Search found 4224 matches
Monday, 19th September 2011, 04:15
Forum: Game Design Discussion
Topic: Help the Hex School
Replies: 50
Views: 16049
Saturday, 17th September 2011, 18:09
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: Another Mummy Wizard
Replies: 3
Views: 1053
CIP: Another Mummy Wizard
Wednesday, 14th September 2011, 23:28
Forum: Game Design Discussion
Topic: Tornado feedback
Replies: 35
Views: 9334
Re: Tornado feedback
Wednesday, 14th September 2011, 13:49
Forum: Game Design Discussion
Topic: backgrouds starting with Fedhas
Replies: 10
Views: 2551
Re: backgrouds starting with Fedhas
Wednesday, 14th September 2011, 12:48
Forum: Game Design Discussion
Topic: Identifying Decks: Thanks!
Replies: 1
Views: 919
Identifying Decks: Thanks!
Tuesday, 13th September 2011, 03:20
Forum: Dungeon Crawling Advice
Topic: [PROTIPS] Secret Tricks
Replies: 264
Views: 97564
Re: [PROTIPS] Secret Tricks
Tuesday, 13th September 2011, 03:06
Forum: Dungeon Crawling Advice
Topic: [PROTIPS] Secret Tricks
Replies: 264
Views: 97564
Re: [PROTIPS] Secret Tricks
Thursday, 8th September 2011, 13:06
Forum: YASD! YAVP! and characters in progress too
Topic: First victory, i am too happy :)
Replies: 12
Views: 2820
Re: First victory, i am too happy :)
That is quite possibly the best artefact I have ever seen. Congrats on the win!
Thursday, 8th September 2011, 13:03
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: NaTm of Chei
Replies: 10
Views: 2495
Re: CIP: NaTm of Chei
Kaliman wrote:btw i noticed chei doesnt get angry at me for having rageitis,is it posible to abuse this in any way? noticed that when i press @ it always says i move very slow,so i have no idea if im actually going slower.
I'm almost certain Chei prevents berserk haste, but not the rest of berserk's effects.
Thursday, 8th September 2011, 12:55
Forum: Game Design Discussion
Topic: Hiding information from the player
Replies: 15
Views: 3769
Re: Hiding information from the player
Galefury wrote:A rough estimate of attack speed is displayed ingame somewhere (something like "your attack speed is above average"). I don't remember where, but the game does in fact tell you how fast you attack with your currently equipped weapon.
Press "@".
Wednesday, 7th September 2011, 16:50
Forum: YASD! YAVP! and characters in progress too
Topic: [What did I do wrong?] A Deep Dwarf Healer question list
Replies: 23
Views: 6550
Re: [What did I do wrong?] A Deep Dwarf Healer question list
Monday, 5th September 2011, 21:58
Forum: Game Design Discussion
Topic: Please nerf the boggart
Replies: 22
Views: 5347
Re: Please nerf the boggart
Monday, 5th September 2011, 18:26
Forum: Game Design Discussion
Topic: Please nerf the boggart
Replies: 22
Views: 5347
Re: Please nerf the boggart
Thursday, 1st September 2011, 23:12
Forum: Game Design Discussion
Topic: Improve the early game
Replies: 112
Views: 22846
Re: Improve the early game
Wednesday, 31st August 2011, 15:37
Forum: Game Design Discussion
Topic: mimics
Replies: 174
Views: 32774
Re: mimics
Wednesday, 31st August 2011, 14:34
Forum: Dungeon Crawling Advice
Topic: Addicted to playing Mummies
Replies: 18
Views: 4517
Re: Addicted to playing Mummies
Friday, 26th August 2011, 18:18
Forum: Game Design Discussion
Topic: Food stores
Replies: 19
Views: 5278
Re: Food stores
Thursday, 25th August 2011, 14:55
Forum: Game Design Discussion
Topic: Dangerous monster warning
Replies: 34
Views: 9888
Re: Dangerous monster warning
Wednesday, 24th August 2011, 13:52
Forum: Game Design Discussion
Topic: Lurker feedback & suggestions
Replies: 35
Views: 7450
Re: Lurker feedback & suggestions
Marten wrote:why does the lantern equip to primary hand and not secondary (shield) hand?
I think it's the choice you make with the lantern -- it prevents using a weapon and greatly weakens your spellcasting, in exchange for reducing LoS and summoning popcorn undead to trip up the pursuit.
Wednesday, 24th August 2011, 02:39
Forum: Game Design Discussion
Topic: Suggestion: (Mostly) remove paralyze effect
Replies: 6
Views: 1959
Re: Suggestion: (Mostly) remove paralyze effect
Tuesday, 23rd August 2011, 19:30
Forum: Game Design Discussion
Topic: Suggestion: (Mostly) remove paralyze effect
Replies: 6
Views: 1959
Re: Suggestion: (Mostly) remove paralyze effect
Tuesday, 23rd August 2011, 02:08
Forum: Game Design Discussion
Topic: Suggestion: (Mostly) remove paralyze effect
Replies: 6
Views: 1959
Suggestion: (Mostly) remove paralyze effect
Monday, 15th August 2011, 21:05
Forum: Dungeon Crawling Advice
Topic: Large Aboms...a difference?
