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Thursday, 8th May 2014, 01:07

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 7951

Re: Tornado or Glaciate

Can you clarify about 'deliberately'? Was ice magic underpowered compared to fire magic so they did it on purpose? Or by 'deliberately' you mean 'by design without knowing it, but if you make a GDD topic they'd be happy to buff it'? During design and implementation Glaciate's damage output was inte...

Thursday, 8th May 2014, 00:12

Forum: Dungeon Crawling Advice

Topic: Tornado or Glaciate

Replies: 24

Views: 7951

Re: Tornado or Glaciate

glaciate is deliberately designed to be worse than all other level 9 spells also 3 of the level 9 spells cost HALF the xp glaciate costs also tornado is op but all of the above is irrelevant because in a 3-rune game level 9 spells don't matter and trying to get them will often do more harm than good

Thursday, 8th May 2014, 00:05

Forum: Crazy Yiuf's Corner

Topic: TAB Challenge

Replies: 21

Views: 4643

Re: TAB Challenge

[20:01] <thedefinite> !hs braverobin [20:01] <Sequell> 800. braverobin the Invulnerable (L25 DDFi of Makhleb), blasted by an ancient lich (crystal spear) on Zot:5 (hall_of_Zot) on 2014-01-13 18:20:53, with 562883 points after 55289 turns and 2:23:02. DD is better than Gargoyle at everything, and pr...

Wednesday, 7th May 2014, 15:17

Forum: YASD! YAVP! and characters in progress too

Topic: Help a newb attain 1st win, DsBe

Replies: 6

Views: 1755

Re: Help a newb attain 1st win, DsBe

The long sword isn't very good even with those plusses, because a demon blade has significantly higher base damage AND attacks faster. Especially at your high weapon skill, probably every other weapon you have is better. Since you already have it at mindelay, great sword should be your weapon of cho...

Tuesday, 6th May 2014, 23:00

Forum: Game Design Discussion

Topic: Blurry Vision Tweak

Replies: 5

Views: 1572

Re: Blurry Vision Tweak

scrolls of blinking should just be unreadable in Abyss, since destroying them is the only thing accomplished by reading them there

Tuesday, 6th May 2014, 19:58

Forum: Crazy Yiuf's Corner

Topic: ID scroll nerf

Replies: 22

Views: 5350

Re: ID scroll nerf

actually previously had a lot of fun finding different ways to figure out if jewelry was one of the several things left on the list That stuff is exactly the problem with the ID game. It is spoilery and promotes tedious behaviour, like standing in front of an adder while changing rings every few tu...

Tuesday, 6th May 2014, 16:09

Forum: Dungeon Crawling Advice

Topic: Trove asks for two scrolls of aquirement. Would you take it?

Replies: 29

Views: 8491

Re: Trove asks for two scrolls of aquirement. Would you take

Smart use of acquirement is more consistently helpful than a trove, and consistency is how you survive in a game with permadeath.

Tuesday, 6th May 2014, 02:12

Forum: Dungeon Crawling Advice

Topic: More general unarmed questions

Replies: 31

Views: 6567

Re: More general unarmed questions

Two other things I am wondering about are the overall usefulness of EV as a stat compared to AC, which I see is discussed elsewhere but which I'm still not really certain about I hear 1 AC is supposed to be slightly better than 1 EV, but in my experience it is best to treat them as equal when makin...

Tuesday, 6th May 2014, 01:53

Forum: Game Design Discussion

Topic: Destroying Wands

Replies: 14

Views: 3716

Re: Destroying Wands

I do not suggest this feature for, say, discarded weapons Unfortunately weapons have exactly the same problem. Until/Unless something is done about it, you can just drop items in corners where monsters aren't likely to pick them up. Bothering to empty the wand is a waste of time (and if you really ...

Monday, 5th May 2014, 21:38

Forum: Game Design Discussion

Topic: Removal of low level branding spells.

