Search found 431 matches

Tuesday, 24th November 2015, 18:41

Forum: Crazy Yiuf's Corner

Topic: new logo

Replies: 38

Views: 9680

Re: new logo

For reference.
Image

Tuesday, 24th November 2015, 18:36

Forum: Crazy Yiuf's Corner

Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Replies: 47

Views: 12979

Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS

Realism as a design principle is terrible and if the reason you want a change is "it would be realistic" that generally means it's a bad change. You can shoot bees with arrows because it's a video game and it would be irritating and silly if you couldn't. Play Nethack if you want to experi...

Tuesday, 24th November 2015, 00:05

Forum: Crazy Yiuf's Corner

Topic: Change Ely's 4* title

Replies: 6

Views: 1556

Re: Change Ely's 4* title

It's ironic.

Saturday, 21st November 2015, 20:54

Forum: Crazy Yiuf's Corner

Topic: Proposal: Hyperphase, a flavorful Translocations L9

Replies: 112

Views: 28155

Re: Proposal: Hyperphase, a flavorful Translocations L9

Detect Creatures, since you insist on ramming your head against the wall, currently exists in exactly two forms. A rare Xom effect, which is a joke, and via Ashenzari. The Xom effect is equivalent to the old spell Detect Creatures -- it happens instantaneously, similar to magic mapping. You don't ha...

Friday, 20th November 2015, 18:02

Forum: Crazy Yiuf's Corner

Topic: Proposal: Hyperphase, a flavorful Translocations L9

Replies: 112

Views: 28155

Re: Proposal: Hyperphase, a flavorful Translocations L9

It's funny: note how easily hecklers could have ridiculed Hyperphase as waaay too powerful defensively... but the first posters nudged at the "it's too weak" route, and that's the direction it snowballed. Perhaps you should focus on the fact that it's ridiculously complex and nigh-impossi...

Monday, 16th November 2015, 06:55

Forum: Crazy Yiuf's Corner

Topic: Radical consumables 1 by 1 changes

Replies: 64

Views: 18541

Re: Radical consumables 1 by 1 changes

Don't make a single thread for discussing several unrelated topics. Such threads usually degenerate quickly into several discussions and are very hard to keep on-topic (since there are several topics). If you want to address a transverse topic (eg. documentation, clarity,...) while giving several u...

Wednesday, 21st October 2015, 20:29

Forum: Contributions

Topic: Overflow Vaults II: Floor Questions

Replies: 1

Views: 2393

Re: Overflow Vaults II: Floor Questions

The names are defined in this file. So if you want the floor tiles that include grey_dirt0.png, you use either FLOOR_GREY_DIRT or FLOOR_NORMAL.

Tuesday, 29th September 2015, 16:14

Forum: Crazy Yiuf's Corner

Topic: hellfire is a bad game element

Replies: 45

Views: 9009

Re: hellfire is a bad game element

Gr getting smug about their resistances, dying to Hellions, and then whining about it? Sounds like everything's working as intended to me.

Tuesday, 22nd September 2015, 21:41

Forum: Crazy Yiuf's Corner

Topic: I am tired of attack pattern of fire storm

Replies: 26

Views: 4528

Re: I am tired of attack pattern of fire storm

Are you on some sort of quest to say the word "stupidly" as many times as possible in one post, or In any case, have you tried... not aiming it at yourself? I mean, I understand; when it goes "hey you're likely to hit yourself, do it anyway Y/N" all it takes to burn yourself is t...

Monday, 21st September 2015, 19:54

Forum: Crazy Yiuf's Corner

Topic: Does anybody enjoy non-melee backgrounds?

Replies: 41

Views: 7557

Re: Does anybody enjoy non-melee backgrounds?

I used the example that in Lair, when the stoning monsters, forgetting about their names, don't do much to a high AC char, at least when they're the only baddies around. Catoblepas? That's a bizarre example since all you have to do is step out of the gas. And supposing you choose not to do so, and ...