Replies: 9
Views: 2032
Monday, 15th August 2011, 14:31
Forum: Game Design Discussion
Topic: Suggestion: No distortion weapon gifts from Okawaru
Replies: 63
Views: 13913
Re: Suggestion: No distortion weapon gifts from Okawaru
Sunday, 14th August 2011, 22:15
Forum: Game Design Discussion
Topic: Suggestion: No distortion weapon gifts from Okawaru
Replies: 63
Views: 13913
Re: Suggestion: No distortion weapon gifts from Okawaru
Sunday, 14th August 2011, 18:48
Forum: Game Design Discussion
Topic: Suggestion: No distortion weapon gifts from Okawaru
Replies: 63
Views: 13913
Re: Suggestion: No distortion weapon gifts from Okawaru
Friday, 12th August 2011, 11:53
Forum: Game Design Discussion
Topic: training rate
Replies: 9
Views: 3043
Re: training rate
Friday, 12th August 2011, 11:49
Forum: Game Design Discussion
Topic: Spider form butchering
Replies: 8
Views: 2225
Re: Spider form butchering
Thursday, 11th August 2011, 20:01
Forum: Game Design Discussion
Topic: Spider form butchering
Replies: 8
Views: 2225
Re: Spider form butchering
Thursday, 11th August 2011, 16:57
Forum: Game Design Discussion
Topic: Spider form butchering
Replies: 8
Views: 2225
Re: Spider form butchering
Friday, 22nd July 2011, 14:00
Forum: Game Design Discussion
Topic: Catoblepas
Replies: 64
Views: 17617
Re: Catoblepas
galehar wrote:A bit of both would give good results. You'll end up with a slightly bigger cloud with the 2 types randomly mixed.
Note that this would be a significant buff to the (already powerful) Mephitic+Poisonous cloud combo.
Wednesday, 20th July 2011, 13:28
Forum: YASD! YAVP! and characters in progress too
Topic: YAMiBe: Sling Shotting to a Win?
Replies: 9
Views: 2417
Re: YAMiBe: Sling Shotting to a Win?
joellercoaster wrote:If it helps your state of mind at all, it's still definitely the easiest rune other than Snake and Swamp!
If you're fast and can levitate (and preferably blink), I vote Abyss for easiest rune.
Wednesday, 13th July 2011, 12:49
Forum: Game Design Discussion
Topic: Randart weapons with resistances and evocable abilities
Replies: 3
Views: 1008
Randart weapons with resistances and evocable abilities
Tuesday, 12th July 2011, 12:40
Forum: Game Design Discussion
Topic: Clarity spell
Replies: 14
Views: 3251
Re: Clarity spell
Monday, 11th July 2011, 14:08
Forum: Game Design Discussion
Topic: Clarity spell
Replies: 14
Views: 3251
Re: Clarity spell
Also, is there a place where I can search the commit log? Gitorious doesn't seem to have that option...
Monday, 11th July 2011, 12:47
Forum: Game Design Discussion
Topic: Clarity spell
Replies: 14
Views: 3251
Re: Clarity spell
Sunday, 10th July 2011, 18:02
Forum: Game Design Discussion
Topic: Bye bye victory dancing
Replies: 274
Views: 68561
Re: Bye bye victory dancing
Saturday, 9th July 2011, 12:07
Forum: Game Design Discussion
Topic: Is Dissolution a valid Jiyva worshipper?
Replies: 7
Views: 1670
Re: Is Dissolution a valid Jiyva worshipper?
dpeg wrote:if the player kills the royal jelly but Dissolution exists, he could still worship Jiyva.
Yeah, I was actually thinking about doing this. Kill TRJ, snag the Slime loot, and follow Jiyva.
Friday, 8th July 2011, 17:40
Forum: Game Design Discussion
Topic: Bye bye victory dancing
Replies: 274
Views: 68561
Re: Bye bye victory dancing
galehar wrote:No you don't get anything from partial levels and so you are right, it's optimal to train skills one after the other.
Is this by design, or because changing it would be difficult?
Friday, 8th July 2011, 13:14
Forum: Game Design Discussion
Topic: Is Dissolution a valid Jiyva worshipper?
Replies: 7
Views: 1670
Is Dissolution a valid Jiyva worshipper?
Friday, 8th July 2011, 13:09
Forum: Game Design Discussion
Topic: Bye bye victory dancing
Replies: 274
Views: 68561
Re: Bye bye victory dancing
Friday, 8th July 2011, 12:24
Forum: Dungeon Crawling Advice
Topic: [PROTIPS] Secret Tricks
Replies: 264
Views: 97564
Re: [PROTIPS] Secret Tricks
Tuesday, 5th July 2011, 12:37
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Melee on Elf:5
Replies: 10
Views: 2467
Re: YASD: Melee on Elf:5
Tuesday, 5th July 2011, 12:32
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Melee on Elf:5
Replies: 10
Views: 2467
Re: YASD: Melee on Elf:5
Tuesday, 5th July 2011, 03:00
Forum: YASD! YAVP! and characters in progress too
Topic: YAD: Middle castles need to impact the clock, seriously
Replies: 15
Views: 2919
Re: YAD: Middle castles need to impact the clock, seriously
Tuesday, 5th July 2011, 02:53
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Melee on Elf:5
Replies: 10
Views: 2467
YASD: Melee on Elf:5
Monday, 4th July 2011, 02:33
Forum: Technical Support
Topic: Thank you, interface folks
Replies: 1
Views: 910
Thank you, interface folks
Friday, 1st July 2011, 18:25
Forum: Dungeon Crawling Advice
Topic: Necronomicons everywhere
Replies: 39
Views: 8168
Re: Necronomicons everywhere
Friday, 1st July 2011, 18:17
Forum: Dungeon Crawling Advice
Topic: Crawl Psychology: The Gambler's Moment
Replies: 17
Views: 5055
Re: Crawl Psychology: The Gambler's Moment
Whee?
Friday, 1st July 2011, 18:09
Forum: Dungeon Crawling Advice
Topic: Getting enough food for the post-endgame.
Replies: 8
Views: 2473