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Monday, 26th August 2013, 22:34

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9436

Re: Remove oklob vault (img)

RBrandon wrote:I can imagine opening this vault door and being one-shotted by four oklobs coming into LOS simultaneously.
This actually happens: http://rl.heh.fi/morgue/schwarznadel/mo ... 102406.txt

Monday, 26th August 2013, 16:14

Forum: Game Design Discussion

Topic: Idea: Artefact combiner.

Replies: 25

Views: 6199

Re: Idea: Artefact combiner.

daggaz wrote:As an aside tho, the chance of getting shit cursed artifacts (or worse, contaminated) is an important risk that should be kept in the gameplay. It should not be a nobrainer to pick up and try on every piece of steaming jewelry you find on the floor.
Well it's currently a no-brainer to NOT try on unidentified randart jewellery because it doesn't identify when you put it on

Monday, 26th August 2013, 04:11

Forum: Dungeon Crawling Advice

Topic: Abusing ashenzari

Replies: 37

Views: 8538

Re: Abusing ashenzari

galehar wrote:As has been explained by others, you can't game the system by transferring from a crosstrained skill. It would just be reduced faster to compensate. The other idea of transferring from the higher level skill and still enjoy the crosstrain bonus to the lower level one should work, but I don't consider this to be an exploit.
But what if you train polearms to 20 and then train axes to 20 and then transfer away from polearms to get rid of the crosstraining on axes and then transfer away from axes???

Monday, 26th August 2013, 04:02

Forum: Dungeon Crawling Advice

Topic: Oddities with crosstraining.

Replies: 9

Views: 2113

Re: Oddities with crosstraining.

Hurkyl wrote:(I took short sword for my starting weapon, so my exact starting skills were 0.0)

minmay wrote:start MfFi in wizard mode, with a trident.

Sunday, 25th August 2013, 22:37

Forum: YASD! YAVP! and characters in progress too

Topic: CiP(YASD) - LOMo of TSO: A terrible curse

Replies: 12

Views: 3046

Re: CIP - LOMo of TSO first rune acquired =o

le_nerd wrote:Cold Vulnerability lets you take double damage from cold-based attacks, so you should have at least no negative pips.
negative resistance only doubles damage from melee attacks, damage from ranged attacks is only increased by 50%

Sunday, 25th August 2013, 19:24

Forum: Dungeon Crawling Advice

Topic: Oddities with crosstraining.

Replies: 9

Views: 2113

Re: Oddities with crosstraining.

Hurkyl wrote:(I made sure to start with 0.0 skill in both)
The numbers I gave were for MfFi's exact starting skills, so this is the source of the discrepancy.
Hurkyl wrote:There's a third option: train both polearms and axes at the same time with one potion of experience. I get 15.6 axes and 18.3 polearms with a 50%-50% split. Actually, the actual values keep changing by a few tenths of a point as I keep redeciding how to spend the experience points.
This is one reason I told you to do one skill at a time.

Sunday, 25th August 2013, 06:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DDBe, or "Man it feels like DD is the most OP 3runer"

Replies: 8

Views: 2207

Re: YAVP - DDBe, or "Man it feels like DD is the most OP 3ru

Um, the power of Trog's abilities is directly tied to piety level. You absolutely do not want it to stay below 150, unless you intend to never use brothers in arms - the difference between getting an ogre from it and getting a stone giant is pretty big.

Sunday, 25th August 2013, 06:04

Forum: Dungeon Crawling Advice

Topic: Oddities with crosstraining.

Replies: 9

Views: 2113

Re: Oddities with crosstraining.

You are ignoring the effect of skill_cost_level. The more skills you have the more expensive they get.
Here is an easy test you can do to see for yourself: start MfFi in wizard mode, with a trident. Set experience level to 27 (don't train skills). Create and quaff a potion of experience, and put it all into polearms. Create and quaff a second potion, now put it into axes. You should come out with 10.7 axes skill.
Now quit and repeat the same process, but put the first experience potion into axes. It gets it to 15.4 - you got MORE axes skill by spending HALF the amount of experience. If you keep them closer to each other as you gain experience, this loss is much smaller, and yes, it can work out to get you more axes skill than you would otherwise, but I'm not going to bother figuring out the exact formulas used because it turns out training slings on ogres and axes on merfolk is completely boneheaded no matter what.