Monday, 21st September 2015, 17:24

Forum: Crazy Yiuf's Corner

Topic: Does anybody enjoy non-melee backgrounds?

Replies: 41

Views: 7557

Re: Does anybody enjoy non-melee backgrounds?

It's no surprise that people who win these magic backgrounds on a regular basis usually disregard the magic aspect and just play them as a bit of a challenge background that lose a couple of early levels in the chosen main weapon skill and Armour and Dodging skills and just turn them into tanks. I ...

Friday, 18th September 2015, 14:57

Forum: Game Design Discussion

Topic: Combine Flight & Swiftness

Replies: 20

Views: 5035

Re: Combine Flight & Swiftness

"It's nice to have" and "it's convenient" are not reasons to keep a thing. Is flight fun? Does it have a meaningful impact on how anyone plays? It's a legacy mechanic that we inherited from the bad old days of simulationism, that's all. If it's too much work to remove, that's one...

Wednesday, 16th September 2015, 18:42

Forum: Game Design Discussion

Topic: Combine Flight & Swiftness

Replies: 20

Views: 5035

Re: Combine Flight & Swiftness

What purpose does flight (in any capacity) serve? It's almost impossible to drown nowadays and flight potions etc. are quite common, so all it does is pretend to gate you off from things and then not actually do that. At the very worst you go "welp, don't have flight" and then come back wh...

Monday, 14th September 2015, 19:52

Forum: Crazy Yiuf's Corner

Topic: Reverse Rune Lock Vaults

Replies: 61

Views: 11172

Re: Reverse Rune Lock Vaults

The problem with giving players the freedom to explore/choose their path/whatever we want to call it is that most players aren't wandering starry-eyed through Crawl, entering branches with a mixture of hope and fear about what new wonders this strange "Swamp" place might contain. They've e...

Friday, 11th September 2015, 17:38

Forum: Contributions

Topic: Sunken Ecumenical Temple

Replies: 8

Views: 4325

Re: Sunken Ecumenical Temple

I believe what neil means is, you could make an image (in Photoshop or whatever) of an arch/whatever in water, and then use that. Essentially it would just be a normal square of water, it would just use this alternate picture.

Thursday, 10th September 2015, 03:27

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 6612

Re: NON-Elite Player Trunk Evaluation

That would be the keys for drinking a potion in slot V. In other words, you made a mistake, and the game handed you a cool challenge -- which you overcame -- instead of it doing literally nothing to you because you could just drink restab. I guess I just don't get complaints like this. You're basica...

Thursday, 10th September 2015, 02:37

Forum: Crazy Yiuf's Corner

Topic: NON-Elite Player Trunk Evaluation

Replies: 24

Views: 6612

Re: NON-Elite Player Trunk Evaluation

So, I want to get this straight: you did something extremely unusual (How did the ghost moth corner you in the first place, despite the constant staring telling you it's nearby? Why not just teleport away from it and go do V or something, if it's causing you trouble? And you know you can still claw ...

Tuesday, 8th September 2015, 15:08

Forum: Crazy Yiuf's Corner

Topic: The +6 lightning scales {run, rElec} not showing

Replies: 3

Views: 1262

Re: The +6 lightning scales {run, rElec} not showing

I'd fix it if I knew how, but I don't. Sorry!

Tuesday, 8th September 2015, 01:07

Forum: Crazy Yiuf's Corner

Topic: Poor new mummy tiles

Replies: 21

Views: 4751

Re: Poor new mummy tiles

I pushed the six mummy tiles in my post above. Mostly I shifted the proportions to having longer legs and smaller heads and arms, and added hats/color/etc. to make them more distinct. New giant tiles look like shit. Incidentally, can you guys please say something like "I don't like X" or &...

Sunday, 6th September 2015, 19:57

Forum: Crazy Yiuf's Corner

Topic: Poor new mummy tiles

Replies: 21

Views: 4751

Re: Poor new mummy tiles

Image

Are these better?

