Re: Remove oklob vault (img)
RBrandon wrote:I can imagine opening this vault door and being one-shotted by four oklobs coming into LOS simultaneously.
Monday, 26th August 2013, 22:34
Forum: Dungeon Crawling Advice
Topic: Remove oklob vault (img)
Replies: 35
Views: 9436
RBrandon wrote:I can imagine opening this vault door and being one-shotted by four oklobs coming into LOS simultaneously.
Monday, 26th August 2013, 16:14
Forum: Game Design Discussion
Topic: Idea: Artefact combiner.
Replies: 25
Views: 6199
daggaz wrote:As an aside tho, the chance of getting shit cursed artifacts (or worse, contaminated) is an important risk that should be kept in the gameplay. It should not be a nobrainer to pick up and try on every piece of steaming jewelry you find on the floor.
Monday, 26th August 2013, 04:11
Forum: Dungeon Crawling Advice
Topic: Abusing ashenzari
Replies: 37
Views: 8538
galehar wrote:As has been explained by others, you can't game the system by transferring from a crosstrained skill. It would just be reduced faster to compensate. The other idea of transferring from the higher level skill and still enjoy the crosstrain bonus to the lower level one should work, but I don't consider this to be an exploit.
Monday, 26th August 2013, 04:02
Forum: Dungeon Crawling Advice
Topic: Oddities with crosstraining.
Replies: 9
Views: 2113
Hurkyl wrote:(I took short sword for my starting weapon, so my exact starting skills were 0.0)
minmay wrote:start MfFi in wizard mode, with a trident.
Sunday, 25th August 2013, 22:37
Forum: YASD! YAVP! and characters in progress too
Topic: CiP(YASD) - LOMo of TSO: A terrible curse
Replies: 12
Views: 3046
le_nerd wrote:Cold Vulnerability lets you take double damage from cold-based attacks, so you should have at least no negative pips.
Sunday, 25th August 2013, 19:24
Forum: Dungeon Crawling Advice
Topic: Oddities with crosstraining.
Replies: 9
Views: 2113
Hurkyl wrote:(I made sure to start with 0.0 skill in both)
Hurkyl wrote:There's a third option: train both polearms and axes at the same time with one potion of experience. I get 15.6 axes and 18.3 polearms with a 50%-50% split. Actually, the actual values keep changing by a few tenths of a point as I keep redeciding how to spend the experience points.
Sunday, 25th August 2013, 06:12
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - DDBe, or "Man it feels like DD is the most OP 3runer"
Replies: 8
Views: 2207
Sunday, 25th August 2013, 06:04
Forum: Dungeon Crawling Advice
Topic: Oddities with crosstraining.
Replies: 9
Views: 2113
Thursday, 22nd August 2013, 22:02
Forum: Game Design Discussion
Topic: Ice Magic Aptitudes
Replies: 31
Views: 8324
Thursday, 22nd August 2013, 18:30
Forum: Dungeon Crawling Advice
Topic: Flaming scimitar failed to cut a hydra's head off?
Replies: 5
Views: 1964
le_nerd wrote:Wait, so the Vorpalbrand-name "Slicing" actually HAS an obscure effect other than the damage, namewise it increases the chance to "slice" of a hydras head???
Thursday, 22nd August 2013, 03:26
Forum: Dungeon Crawling Advice
Topic: Flaming scimitar failed to cut a hydra's head off?
Replies: 5
Views: 1964
Wednesday, 21st August 2013, 18:02
Forum: Game Design Discussion
Topic: In Defense of the Holy Tree
Replies: 9
Views: 2580
minmay wrote:good god, it really is impossible to remove something without tavern complaining about it
Sunday, 18th August 2013, 22:14
Forum: YASD! YAVP! and characters in progress too
Topic: YA(LineSprint)VP: GrTm + 2 YASD's and linesprint Guide
Replies: 2
Views: 1924
tasonir wrote:And finally, because I think it's hilarious, I now know the cap on high scores:
Sunday, 18th August 2013, 03:12
Forum: Dungeon Crawling Advice
Topic: About hunger rate
Replies: 8
Views: 2039
Saturday, 17th August 2013, 14:20
Forum: Dungeon Crawling Advice
Topic: Trunk Encumbrance vs EV penalty
Replies: 8
Views: 2036
Friday, 16th August 2013, 15:43
Forum: Crazy Yiuf's Corner
Topic: Range display
Replies: 56
Views: 15085
BlackSheep wrote:Ascii players like the picture since it corresponds directly to the range on the screen.
