Re: Remove net tearing
pubby wrote:Just make them always mulch after trapping.
I'd rather they mulch randomly. This way we won't need to flood the dungeon with nets to enable a net-user playstyle.
Sunday, 15th December 2013, 08:05
Forum: Game Design Discussion
Topic: Remove net tearing
Replies: 7
Views: 2563
pubby wrote:Just make them always mulch after trapping.
Monday, 2nd December 2013, 00:52
Forum: Crazy Yiuf's Corner
Topic: Item destruction is the devil.
Replies: 10
Views: 3477
Arrhythmia wrote:There is no part of item destruction that is conductive to a fun game.
Sunday, 1st December 2013, 07:40
Forum: Game Design Discussion
Topic: Remove fleeing
Replies: 27
Views: 7793
Sunday, 1st December 2013, 07:26
Forum: Game Design Discussion
Topic: Dragon form should not have trample
Replies: 10
Views: 4018
Sunday, 1st December 2013, 06:51
Forum: Game Design Discussion
Topic: Remove fleeing
Replies: 27
Views: 7793
Sunday, 1st December 2013, 06:44
Forum: Game Design Discussion
Topic: Remove fleeing
Replies: 27
Views: 7793
Sunday, 1st December 2013, 06:13
Forum: Game Design Discussion
Topic: Guardian serpent blink allies encircling ability
Replies: 10
Views: 3504
duvessa wrote:It is in fact an exact copy of convokers' recall. Because Crawl monsters are only allowed to be unique for two stable versions at most.
Wednesday, 27th November 2013, 16:34
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
Wednesday, 27th November 2013, 02:48
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
galehar wrote:oh right, sorry
still, some sort of stepdown, I'll look into something more specific later.
Tuesday, 26th November 2013, 07:32
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
Sunday, 24th November 2013, 20:37
Forum: Game Design Discussion
Topic: Depths and boggarts.
Replies: 35
Views: 11284
XuaXua wrote:Would that also be the same for other summoners/demonologists?
Sunday, 24th November 2013, 20:03
Forum: Game Design Discussion
Topic: Depths and boggarts.
Replies: 35
Views: 11284
Saturday, 23rd November 2013, 17:37
Forum: Game Design Discussion
Topic: Player Ghosts' Extended Descriptions
Replies: 17
Views: 5654
galehar wrote:If we also manage to display spells, that should be good enough I'd say.
Saturday, 23rd November 2013, 03:04
Forum: Game Design Discussion
Topic: Opinions on lava orcs?
Replies: 33
Views: 9600
Saturday, 23rd November 2013, 02:57
Forum: Game Design Discussion
Topic: Opinions on Djinni?
Replies: 30
Views: 9100
Sunday, 10th November 2013, 08:00
Forum: Crazy Yiuf's Corner
Topic: Like the FedEx logo
Replies: 19
Views: 6198
Sunday, 10th November 2013, 06:38
Forum: Crazy Yiuf's Corner
Topic: Like the FedEx logo
Replies: 19
Views: 6198
Saturday, 9th November 2013, 05:10
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
bisonbisonbison wrote:Has anyone calculated the median time for exit portals appearing on A:1-5?
Thursday, 7th November 2013, 03:09
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
Wednesday, 6th November 2013, 06:02
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
Wahaha wrote:For 3, I think the increased gates after picking up the rune do the job perfectly.
Wednesday, 6th November 2013, 05:43
Forum: Game Design Discussion
Topic: Abyss Redecorating
Replies: 65
Views: 18198
Friday, 18th October 2013, 01:24
Forum: Game Design Discussion
Topic: Improving Pan and the Hells
Replies: 63
Views: 20860
Saturday, 12th October 2013, 20:03
Forum: Game Design Discussion
Topic: Make Training Shields Work Like Training Everything Else
Replies: 28
Views: 7741
Saturday, 12th October 2013, 20:00
Forum: Game Design Discussion
Topic: Proposal: Damageable Skin (Gargoyle Nerf)
Replies: 43
Views: 12963
MarvinPA wrote:An even simpler version would just be to reduce their AC (if a change is necessary).
