Search found 305 matches

Wednesday, 30th December 2020, 16:43

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 3639

Re: mummy and 0.25.a0.863...

3) The removal of food did not make crawl into more of a rush game, in fact, it removed one incentive to rush forward (which was never very strong anyway) for non mummies. Perhaps you talk about the new Zot clock? You should talk about it explicitely. I rarely rush and I have never seen the zot clo...

Tuesday, 29th December 2020, 21:09

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 3639

Re: mummy and 0.25.a0.863...

Given that 0.26.a0.863 is an "official" nightly, whereas 0.25.a0.863 isn't, I'd guess it's just a typo?

Sunday, 27th December 2020, 18:05

Forum: Crazy Yiuf's Corner

Topic: DCSS is not a very good roguelike.

Replies: 15

Views: 12713

Re: DCSS is not a very good roguelike.

Worse, they might add a hardcoded unlock system. :(

Friday, 25th December 2020, 16:06

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 11179

Re: No more elves and kobolds.

Also understandability is important. I still maintain that"shadow fiend" was a better name than "tzitzimitl", because not only does it connect the monster to other monsters with similar names but also I can actually fucking spell it and search it by name And I suppose it support...

Wednesday, 23rd December 2020, 17:35

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 2595

Re: Thoughts on some trunk (0.26) mechanics

Siegurt wrote:0. Stab stuff


Wait being attracted doesn't wake a monster up? That's not a use I'd have thought of.

Tuesday, 22nd December 2020, 23:01

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 2595

Re: Thoughts on some trunk (0.26) mechanics

You could add !peace without deleting !attraction; nothing says there can't be one more potion; wasn't too long ago that there were 20 of them.

Tuesday, 22nd December 2020, 18:34

Forum: Game Design Discussion

Topic: Thoughts on some trunk (0.26) mechanics

Replies: 7

Views: 2595

Re: Thoughts on some trunk (0.26) mechanics

I like !attraction. What was wrong (in my eyes) with !stabbing was that distraction stabs, for most builds, are a rather random uncommon event; so !stabbing wasn't very useful; it was a niche potion without much of a niche (again, for most builds). But at least any melee character has circumstances ...

Tuesday, 22nd December 2020, 04:01

Forum: Dungeon Crawling Advice

Topic: How to set the launcher quiver?

Replies: 1

Views: 2022

How to set the launcher quiver?

Is there a way to quiver ammo for a sling (e.g. sling bullets versus stones) without quivering it overall? All I've managed so far is to (a) quiver the sling bullets overall (b) switch back to the melee weapon (c) quiver whatever I want (unrelated to slings); and then it stays that way until I upgra...

Friday, 18th December 2020, 16:30

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 50154

Re: Positional Attack Magic Implementation [Now Playable]

What I don't like about this new change is that another UI hazzle has been introduced, as now you are asked whether you really want to stop your spells whenever you want to move on. This really breaks the flow of the game for those who rely on these spells a lot. If the intention of positional atta...

Thursday, 17th December 2020, 22:49

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 2770

Re: New Quiver usability

Which makes sense, since for many purposes a launcher is just a range-7 reaching weapon.

Tuesday, 15th December 2020, 15:19

Forum: Game Design Discussion

Topic: Lets talk Condenser Vanes

Replies: 6

Views: 1897

Re: Lets talk Condenser Vanes

My experience of lamp of fire was also that it was too unreliable to be worth using. Maybe it was just ill-documented?

Sunday, 13th December 2020, 19:45

Forum: Game Design Discussion

Topic: New Quiver usability

Replies: 8

Views: 2770

Re: New Quiver usability

Setting
  Code:
launcher_autoquiver = false
could help here; that way darts will stay quivered and you can fire your sling with 'v'.

Thursday, 3rd December 2020, 17:28

Forum: YASD! YAVP! and characters in progress too

Topic: Fun non-victory!

Replies: 1

Views: 1588

Re: Fun non-victory!

