Search found 270 matches

Saturday, 26th November 2016, 16:16

Forum: Game Design Discussion

Topic: Make all Draconian breath weapons perfectly accurate

Replies: 16

Views: 5875

Re: Make all Draconian breath weapons perfectly accurate

If we make all Draconian breath weapons perfectly accurate, they're going to make DRAINING breath perfectly accurate. Do you want that?

Tuesday, 22nd November 2016, 17:27

Forum: Game Design Discussion

Topic: Buff !cancellation

Replies: 4

Views: 2699

Re: Buff !cancellation

If you could cancel draining, corrosion, and transient mutations with it, I think I'd value them eons more than I do now.

Tuesday, 22nd November 2016, 17:23

Forum: Game Design Discussion

Topic: New hosted branch: Ieoh Jian Council. Feedback here!

Replies: 84

Views: 31113

Re: New hosted branch: Ieoh Jian Council. Feedback here!

I think it's neat so far. It encourages fighting in open spaces to me, as so I don't lose my cool weapon.
I just wonder if the Good Gods will penalize you for switching to him because of the demon weapon spawning.

Tuesday, 22nd November 2016, 17:13

Forum: Game Design Discussion

Topic: Make monstrous DS grow claws first

Replies: 25

Views: 8348

Re: Make monstrous DS grow claws first

YEAH, "You feel monstrous" is probably obvious the first twenty times you grind Ds out. I didn't know that was the message for it until recently.

Friday, 18th November 2016, 18:21

Forum: Game Design Discussion

Topic: The monster looks as sick as possible!

Replies: 7

Views: 3628

Re: The monster looks as sick as possible!

In my opinion, weapon of venom is already absurdly good if your opponent isn't faster than you.

Friday, 18th November 2016, 07:54

Forum: Game Design Discussion

Topic: The monster looks as sick as possible!

Replies: 7

Views: 3628

Re: The monster looks as sick as possible!

Number 2 please. I don't understand why this isn't the case. It would make poison magic actually maybe not terrible too! I think poison magic is unique in that it's the school that eventually drops off significantly earlier than any other school. Crawl isn't a game about consistency, the effects of...

Tuesday, 15th November 2016, 13:22

Forum: Game Design Discussion

Topic: New god: Ziddharta

Replies: 4

Views: 2744

Re: New god: Ziddharta

Mummy comes to mind. Spamming 5 doesn't sound very engaging, and I think there are gods who sincerely alter your play options. That all being said, I don't know what to think about Ziddha, besides its shorthand (Zid) being too close to Zin, which isn't good. Consider altering the name if you're whol...

Tuesday, 15th November 2016, 07:32

Forum: Crazy Yiuf's Corner

Topic: Expand inventory, Regularize spellcast macros

Replies: 11

Views: 4092

Re: Expand inventory, Regularize spellcast macros

I believe the inventory system works as it is because I'm a player with too many emergency items is invincible more or less. I'm not saying its fun, I'm saying its to stop players from having a ton of evokables/potions/scrolls in their inventories at all times.

Tuesday, 15th November 2016, 06:35

Forum: Game Design Discussion

Topic: Generate ghosts sleeping.

Replies: 9

Views: 3995

Re: Generate ghosts sleeping.

I'm sorry, OP. I think that's just bad luck right there.

Tuesday, 15th November 2016, 06:32

Forum: Crazy Yiuf's Corner

Topic: If you could have two gods...

Replies: 32

Views: 10136

Re: If you could have two gods...

Ru and Qazlal. I want to sacrifice to become one with the storm.

Tuesday, 15th November 2016, 06:29

Forum: Game Design Discussion

Topic: Improve Stat Clarity

Replies: 1

Views: 1693

Re: Improve Stat Clarity

Clearly broadcast in the manual what each stat does and the math behind it's affects come to mind.

Saturday, 12th November 2016, 17:07

Forum: Crazy Yiuf's Corner

Topic: Thanks Nemelex.

Replies: 6

Views: 1987

Re: Thanks Nemelex.

