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Tuesday, 23rd May 2017, 21:28

Forum: Dungeon Crawling Advice

Topic: Is there a guide to editing the rcfile?

Replies: 5

Views: 4509

Re: Is there a guide to editing the rcfile?

Check out my RC file: http://crawl.xtahua.com/crawl/rcfiles/crawl-0.19/quik.rc Most of it is taken from other players' RCs, but it has lots of stuff and it is mostly commented. You have a bunch of stop += lines in your rcfile that look like they were taken from HDA's rcfile, but stop within that rc...

Monday, 22nd May 2017, 20:48

Forum: Dungeon Crawling Advice

Topic: So You're Finally Getting Farther in the Game

Replies: 43

Views: 18507

Re: So You're Finally Getting Farther in the Game

Since character species is a good stand-in for whether you're likely to want to use a shield or not, it might provide a good point of comparison. Let's look at a breakdown of relevant games*, by species, of players' likelihood of ascending a 3-rune game, _after they have already picked up their thir...

Saturday, 20th May 2017, 13:54

Forum: The Dart Board

Topic: Grand combo of "Felid + Mummy + Demigod" conduct

Replies: 10

Views: 8146

Re: Grand combo of "Felid + Mummy + Demigod" conduct

Magipi wrote:Very nice picture. There are half a dozen backgrounds, and all of them are carefully chosen so that the dark red letters cannot be read.

here's the png, apparently imgur is shit now
Spoiler: show
MuMo_poster_May_2017.png
MuMo_poster_May_2017.png (3.4 MiB) Viewed 7861 times

Saturday, 20th May 2017, 11:43

Forum: The Dart Board

Topic: Grand combo of "Felid + Mummy + Demigod" conduct

Replies: 10

Views: 8146

Re: Grand combo of "Felid + Mummy + Demigod" conduct

Excuse me

If you are going to post dicks' MuMo challenge you should at least post the most recent version

there are crucial things missing from the original image such as the forbidding of bucklers and regen
Image

fukken casuals

Saturday, 20th May 2017, 00:16

Forum: Dungeon Crawling Advice

Topic: Is there a guide to editing the rcfile?

Replies: 5

Views: 4509

Re: Is there a guide to editing the rcfile?

Is there a comprehensive guide / documentation for rcfile editing? options_guide.txt , although it barely touches on the information needed to use rcfile Lua. That link is only accurate for trunk, since the devteam has been known to add and remove options at will. For any older version, reference t...

Friday, 19th May 2017, 18:48

Forum: Game Design Discussion

Topic: FR: Always highlight the rune tile in webtiles

Replies: 3

Views: 1277

Re: FR: Always highlight the rune tile in webtiles

I'd prefer a <more> prompt when the rune comes into view, but I'm not opposed to highlighting either. Stone Soup really doesn't need more default <more> prompts. You can already add one manually, if you would prefer this behavior, by adding this to your rcfile: force_more_message += rune of Zot

Friday, 19th May 2017, 12:22

Forum: Game Design Discussion

Topic: Flavour Reform: Allow Choice of Skill for 'Predicate''

Replies: 14

Views: 4775

Re: Flavour Reform: Allow Choice of Skill for 'Predicate''

I am a bit baffled by the opening post. My winning characters have 31 different skill titles (I hope I did not miscount). Fortunately, we can look at the data for this: !lg * win cv>=0.19 s=title [07:10] <Sequell> 7090 games for * (win cv>=0.19): 1322x Conqueror, 879x Slayer, 443x Axe Maniac, 234x ...

Friday, 19th May 2017, 11:20

Forum: Game Design Discussion

Topic: Flavour Reform: Allow Choice of Skill for 'Predicate''

Replies: 14

Views: 4775

Re: Flavour Reform: Allow Choice of Skill for 'Predicate''

However, because optimal skilling across builds and characters tends to be similar, characters tend to receive the same predicates as they progress: they are "the Conqueror" or "the Slayer" because of the importance of Fighting, I'd sooner see a reform of the underlying skill sy...