Congratulations anyway! I like Qazlal too; got my first win with him/her/it. But Mf of Qazlal sounds weird, though I guess less so now that polearms don't have a stabbing bonus anyway. Fun image anyway --- walking hurricane?

Wednesday, 2nd December 2020, 14:58

Forum: Dungeon Crawling Advice

Topic: How to use new quiver? [rolling charge]

Replies: 6

Views: 3383

Re: How to use new quiver?

I've certainly found it to work "out of the box". But maybe it interacts badly with Rolling Charge?

Sunday, 29th November 2020, 15:22

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: VpEn^Ash Zapped by a spark wasp

Replies: 2

Views: 2017

Re: YASD: VpEn^Ash Zapped by a spark wasp

Rampage is a boot ego which, as the flavor text says, "bestows one free step when moving toward enemies". Sort of a poor person's Lunge?

Wednesday, 25th November 2020, 22:39

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 3123

Re: Treasure troves' cost should be rebalanced

Ok I looked it up and it's

  Code:
default-depth: D:10-, Depths, Elf, Vaults


So D:9 is in fact too early; sorry for the mistake. But I don't know how it works probability-wise; most likely the same as any other portal but I don't know what that is.

Wednesday, 25th November 2020, 17:39

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 3123

Re: Treasure troves' cost should be rebalanced

IMO, troves should more often generate earlier, probably somewhere in low D (like 13-15), rather than in Depths, and have the entrance fee slightly reduced (or maybe the range of values should be less extreme). That way they can influence long term decision making for chars who didn't do S-branches...

Tuesday, 24th November 2020, 18:12

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 3123

Re: Treasure troves' cost should be rebalanced

In fact, "all your piety" is possibly more affordable early, since on D:9 you may not have all your stars yet.

Tuesday, 24th November 2020, 15:06

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 3123

Re: Treasure troves' cost should be rebalanced

Given how many characters I lose in Zot, I'm not convinced the late game is uninteresting. But maybe I'm just bad at it.

Monday, 23rd November 2020, 15:04

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 3123

Re: Treasure troves' cost should be rebalanced

I usually enter them, and usually find them to be worth it; a lot of consumables fall off in the second half of the same, as nago said.

Thursday, 19th November 2020, 01:55

Forum: Dungeon Crawling Advice

Topic: Backgrounds Br & De

Replies: 4

Views: 2767

Re: Backgrounds Br & De

Wasn't the Wizard-->Hedge Wizard change accompanied by a change in stat distribution? So not quite the same? (I agree that Delver doesn't really fit as a crawl background.)

Friday, 13th November 2020, 00:56

Forum: Game Design Discussion

Topic: shafted into a transporter vault

Replies: 6

Views: 2161

Re: shafted into a transporter vault

I guess this surprises me less now, since I yesterday got shafted into an O:2 branch end vault. Still surprising, though.

Wednesday, 11th November 2020, 18:21

Forum: Game Design Discussion

Topic: shafted into a transporter vault

Replies: 6

Views: 2161

Re: shafted into a transporter vault

Never happened to me. I'd expect them all to be no_tele_into, and I'd expect that to imply no_shaft_into, if that's even its own thing; but I guess not?

Wednesday, 4th November 2020, 20:56

Forum: Game Design Discussion

Topic: Piety Decay

Replies: 1

Views: 1024

Re: Piety Decay

Frankly, the job it supposedly does is now being done by the Zot clock. Of course, piety decay is a tighter but less strict clock; does the game really need both (except for Dg, and Ru, and Gozag, and Chei)?

Monday, 2nd November 2020, 04:15

Forum: Game Design Discussion

Topic: Remove accuracy nerf to blessed weapons

Replies: 3

Views: 1481

Re: Remove accuracy nerf to blessed weapons

I'd have guessed it was just a bonus to your to-hit --- either fixed, or 1dN. (Of course the difference matters, to the extent accuracy matters at all.) Am I wrong?