Friday, 16th August 2013, 15:01
Forum: Game Design Discussion
Topic: Cancelling cursed ring teleports
Replies: 15
Views: 3965
Friday, 16th August 2013, 14:53
Forum: Crazy Yiuf's Corner
Topic: Range display
Replies: 56
Views: 15085
savageorange wrote:
(I believe that the definition of 'radius' used by Crawl is the top row in this image)
Friday, 16th August 2013, 02:27
Forum: Crazy Yiuf's Corner
Topic: Human diety: Avergos
Replies: 11
Views: 2482
rebthor wrote:Please tell me that this started in GDD. I need a good laugh.
Tuesday, 13th August 2013, 22:49
Forum: Crazy Yiuf's Corner
Topic: Range display
Replies: 56
Views: 15085
evilmike wrote:I've always found that arrow thingy unreadable, I just use Z and look at the actual radius. Numbers would be more useful to me here, but even that's not great. A visual indicator on one line is just useless, it doesn't apply to diagonals
Monday, 12th August 2013, 14:33
Forum: Game Design Discussion
Topic: Remove Spellcasting skill
Replies: 34
Views: 8433
Monday, 12th August 2013, 00:20
Forum: Game Design Discussion
Topic: Antimagic and MP
Replies: 17
Views: 3910
Friday, 9th August 2013, 18:10
Forum: Game Design Discussion
Topic: New ?vorpalise
Replies: 81
Views: 21427
Amnesiac wrote:I'm surprised that Galefury liked the idea, but I think this game is not such that would allow this kind of mistakes or we need to remove a lot of other dangers. This is a game, where you learn from your mistakes. Next time you'll be careful about this possibility. It's not like this encourages removing all your stuff, it's just the weapon. Anyway it's well in line with other dangers of crawl, even though it's a new feature.
Thursday, 8th August 2013, 17:05
Forum: Dungeon Crawling Advice
Topic: Simulacrum is LITERALLY useless without sublimation of blood
Replies: 13
Views: 3436
Thursday, 8th August 2013, 17:04
Forum: Dungeon Crawling Advice
Topic: When does Song of Slaying become useful?
Replies: 12
Views: 4460
Wednesday, 7th August 2013, 17:22
Forum: Game Design Discussion
Topic: Str and Dex in 0.13
Replies: 6
Views: 1985
Wednesday, 7th August 2013, 14:37
Forum: Dungeon Crawling Advice
Topic: Food drops / spawns
Replies: 27
Views: 6392
Sandman25 wrote:Or even get to D12, kill a monster, eat some chunks and get back to D11-D8. Some top players do it while going for Hell runes with Trolls where they use late dungeon as chunks source.
Wednesday, 7th August 2013, 02:53
Forum: Dungeon Crawling Advice
Topic: Simulacrum is LITERALLY useless without sublimation of blood
Replies: 13
Views: 3436
Tuesday, 6th August 2013, 21:36
Forum: Game Design Discussion
Topic: Food and Gh
Replies: 37
Views: 9770
Tuesday, 6th August 2013, 17:21
Forum: Dungeon Crawling Advice
Topic: When to take on OKA Wrath?
Replies: 21
Views: 5444
Tuesday, 6th August 2013, 17:19
Forum: Game Design Discussion
Topic: Remove sustenance and gourmand
Replies: 29
Views: 9531
Tuesday, 6th August 2013, 17:17
Forum: Game Design Discussion
Topic: Randart Names
Replies: 22
Views: 6686
Tuesday, 6th August 2013, 00:59
Forum: YASD! YAVP! and characters in progress too
Topic: YASD_OpFE of Makhleb_Died as a tree
Replies: 33
Views: 7189
crate wrote:I'm pretty sure you can't banish yourself as a tree either. Because letting people do anything useful as a tree is not what the form is about.