It happens. You have to be careful when using nem summons because they are occasionally hostile. I believe that invo training helps with this but it can still happen. I believe it's Evocation's for Nemelex, rather than Invocations. Not anymore! When Pakellas came and left, he took Nem's evocations ...

Saturday, 12th November 2016, 17:03

Forum: Game Design Discussion

Topic: Ru's Sacrifice: Memory

Replies: 5

Views: 2213

Re: Ru's Sacrifice: Memory

An interesting Ru sacrifice might be something like "Sacrifice Stability", where Ru starts constantly teleporting unaware monsters about to prevent you from clearing out "zones" of levels. That would be more than just an interface screw, while keeping intact the "you can ne...

Saturday, 12th November 2016, 02:05

Forum: Game Design Discussion

Topic: Species Proposal: Turtlekin

Replies: 18

Views: 6227

Re: Species Proposal: Turtlekin

Quazifuji wrote:
kuniqs wrote:BTW. Aren't Formicids supposed to be a turtlesque race?


Formicids are ant people.

They mean turtle in the context of "defense oriented".

Saturday, 12th November 2016, 02:03

Forum: Game Design Discussion

Topic: Make Demigods appealing

Replies: 34

Views: 11483

Re: Make Demigods appealing

I think the problem with demigods is how amazingly bland they are. I personally would enjoy demigods as hyped demonspawns that get more powerful mutations and have somewhat better attributes, but have to do without a god (and have no holy wrath problems). Actually, I wanted to ask, who likes demigo...

Sunday, 6th November 2016, 03:02

Forum: Game Design Discussion

Topic: ImpRUvement: Allow Ru to choose stat gain on level up

Replies: 5

Views: 2694

Re: ImpRUvement: Allow Ru to choose stat gain on level up

duvessa wrote:why?

Fine. Enjoy your int on a character who'll never cast a spell.

Saturday, 5th November 2016, 17:45

Forum: Game Design Discussion

Topic: ImpRUvement: Allow Ru to choose stat gain on level up

Replies: 5

Views: 2694

ImpRUvement: Allow Ru to choose stat gain on level up

Only works if your race had an option in the first place (no trolls or Deep Elves), and only does it on the otherwise random level ups that you're expected to gain.

"You redirect your intelligence boost into one of dexterity!"

Friday, 4th November 2016, 20:12

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 32890

Re: New hosted branch: Basajaun species and High Elf removal

Formicids could use large weapons when they were first added to Trunk, I believe. I don't remember if they could use them with shields or not, or exactly why it was removed. Also, large weapons already aren't ogre-exclusive, trolls can use them too. Giant (spiked) clubs are considered jokes for Tro...

Friday, 4th November 2016, 19:55

Forum: Crazy Yiuf's Corner

Topic: Tiamat, Goddess of Dragons

Replies: 3

Views: 1425

Re: Tiamat, Goddess of Dragons

Giving a Dr a helmet? How dare?

Sunday, 30th October 2016, 09:26

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 86

Views: 29102

Re: Buff Demigod Apts (including Exp)

Personally, I'd be fine with Demigod if their Fighting and Spellcasting were bumped up a point, especially for the latter.

Thursday, 27th October 2016, 11:17

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 32890

Re: New hosted branch: Basajaun species and High Elf removal

So, Deep Elf will join Deep Dwarf and Hill Orc as a species with a now-redundant distinguishing adjective. They are all pleasantly confusing - Hill Orcs have nothing to do with hills, and we'll have two species with adjective "Deep" which have nothing whatsoever in common. If it means any...

Wednesday, 26th October 2016, 20:26

Forum: Dungeon Crawling Advice

Topic: Turning off mouse controls

Replies: 2

Views: 1144

Turning off mouse controls

-------------------------------------------------------------------------------- 70ed36a | Shmuale Mark | 2016-10-25 23:13:28 -0400 For trunk, make webtiles mouse control on by default. Don't cherry-pick this. -------------------------------------------------------------------------------- 330ea1e |...