Thursday, 18th May 2017, 18:38

Forum: Dungeon Crawling Advice

Topic: Teleportitis in Zot

Replies: 12

Views: 4065

Re: Teleportitis in Zot

Equip an art that has -tele. Swap to Zin and putz around in crypt or something until you can clear your muts. Go knock out the first few floors of a zig for some !mutation. On most characters though, I'd just ignore it. If you're in Zot:5, your character is strong enough to handle it. Read or quaff ...

Wednesday, 17th May 2017, 07:15

Forum: Game Design Discussion

Topic: Using stairs should use just 1 key

Replies: 8

Views: 3019

Re: Using stairs should use just 1 key

Hey, look! Another problem that's solved by removing upstairs!

Wednesday, 10th May 2017, 06:36

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 481382

Re: [proclick] new fork, hellcrawl

What's the difference between normal and casual modes? Sorry, I couldn't find the answer in this thread. https://crawl.develz.org/tavern/viewtopic.php?p=309533#p309533 https://github.com/Hellmonk/hellcrawl/pull/19/commits/d7ac38e5bade5baf3beaebe0a844f605a0ac5b04 + //for difficulty levels other than...

Wednesday, 10th May 2017, 00:38

Forum: Game Design Discussion

Topic: Let spells use the ranged weapon/quiver interface

Replies: 16

Views: 5432

Re: Let spells use the ranged weapon/quiver interface

One of the problems that came up during an earlier iteration of this discussion is that with respect to screen real estate, finding enough screen area in the primary viewport to display slot binds becomes a problem in console versions of the game. This is one area where the technical limitations of ...

Monday, 8th May 2017, 20:56

Forum: Dungeon Crawling Advice

Topic: Regeneration in dragon form

Replies: 7

Views: 2643

Re: Regeneration in dragon form

Is it true that the amulets/mutation are both 40 regen rate? One of the examples at the bottom says 20, but the top part says 40, so I assume that 40 is the current value and the example is outdated. 40 for the amulet*, and 40 per level of the mutation. *(_Technically_, 40 per item equipped with th...

Monday, 8th May 2017, 01:48

Forum: Dungeon Crawling Advice

Topic: Bennu

Replies: 5

Views: 2327

Re: Bennu

8/10 screenshot, but it needs more toolbars and something furry open in at least two of the tabs.

Friday, 5th May 2017, 21:52

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 18563

Re: Remove item identification

Well, isn't it great that Hellcrawl and DCSS are different games? Everyone can choose what they want to play! To be fair, it isn't unreasonable to state that Hellcrawl's design impetus comes from a desire to correct several serious pacing issues in Stone Soup. In that effort, it has largely been su...

Friday, 5th May 2017, 08:33

Forum: Game Design Discussion

Topic: Wanted: Scroll of Genocide

Replies: 27

Views: 9632

Re: Wanted: Scroll of Genocide

Sure, but in particular it "kills" whatever monster of that type might be in your LOS and it does so irresistibly and in a single turn. Here's a question: Would a scroll of instant KO be a bad item if reading it meant that your character received no experience for the next dungeon floor g...

Monday, 1st May 2017, 03:19

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 26553

Re: Riposte: the post

I think someone in another thread recently brought up the idea of merging short blades and long blades(thus giving currently existing long blades stab bonus instead of riposte, probably dropping a couple of weapons-eg, in this situation both short sword and falchion probably wouldn't need to exist)...

Monday, 1st May 2017, 03:14

Forum: Crazy Yiuf's Corner

Topic: This just in: removal drain does not stack

Replies: 6

Views: 2353

Re: This just in: removal drain does not stack

Please tell me how to make custom artifacts in wizmode, giving them chosen properties. Thanks. & o to create a base item (& o = "amulet of harm") & + {item's inventory letter} to create a randart from a base item in your inventory & t {item's inventory letter} c to adjust ...

