Search found 293 matches

Wednesday, 22nd July 2015, 18:40

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 24355

Re: Crown of Eternal Torment

EXTREME EFFORT POST TIME I disagree with a lot of decisions made by the devs. But I understand that most (probably all) of them are better players than I am, and for that reason, I don't badmouth them. That said, I'm feeling some serious arrogance here, which has probably existed for a long time. Fo...

Wednesday, 22nd July 2015, 17:30

Forum: Crazy Yiuf's Corner

Topic: buff or rework monster draconian

Replies: 29

Views: 5596

Re: buff or rework monster draconian

If U is like what we want Z to be, why not rename U "Z," add the Z monsters to its lower floors, and put the orb vault at the bottom floor? I guess you could make it a floor or two longer if you felt that was necessary. I know you're mocking me, but that change would be fine as far as I'm...

Tuesday, 21st July 2015, 20:55

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

dowan wrote:Executioners weren't cutting heads off frozen 'criminals'.
How do you know that? Were you there? Finland is pretty cold. It's possible they factored that into the design of their National Execution Axe.

Tuesday, 21st July 2015, 19:52

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

MarvinPA wrote:This thread was the worst and now it's amazing, congrats I guess.
Don't thank us, thank Berder. He's the real hero. He's the chicken splitter that we need, but don't deserve.

Tuesday, 21st July 2015, 18:56

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

post the video berder and i`ll comp the chicken Come on Berder, you've got extra incentive now. Split that chicken and some dude on the internet will eat it. I expect you'll have to pay for postage and customs and whatever else, but it's all worth it. Songs of your heroism will surely be sung at di...

Tuesday, 21st July 2015, 18:44

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

All of this is going over your head again, it seems. The shear and torsional force from a knife that you use to cut is a different beast from the compressive force of a chop. A rigid body is more resistant to the former, and compressible elastic bodies are resistant to the latter. Tensile strength a...

Tuesday, 21st July 2015, 18:19

Forum: Game Design Discussion

Topic: consider moving darkness from level 7 to level 6.

Replies: 17

Views: 4719

Re: consider moving darkness from level 7 to level 6.

I'm a bit puzzled by this post. You claim not to have used it, with the rationale being that you didn't see any value in it on characters who could've gotten it easily and thought it was too costly on characters for whom a real investment would be necessary. In the very next sentence, you suggest t...

Tuesday, 21st July 2015, 17:58

Forum: Game Design Discussion

Topic: Species Proposal: Plutonians

Replies: 46

Views: 118226

Re: Species Proposal: Plutonians

But vampires play a lot like vine stalkers, though with a regen cooldown. This will be my last post on this topic. Why? Come back! :cry: No. I wouldn't worry terribly much about posts/lack of posts on the thread, develop it if you find it interesting, put it on an experimental branch, let people te...

Tuesday, 21st July 2015, 17:55

Forum: Game Design Discussion

Topic: consider moving darkness from level 7 to level 6.

Replies: 17

Views: 4719

Re: consider moving darkness from level 7 to level 6.

I've never cast darkness before because I never thought it was worth training hexes up to get a single spell, and my stabbers got by fine without it. I might try it if it were changed to be level 6 and got nerfed a little. Although not using darkness could just be a result of me being bad at this ga...

Tuesday, 21st July 2015, 17:49

Forum: Crazy Yiuf's Corner

Topic: God proposal: Hashila, the another dual wielding post

Replies: 5

Views: 1430

Re: God proposal: Hashila, the another dual wielding post

Lasty wrote:I'm waiting for someone to propose a god that lets you dual-wield two-headed ogres, each of whom worships its own amulets.
What happens if two-headed ogres become a playable race with dual religions? Can you create a recursive ogre that wields ogre-wielding ogres?

Tuesday, 21st July 2015, 17:40

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

We all know to properly debate something you must use ad hominem and appeal to emotion. Someone who falls back on the old fallacies of citing sources and analyzing real world physics clearly is wrong. Don't you know, facts are decided by vote, not logic or observation! Berder's methods of debate ma...