Sunday, 6th September 2015, 18:35

Forum: Crazy Yiuf's Corner

Topic: Poor new mummy tiles

Replies: 21

Views: 4751

Re: Poor new mummy tiles

Pic below is how my dog sees these mummies. My dog hates these tiles too. http://i.imgur.com/N0lg2cT.png I'm not really sure what you're trying to say here. The top ones are gone (notice how they all look the same?) and the bottom row are all extremely easy to tell apart, even blurred and in greysc...

Sunday, 6th September 2015, 17:42

Forum: Crazy Yiuf's Corner

Topic: Poor new mummy tiles

Replies: 21

Views: 4751

Re: Poor new mummy tiles

Thanks for your in-depth critique, but I disagree. They are far easier to tell apart, have more interesting and distinctive silhouettes, and use color much more effectively. Obviously they aren't perfect -- nothing is -- but they're pretty good, in my opinion. Feel free to make suggestions or contri...

Saturday, 5th September 2015, 17:12

Forum: Crazy Yiuf's Corner

Topic: new action:destroy altar

Replies: 13

Views: 2841

Re: new action:destroy altar

I'm not a fan of this. It's the same as selling: you lose something that's otherwise worthless to you and get a benefit. What are you giving up in exchange for this bonus piety? Nothing. You don't even have to give up the option to switch religions, because you just don't sacrifice the altars you're...

Saturday, 5th September 2015, 17:07

Forum: Crazy Yiuf's Corner

Topic: Poor new mummy tiles

Replies: 21

Views: 4751

Re: Poor new mummy tiles

No, I replaced those recently.

Image

v Yes, the last two are Menkaure and Khufu.

e: these were made by white_noise, incidentally.

Wednesday, 2nd September 2015, 18:04

Forum: Dungeon Crawling Advice

Topic: Any way to check 'exact' monster stat in-game (or out-game)?

Replies: 125

Views: 23435

Re: Any way to check 'exact' monster stat in-game (or out-ga

Jeez, I thought gammafunk's first post in this thread was a made-up example and not a real monster that's actually in the game. What the hell is that thing supposed to accomplish other than making crawl look bad It's fast. It hits hard. It has no gimmick other than "you can sometimes walk away...

Monday, 31st August 2015, 17:40

Forum: Dungeon Crawling Advice

Topic: Hexes

Replies: 30

Views: 5967

Re: Hexes

WITCHES

Sunday, 30th August 2015, 21:06

Forum: Crazy Yiuf's Corner

Topic: Is animate skeleton strong or not? (again)

Replies: 77

Views: 15683

Re: Nerf animate skeleton: hostility

Do we see any increase in winrate for those who use animate skeleton? You seem like you missed my point. You compared Necromancers to non-Necromancers, and noticed that Ne don't win as often. But Ne differ from other classes in more ways -- and far more important ways -- than just having AS in thei...

Sunday, 30th August 2015, 19:38

Forum: Crazy Yiuf's Corner

Topic: Is animate skeleton strong or not? (again)

Replies: 77

Views: 15683

Re: Nerf animate skeleton: hostility

"Too powerful for level 1" does not mean it wins you games.

Saturday, 29th August 2015, 00:00

Forum: Crazy Yiuf's Corner

Topic: What it is target players of DCSS?

Replies: 34

Views: 7139

Re: What it is target players of DCSS?

A ( partial ) list of major features added just since 0.14, not counting literally thousands of bug-fixes and smaller improvements: ⋅ Gozag ⋅ Ru ⋅ Dithmenos ⋅ Qazlal ⋅ Formicids ⋅ Vine Stalkers ⋅ The Depths ⋅ Squarelos &...

Thursday, 27th August 2015, 21:57

Forum: Crazy Yiuf's Corner

Topic: Fixing Poison Magic

Replies: 16

Views: 3510

Re: Fixing Poison Magic

problem of poison magic is that it does not do anything in the extended game. And, that it lacks high-level poison spell is training poison magic in high skill will always be a bad idea. Neither of these are true, and neither would be a problem if they were. 27 Poison is probably a waste but 27 any...