Monday, 1st May 2017, 01:38

Forum: Game Design Discussion

Topic: Snake monster set is extremely counterintuitive

Replies: 14

Views: 4942

Re: Snake monster set is extremely counterintuitive

this is a problem caused by power creep How can we further buff the snake monsterset? Oh tavern, don't ever change. Discussions about making Snake's monsterset more dangerous ought to be based around whether or not Snake's monsterset *needs to be more dangerous*. Beginning this conversation from th...

Sunday, 30th April 2017, 15:11

Forum: Dungeon Crawling Advice

Topic: U5->Z1: Ambush question

Replies: 23

Views: 6422

Re: U5->Z1: Ambush question

Go upstairs, rest, buff yourself with heroism, agility, and haste, read teleport, swing your weapon a few times, go back downstairs, your teleport will activate either immediately or within another couple of auts, quaff invis if teleport lands somewhere dangerous, if the landing is really bad read a...

Saturday, 29th April 2017, 01:34

Forum: Dungeon Crawling Advice

Topic: sexy morgue files

Replies: 2

Views: 1298

Re: sexy morgue files

Can someone explain (or direct me to an explanation of) where to go, and how to search for specific characteristics like: species/class 15 runes started with a certain god Join ##crawl on freenode , and send a private message with a valid search query to Sequell. Sequell is a bot that can search mo...

Friday, 28th April 2017, 22:37

Forum: Crazy Yiuf's Corner

Topic: Coders Wanted for Crawl Fork -- Inquire Within

Replies: 28

Views: 8842

Re: Coders Wanted for Crawl Fork -- Inquire Within

Foobie Bletch wrote:Unless there have been some major overhauls in the codebase (have there been?).

lol

Friday, 28th April 2017, 21:58

Forum: Dungeon Crawling Advice

Topic: Disable autoattack warning?

Replies: 1

Views: 1180

Re: Disable autoattack warning?

Add this to your rcfile: { function c_answer_prompt(prompt) if prompt:find("Really attack while wielding") and prompt:find("stone") then return true end if prompt:find("Really attack barehanded") then return true end end } This code will automagically answer yes, and pr...

Tuesday, 25th April 2017, 17:57

Forum: Crazy Yiuf's Corner

Topic: Dungeon Crawl: Stone Bread

Replies: 7

Views: 2267

Re: Dungeon Crawl: Stone Bread

I would unironically play this branch

Monday, 24th April 2017, 14:25

Forum: Crazy Yiuf's Corner

Topic: Seting up starting skills by default

Replies: 2

Views: 1525

Re: Seting up starting skills by default

Is there a way to automatically setup my skills so I don't have to tell the game I only want to train my weapon skill every time I start a new char? You can do this by placing custom Lua within your rcfile/init.txt. If a ready() function exists within the rcfile, DCSS will execute it at the beginni...

Sunday, 23rd April 2017, 06:59

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 481382

Re: [proclick] new fork, hellcrawl

Hellmonk wrote:Scoring for wins was bugged in a really hilarious way but I am pushing a fix for that, so you should be able to score points again soon.

Clear bug or fork-topical metacommentary? As the latter, it was worth a good laugh when ascending. Leave it and call it a feature!

Monday, 10th April 2017, 00:24

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 481382

Re: [proclick] new fork, hellcrawl

I have a game of hellcrawl on cbro that's crashing every time I try to take an exit from holy pan, with the message "Unfortunately, your game crashed. 3???" I left Hellmonk a !tell in ##crawl, but I thought I'd post it here too. edit: The crash dumps are here and here: http://crawl.berotat...

Saturday, 8th April 2017, 01:31

Forum: Crazy Yiuf's Corner

Topic: Arbolian (Race Concept)

Replies: 5

Views: 2021

Re: Arbolian (Race Concept)

The iteration currently linked in the doc reads as "Equip a launcher as soon as possible and don't ever stop using it. Use summons or other allies. If the species is redesigned to be unable to use launchers, use any of the game's several other forms of direct ranged damage. Don't use autoexplor...

Saturday, 25th March 2017, 15:47

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 481382

Re: [proclick] new fork, hellcrawl

Weird. Must be a system specific thing somewhere, though vanilla crawl is compiling fine. Looks like the error I get is something to do with Lua, so possibly something weird with my setup there: Lua error: global_prelude: bad header in precompiled chunk I spun up a VM with Mint 18.1 64-bit, install...