Tuesday, 21st July 2015, 17:07

Forum: Crazy Yiuf's Corner

Topic: buff or rework monster draconian

Replies: 29

Views: 5596

Re: buff or rework monster draconian

An individual draconian isn't necessarily strong compared to other individual monsters, but draconians as a pack are certainly not weak against the vast majority of characters. What kind of characters are you talking about here? Hellfire (zealot, scorcher), summoning (zealots, callers), shifters, d...

Tuesday, 21st July 2015, 16:48

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

wheals wrote:I wonder if this is the only forum that has flame wars over medieval execution techniques.
This flame war started in GDD, oddly enough.

Abominae wrote:Did I just witness the fall of academic discourse?
That happened before your time.

Tuesday, 21st July 2015, 16:46

Forum: Crazy Yiuf's Corner

Topic: Revised Yredelemnul: God of Constructs

Replies: 11

Views: 2740

Re: Revised Yredelemnul: God of Constructs

I don't know about anyone else, but when I played Necromancer I would make packs of abominations and simulacra to wipe out the dungeon. Pretty much Yredelemnul-lite, but with the versatility of...well, magic. I guess this doesn't apply anymore with the removal of twisted resurrection. But, since it ...

Monday, 20th July 2015, 20:35

Forum: Crazy Yiuf's Corner

Topic: FR: rename goblins to halflings.

Replies: 18

Views: 3712

Re: FR: rename goblins to halflings.

Pollen_Golem wrote:No-one will cry, "bring back the goblins!"
You say that, but they could be the new Mountain Dwarves.

Monday, 20th July 2015, 20:34

Forum: Crazy Yiuf's Corner

Topic: New race: Tree

Replies: 4

Views: 1348

Re: New race: Tree

Tree race idea: aspen. You can't move, you can send out a shoot to a nearby location. If the shoot isn't destroyed after a few turns, you move to that location and a withered tree is left at your old location. The withered tree is a plant that loses health over time and disappears.

Monday, 20th July 2015, 20:30

Forum: Crazy Yiuf's Corner

Topic: Revised Yredelemnul: God of Constructs

Replies: 11

Views: 2740

Revised Yredelemnul: God of Constructs

It's kind of silly that we still have an entire religion which is made redundant by a spell school AND another religion, in terms of both flavor and function. Therefore, I suggest be Yredelemnul be revised to fit a different niche. Yredelemnul the Grim, God of Constructs Yredelemnul has done a 180 a...

Monday, 20th July 2015, 19:02

Forum: Crazy Yiuf's Corner

Topic: Playing with a fixed random seed

Replies: 11

Views: 3668

Re: Playing with a fixed random seed

njvack wrote:
Siegurt wrote:or like generate all levels before the game or something.

... which would suck for pan and abyss ...
Heh, I didn't even think of that. Those would have to be taken out for this mode unless you're willing to spend an hour+ generating levels whenever you use a new seed.

Monday, 20th July 2015, 19:00

Forum: Crazy Yiuf's Corner

Topic: More Interesting Lair Enemies

Replies: 13

Views: 3374

Re: More Interesting Lair Enemies

Giant Hawk = wind drake Frog queen = polyphemus/robin Aquatic Yaks = water nymphs Antilion = trapdoor spider Howler Monkey = alarm traps Mantis shrimp = shark I kind of want to explain why none of these comparisons are accurate, but at the same time I don't think your post even warrants a rebuttal....

Monday, 20th July 2015, 18:50

Forum: Game Design Discussion

Topic: Remove D:1 Jackal Packs

Replies: 13

Views: 3130

Re: Remove D:1 Jackal Packs

remove the early game. always same game play, or died in random. That's all. Agreed. Also remove Grinder, Sigmund, Orc Wizards, Orc Priests, Menkaure, and anything else that can kill you early on. Then we should remove banishment and paralysis. Why should I have to wear MR items when they're subopt...

