Search found 546 matches
Wednesday, 3rd June 2015, 12:23
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3075581
Tuesday, 2nd June 2015, 01:42
Forum: Game Design Discussion
Topic: Feedback on Gozag design
Replies: 116
Views: 37446
Re: Feedback on Gozag design
Monday, 1st June 2015, 08:05
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3075581
Re: Best/Worst Artifacts
Monday, 1st June 2015, 07:45
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3075581
Re: Best/Worst Artifacts
Pretty good for my GrEE. Int+6 and the ability to wade into melee Still died before the end of Lair, though.
Saturday, 30th May 2015, 06:47
Forum: Game Design Discussion
Topic: Multiple evocable suggestion
Replies: 81
Views: 21995
Re: Multiple evocable suggestion
Friday, 29th May 2015, 15:20
Forum: Dungeon Crawling Advice
Topic: Skill XP Dropoff
Replies: 47
Views: 10781
Re: Skill XP Dropoff
Friday, 29th May 2015, 08:37
Forum: Dungeon Crawling Advice
Topic: In-game Encumberance Feedback
Replies: 8
Views: 2967
Re: In-game Encumberance Feedback
Sar wrote:I'm not sure that works!
It partly works, IME. Enough to make plate a dubious proposition, but ring or perhaps scale mail is still okay (esp. if you have poor HP).
Friday, 29th May 2015, 02:18
Forum: Dungeon Crawling Advice
Topic: Skill XP Dropoff
Replies: 47
Views: 10781
Re: Skill XP Dropoff
Thursday, 28th May 2015, 15:12
Forum: Game Design Discussion
Topic: Let Nagas Constrict at Level 1
Replies: 60
Views: 16036
Re: Let Nagas Constrict at Level 1
Thursday, 28th May 2015, 09:34
Forum: Dungeon Crawling Advice
Topic: Gloves vs Claws
Replies: 39
Views: 10850
Re: Gloves vs Claws
Thursday, 28th May 2015, 02:13
Forum: Dungeon Crawling Advice
Topic: Gloves vs Claws
Replies: 39
Views: 10850
Re: Gloves vs Claws
Monday, 25th May 2015, 13:38
Forum: Game Design Discussion
Topic: Show summoner of summoned creature
Replies: 17
Views: 4486
Re: Show summoner of summoned creature
Monday, 25th May 2015, 03:22
Forum: Game Design Discussion
Topic: Show summoner of summoned creature
Replies: 17
Views: 4486
Re: Show summoner of summoned creature
Monday, 25th May 2015, 02:58
Forum: Game Design Discussion
Topic: Show summoner of summoned creature
Replies: 17
Views: 4486
Re: Show summoner of summoned creature
Monday, 25th May 2015, 02:02
Forum: Game Design Discussion
Topic: Display skill to minimize delay
Replies: 50
Views: 11268
Re: Display skill to minimize delay
Wednesday, 20th May 2015, 08:06
Forum: Game Design Discussion
Topic: Stealthier when still
Replies: 52
Views: 15454
Re: Stealthier when still
Sunday, 17th May 2015, 06:43
Forum: Dungeon Crawling Advice
Topic: See all available spells?
Replies: 2
Views: 1213
Re: See all available spells?
The most sensible option is probably to have a key you can press to show them in the Memorize screen, probably in purple (to match the Skills screen). Then selecting that spell should search for a book with that spell and offer you candidates to travel to.
Friday, 15th May 2015, 02:21
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 27134
Re: Make all stats useful for all chars
Monday, 11th May 2015, 11:33
Forum: Game Design Discussion
Topic: Felid Reform
Replies: 71
Views: 15727
Re: Felid Reform
Sunday, 10th May 2015, 04:55
Forum: Game Design Discussion
Topic: Felid Reform
Replies: 71
Views: 15727
Re: Felid Reform
Friday, 8th May 2015, 00:33
Forum: Game Design Discussion
Topic: Felid Reform
Replies: 71
Views: 15727
Re: Felid Reform
Thursday, 7th May 2015, 10:04
Forum: Game Design Discussion
Topic: Felid Reform
Replies: 71
Views: 15727
Re: Felid Reform
Friday, 1st May 2015, 06:59
Forum: Game Design Discussion
Topic: Increase experience of nasty special ability monsters
Replies: 8
Views: 2266
Re: Increase experience of nasty special ability monsters
Tuesday, 28th April 2015, 06:08
Forum: Game Design Discussion
Topic: Remove Item Destruction
Replies: 14
Views: 3971
Re: Remove Item Destruction
(not really, that's a terrible idea. Well, maybe only if the item is above a certain value, so that carrying around 12345 stones wouldn't work. Probably still terrible though.)
Thursday, 23rd April 2015, 05:39
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 42057
Re: A multi-character outline to help people diversify build
Saturday, 10th January 2015, 12:32
Forum: Crazy Yiuf's Corner
Topic: Remove big kobolds
Replies: 45
Views: 14608
Re: Remove big kobolds
Monday, 29th December 2014, 05:06
Forum: Game Design Discussion
Topic: Proposal: Search Pre-sets
Replies: 4
Views: 1379
Re: Proposal: Search Pre-sets
Tuesday, 21st October 2014, 12:08
Forum: Crazy Yiuf's Corner
Topic: Proposal: armor ego that reduces spellcasting penalty
Replies: 40
Views: 9061
Re: Proposal: armor ego that reduces spellcasting penalty
Saturday, 11th October 2014, 02:45
Forum: Game Design Discussion
Topic: A simple fan request
Replies: 27
Views: 7176
Re: A simple fan request
Dunno what you mean by 'Darkness'.. all I could find about that was the cloak of darkness ego, which gives evocable invis.