Monday, 24th August 2015, 01:48

Forum: Game Design Discussion

Topic: But seriously, remove hunger

Replies: 291

Views: 103490

Re: But seriously, remove hunger

Removing chunks will basically force people into playing some stupid "optimal" playstyle built around food if it matters, and if doesn't matter, than why have food in the first place. This is absolutely not true. There is a spectrum here -- the point of a clock is to make you play above a...

Tuesday, 18th August 2015, 03:20

Forum: Crazy Yiuf's Corner

Topic: list of always right/stupid choice

Replies: 15

Views: 3039

Re: list of always right/stupid choice

Man, I must be worse at this game than I thought!

Sunday, 9th August 2015, 14:24

Forum: Game Design Discussion

Topic: But seriously, remove hunger

Replies: 291

Views: 103490

Re: But seriously, remove hunger

Removing hunger altogether would be fine, but I'd prefer to make it an actual clock instead of the absolute 100% non-issue it is now. How on earth can hunger stop you scumming when scumming literally generates food on its own? The chunkless branch removes chunks... And then has monsters drop rations...

Wednesday, 5th August 2015, 15:05

Forum: Crazy Yiuf's Corner

Topic: Why can't player draconians wear armor

Replies: 29

Views: 6863

Re: Why can't player draconians wear armor

Would you rather we made all the enemy draconian tiles naked? No, but I was wondering if there was any reason behind it. So you can tell them apart. Lots of monsters are drawn with clothes on when they aren't wearing armor. If it helps, pretend they're cosplaying as humans; their "armor" ...

Wednesday, 5th August 2015, 14:54

Forum: Game Design Discussion

Topic: Remove Player Ghosts

Replies: 28

Views: 6746

Re: Remove Player Ghosts

Man, okay, I see that argument over and over: "If you don't like it, just don't use it! Let us play how we want!" And it's a really, really bad argument. Suppose, due to a strange bug, the game was guaranteed to generate a +9 demon blade on D:1, but only if you manually walk over every squ...

Wednesday, 5th August 2015, 10:59

Forum: Crazy Yiuf's Corner

Topic: Why can't player draconians wear armor

Replies: 29

Views: 6863

Re: Why can't player draconians wear armor

Would you rather we made all the enemy draconian tiles naked?

Monday, 3rd August 2015, 18:17

Forum: Crazy Yiuf's Corner

Topic: The alternative to pillar dancing is dying

Replies: 107

Views: 17450

Re: The alternative to pillar dancing is dying

I dunno about tackling or pinning. I don't want some weird complex bandaid that patches a hole in the rules, I want the rules to not have holes. What I would do (in the horrifying case where I had any authority to do so) is: ⋅ Set the normal energy cost for monsters taking a step to 9. In ...

Sunday, 2nd August 2015, 20:50

Forum: Crazy Yiuf's Corner

Topic: The alternative to pillar dancing is dying

Replies: 107

Views: 17450

Re: The alternative to pillar dancing is dying

Berder wrote:pillar dancing was the only option

Did you know you can escape via downstairs as well as upstairs?

Also, all characters are able to attack in melee, even without skills or weapons!

Friday, 31st July 2015, 10:18

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 16783

Re: Level 0 spells

Luckily this change is easy to implement: 1. Pick up a melee weapon and equip it 2. Make-believe that all the lines that read "You slice the hobgoblin!" instead read "You rake the hobgoblin with pure magical force, using the power of your intellect instead of sullying your perfect han...

Tuesday, 28th July 2015, 09:34

Forum: Crazy Yiuf's Corner

Topic: Racial God of Octopodes

Replies: 9

Views: 1850

Re: Racial God of Octopodes

bcadren wrote:this invisibility bypasses monster SInv

Ignoring the rest of the proposal, I'd just pick this out as really bad design. Poison -> poison immunity -> super poison that affects even immune targets -> double secret poison immunity that blocks even super poison -> etc.