Replies: 56

Views: 14395

Re: Removal of low level branding spells.

Orbs of fire have the most kills in Zot. Orb guardians are second, and draconians are third. "Orbs of fire resist it" is a bad metric by which to measure the power level of anything, though, because even if the numbers were different, the monsters that are vulnerable to any specific thing ...

Monday, 5th May 2014, 15:26

Forum: Game Design Discussion

Topic: Distortion Weapon Change

Replies: 20

Views: 4555

Re: Distortion Weapon Change

Crawl has plenty of things closer to one hit kills than distortion. Like Paralysis, or actual one hit kills . Replacing an awful mechanic with an equally awful but way more complicated mechanic does not improve the situation. The correct solution to "banishment is stupid" is "remove b...

Monday, 5th May 2014, 01:54

Forum: Dungeon Crawling Advice

Topic: More AC, EV, or balance for 15 rune melee character

Replies: 15

Views: 4399

Re: More AC, EV, or balance for 15 rune melee character

Teleportitis 1 is mostly just annoying. Blurry vision is much more likely to kill you. But 20% HP and rF+ is really hard to give up :/

Friday, 2nd May 2014, 06:56

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25074

Re: Demigod Reform

Gods being overpowered only makes the game easier if you are playing well (taking advantage of your advantages), and the overwhelming majority of the time you only die if you are playing badly. If you watch some high level splats, you will see a depressingly massive number of people with ludicrously...

Friday, 2nd May 2014, 02:52

Forum: Crazy Yiuf's Corner

Topic: Why Elf? (Serious question)

Replies: 62

Views: 16027

Re: Why Elf? (Serious question)

WalkerBoh wrote:Sandman just shut ol' article DOWN! Highlight of my day so far.

What are you talking about? Sandman suggested an idea that I think would be good, so I am confused by your statement.

Thursday, 1st May 2014, 18:06

Forum: Crazy Yiuf's Corner

Topic: Why Elf? (Serious question)

Replies: 62

Views: 16027

Re: Why Elf? (Serious question)

Well then I would just worship Jiyva in literally every game. Why don't you do it now? The same with Lugonu. You don't go Lugonu to go to the Abyss. You go Lugonu because you want to NEVER go to the Abyss. I think it is really, really, really incredibly awful for players to be expected to do every ...

Thursday, 1st May 2014, 17:40

Forum: Crazy Yiuf's Corner

Topic: Why Elf? (Serious question)

Replies: 62

Views: 16027

Re: Why Elf? (Serious question)

Well then I would just worship Jiyva in literally every game.

Thursday, 1st May 2014, 17:27

Forum: Crazy Yiuf's Corner

Topic: Why Elf? (Serious question)

Replies: 62

Views: 16027

Re: Why Elf? (Serious question)

Banishment is near the bottom of the list of reasons I avoid Elf. I take issue with "barely eke out your first win" because I feel like that attitude is the reason new players do Elf in the first place. Trying to min/max every little thing, worrying about XP loss from draining brand, death...

Thursday, 1st May 2014, 17:11

Forum: Crazy Yiuf's Corner

Topic: Why Elf? (Serious question)

Replies: 62

Views: 16027

Re: Why Elf? (Serious question)

apparently suboptimal loot It's not that the loot is bad. It's quite good loot. But all loot is suboptimal. Great maces and great swords and branded armour and all those other nice things are very commonplace and you get more than you need just going through the mandatory parts of the game. The onl...

Thursday, 1st May 2014, 03:30

Forum: Dungeon Crawling Advice

Topic: Should I wear Ring of Vitality?

Replies: 41

Views: 8456

Re: Should I wear Ring of Vitality?

elf never seems hard when you are winning because elves have no hp, but it is a good place to go if you want to die quickly, and blademasters are basically the same as orb guardians so if you are strong enough to clear it then you obviously don't need the loot to win

Thursday, 1st May 2014, 03:10

Forum: YASD! YAVP! and characters in progress too

Topic: MfIE: Polearms or Cutlass? Yarrr...