Saturday, 25th March 2017, 14:36

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 481382

Re: [proclick] new fork, hellcrawl

Hi! Hellcrawl is good, thanks for making it. I guess the latest release doesn't run in a 64 bit OS (I'm on Linux Mint 18)? I can neither play the game after compiling (crash on D1) nor run the provided Windows binary in wine by default (crash on startup), but does run in Wine 32 bit mode fine. I ju...

Wednesday, 22nd March 2017, 17:39

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 481382

Re: [proclick] new fork, hellcrawl

Played a stairless game on gnollcrawl.tk

It was everything I dreamed it would be

Hellcrawl is best Crawl, Stone Soup might as well be a dead branch

Wednesday, 22nd March 2017, 08:14

Forum: Dungeon Crawling Advice

Topic: Zig clearance formula

Replies: 23

Views: 6780

Re: Zig clearance formula

Step 1: Learn Tornado

Friday, 10th March 2017, 01:42

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 30939

Re: The Inventory Thread

How on earth can reducing inventory make crawl better??? By reducing the item slots available to characters, you increase the importance item selection has to character survival. Imagine if, instead of having a golf bag overflowing with random junk that *may* aid your survival later, you were force...

Monday, 27th February 2017, 21:41

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 39

Views: 15082

Re: Demigods

I don't know, I don't really trust personal opinion much. I agree that the statistics have a lot of noise in them and it's hard to control for skill/how much effort people are playing with, but I'd still trust it over one person's opinion. personal opinion from players who are capable of 65%+ hyper...

Monday, 27th February 2017, 10:17

Forum: Crazy Yiuf's Corner

Topic: Metroidvanias

Replies: 30

Views: 10754

Re: Metroidvanias

Resurrecting this thread because I had to post about Hollow Knight: It was released 3 days ago, and it's absolutely fantastic. It's like Metroid and Dark Souls had a love child, and abandoned it to raise itself in Nausicaa of the Valley of the Wind's setting. It's more polished than Momodora: Reveri...

Sunday, 26th February 2017, 13:06

Forum: Game Design Discussion

Topic: Playable skeleton species! (Branch inside)

Replies: 34

Views: 14334

Re: Playable skeleton species! (Branch inside)

Nice work! I like the idea of reap, but I think it will not be too difficult to ensure you only fight one monster at a time due to kiting and luring. An ability like real needs a powerful downside and some mechanic to mitigate kiting/luring. Perhaps reap could have a chance of activating on any tur...

Wednesday, 22nd February 2017, 11:05

Forum: Game Design Discussion

Topic: ITT: we post species organizations and argue about them

Replies: 57

Views: 17716

Re: ITT: we post species organizations and argue about them

I hope that this goes without saying, but the correct approach here should include sorting easier species nearer to top-left, and harder species nearer to bottom-right. It's easy to forget this, but DCSS is a hard game for players unfamiliar with its systems! Brand new players are going to select de...

Wednesday, 22nd February 2017, 10:38

Forum: Game Design Discussion

Topic: Improve random choice of race/profession/weapon

Replies: 1

Views: 1134

Re: Improve random choice of race/profession/weapon

I think it would be awesome to be able to do so. Good news: You can already do this. Add this to your rcfile or init.txt: species += Demonspawn, Vine Stalker, Formicid, Octopode, Demigod, Kobold, Mummy background += Fighter, Gladiator, Assassin, Transmuter The bad news is that if you use this optio...

Tuesday, 21st February 2017, 05:57

Forum: Dungeon Crawling Advice

Topic: Form damage changes

Replies: 40

Views: 13335

Re: Form damage changes

Well, firstly, I don't get it. I understand that it removed that special stat-dependence forms had, but does Strength still influence their damage in the way it does for all melee attacks? Looking at the diff for the commit, you can see that the get_base_unarmed_damage() function was changed for th...