Monday, 20th July 2015, 18:37

Forum: Crazy Yiuf's Corner

Topic: More Interesting Lair Enemies

Replies: 13

Views: 3374

Re: More Interesting Lair Enemies

For completeness, this also requires the addition of air bison. http://vignette2.wikia.nocookie.net/avatar/images/3/37/Flying_bison_family.png/revision/latest?cb=20130928143425 Include yak variants for every element: Water Buffalo Air Bison Fire Gnus Yakgoyles (or some other earth-based ungulate. L...

Monday, 20th July 2015, 18:19

Forum: Crazy Yiuf's Corner

Topic: winning > roleplaying ?

Replies: 3

Views: 981

Re: winning > roleplaying ?

I think the objective of this game is to have fun, but maybe that's just me. If roleplaying as your moon goddess is how you enjoy the game, feel free to do that. I think most people enjoy winning though. Granted, the most fun I ever had with this game was when I modified Trog to give no activated ab...

Monday, 20th July 2015, 18:11

Forum: Crazy Yiuf's Corner

Topic: Playing with a fixed random seed

Replies: 11

Views: 3668

Re: Playing with a fixed random seed

I like the idea of getting the same dungeon + monsters + equipment (apart from acquirement perhaps?) from a known random seed. In theory that would be a relatively straightforward change; duplicate the generator and search/replace the dungeon-related ones to call its functions. "In theory, the...

Monday, 20th July 2015, 17:58

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 9910

Re: Proposal to Make the Midgame More Interesting

It could be a bad mut: you are interested in axes. You love axes! You only think about axes!!! Not a bad malmutate as long as the XP it siphons is low, like 3% per level of mutation. There's enough XP in the game anyway. Besides, there worse things than axes to be obsessed with. "You are inter...

Monday, 20th July 2015, 17:53

Forum: Crazy Yiuf's Corner

Topic: Background Idea: Vagrant

Replies: 3

Views: 939

Re: Background Idea: Vagrant

duvessa wrote:cool ideas, i had an idea for a background too: pokemon trainer (based on pokemon)
Just take Beogh.

Sunday, 19th July 2015, 22:33

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 9910

Re: Proposal to Make the Midgame More Interesting

acvar wrote:Go ahead and cut levels, but add in more vaults with more experience to make up the difference and make the game more exciting/challenging while you are at it.
acvar wrote:Make all monsters that generate after the initicial level generation into durable summons so there is absolutely no benefit to scumming in the first place. Make monsters what the should be obstacles not experience penatas. The game would have complete control over the amount of experience in the game until you get to the extended end game, but that is irrelevent, and should not prevent taking steps to fix the main game.
tabstorm wrote:I honestly think smaller maps would solve a lot of the difficulty issues in the game.
Implement all of these TIA.

Sunday, 19th July 2015, 22:30

Forum: Crazy Yiuf's Corner

Topic: Nerf Bows

Replies: 2

Views: 928

Re: Nerf Bows

The -3 Bow of Nurf (flame, elec, speed, noise)

Sunday, 19th July 2015, 22:22

Forum: Crazy Yiuf's Corner

Topic: Background Idea: Vagrant

Replies: 3

Views: 939

Background Idea: Vagrant

Based on Vagrant Story. Like a wanderer, a vagrant starts with randomized skills and equipment. However, your skills and equipment are hidden. You start with a robe, a ration and no points in any skill. Your randomly generated starting equipment is scattered across D:1. As you gain experience, you r...

Sunday, 19th July 2015, 05:25

Forum: Dungeon Crawling Advice

Topic: Early game deaths (was: New Monk Background)

Replies: 22

Views: 4878

Re: New Monk Background

As I understand it, Zin and Makhleb were removed because taking them early was pointless. This is implicitly addressed in the proposal by the fact that you can choose to NOT take them. The background has inherent early game drawbacks that differentiate it from others regardless of god choice. Yredel...

Sunday, 19th July 2015, 04:40

Forum: Crazy Yiuf's Corner

Topic: Nerf Bows

Replies: 2

Views: 928

Nerf Bows

Image

Talk about them.