Tuesday, 25th October 2016, 16:23

Forum: Crazy Yiuf's Corner

Topic: easter egg real sacs

Replies: 5

Views: 2031

Re: easter egg real sacs

I'd love to be able to do this, mostly because I think sac hand is cool.

Sunday, 23rd October 2016, 16:54

Forum: Crazy Yiuf's Corner

Topic: 1 INT = 1 MR

Replies: 2

Views: 1261

Re: 1 INT = 1 MR

1. One MR is really inconsequential. If you put every stat boost into int, you wouldn't even have a fifth of a ring of MR at the game's end. 2. I'm not sure that making int even more desirable for casters is the way to go. 1. Fair. I was always taught dexterity is minor in stealth, so I figured mak...

Sunday, 23rd October 2016, 16:43

Forum: Game Design Discussion

Topic: New Hosted Branch: Thorn God

Replies: 49

Views: 23736

Re: New Hosted Branch: Thorn God

Races that give up a slot get less benefit from Wudzu than Dr. Dr get to double dip on giving up body armour gaining way more AC than a normal race under Wudzu. If you don't like it because it feels cheap to you that is fine (I tried DrTm under Wudzu and got bore because the game was so easy) but i...

Sunday, 23rd October 2016, 15:00

Forum: Crazy Yiuf's Corner

Topic: 1 INT = 1 MR

Replies: 2

Views: 1261

1 INT = 1 MR

Because, as it stands, intelligence is by far the least versatile stat ever since strength's damage increase could be measured. This isn't game changing, but it does increase the versatility of early game warrior-mages and gives a slight bit of incentive to raise int where one otherwise might recons...

Sunday, 23rd October 2016, 03:11

Forum: Game Design Discussion

Topic: New Hosted Branch: Thorn God

Replies: 49

Views: 23736

Re: New Hosted Branch: Thorn God

I would like to see a little bit of GDR for species that can normaly wear body armour (Like 15-20% in comparison leather gives 14%) I'd like to see GDR in general. As it stands, the only races I could personally make function with this deity is Naga and Gargoyle. Naga's natural AC starts looking pr...

Saturday, 22nd October 2016, 20:13

Forum: Game Design Discussion

Topic: New Hosted Branch: Thorn God

Replies: 49

Views: 23736

Re: New Hosted Branch: Thorn God

I would like to see a little bit of GDR for species that can normaly wear body armour (Like 15-20% in comparison leather gives 14%) I'd like to see GDR in general. As it stands, the only races I could personally make function with this deity is Naga and Gargoyle. Naga's natural AC starts looking pr...

Saturday, 22nd October 2016, 20:11

Forum: Game Design Discussion

Topic: Make "picking up" corpses butcher them

Replies: 5

Views: 2315

Re: Make "picking up" corpses butcher them

I like the warning for butchering because it makes me reconsider it in case I wanted to use it for Corpse Rot. Otherwise, this is a welcomed change.

Saturday, 22nd October 2016, 16:41

Forum: Crazy Yiuf's Corner

Topic: Imnoben the immortal

Replies: 7

Views: 2536

Re: Imnoben the immortal

I think part of the reason Trog is a starter god is because of how simplistic and streamlined the experience is. I do not think this would be very simple, buuuuuut, what do I know? You've offered both spell and weapon to fix the healing issue, and you've probably thought of a fair few races while ma...

Saturday, 22nd October 2016, 16:30

Forum: Contributions

Topic: Title Splash

Replies: 2

Views: 3649

Re: Title Splash

That would be very cool! I love your style a lot, omg.

Friday, 21st October 2016, 13:24

Forum: Crazy Yiuf's Corner

Topic: DCSS TrunkWatch™: "Dismissal dismissed

Replies: 68

Views: 21508

Re: DCSS TrunkWatch™: "Dismissal dismissed

If Harm took vertigo upon taking off as a downside, and the other amulets gained an on-swap loss of attributes, even minor, I'd probably use it. Penalizing for swaps sounds good in my head and as it stands, I swap between reflection and rage regularly if I have them.

Thursday, 20th October 2016, 08:34

Forum: Game Design Discussion

Topic: Set Potion Petition to the "A" key, instead of the "a" key.

