo

Replies: 8

Views: 2087

Re: Branded weapon + branded ammo

but there are those tomahawks and arrows of "blink your ass around obnoxiously" (dispersal)

Tuesday, 15th September 2015, 20:52

Forum: Game Design Discussion

Topic: FR: Make "divine experience leaves you exhausted"unambigious

Replies: 16

Views: 3860

Re: FR: Make "divine experience leaves you exhausted"unambig

Yeah, and actually "drains your vigor" to me has always implied some kind of stamina bar or action points that need to be recharged, rather than slowness. Which would be more in line with what the Exhausted status actually does...

Tuesday, 15th September 2015, 15:52

Forum: Game Design Discussion

Topic: FR: Make "divine experience leaves you exhausted"unambigious

Replies: 16

Views: 3860

Re: FR: Make "divine experience leaves you exhausted"unambig

Questions of writing style vary a lot from one context to another (and I assume that is true in languages other than English, too). A journalist would choose "slowed", but a novelist might want a more interesting or expressive phrase. Game design kind of straddles both approaches: Document...

Saturday, 12th September 2015, 17:06

Forum: Crazy Yiuf's Corner

Topic: Early Game Myth

Replies: 28

Views: 6118

Re: Early Game Myth

The claim "if you've made it to lair, your chance of an unavoidable death is infinitesimally small" is not the same as the claim "nothing past the Lair staircase requires any thought or careful play to survive." I'm pretty sure there are some players who agree with the second sta...

Friday, 11th September 2015, 23:11

Forum: Game Design Discussion

Topic: Tiles lighting rework

Replies: 11

Views: 2955

Re: Tiles lighting rework

I think it mostly looks OK, but it's hard to know without playing it and seeing how it looks "in motion". One weird thing is that the light of walls that are in LOS brightens even the side that is blocked from LOS in a counter-intuitive way -- in your first screenshot, the light on the wal...

Thursday, 10th September 2015, 19:11

Forum: Crazy Yiuf's Corner

Topic: Ranged combat in one screenshot

Replies: 19

Views: 4003

Re: Ranged combat in one screenshot

aw c'mon Lasty, tell usssssssssss
(but really don't, i'd hate for a meaningful ranged reform to be derailed by opening up the inevitable apocalyptic controversy before it can be playtested)

Thursday, 10th September 2015, 05:37

Forum: Crazy Yiuf's Corner

Topic: Pro Tip: How to get poison resistance

Replies: 4

Views: 1378

Re: Pro Tip: How to get poison resistance

proof, once and for all, that the "r" in rPois stands for "ridiculously overvalued"

Tuesday, 8th September 2015, 16:42

Forum: Crazy Yiuf's Corner

Topic: RIP Hammers

Replies: 7

Views: 1803

RIP Hammers

https://github.com/crawl/crawl/commit/77d4bee5c5bbefad8f2e66f3bc1a96f592e896b1

FR: Buff CYC moderation 1000%, alter flavor text to read "...come here if you just need to get maced."

Tuesday, 8th September 2015, 16:38

Forum: Game Design Discussion

Topic: Give Gastronok rPois

Replies: 32

Views: 6497

Re: Give Gastronok rPois

The torpor snail effect would incentivize poison more than ever. Since, torpor snails don't slow you when out of sight. A strategy would be to poison Gastronok, while placed near a wall. Then duck behind the wall to break LoS, run away, repeat. this is already how i kill him in literally every sing...

Tuesday, 8th September 2015, 03:32

Forum: Game Design Discussion

Topic: Give Gastronok rPois

Replies: 32

Views: 6497

Re: Give Gastronok rPois

In my experience, that's an extremely tedious way to kill him -- and it may not even work, if the ranged attacks available to you can't put out enough damage to overcome his healing rate, which is pretty likely for many characters who haven't found javelins, haven't trained a ranged skill, etc. Rang...

Tuesday, 8th September 2015, 03:17

Forum: Crazy Yiuf's Corner

Topic: Stone arrow at EE

Replies: 2

Views: 1248

Re: Stone arrow at EE

Sandblast w/ stones can technically max out at higher damage (bots say it's 2d20 vs Stone Arrow's max of 3d11), but AC reduction is applied three times. So use Stone Arrow against armored enemies. Also there's a range difference...

Monday, 7th September 2015, 17:55

Forum: Game Design Discussion

Topic: Give Gastronok rPois

Replies: 32

Views: 6497

Re: Give Gastronok rPois

duvessa wrote:except you would still kite him to death with, oh, i don't know, literally any other attack in the game...

the difference is that with poison needles, you can do it while spending 99% of turns out of his LOS

Sunday, 6th September 2015, 20:43

Forum: Crazy Yiuf's Corner

Topic: Poor new mummy tiles

Replies: 21

Views: 4790

Re: Poor new mummy tiles

I don't really have a horse in this race, because to my eye both tile sets stand out well enough from other Crawl enemies that I don't mistake them for a non-mummy. But for what it's worth: the new softer/rounded tiles don't really scan as "mummies" to me nearly as much as the stiff, strai...

Sunday, 6th September 2015, 20:36

Forum: Game Design Discussion

Topic: Give Gastronok rPois

Replies: 32

Views: 6497

Re: Give Gastronok rPois

Insofar as every enemy you can escape from is either a "boring walk or death monster" or popcorn, sure: rPois!Gastronok would still only be a threat if you choose to inflict said threat on yourself. But I prefer the (still pretty boring) decision "Should I try to actually fight Gastro...