Thursday, 22nd August 2013, 22:02

Forum: Game Design Discussion

Topic: Ice Magic Aptitudes

Replies: 31

Views: 8324

Re: Ice Magic Aptitudes

Maybe the same reason there are no races with +3 long blades or +3 staves or +3 crossbows or +3 armour or +3 shields +3 unarmed combat or +3 summoning or +3 necromancy?

Thursday, 22nd August 2013, 18:30

Forum: Dungeon Crawling Advice

Topic: Flaming scimitar failed to cut a hydra's head off?

Replies: 5

Views: 1964

Re: Flaming scimitar failed to cut a hydra's head off?

le_nerd wrote:Wait, so the Vorpalbrand-name "Slicing" actually HAS an obscure effect other than the damage, namewise it increases the chance to "slice" of a hydras head???
Yes. Chopping, too.

Thursday, 22nd August 2013, 03:26

Forum: Dungeon Crawling Advice

Topic: Flaming scimitar failed to cut a hydra's head off?

Replies: 5

Views: 1964

Re: Flaming scimitar failed to cut a hydra's head off?

Unless the weapon is vorpal, it only has a 50% chance to cut off a head if the damage is below 4. Monsters other than spectral weapons also have a 75% chance of failing to remove a head regardless.

Wednesday, 21st August 2013, 18:02

Forum: Game Design Discussion

Topic: In Defense of the Holy Tree

Replies: 9

Views: 2580

Re: In Defense of the Holy Tree

minmay wrote:good god, it really is impossible to remove something without tavern complaining about it

Sunday, 18th August 2013, 22:14

Forum: YASD! YAVP! and characters in progress too

Topic: YA(LineSprint)VP: GrTm + 2 YASD's and linesprint Guide

Replies: 2

Views: 1924

Re: YA(LineSprint)VP: GrTm + 2 YASD's and linesprint Guide

tasonir wrote:And finally, because I think it's hilarious, I now know the cap on high scores:
  Code:
Kellhus the Farming Axe Maniac (L27 VpEE), worshipper of Makhleb, annihilated by a meat berserker (a +9,+9 battleaxe) in Sprint (Sprint VIII: "Arena of Blood") on 2013-03-10 07:28:59, with -1759803776 points after 240100 turns and 1:53:37.

Sunday, 18th August 2013, 03:12

Forum: Dungeon Crawling Advice

Topic: About hunger rate

Replies: 8

Views: 2039

Re: About hunger rate

imo 0 is not less than 0

Saturday, 17th August 2013, 14:20

Forum: Dungeon Crawling Advice

Topic: Trunk Encumbrance vs EV penalty

Replies: 8

Views: 2036

Re: Trunk Encumbrance vs EV penalty

no because there is no requirement and it doesnt really even make sense as a recommended level

Friday, 16th August 2013, 15:43

Forum: Crazy Yiuf's Corner

Topic: Range display

Replies: 56

Views: 15085

Re: Range display

BlackSheep wrote:Ascii players like the picture since it corresponds directly to the range on the screen.
im an ascii player and i think it sucks

mind you i don't see how you can find either one "confusing" since you can just try casting the spell and you then know whether the arrowhead counts and whether freeze is range 0 or range 1.

also trying to put the number in the middle of the arrow is really awkward and weird just put it on the end

Friday, 16th August 2013, 15:01

Forum: Game Design Discussion

Topic: Cancelling cursed ring teleports

Replies: 15

Views: 3965

Re: Cancelling cursed ring teleports

so seriously can we remove cTele already, the existence of -cTele speaks for itself

Friday, 16th August 2013, 14:53

Forum: Crazy Yiuf's Corner

Topic: Range display

Replies: 56

Views: 15085

Re: Range display

savageorange wrote:Image
(I believe that the definition of 'radius' used by Crawl is the top row in this image)
its actually neither
circlelos
Image

anyway so...what's wrong with just having the number, again?