Monday, 5th August 2013, 16:00
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: LOBe^Trog->TSO 13/15 runes -
Replies: 6
Views: 1594
Monday, 5th August 2013, 14:27
Forum: Game Design Discussion
Topic: Remove the haste spell
Replies: 87
Views: 27368
Sunday, 4th August 2013, 21:16
Forum: Game Design Discussion
Topic: Shadow dragon armour
Replies: 38
Views: 12103
Sunday, 4th August 2013, 01:58
Forum: Game Design Discussion
Topic: Shadow dragon armour
Replies: 38
Views: 12103
Speleothing wrote:prozacelf wrote:I do tend to forget that holy wrath and regular holy damage are different, in which case, yes it is extremely rare. Although I would imagine that any player vulnerability could include holy wrath weapons easily enough.
It's also really really stupid that they are different.
Saturday, 3rd August 2013, 01:28
Forum: Dungeon Crawling Advice
Topic: Djinni confusion: HP/MP gains from deity
Replies: 7
Views: 1909
Saturday, 3rd August 2013, 01:26
Forum: Game Design Discussion
Topic: Remove sustenance and gourmand
Replies: 29
Views: 9531
evilmike wrote:I use both items purely for the convenience. Corpse eating is an annoying part of the game for me and those items make the worst parts of it go away. Therefore I don't like this suggestion because it's just going to make a bad part of the game worse. It's not going to fix anything.
The way corpse eating works in this game is fundamentally bad, and attempting to make it more "significant" is not going to have a positive effect. The better approach is to find a way to remove corpse eating (except for ghouls, vampires, trolls, etc) and instead rely on perma food, without completely breaking the game. This would not be easy.
Mummies pretty much have the best food mechanic in DCSS.
Friday, 2nd August 2013, 16:21
Forum: Crazy Yiuf's Corner
Topic: What monster was the David to your chars' Goliath?
Replies: 8
Views: 2177
Friday, 2nd August 2013, 16:20
Forum: Game Design Discussion
Topic: Allow Player Ghosts to Transmute
Replies: 11
Views: 3061
Friday, 2nd August 2013, 16:18
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 16791
mumra wrote:minmay wrote:The planned future version doesn't involve a piety system or conducts?
I was referring to "Xom-like creating monsters adjacent to you (often with 40+ HD) every few hundred turns.".
But then of course you already knew that and are just being intentionally obtuse; so, whatever.
Thursday, 1st August 2013, 22:21
Forum: YASD! YAVP! and characters in progress too
Topic: YASD_OpFE of Makhleb_Died as a tree
Replies: 33
Views: 7189
Thursday, 1st August 2013, 22:14
Forum: Game Design Discussion
Topic: Improve Stasis
Replies: 19
Views: 4582
Thursday, 1st August 2013, 22:08
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 16791
mumra wrote:minmay wrote:mumra is just trying to make you go away. It's exactly like other gods, complete with a piety meter, conducts, and Xom-like creating monsters adjacent to you (often with 40+ HD) every few hundred turns. Really the only unique thing aside from the flavour fluff in the ^ screen is that you're not allowed to renounce religion.
This is why comparisons to the current branch aren't helpful.
Thursday, 1st August 2013, 17:03
Forum: Game Design Discussion
Topic: Demigod Suggestion
Replies: 53
Views: 16791
Thursday, 1st August 2013, 16:46
Forum: Game Design Discussion
Topic: Thematically Appropriate Scythe Buff
Replies: 34
Views: 10866
MoogleDan wrote:(though ideally not at the same time; attacking 20 tiles at once would just be goofy)?
Wednesday, 31st July 2013, 14:22
Forum: Crazy Yiuf's Corner
Topic: Proposal: The raw flesh tastes terrible!
Replies: 38
Views: 11414
Wednesday, 31st July 2013, 14:18
Forum: Game Design Discussion
Topic: Monster Summon Caps
Replies: 18
Views: 6014
Monday, 29th July 2013, 23:13
Forum: Game Design Discussion
Topic: Humans are Terrible
Replies: 51
Views: 13379
khalil wrote:@galehar
Have I been playing it wrong or something?