Sunday, 6th September 2015, 15:51

Forum: Game Design Discussion

Topic: Give Gastronok rPois

Replies: 32

Views: 6497

Give Gastronok rPois

There was a time when I thought Gastronok was a pretty tough cookie -- he hits hard, has lots of HP, and can spam summons while smite-targeting Airstrike over their heads -- and for those reasons, it was best to just avoid him. But that was back when I was a wet-behind-the-ears buffoon who didn't th...

Sunday, 6th September 2015, 12:35

Forum: Game Design Discussion

Topic: non-contiguous D floors?

Replies: 4

Views: 1815

non-contiguous D floors?

It has been a long time -- like, years -- since I last encountered D levels that were non-contiguous. Meaning a level that does not include direct paths between every standard staircase (except for certain vaults, like altar rooms and temple entrances that are only accessible from the level below an...

Friday, 4th September 2015, 18:03

Forum: Dungeon Crawling Advice

Topic: Stabbers and "don't move towards enemies"

Replies: 25

Views: 6384

Re: Stabbers and "don't move towards enemies"

Utis wrote:I suppose it's difficult to substantiate what I'm doing wrong and it's probably impossible to advise me there.

if you can stand to play online, some folks might be willing to observe and give pointers

Friday, 4th September 2015, 00:16

Forum: Game Design Discussion

Topic: FR: new RC option, use automagic until in melee.

Replies: 3

Views: 1017

Re: FR: new RC option, use automagic until in melee.

A lot of people carrying throwing weapons or even launchers without training them. And even if they didn't, you need the logic to handle cases where MP runs out or there are enemies remaining in LOS who are unaffected by your autofight spell. Should your character start moving toward melee range, sh...

Thursday, 3rd September 2015, 18:59

Forum: Dungeon Crawling Advice

Topic: Stabbers and "don't move towards enemies"

Replies: 25

Views: 6384

Re: Stabbers and "don't move towards enemies"

le_nerd wrote:disintegration

doesn't disintegration make noise that would wake up a foo on the other side of the wall?

Thursday, 3rd September 2015, 18:57

Forum: Dungeon Crawling Advice

Topic: Stabbers and "don't move towards enemies"

Replies: 25

Views: 6384

Re: Stabbers and "don't move towards enemies"

When I see a monster that I'd like to stab, but don't want it to wake up right now, my first move is to drop an exclusion zone around it and back away.* Once I've explored around it from all angles, I decide whether and how to approach it while minimizing the turns it could wake up. Sometimes I'll e...

Thursday, 3rd September 2015, 17:09

Forum: Game Design Discussion

Topic: FR: new RC option, use automagic until in melee.

Replies: 3

Views: 1017

Re: FR: new RC option, use automagic until in melee.

How would you handle interactions with characters that have ranged weapons instead of or in addition to melee weapons? Seems like there would be a lot of possible permutations, and preferences might differ between players and between characters. So you'd need some sort of multi-state toggle or somet...

Thursday, 3rd September 2015, 16:24

Forum: Dungeon Crawling Advice

Topic: How do faith-demanding treasure troves work?

Replies: 5

Views: 1562

Re: How do faith-demanding treasure troves work?

Yeah, I did basically the same thing -- Faith+Elf+PietyOnKills = quick recharge. But the trove was junk, and even the stuff I got in elf (which I wouldn't have done otherwise) didn't make it worth the hassle...

Thursday, 3rd September 2015, 16:20

Forum: Dungeon Crawling Advice

Topic: Was this supposed to happen?

Replies: 5

Views: 1777

Re: Was this supposed to happen?

I did this yesterday with Makhleb and lost all piety immediately upon entering the trove. Must be a bug.

Thursday, 3rd September 2015, 05:14

Forum: Dungeon Crawling Advice

Topic: How do faith-demanding treasure troves work?

Replies: 5

Views: 1562

How do faith-demanding treasure troves work?

I just met a treasure trove portal that "prizes the material over the divine" and says entering will make me "lose all favor" with my deity. Does that mean zero faith, or wrath, or excommunication?

Thursday, 3rd September 2015, 04:07

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 21129

Re: back in my day

my culture and experiences don't match tedric's respectfully, and knowing you are "disengaging from the thread": I am 100% sure this is false it's depressingly common that, when confronted with the reality of our unwitting and usually well-meaning complicity in a culture that makes life (...

Thursday, 3rd September 2015, 00:46

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 21129

Re: back in my day

https://crawl.develz.org/tavern/search.php?keywords=pussy&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search is your point that the word has not been converted into 'turnips' in the past? all it proves is that community standar...

Thursday, 3rd September 2015, 00:44

Forum: Crazy Yiuf's Corner

Topic: back in my day

Replies: 78

Views: 21129

Re: back in my day

tl;dr - mansplaining feminism In what way is it woman-demeaning to have or use an endearment which means 'you represent all my culture says a woman should be'? I mean, cultures are notoriously narrow-minded that way, but such a usage is clearly a compliment for a woman who happens to, or has...

Wednesday, 2nd September 2015, 23:34

Forum: Suggestions & Criticism

Topic: Why was a temporary ban necessary?

Replies: 19

Views: 6084

Re: Why was a temporary ban necessary?

I'm not second-guessing the decision, because I do think Sandman25 is irrationally stubborn about the numbers thing and was pretty literally asking for a reprimand in-thread. But when a moderator who is also a dev bans somebody for provoking the devs...it doesn't look great.
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