Friday, 16th August 2013, 02:27

Forum: Crazy Yiuf's Corner

Topic: Human diety: Avergos

Replies: 11

Views: 2482

Re: Human diety: Avergos

rebthor wrote:Please tell me that this started in GDD. I need a good laugh.
It did.

Tuesday, 13th August 2013, 22:49

Forum: Crazy Yiuf's Corner

Topic: Range display

Replies: 56

Views: 15085

Re: Range display

evilmike wrote:I've always found that arrow thingy unreadable, I just use Z and look at the actual radius. Numbers would be more useful to me here, but even that's not great. A visual indicator on one line is just useless, it doesn't apply to diagonals
Well there's an easy way to fix that!

Monday, 12th August 2013, 14:33

Forum: Game Design Discussion

Topic: Remove Spellcasting skill

Replies: 34

Views: 8433

Re: Remove Spellcasting skill

Spellcasting skill is, if anything, currently underpowered.

Monday, 12th August 2013, 00:20

Forum: Game Design Discussion

Topic: Antimagic and MP

Replies: 17

Views: 3910

Re: Antimagic and MP

you know what's more annoying than seeing your MP jump around? switching weapons every time you want to cast a spell

Friday, 9th August 2013, 18:10

Forum: Game Design Discussion

Topic: New ?vorpalise

Replies: 81

Views: 21427

Re: New ?vorpalise

Amnesiac wrote:I'm surprised that Galefury liked the idea, but I think this game is not such that would allow this kind of mistakes or we need to remove a lot of other dangers. This is a game, where you learn from your mistakes. Next time you'll be careful about this possibility. It's not like this encourages removing all your stuff, it's just the weapon. Anyway it's well in line with other dangers of crawl, even though it's a new feature.
So you think immolation should start destroying scrolls again? That's the same kind of "danger."

Thursday, 8th August 2013, 17:05

Forum: Dungeon Crawling Advice

Topic: Simulacrum is LITERALLY useless without sublimation of blood

Replies: 13

Views: 3436

Re: Simulacrum is LITERALLY useless without sublimation of b

will you people please stop making this thread title pop up in 'show unread posts'

Thursday, 8th August 2013, 17:04

Forum: Dungeon Crawling Advice

Topic: When does Song of Slaying become useful?

Replies: 12

Views: 4460

Re: When does Song of Slaying become useful?

some time after the heat death of the universe

Wednesday, 7th August 2013, 17:22

Forum: Game Design Discussion

Topic: Str and Dex in 0.13

Replies: 6

Views: 1985

Re: Str and Dex in 0.13

I think a slight buff to the worst god in the game is OK

Wednesday, 7th August 2013, 14:37

Forum: Dungeon Crawling Advice

Topic: Food drops / spawns

Replies: 27

Views: 6392

Re: Food drops / spawns

Sandman25 wrote:Or even get to D12, kill a monster, eat some chunks and get back to D11-D8. Some top players do it while going for Hell runes with Trolls where they use late dungeon as chunks source.
no top player would ever do this

Wednesday, 7th August 2013, 02:53

Forum: Dungeon Crawling Advice

Topic: Simulacrum is LITERALLY useless without sublimation of blood

Replies: 13

Views: 3436

Re: Simulacrum is LITERALLY useless without sublimation of b

You can wield chunks at absolutely any time, as long as they are in your inventory. Press w, then the letter for the chunks. They don't have to appear in the wield menu to be wieldable, and if you want you can make everything appear in the wield menu by pressing w and then *. (Of course, if you know simulacrum and they aren't appearing, then that is a bug and you should report it)

Tuesday, 6th August 2013, 21:36

Forum: Game Design Discussion

Topic: Food and Gh

Replies: 37

Views: 9770

Re: Food and Gh

ToME4 has an awful lot of those too, just so you know

Tuesday, 6th August 2013, 17:21

Forum: Dungeon Crawling Advice

Topic: When to take on OKA Wrath?

Replies: 21

Views: 5444

Re: When to take on OKA Wrath?

You can wield it with no problem. Attacking with it will give you penance, though.