Sunday, 19th July 2015, 04:23

Forum: Crazy Yiuf's Corner

Topic: Buff Centaurs

Replies: 0

Views: 680

Buff Centaurs

http://image.wikifoundry.com/image/1/D1ZMZ7KLHZP27dboV6hV-g39895 http://www.greekmythology.com/images/mythology/centaur_108.jpg http://pre15.deviantart.net/b889/th/pre/i/2013/150/8/8/centaur_wip_by_talesofnightwing-d678q6b.png Post buff centaurs ITT

Sunday, 19th July 2015, 04:13

Forum: Dungeon Crawling Advice

Topic: Early game deaths (was: New Monk Background)

Replies: 22

Views: 4878

Early game deaths (was: New Monk Background)

For starters, the current Monk can have its religion gimmick removed, and then be reflavored to "Savage." Give them extra stealth skill to compensate. New Monk: At character creation, you choose one of the Ecumenical gods that isn't tied to a background. You can pick: Ashenzari, Cheibriado...

Sunday, 19th July 2015, 03:50

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 9910

Re: Proposal to Make the Midgame More Interesting

In a nutshell the game needs more high risk high reward situations and less grinding. More depths style vault levels and less random levels full of experience pinatas that I just tab through. The awful truth is that computer generated scenerios just are not interesting, or at least not with our gen...

Sunday, 19th July 2015, 03:13

Forum: Crazy Yiuf's Corner

Topic: Possible Dual-Wielding Proposal

Replies: 26

Views: 4071

Re: Possible Dual-Wielding Proposal

Final proposal: -No 1.5 hand weapons. -Both weapons use the minimum of your dual-wielding skill and weapon skill, and have +2 effective attack delay. Minimum attack delay doesn't change, but takes longer to reach. -You off-hand weapon has its overall attack delay multiplied by 1.5, rounded down. Thi...

Sunday, 19th July 2015, 02:55

Forum: Game Design Discussion

Topic: Background Idea: Supplicant

Replies: 29

Views: 12121

Re: Background Idea: Supplicant

since temple doesn't guarantee all temple gods anymore it would still get startscummed in that proposal, also it would get startscummed because of the jiyva one Mo with a choice of non-jiyva gods, 15 piety, and no skills would be ok balance-wise That's honestly a more interesting background than cu...

Sunday, 19th July 2015, 02:47

Forum: Crazy Yiuf's Corner

Topic: More Interesting Lair Enemies

Replies: 13

Views: 3374

Re: More Interesting Lair Enemies

At least the frog queen is okay, right? And maybe the yak ideas? And what's wrong with opponents that jump on you? They could move at regular speed normally, or maybe slowly.

Elephants and basic frogs really do need something to make them more interesting. Maybe you could suggest something.

Sunday, 19th July 2015, 00:12

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Clearly you're not familiar with history (was: Execution

Why has this gone on so long? Besides primary accounts, the only worthwhile discussion of history comes from books and scholarly articles. Wikipedia is neither of those. Do you know the reason Professors tell you not to cite it? It's not just because the articles are lacking in detail, or use unreli...

Saturday, 18th July 2015, 06:21

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Buff Executioners

duvessa wrote:i hear they used to set people on fire

That was pretty rare. There were accounts of people being burned at the stake in England pre-15th century, but they can't be corroborated and a lot are suspected to be fictional. Accounts of people being burned after that are even more sparse.

Saturday, 18th July 2015, 06:01

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Buff Executioners

Arrhythmia wrote:There's a reason the guillotine was considered a humanitarian invention.

It can't be stressed enough that clean executions were the exception, not the rule back then. Which was kind of my point with that whole derail.

Saturday, 18th July 2015, 05:59

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Buff Executioners

Regarding war axes...those were pretty rare, honestly. The evidence that they were used for bludgeoning rather than cutting is circumstantial, and based on partial remains. A bigger part of it, though, is how we define axes. You can look at two weapons from the same period and see that one of them ...

