Search found 1620 matches

Friday, 22nd November 2013, 13:51

Forum: Contributions

Topic: Community Development/Centralized Advice

Replies: 0

Views: 1213

Community Development/Centralized Advice

The last long thread I could find concerning the wiki dates to 2012. Not much has changed since then; the wiki's still maintained by a skeleton crew who can't really keep up with the pace of development (no offense to them; I assume they're working hard, and I've just signed up to help). Most of the...

Friday, 22nd November 2013, 12:25

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 111168

Re: DCSS Text Improvement Taskforce

I've considered working on adding text to some of our more anemic uniques, but I'm afraid that just wildly adding in flavour until I've thickened them up might not be the best way to go. If I'm interested in contributing to the descriptions, do I need to join up in Transifex?

Wednesday, 20th November 2013, 13:16

Forum: Game Design Discussion

Topic: Player Ghosts' Extended Descriptions

Replies: 17

Views: 5464

Re: Player Ghosts' Extended Descriptions

I'm glad people agree that the ghosts could use some more information; any optimal play that begins with "Go to IRC" is not fun. I tend to agree that just adding in identified equipment and spell lists would go a long way, as well as correcting the MR bug and any other weird irregularities...

Tuesday, 19th November 2013, 23:23

Forum: Game Design Discussion

Topic: Flavoring Pandemonium

Replies: 8

Views: 2743

Re: Flavoring Pandemonium

I'll agree that Pan has really uncomfortable flavor right now. We know Pan Lords have some objection to you taking the Orb of Zot. We know they live in an infinite realm, etc., and that there are four big ones with runes, but that's really it, unless there's some extended description stuff somewhere...

Tuesday, 19th November 2013, 01:19

Forum: Game Design Discussion

Topic: Player Ghosts' Extended Descriptions

Replies: 17

Views: 5464

Re: Player Ghosts' Extended Descriptions

This is wrong. Ghost spell sets are deterministic. . . . Thanks for pointing that out. It's worth noting that this is the kind of thing I'm talking about; when oral tradition is the only way to predict what a ghost will do, we've got a problem, especially given the wiki's unreliability and learndb'...

Monday, 18th November 2013, 17:18

Forum: Game Design Discussion

Topic: Player Ghosts' Extended Descriptions

Replies: 17

Views: 5464

Player Ghosts' Extended Descriptions

Are player ghosts' extended descriptions really satisfactory to anyone? Currently, you get the species and background, a rough approximation of its power level that more or less requires spoilers (can you put "powerful," "great," "mighty," and "experienced" in...

Monday, 18th November 2013, 15:21

Forum: Game Design Discussion

Topic: "of stabbing" vorpal brand is a bit confusing for a newbie

Replies: 35

Views: 11181

Re: "of stabbing" vorpal brand is a bit confusing for a newb

I'll agree that it's a little confusing, that the same brand has a different name on every weapon type. But it's pretty clear that a) coming up with a single modifier that covers all weapon types is tough and b) all of the alternatives sound kind of dumb in the "dagger of foo" formulation....

Saturday, 16th November 2013, 13:24

Forum: Game Design Discussion

Topic: Formicids (Was: Dwants)

Replies: 314

Views: 98999

Re: Formicids (Was: Dwants)

So if we're talking about ways to buff Fo or provide some poison relief, here's my suggestion, with a little help from this BBC story . Insects often have weird, stinky defense mechanisms, and I think Fo deserve some of that grossness. In addition to dig and shaft, give Fo the ability to make a temp...

Friday, 15th November 2013, 15:54

Forum: Game Design Discussion

Topic: Potion of beneficial mutation

Replies: 161

Views: 44338

Re: Potion of beneficial mutation

It'd be cool if there was a way to set triggers for these on arbitrary events like "you see gastronak/a titan, do you want to stop flying?" That is spoilery and shouldn't be on by default but now that I know about it I'd definitely like a prompt. Have you been informed about .rc files? Th...

Monday, 4th November 2013, 19:47

Forum: Game Design Discussion

Topic: Proposal: Wand of Vulnerability/Dispelling

Replies: 27

Views: 7772

Re: Proposal: Wand of Vulnerability/Dispelling

Jesus christ man, do you seriously think that's better than just generating more vulnerability scrolls? Yeah, it's possible - just possible - that I did not think this through sufficiently before proposing it. I mean, what if the game returned a message "The explosion of magical energy tosses ...