Tuesday, 6th August 2013, 17:19

Forum: Game Design Discussion

Topic: Remove sustenance and gourmand

Replies: 29

Views: 9531

Re: Remove sustenance and gourmand

It's not a significant nerf to "casters" (whatever that means to you), honest. It has a noticeable effect on Trog and Ely and barely any effect otherwise.

Tuesday, 6th August 2013, 17:17

Forum: Game Design Discussion

Topic: Randart Names

Replies: 22

Views: 6686

Re: Randart Names

  Code:
neops the Thaumaturge (L10 MuWz), worshipper of Kikubaaqudgha, slain by a minotaur (the cursed -2,-5 hand axe of neops' Instant Death) in a Labyrinth (labyrinth_spiral) on 2012-02-20 12:00:15, with 4369 points after 23083 turns and 1:56:22.

Tuesday, 6th August 2013, 00:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD_OpFE of Makhleb_Died as a tree

Replies: 33

Views: 7189

Re: YASD_OpFE of Makhleb_Died as a tree

crate wrote:I'm pretty sure you can't banish yourself as a tree either. Because letting people do anything useful as a tree is not what the form is about.
I guess my post wasn't clear enough about this: you can't be banished in tree form in 0.12, but you can be banished in tree form in 0.13.

Monday, 5th August 2013, 16:00

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: LOBe^Trog->TSO 13/15 runes -

Replies: 6

Views: 1594

Re: YASD: LOBe^Trog->TSO 13/15 runes -

The correct thing to do in this situation was to not melee a monster that does a couple hundred damage in melee, especially not with your shitty armour. Especially not in front of ice fiends. Especially not with no god. Especially not when you have spriggan speed and apportation and could have just taken the rune and left.

Monday, 5th August 2013, 14:27

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 27368

Re: Remove the haste spell

all of tome4's haste abilities are insanely overpowered so there's that

Sunday, 4th August 2013, 21:16

Forum: Game Design Discussion

Topic: Shadow dragon armour

Replies: 38

Views: 12103

Re: Shadow dragon armour

Mottled dragon armour is possibly not the best armour in the game, but it is definitely the best dragon armour in the game IMO.

Sunday, 4th August 2013, 01:58

Forum: Game Design Discussion

Topic: Shadow dragon armour

Replies: 38

Views: 12103

Re: Proposal: Shadow dragon armour

Speleothing wrote:
prozacelf wrote:I do tend to forget that holy wrath and regular holy damage are different, in which case, yes it is extremely rare. Although I would imagine that any player vulnerability could include holy wrath weapons easily enough.


It's also really really stupid that they are different.
don't forget cleansing flame

Saturday, 3rd August 2013, 01:28

Forum: Dungeon Crawling Advice

Topic: Djinni confusion: HP/MP gains from deity

Replies: 7

Views: 1909

Re: Djinni confusion: HP/MP gains from deity

ely's healing was special-cased to be halved for djinn, presumably by someone hoping to get the species removed

Saturday, 3rd August 2013, 01:26

Forum: Game Design Discussion

Topic: Remove sustenance and gourmand

Replies: 29

Views: 9531

Re: Proposal: Remove sustenance and gourmand

evilmike wrote:I use both items purely for the convenience. Corpse eating is an annoying part of the game for me and those items make the worst parts of it go away. Therefore I don't like this suggestion because it's just going to make a bad part of the game worse. It's not going to fix anything.

The way corpse eating works in this game is fundamentally bad, and attempting to make it more "significant" is not going to have a positive effect. The better approach is to find a way to remove corpse eating (except for ghouls, vampires, trolls, etc) and instead rely on perma food, without completely breaking the game. This would not be easy.

Mummies pretty much have the best food mechanic in DCSS.
fixed

Friday, 2nd August 2013, 16:21

Forum: Crazy Yiuf's Corner

Topic: What monster was the David to your chars' Goliath?

Replies: 8

Views: 2177

Re: What monster was the David to your chars' Goliath?

once i tried playing crawl when i was high (recovering from anaesthesia, nothing illicit) and i died to a ghost moth in a zig

Friday, 2nd August 2013, 16:20

Forum: Game Design Discussion

Topic: Allow Player Ghosts to Transmute

Replies: 11

Views: 3061

Re: Proposal: Allow Player Ghosts to Transmute

I don't see how there's an issue at all. Characters with no spells wielding bread rations make weak ghosts too, do you want to change that?