Saturday, 18th July 2015, 05:34

Forum: Crazy Yiuf's Corner

Topic: Possible Dual-Wielding Proposal

Replies: 26

Views: 4071

Re: Possible Dual-Wielding Proposal

ok i guess you were serious? because you're wrong. dual-wielding is on the won't do list, like all the other items on that list, not because "we devs don't want to invest the time in it", but because "we devs think it's stupid and would make the game stupid", and as long as two-...

Saturday, 18th July 2015, 04:31

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 32480

Re: Buff Executioners

Medieval war axes were basically thin hammers. They didn't cut through flesh very effectively, but they could break a lot of bones at once. If you wanted to cut something, you could use a sword...if you had one. And you probably wouldn't, considering swords were expensive side-arms for most Europe'...

Saturday, 18th July 2015, 04:04

Forum: Crazy Yiuf's Corner

Topic: Possible Dual-Wielding Proposal

Replies: 26

Views: 4071

Re: Possible Dual-Wielding Proposal

I already know why dual-wielding won't be implemented, and it's not for any of the reasons you listed. (It's because the people who can code it have other things to work on.) ... Let me rephrase, it's because the people who can code have better things to work on. It's not that the idea is inherentl...

Saturday, 18th July 2015, 04:03

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 9910

Re: Proposal to Make the Midgame More Interesting

I disagree with this slightly: I think that zot and extended are even easier. And portal vaults make the situation worse, not better: stronger characters get stronger and characters that can't do it safely just don't. Meh. Zot is easy, but not easier than Lair. I find extended to be a lot more rand...

Saturday, 18th July 2015, 03:48

Forum: Crazy Yiuf's Corner

Topic: More Interesting Lair Enemies

Replies: 13

Views: 3374

Re: More Interesting Lair Enemies

Sar wrote:
File200 wrote:Aquatic Yaks: Self-explanatory.

???

They're yaks. That can swim. They drip water everywhere and smell terrible.

Saturday, 18th July 2015, 03:47

Forum: Crazy Yiuf's Corner

Topic: Possible Dual-Wielding Proposal

Replies: 26

Views: 4071

Re: Possible Dual-Wielding Proposal

Because if you are on melee range with dual weapons you gonna use those weapons and when the target is far from you they are useless and would be better to be wearing a shield while throwing specially when you can throw and move(as a centaur) faster than most creatures can chase you, but yeah, dual...

Saturday, 18th July 2015, 03:29

Forum: Crazy Yiuf's Corner

Topic: More Interesting Lair Enemies

Replies: 13

Views: 3374

More Interesting Lair Enemies

Lair is pretty boring, mostly due to the enemies. I propose that Lair monsters be changed and more interesting ones be added. Changes to Existing Monsters -Remove crocodiles, or give them something interesting to do. There was a suggestion in CYC that I liked: remove crocodiles, rename alligators to...

Saturday, 18th July 2015, 02:26

Forum: Crazy Yiuf's Corner

Topic: Possible Dual-Wielding Proposal

Replies: 26

Views: 4071

Re: Possible Dual-Wielding Proposal

H-how does throwing while wielding 2 weapons makes you stronger? So yeah, lets add this complex dual wielding mechanic for the sake of player weapon choice/bet. You can consider polymoths tactical creatures the same way i can consider xom a tactical god because i already know everything he can do a...

Saturday, 18th July 2015, 02:09

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 9910

Re: Proposal to Make the Midgame More Interesting

More concrete proposal: Add a gate to the Lair entrance that stops you from entering until you hit a switch that generates in an early Orc level. Shorten Lair to four levels and make the Slime entrance generate on Lair 4. Fun option: change Slime into a hybrid of current Slime and Lair. Each Slime l...

Saturday, 18th July 2015, 01:50

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 9910

Re: Proposal to Make the Midgame More Interesting

Just to clarify, when you say "Lair to depths" are you including The Vaults in this lump, or do you have some other scheme in mind. Personally I do D:1->Lair, Lair1-8, orc 1-8, D->Vaults entrance, then both lair rune branches, then vaults, then the rest of D then depths then zot (With pos...
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