Monday, 4th November 2013, 18:59

Forum: Game Design Discussion

Topic: Proposal: Wand of Vulnerability/Dispelling

Replies: 27

Views: 7772

Re: Proposal: Wand of Vulnerability/Dispelling

dck wrote:Antimagic is really rare because it's an extremely powerful brand, making it a wand of antimagic would be just ridiculous.


Yeah, dck, I'm just spitballin'.

Monday, 4th November 2013, 17:58

Forum: Game Design Discussion

Topic: Proposal: Wand of Vulnerability/Dispelling

Replies: 27

Views: 7772

Re: Proposal: Wand of Vulnerability/Dispelling

Enemies don't usually use buffs, apart from a few uniques. And the MR reduction is almost useless for most characters, only increasing the effectiveness of hex wands. Most wands are universally useful on their own in some part of the game, this one needs you to also use something that checks MR to ...

Monday, 4th November 2013, 11:09

Forum: Game Design Discussion

Topic: Proposal: Wand of Vulnerability/Dispelling

Replies: 27

Views: 7772

Proposal: Wand of Vulnerability/Dispelling

Just dashing off this idea before getting back to work/forgetting it. Feel free to ignore it if it's a terrible idea other people have brought up before, but after a quick search I didn't find a good example of the idea coming up before. Wand of Vulnerability is exactly what it sounds like. If it hi...

Friday, 1st November 2013, 17:30

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 65108

Re: Rune lock

I dislike the idea of the rune lock, but as others have pointed out, things can go in trunk that don't make it to release. What I am most interested in at this point is what the criteria are for deciding whether or not the rune lock is a success that should stay. I'm also interested in this, though...

Monday, 23rd September 2013, 18:41

Forum: Game Design Discussion

Topic: Banish Demons from the Abyss

Replies: 48

Views: 14449

Re: Banish Demons from the Abyss

As somebody who's been agitating for abyssal chimeras in tileschat for a bit, I'm very in favor of the idea. I think they could also fill out the design space a little more than what's suggested, with a couple different grades of chimera, like "larval chimera," "adult chimera," e...

Monday, 23rd September 2013, 18:16

Forum: Game Design Discussion

Topic: coliseum portal

Replies: 9

Views: 3422

Re: coliseum portal

I think I liked this idea better when it was attached to the revised demigod, whereby the other gods would challenge you with portals to coliseums on a gift timer. I'm not sure what happened to that proposal, but it felt a bit more flavourful than just the vault. That said, I'm not opposed to this, ...

Friday, 13th September 2013, 13:25

Forum: Game Design Discussion

Topic: New Evocable: Golem Seed

Replies: 5

Views: 1730

Re: New Evocable: Golem Seed

Artifacts are immutable, so no golems can be made from those. I guess I envisioned the golem simply growing into the items, not so much incorporating them into creature itself. Another (bigger) problem is that this lets you turn something useless (equipment you are never going to use) into somethin...

Friday, 13th September 2013, 12:43

Forum: Game Design Discussion

Topic: New Evocable: Golem Seed

Replies: 5

Views: 1730

New Evocable: Golem Seed

So I think golems are cool, and I think players should be able to create golems. Having a golem-centric species, say, the gnome, with bad aptitudes but powerful golem bros, might be cool, but one gets the feeling that players hate being low-powered pet herders. And a god of golems might be nice, but...

Friday, 6th September 2013, 19:17

Forum: Game Design Discussion

Topic: Species idea: Construct

Replies: 37

Views: 9713

Re: Species idea: Construct

One thing I note from the Golem page on the wiki is that it's all focused on the concept as a player race. I mean, a playable golem might be fun, but what about a background or god that allowed you to make your own golem? Crawl has several strong ally builds, but none that involves a single permanen...

Friday, 6th September 2013, 18:54

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11376

Re: Lair Branch Loot Balancing

So maybe we should just be alternating shoals/snake and swamp/spider? Is there a really good reason for it to be the way it is now? Because it seems like a) the loot problem is a flavour problem, e.g. there's no really good reason for spiders to have things or for swamp people to be sitting on phat ...
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