Tuesday, 28th July 2015, 09:28

Forum: Crazy Yiuf's Corner

Topic: How are 7 uneven piety gradations better than 8 even 1s?

Replies: 4

Views: 1142

Re: How are 7 uneven piety gradations better than 8 even 1s?

I've heard a lot of strange things from math students but "7 is a hard number to work with" is a new one for me.

Tuesday, 28th July 2015, 09:14

Forum: Game Design Discussion

Topic: Ability to choose (to some extend) the innate mutations

Replies: 6

Views: 1810

Re: Ability to choose (to some extend) the innate mutations

The whole point of Demonspawn is having to deal with the mutations you get. If you want a character with predictable mutations, try any of the other races.
(except Dr I guess).

Wednesday, 22nd July 2015, 11:05

Forum: Crazy Yiuf's Corner

Topic: Wanted: god Ishtar and incubus/succubus powers

Replies: 36

Views: 8534

Re: Wanted: god Ishtar and incubus/succubus powers

Chicken wrote:I don't really see rape as a predominant feature of it, more a sidetrack.

Oh, well that's fine then.

v Oh yes!

Sunday, 19th July 2015, 12:49

Forum: Dungeon Crawling Advice

Topic: Early game deaths (was: New Monk Background)

Replies: 22

Views: 4867

Re: New Monk Background

As far as I know, there's a pretty solid consensus that we want, if anything, fewer religious backgrounds, not more. There is a bit of tension in trying to find the altar of a god you want, and you might find yourself drawn towards gods you weren't considering because your One True Choice spawned ex...

Friday, 17th July 2015, 10:39

Forum: Crazy Yiuf's Corner

Topic: Mutations from some sources should be more targeted

Replies: 4

Views: 1126

Re: Mutations from some sources should be more targeted

Eating salamander meat might have a chance of making you more resistant to fire. Instead of having only generic mutagenic meat, you could actually seek out certain monsters to try to improve your profile of mutations. I know that the latter part approaches a perennial proposal, but when it is taken...

Thursday, 16th July 2015, 16:01

Forum: Crazy Yiuf's Corner

Topic: A couple of questions to the developement

Replies: 11

Views: 2204

Re: A couple of questions to the developement

a) It was annoying and rarely mattered, since you can just drop stuff and pick it up later. Who cares if it's realistic? Why should halflings have a more annoying inventory management game than trolls? b) They were annoying and rarely mattered, since you could avoid them if you did boring things lik...

Sunday, 12th July 2015, 01:02

Forum: Crazy Yiuf's Corner

Topic: How spell noise ruins everything

Replies: 45

Views: 7474

Re: How spell noise ruins everything

Being noisy does not make spells unusable. It makes them risky in some situations. LBolt is usually worth the noise, but if you feel unsafe, you may want to use something else. Also, "I can probably handle the things this spell will attract" is different from "this spell is quiet and ...

Friday, 10th July 2015, 10:28

Forum: Game Design Discussion

Topic: Show speed of monsters relative to you

Replies: 10

Views: 2310

Re: Show speed of monsters relative to you

Just give the monster speed number in xv, and the player speed number in @ and %, already. This would be extremely confusing since those numbers are complete opposites of each other. A player "speed" (really delay) of 5 is (mostly) equivalent to a monster speed of 20 -- both mean the thin...

Sunday, 5th July 2015, 21:08

Forum: Crazy Yiuf's Corner

Topic: Draconian Colors

Replies: 8

Views: 2349

Re: Draconian Colors

Is there any fundamental design flaw with having a very wide variety of Draconian colors, such as 15? "Why?" To put it another way, the current colors are already painfully similar to one another; most have a standard breath attack (whose element rarely matters), one pip of resistance (ag...
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