Thursday, 16th February 2017, 07:18

Forum: Crazy Yiuf's Corner

Topic: Metroidvanias

Replies: 30

Views: 10754

Re: Metroidvanias

Also, here's a link to everything on Steam with the Metroidvania tag, sorted by average user reviews: http://store.steampowered.com/search/?sort_by=Reviews_DESC&tags=1628 There are several titles listed there that are pretty good and haven't yet been mentioned in this thread. Shantae jumps out a...

Thursday, 16th February 2017, 06:01

Forum: Crazy Yiuf's Corner

Topic: Metroidvanias

Replies: 30

Views: 10754

Re: Metroidvanias

prozacelf wrote:it may be difficult to acquire

In the spirit of not promoting copyright infringement on this forum I won't post any files here, but search engines seem to have plenty of results.

Saturday, 11th February 2017, 00:34

Forum: Crazy Yiuf's Corner

Topic: It's 2017 and Crawl still has...

Replies: 10

Views: 3254

Re: It's 2017 and Crawl still has...

Good news, OP: Hellcrawl exists and of the things you listed only Airstrike and Nemelex still exist there.

Post in the Hellcrawl thread with something like half a reason and you might be able to make it have none of those things.

Thursday, 2nd February 2017, 13:15

Forum: Crazy Yiuf's Corner

Topic: Metroidvanias

Replies: 30

Views: 10754

Re: Metroidvanias

This thread is 8 posts in and only minmay is mentioning anything remotely recent Stand the fuck back, I've got this In addition to everything mentioned upthread, especially Cave Story, La-Mulana, and the entire classic Castlevania/Metroid libraries: Axiom Verge Rabi-Ribi Environmental Station Alpha ...

Saturday, 21st January 2017, 07:40

Forum: Crazy Yiuf's Corner

Topic: three scenarios

Replies: 10

Views: 3374

Re: three scenarios

Despite your initial feelings, you become stricken with the *obvious* righteousness of your cousin's cause, and end up changing your name to Warbeogh after taking up a new career in debt collections. In a planar coincidence, you had just converted to Xom before meeting the princess! Two sets of ball...

Tuesday, 17th January 2017, 05:25

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20284

Re: Dynamic Monsters branch

One other suggestion if this goes in: Have some kind of icon for bezotted monsters. When I play on webtiles I don't like to read the text box or enemy listing unless I have to, so it would be useful to have an icon indicating that a monster is bezotted. A colored aura around the monster tile would ...

Saturday, 14th January 2017, 23:46

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25822

Re: Why phase out races at all?

Why are you pretending that someone playing the game, or reading this forum, or reading the blog , who learns that something was removed would ever learn any of those things exist (aside from mantis for bug reports, and the post you just made), and that everyone is only choosing to ignore them for ...

Friday, 13th January 2017, 21:54

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20284

Re: Dynamic Monsters branch

If you want to really reduce the importance of luring as a strategy, you have to go for a purely linear game with no upstairs, or you have to make bailing on a floor be of some consequence. There is no other way. As a few other people said this patch basically makes you play like you're playing Hel...

Thursday, 12th January 2017, 23:26

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20284

Re: Dynamic Monsters branch

If you eliminate all escape options, then crawl loses all possibility of threat evaluation, and becomes a simple coin flipping contest. Is anyone suggesting this? Suggesting that all escape options need to be tied to consumables implies either that sufficient consumables will be guaranteed to disen...

Thursday, 12th January 2017, 22:25

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20284

Re: Dynamic Monsters branch

because you don't want to punish the player when they legitimately want to be running away. Why not? Allowing disengagement methods to exist whose effectiveness isn't tied to forward-exploration based consumable generation trivializes Crawl. Staircase escapes need to go the way of circlelos and ene...

Wednesday, 11th January 2017, 08:36

Forum: Crazy Yiuf's Corner

Topic: Cauterizing Ignite

Replies: 3

Views: 1548

Re: Cauterizing Ignite

kuniqs wrote:C'mon, it's *FUN*!

i hear if you repeat that three times with the lights off MPA will show up to remove the feature

edit- accuracy
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