Replies: 6

Views: 2688

Re: Set Potion Petition to the "A" key, instead of the "a" k

I think all of them should go to capital letters. That would be great! I have a shaking problem with my hands, it's not so bad, but my keyboard is delicate! So I fat finger things a lot. Adjusting it works, but sometimes I forget, and it's not usually a problem until I mess up a potion petition. No...

Thursday, 20th October 2016, 01:36

Forum: Game Design Discussion

Topic: Set Potion Petition to the "A" key, instead of the "a" key.

Replies: 6

Views: 2688

Re: Set Potion Petition to the "A" key, instead of the "a" k

dpeg wrote:I think all of them should go to capital letters.

That would be great! I have a shaking problem with my hands, it's not so bad, but my keyboard is delicate! So I fat finger things a lot. Adjusting it works, but sometimes I forget, and it's not usually a problem until I mess up a potion petition.

Thursday, 20th October 2016, 01:27

Forum: Game Design Discussion

Topic: Set Potion Petition to the "A" key, instead of the "a" key.

Replies: 6

Views: 2688

Set Potion Petition to the "A" key, instead of the "a" key.

Minor quality of life change that stops eligible candidates from vibrating over the "a" key and wasting a pot petition.

Unless it was intentional, as to showcase how greedy Gozag. Because if so, kudos.

also, refrain from making scrolls "r", potions "q", ect ect.

Tuesday, 18th October 2016, 17:32

Forum: Crazy Yiuf's Corner

Topic: New specie: Chimera

Replies: 10

Views: 3341

Re: New specie: Chimera

Psieye wrote:It has the no-regen like a DD.
It has innate guardian spirit like a VS.
Guardian Spirit forces MP to not regen like a DD.
It can't drink potions like a Mu.
It has innate Rotting like a Gh.
It can't eat meat like a Sp.
It can't worship gods like a Dg.

If it levels like Dg, I'd never play it.

Monday, 17th October 2016, 23:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoFi^Oka, new realtime world record(00:39:19)

Replies: 11

Views: 3151

Re: YAVP: FoFi^Oka, new realtime world record(00:39:19)

How fast is troll would you say? Relative to MiBe on FoFi. Not experienced in speed running but I always feel I can plough through the game faster as a troll then a MiBe I imagine they have similar advantages a FoFi has, excluding the fact that they spawn with the best weapon they're gonna find (I....

Monday, 17th October 2016, 03:15

Forum: Crazy Yiuf's Corner

Topic: Dear devs, here's how to make money

Replies: 7

Views: 2670

Re: Dear devs, here's how to make money

Just make it so you have to buy Crawl to play it, and also pay subscription fee every month. When a new version comes out, people also have to buy it. I heard this system works well for some games. Another good way to make money is to sell DLCs. For $14.99 you can sell "Nude elf tiles pack&quo...

Wednesday, 12th October 2016, 09:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP : MIFI of Oka : my first win !

Replies: 13

Views: 3203

Re: YAVP : MIFI of Oka : my first win !

There's nothing wrong with a FE of Dith: Dungeon Crawl Stone Soup version 0.17-a0-1863-g715b4b0 (console) character file. 2070310 stickyfingers the Eternal Night (level 27, 270/270 HPs) Began as a Minotaur Fire Elementalist on Sept 19, 2015. Was the Champion of Dithmenos. Escaped with the Orb ... a...

Tuesday, 11th October 2016, 19:17

Forum: Crazy Yiuf's Corner

Topic: Crawl Kickstarter live!

Replies: 42

Views: 11296

Re: Crawl Kickstarter live!

I-I'd pay money to see named wizard spells (Ozocubu/Olgreb/Cigotuvi) be made into greater references, either by uniques/portals/items/set pieces.

Tuesday, 11th October 2016, 19:12

Forum: Crazy Yiuf's Corner

Topic: Should game allow summoning hostile creatures?

Replies: 5

Views: 1568

Re: Should game allow summoning hostile creatures?

duvessa wrote:no b/c the game shouldnt allow summoning any creatures

Player or monster side?