Sunday, 1st November 2020, 15:15

Forum: Game Design Discussion

Topic: Remove accuracy nerf to blessed weapons

Replies: 3

Views: 1481

Re: Remove accuracy nerf to blessed weapons

Is the idea maybe that demon weapons are blessed by the demons, who give an Acc bonus just as TSO gives a Dam bonus? Still, I agree with you that this would be a good change.

Friday, 30th October 2020, 01:06

Forum: YASD! YAVP! and characters in progress too

Topic: It's been a lot of time since my last totally not YASD

Replies: 7

Views: 2973

Re: It's been a lot of time since my last totally not YASD

nago wrote:yeah since a lot of time.

But I also tend to forget he can do that, because usually it's kinda a pushover.


Not sure the goal of that commit (giving Xtahua a niche) really succeeded, given how few players seem to know about it.

Sunday, 25th October 2020, 15:11

Forum: Dungeon Crawling Advice

Topic: Zot:5 lethal situation

Replies: 7

Views: 4022

Re: Zot:5 lethal situation

Ok, Snorg is a special case since his core power is the ability to go berserk. But I'll give you draconian packs; though those can be nontrivial anyway depending on personnel.

Sunday, 25th October 2020, 05:41

Forum: Technical Support

Topic: Where do bug reports go?

Replies: 6

Views: 5142

Re: Where do bug reports go?

Well, it's in a state where taking the downstairs to Elf reliably crashed it. I'd guess it's a problem with dungeon generation, rather than with my savefile; but, not being a dev, I don't know. Edit: Ok I went on crawl-dev and asked there. Was ignored, which is fair as that's not really what the cha...

Sunday, 25th October 2020, 04:40

Forum: Technical Support

Topic: Where do bug reports go?

Replies: 6

Views: 5142

Re: Where do bug reports go?

Ok; I already reported on Mantis so I suppose I'll just have to obsessively check github to see if a fix has been pushed. ;)

Sunday, 25th October 2020, 03:06

Forum: Technical Support

Topic: Where do bug reports go?

Replies: 6

Views: 5142

Re: Where do bug reports go?

It looks to me as though the last time an admin (which I assume corresponds to a dev?) replied there was over a month ago. I guess it's possible they just look for new bugs once a month and then fix everything then. (Though I'd sort of like my crash to be fixed sooner rather than later, so I can fin...

Saturday, 24th October 2020, 23:24

Forum: Technical Support

Topic: Where do bug reports go?

Replies: 6

Views: 5142

Where do bug reports go?

I have the impression that Mantis isn't getting checked regularly. Is that accurate? If so, what is the recommended destination for bug reports these days?

Saturday, 24th October 2020, 23:13

Forum: Dungeon Crawling Advice

Topic: Zot:5 lethal situation

Replies: 7

Views: 4022

Re: Zot:5 lethal situation

Magipi wrote:Also, next time try not to fight berserk orb guardians. If you see guardians and a moth, read a scroll of fear to scare away the moth.


Is anything else made as much more dangerous by berserking as an orb guardian? I find them trivial otherwise, but, as you said, quite dangerous berserk.

Thursday, 22nd October 2020, 02:02

Forum: Game Design Discussion

Topic: "bezotted" status confusing

Replies: 2

Views: 1389

Re: "bezotted" status confusing

Agreed. Though I'd be fascinated to see anyone manage to run it negative during the Orb run. (I guess if someone had played Z:5 really slow.)

Wednesday, 21st October 2020, 18:15

Forum: Game Design Discussion

Topic: "bezotted" status confusing

Replies: 2

Views: 1389

"bezotted" status confusing

I just tried setting always_show_zot = true; and the effect seems to be that the '%' screen always shows me as "bezotted". This strikes me as confusing. Frankly, now that bezotting doesn't drain you (right?), I'm not sure it makes sense to treat "bezotted" as a status at all; but...