Friday, 2nd August 2013, 16:18

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 16791

Re: Demigod Suggestion

mumra wrote:
minmay wrote:The planned future version doesn't involve a piety system or conducts?


I was referring to "Xom-like creating monsters adjacent to you (often with 40+ HD) every few hundred turns.".

But then of course you already knew that and are just being intentionally obtuse; so, whatever.
Hardly, I'm trying to make you get the freaking point which you obviously don't, which is that it's exactly like other Crawl gods. Not only does it have all the usual god mechanics in the game, my impression is that it's actually less unique than most other gods since its conducts are pretty typical (kill stuff, minimize turncount) and the planned reward for it (item gifts based mostly on piety gain) is pulled straight from Okawaru/Sif. You can rattle off about the flavour all day but if the only reason you can say "it's not a god" is that it says so in the ^ screen, and the only reason you can say it's not god gifts is that you see "You kill the dude" instead of "Okawaru grants you a gift," I'm going to say it's an awful lot like a god.

Thursday, 1st August 2013, 22:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD_OpFE of Makhleb_Died as a tree

Replies: 33

Views: 7189

Re: YASD_OpFE of Makhleb_Died as a tree

I have no idea what most of those tiles are, but usually if you are in tree form and there is anything dangerous around, you will die unless you either polymorph yourself again (which could still be very bad but no other form is as bad as tree form), or banish yourself (only possible in 0.13).

Thursday, 1st August 2013, 22:14

Forum: Game Design Discussion

Topic: Improve Stasis

Replies: 19

Views: 4582

Re: Proposal: Improve Stasis

Maybe because swiftness doesn't involve haste or slow or paralysis or teleportation?

Thursday, 1st August 2013, 22:08

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 16791

Re: Demigod Suggestion

mumra wrote:
minmay wrote:mumra is just trying to make you go away. It's exactly like other gods, complete with a piety meter, conducts, and Xom-like creating monsters adjacent to you (often with 40+ HD) every few hundred turns. Really the only unique thing aside from the flavour fluff in the ^ screen is that you're not allowed to renounce religion.


This is why comparisons to the current branch aren't helpful.
The planned future version doesn't involve a piety system or conducts?

Thursday, 1st August 2013, 17:03

Forum: Game Design Discussion

Topic: Demigod Suggestion

Replies: 53

Views: 16791

Re: Demigod Suggestion

mumra is just trying to make you go away. It's exactly like other gods, complete with a piety meter, conducts, and Xom-like creating monsters adjacent to you (often with 40+ HD) every few hundred turns. Really the only unique thing aside from the flavour fluff in the ^ screen is that you're not allowed to renounce religion.

Thursday, 1st August 2013, 16:46

Forum: Game Design Discussion

Topic: Thematically Appropriate Scythe Buff

Replies: 34

Views: 10866

Re: Thematically Appropriate Scythe Buff

MoogleDan wrote:(though ideally not at the same time; attacking 20 tiles at once would just be goofy)?
Considering you'd still have to use a scythe to do it, probably not a balance issue

Wednesday, 31st July 2013, 14:22

Forum: Crazy Yiuf's Corner

Topic: Proposal: The raw flesh tastes terrible!

Replies: 38

Views: 11414

Re: Proposal: The raw flesh tastes terrible!

Why are you polluting official development resources with this? You've already been told by a developer that it's not an issue.

Wednesday, 31st July 2013, 14:18

Forum: Game Design Discussion

Topic: Monster Summon Caps

Replies: 18

Views: 6014

Re: Monster Summon Caps

I run away because if I have to hope that something works, then it doesn't have a high enough chance of working to not be a completely stupid thing to do.

Monday, 29th July 2013, 23:13

Forum: Game Design Discussion

Topic: Humans are Terrible

Replies: 51

Views: 13379

Re: Humans are Terrible

khalil wrote:@galehar
Have I been playing it wrong or something?
yes
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