Tuesday, 11th October 2016, 17:28

Forum: Crazy Yiuf's Corner

Topic: Make 1.1 speed standard between player characters

Replies: 8

Views: 2150

Re: Make 1.1 speed standard between player characters

i think the only problem a small movespeed change like this fixes is using energy randomization to create distance and escape upstairs away from a scary melee monster. for everything else (kiting to use DoT or high MP spells or breath weapons or rods or whatever). this just means you kite while tan...

Tuesday, 11th October 2016, 12:15

Forum: Crazy Yiuf's Corner

Topic: Make 1.1 speed standard between player characters

Replies: 8

Views: 2150

Re: Make 1.1 speed standard between player characters

Why does crawl even have races with different move speed, instead of all just being the same speed? What design goal does it accomplish? I think it could work for race variation if being fast wasn't so much better than being not-fast. Centaur would be a pretty strong race even if it moved at 1.0 Au...

Tuesday, 11th October 2016, 12:03

Forum: Crazy Yiuf's Corner

Topic: Make 1.1 speed standard between player characters

Replies: 8

Views: 2150

Re: Make 1.1 speed standard between player characters

lethediver wrote:why


I'm proposing a solution to kiting while putting it in CYC so people don't take it too seriously.

Failing that, why not?

Tuesday, 11th October 2016, 10:25

Forum: Crazy Yiuf's Corner

Topic: Make 1.1 speed standard between player characters

Replies: 8

Views: 2150

Make 1.1 speed standard between player characters

The only monster speed that's changed is the "Ugly Thing" category, because they already move at 0.9 AuT and have killed many a fleeing player already. Everyone else's movement speed is set to 1.1 AuT. Wait speed remains at 1.0. Boots of Running are not removed. Spriggans get 1.0. Speed is...

Sunday, 9th October 2016, 20:53

Forum: Crazy Yiuf's Corner

Topic: Do not adjust fire aptitude for Steam Draconian

Replies: 8

Views: 2433

Re: Do not adjust fire aptitude for Steam Draconian

cerebovssquire wrote:A +1 apt doesn't actually encourage you to do anything.


An increase in apt does.

Sunday, 9th October 2016, 01:45

Forum: Game Design Discussion

Topic: Draconian: Change Mottled to Shadow

Replies: 14

Views: 3828

Re: Draconian: Change Mottled to Shadow

Having more range is better than having less range if you're using a ranged weapon, I think. Vision in crawl is symmetrical. It is always better to see less, at least to the extent you can reduce vision in Crawl (theoretically you might rather have 2-3 tile vision range rather than 1 tile). The onl...

Saturday, 8th October 2016, 22:50

Forum: Game Design Discussion

Topic: Draconian: Change Mottled to Shadow

Replies: 14

Views: 3828

Re: Draconian: Change Mottled to Shadow

nago wrote:Increased LOS is 99% of times very very bad, while decreased LOS is 100% extremely good


Having more range is better than having less range if you're using a ranged weapon, I think.

Saturday, 8th October 2016, 22:40

Forum: Dungeon Crawling Advice

Topic: Hydra Unavoidable Death?

Replies: 38

Views: 10523

Re: Hydra Unavoidable Death?

arandomperson12 wrote:I opened a door as a OpTm with 77 hp (fully healed), and a 7 headed hydra immediately came out and bit me for 50 damage. Had I not been lucky, it would have one shot me. Thoughts?

R A N D O M E N E R G Y

Saturday, 8th October 2016, 22:38

Forum: Crazy Yiuf's Corner

Topic: Do not adjust fire aptitude for Steam Draconian

Replies: 8

Views: 2433

Re: Do not adjust fire aptitude for Steam Draconian

Ive been doing this and rolled white, black, yellow, black, black, yellow DrFEs... These apts do nothing... Devs are trolling me, i think you in on it too. Arent you op? I keep messaging [REDACTED] to manipulate your RC files so you get Draconians you don't want. I also tell [REDACTED] to control y...
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