Friday, 4th October 2013, 19:47
Forum: Game Design Discussion
Topic: Undead should get different message on wielding pain weapons
Replies: 9
Views: 3009
Saturday, 28th September 2013, 22:08
Forum: Game Design Discussion
Topic: Penetrating Large Rocks
Replies: 64
Views: 20200
Saturday, 28th September 2013, 19:51
Forum: Game Design Discussion
Topic: Penetrating Large Rocks
Replies: 64
Views: 20200
Saturday, 21st September 2013, 23:40
Forum: Game Design Discussion
Topic: Penetrating Large Rocks crash through...
Replies: 3
Views: 1639
Saturday, 21st September 2013, 16:43
Forum: Game Design Discussion
Topic: Banish Demons from the Abyss
Replies: 48
Views: 14982
Siegurt wrote:I think of the small/large abominations as simple monsters
Friday, 20th September 2013, 05:30
Forum: Game Design Discussion
Topic: Banish Demons from the Abyss
Replies: 48
Views: 14982
minstrel wrote:"Lovecraftian horrors from beyond"
Friday, 20th September 2013, 03:10
Forum: Game Design Discussion
Topic: Banish Demons from the Abyss
Replies: 48
Views: 14982
Wednesday, 18th September 2013, 06:44
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 67576
Monday, 2nd September 2013, 18:17
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11726
Monday, 2nd September 2013, 03:18
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11726
Friday, 16th August 2013, 14:10
Forum: Game Design Discussion
Topic: New Species: Gargoyle
Replies: 215
Views: 60168
Sunday, 11th August 2013, 06:54
Forum: Game Design Discussion
Topic: Thoughts on ||||||||||||
Replies: 8
Views: 2400
Arrhythmia wrote:Convokers are the fucking worst in this sprint.
Saturday, 10th August 2013, 06:34
Forum: Game Design Discussion
Topic: Thoughts on ||||||||||||
Replies: 8
Views: 2400
Friday, 9th August 2013, 01:17
Forum: Game Design Discussion
Topic: Move Recite to godspeak
Replies: 1
Views: 1117
Friday, 9th August 2013, 01:13
Forum: Crazy Yiuf's Corner
Topic: What if Mummies were less terrible?
Replies: 28
Views: 9032
Wednesday, 7th August 2013, 15:12
Forum: Game Design Discussion
Topic: Randart Names
Replies: 22
Views: 6807
nicolae wrote:Actually, all the artefact names that look randomly generated are in fact precise summaries of the artefact's powers, just written in a language you don't speak.
Sunday, 4th August 2013, 20:57
Forum: Dungeon Crawling Advice
Topic: Nikola the unique destroyed my Orc Army
Replies: 21
Views: 5628
Sunday, 4th August 2013, 15:32
Forum: Game Design Discussion
Topic: Remove the haste spell
Replies: 87
Views: 27904
tcjsavannah wrote:Monster slouch would be hilarious.
Friday, 26th July 2013, 07:13
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 67576
Thursday, 25th July 2013, 13:57
Forum: YASD! YAVP! and characters in progress too
Topic: YAV? P gargoyle ice elementalist
Replies: 47
Views: 45767
Tuesday, 23rd July 2013, 03:17
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP -- GrEE of Mutation
Replies: 4
Views: 1627
Monday, 22nd July 2013, 06:48
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP -- GrEE of Mutation
Replies: 4
Views: 1627
Monday, 22nd July 2013, 06:25
Forum: Game Design Discussion
Topic: Has XP gain been adjusted?
Replies: 7
Views: 1974
Monday, 22nd July 2013, 06:17
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP -- GrEE of Mutation
Replies: 4
Views: 1627
Monday, 22nd July 2013, 05:45
Forum: Game Design Discussion
Topic: Locks on Doors
Replies: 26
Views: 8548
xzanthius wrote:I am curious as why Crawl was designed with unlockable doors.
Saturday, 13th July 2013, 19:02
Forum: Game Design Discussion
Topic: Why Remove Stat Death?
Replies: 6
Views: 2263