Wednesday, 8th October 2014, 14:10
Forum: Game Design Discussion
Topic: Lazy orbrun
Replies: 7
Views: 2062
Re: Lazy orbrun
Tuesday, 30th September 2014, 05:37
Forum: Game Design Discussion
Topic: Make potions of Mutation more deterministic
Replies: 20
Views: 4796
Re: Make potions of Mutation more deterministic
Thursday, 25th September 2014, 13:20
Forum: Crazy Yiuf's Corner
Topic: CIP: More slaying?
Replies: 33
Views: 8230
Re: CIP: More slaying?
rchandra wrote:Trying to play with 2 or less str is extremely dangerous.
Wow.. So, you totally lose your ability to evade? Yikes.
Wednesday, 17th September 2014, 13:44
Forum: Crazy Yiuf's Corner
Topic: Orb of Oddities
Replies: 21
Views: 5814
Re: Orb of Oddities
Hirsch I wrote:its the angle.
You have shown me a new meaning to the phrase 'Rouge angles of satin'
Thanks, I think?
Wednesday, 17th September 2014, 13:41
Forum: Dungeon Crawling Advice
Topic: Effects of version upgrade
Replies: 8
Views: 2842
Re: Effects of version upgrade
Wednesday, 3rd September 2014, 09:11
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3075581
Re: Best/Worst Artifacts
Tuesday, 2nd September 2014, 04:41
Forum: Crazy Yiuf's Corner
Topic: Xom should sometimes be completely predictable for a bit
Replies: 2
Views: 1144
Re: Xom should sometimes be completely predictable for a bit
Thank the statistical properties of well-distributed PRNGs.
Monday, 1st September 2014, 14:12
Forum: Crazy Yiuf's Corner
Topic: Glowing club. You took it off Jessica on D2.
Replies: 11
Views: 2661
Re: Glowing club. You took it off Jessica on D2.
Monday, 1st September 2014, 05:50
Forum: Crazy Yiuf's Corner
Topic: Glowing club. You took it off Jessica on D2.
Replies: 11
Views: 2661
Re: Glowing club. You took it off Jessica on D2.
Sunday, 31st August 2014, 11:01
Forum: Crazy Yiuf's Corner
Topic: Glowing club. You took it off Jessica on D2.
Replies: 11
Views: 2661
Re: Glowing club. You took it off Jessica on D2.
Saturday, 30th August 2014, 09:49
Forum: Game Design Discussion
Topic: Blork the Orc description change
Replies: 9
Views: 3257
Re: Blork the Orc description change
Friday, 29th August 2014, 15:15
Forum: Dungeon Crawling Advice
Topic: Crafty bastards
Replies: 3
Views: 1709
Re: Crafty bastards
Friday, 29th August 2014, 14:50
Forum: Crazy Yiuf's Corner
Topic: how shit are these icons
Replies: 31
Views: 9000
Re: how shit are these icons
It seems like the tile size is defined on lines 4699,4700 of enum.h, so with a little ImageMagick I might be able to test that later.
Some of the tiles don't match this setting (eg mon/unique/lernean_hydra* is 32x48)
Tuesday, 26th August 2014, 09:47
Forum: Crazy Yiuf's Corner
Topic: how shit are these icons
Replies: 31
Views: 9000
Re: how shit are these icons
Sar wrote:there was a skull there?
-Is- a skull there -- it's in the top right, and yes, basically too pixelated to be reliably recognizable.
Monday, 18th August 2014, 06:03
Forum: Game Design Discussion
Topic: Change corpse-sacrifice accepting gods to work like Fedhas
Replies: 31
Views: 9564
Re: Change corpse-sacrifice accepting gods to work like Fedh
Monday, 18th August 2014, 06:00
Forum: Game Design Discussion
Topic: Allow deliberate resting/autoexplore within LOS of monsters
Replies: 2
Views: 1258
Re: Allow deliberate resting/autoexplore within LOS of monst
Thursday, 14th August 2014, 14:24
Forum: Dungeon Crawling Advice
Topic: What bad advice would you give to people you don't like?
Replies: 177
Views: 58658
Re: What bad advice would you give to people you don't like?
Because quantity is a quality all its own.
Wednesday, 13th August 2014, 07:43
Forum: Crazy Yiuf's Corner
Topic: This is wrong...
Replies: 18
Views: 4812
Re: This is wrong...
nicolae wrote:johlstei wrote:I like the time when a guy got a trove mimic asking for the abyssal rune, which he went and got without checking.
Good lord, that's cruel.
Eh, nothing that wrong with it. Runes aren't consumed by anything, so.. Got the abyssal rune sooner than usual? seems manageable.
Monday, 11th August 2014, 11:49
Forum: Crazy Yiuf's Corner
Topic: Sometimes items just don't get generated
Replies: 12
Views: 3150
Re: Sometimes items just don't get generated
Wednesday, 6th August 2014, 11:27
Forum: Crazy Yiuf's Corner
Topic: What would make winning crawl impossible?
Replies: 36
Views: 9395
Re: What would make winning crawl impossible?
* Sudden death mode : the player and all monsters have exactly 1 HP.
Monday, 4th August 2014, 15:17
Forum: Crazy Yiuf's Corner
Topic: Remove death ;-)
Replies: 14
Views: 3272