Thursday, 1st October 2020, 21:14

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22415

Re: The difficulty spike from exploring to getting runes

Though, in fairness, the wiki on Elyvilon still says they can't.

Thursday, 1st October 2020, 06:37

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22415

Re: The difficulty spike from exploring to getting runes

I think the game considers spiders to be insects. But hasn't the rule against pacifying insects gone back and forth?

Thursday, 1st October 2020, 00:56

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22415

Re: The difficulty spike from exploring to getting runes

I'd also have trained some Dodging. You could have gotten at least a few points of EV pretty cheaply; which would have helped some everywhere, but especially in Shoals.

Sunday, 27th September 2020, 15:53

Forum: Crazy Yiuf's Corner

Topic: Congraz to Enegeticocto - new 3 runes realtime world record!

Replies: 8

Views: 9707

Re: Congraz to Enegeticocto - new 3 runes realtime world rec

Octopode-monk-of-XOM wrote:@andrew why feel inferior when the ppl playin such just have way more time in the game


Eh, mostly in fun. Though, I suspect most people --- even most regular players --- couldn't do what these are doing. But, obviously, not the most important thing in the world.

Sunday, 27th September 2020, 01:36

Forum: Crazy Yiuf's Corner

Topic: Congraz to Enegeticocto - new 3 runes realtime world record!

Replies: 8

Views: 9707

Re: Congraz to Enegeticocto - new 3 runes realtime world rec

Making us all feel inferior.

Wednesday, 23rd September 2020, 01:18

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3100436

Re: Best/Worst Artifacts

Which makes me think of a heron (as in the bird) blinking.

Wednesday, 16th September 2020, 23:43

Forum: Game Design Discussion

Topic: recent artefact & item changes

Replies: 8

Views: 3781

Re: recent artefact & item changes

Well, but it is an unrandart --- those are meant to be good --- and it's a scarf.

Wednesday, 16th September 2020, 23:41

Forum: Crazy Yiuf's Corner

Topic: No more elves and kobolds.

Replies: 11

Views: 11179

Re: No more elves and kobolds.

Disagree, anyway. Having at least some recognizably-named species is good for accessibility to newbies.

Tuesday, 15th September 2020, 20:15

Forum: YASD! YAVP! and characters in progress too

Topic: Shafted 3 levels into vault, surrounded.

Replies: 3

Views: 2116

Re: Shafted 3 levels into vault, surrounded.

Sure, but to me at least being shafted into a very dangerous non-vault situation feels like luck of the draw and a test of skill, whereas being shafted into a vault feels worse --- possibly because vaults are often intentionally balanced around being avoidable?

Sunday, 13th September 2020, 02:13

Forum: YASD! YAVP! and characters in progress too

Topic: Shafted 3 levels into vault, surrounded.

Replies: 3

Views: 2116

Re: Shafted 3 levels into vault, surrounded.

Yeah, shafting into a non-full-floor vault seems unfair. But I guess one can get banished to the middle of a rune vault?

Wednesday, 9th September 2020, 04:57

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10528

Re: Long term trend discussion: Stealth nerfs

Well, to the limited extent that felids can use items. But I've never won one so I suppose you know better than I.

Sunday, 6th September 2020, 00:39

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10528

Re: Long term trend discussion: Stealth nerfs

With a "stealth mode", though, it could be set up that a monster's seeing you, without more, doesn't break stealth; so you're still safe from anyone outside of the reduced vision range. (Of course, if you're in the middle of a pack stabbing, there will likely be several monsters within tha...

Friday, 4th September 2020, 21:49

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10528

Re: Long term trend discussion: Stealth nerfs

I certainly have found it fun to try to play a "pure" stabber, especially with spells. (Though I've never won that way.) So it would be sort of cool if it were a viable playstyle; but maybe not feasible.

Thursday, 27th August 2020, 05:36

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 32080

Re: what happened to tavern

Even as someone who's been playing this game for over 5 years, it wouldn't have occurred to me to search for minqmay#4416 or Pekkekke#7112.
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