Replies: 4

Views: 1348

Re: MfIE: Polearms or Cutlass? Yarrr...

As a melee weapon it is pretty good now and pretty terrible later. No-skill melee will be fine, especially with Ozos/Dodging/Fighting. You have Icicle and Ice Beast for the real threats. After you find a better longterm weapon, it is still a decent swap when you really need the resists, but even tha...

Thursday, 1st May 2014, 02:56

Forum: Dungeon Crawling Advice

Topic: Should I wear Ring of Vitality?

Replies: 41

Views: 8456

Re: Should I wear Ring of Vitality?

Is MR+++ really too low?

no, it is fine, but you always want more mr

I managed Elf with MR+++.

don't do elf

Wednesday, 30th April 2014, 23:11

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25074

Re: Demigod Reform

Re: power level, Demigods are ridiculously powerful during the only part of the game where difficulty matters, and while they become less powerful later, they never become weak (because HP and stats are good 100% of the time, and high HP is like 50% of being powerful in this game, no joke). You are ...

Wednesday, 30th April 2014, 04:43

Forum: Crazy Yiuf's Corner

Topic: Talk About Doctor Who [Serious]

Replies: 7

Views: 1938

Re: Talk About Doctor Who [Serious]

I never watched Doctor Who. I dont think we had that show in Brazil. looks like Star Trek, meaning if I start right now, I will finish in 400 years or something. someone knows a good place to start? It's actually worse than Star Trek in that sense because even the absolutely terrible episodes of Do...

Wednesday, 30th April 2014, 02:45

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25074

Re: Demigod Reform

removing a lot of tactical options/strategic choices That is exactly what gods do. A HuFi goes "otabotabotab crap an orc wizard time to use tactics." A HuBe goes "otabotabotab crap an orc wizard time to press aa then otab some more." Even a god with absolutely no restrictions re...

Tuesday, 29th April 2014, 23:56

Forum: Dungeon Crawling Advice

Topic: 1Yearorbless Needwisdom!

Replies: 12

Views: 2895

Re: 1Yearorbless Needwisdom!

What is my most preferential mace/flail for early - mid (whip, flail, ect)? Usually whichever weapon has the highest base damage. A notable exception is electrocution brand, which makes a whip better than any other one-handed mace, and whips of electrocution appear reasonably often. Demon whips are...

Tuesday, 29th April 2014, 22:55

Forum: Crazy Yiuf's Corner

Topic: Hoplite!

Replies: 16

Views: 4272

Re: Hoplite!

Any way to play this on a real actual computer?

Igxfl wrote:Great! Now can we stop pretending that Crawl should be that way?

Alas crawl is tragically already that way

Tuesday, 29th April 2014, 19:50

Forum: Crazy Yiuf's Corner

Topic: Mundane

Replies: 31

Views: 8322

Re: Mundane

I hated Fo until somewhat recently. They aren't insanely fragile anymore, and removing GSC makes them actually think about weapon choice (and actually use a shield which they really had no reason to with GSCs).

Tuesday, 29th April 2014, 18:22

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25074

Re: Demigod Reform

Minor apt boosts? I propose a minor aptitude boost for Hill Orc. New aptitudes would be: +3 armour, 0 dodging, +1 stealth, +3 shield, +5 invo, +3 evo +3 xp +4 fighting, +2 short blade, +3 long blade, +3 maces, +5 axes, +3 polearms, +3 UC +2 throwing, +1 slings, +1 bows, +1 xbows -1 spellcasting, +2...

Tuesday, 29th April 2014, 17:01

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25074

Re: Demigod Reform

Klown wrote:Demigods: Least wins in 0.14 tournament due to unfun-undesirable play.

http://en.wikipedia.org/wiki/Argumentum_ad_populum

Fallacies are bad, mmmkay?

Re the OP, those changes would make dg less fun and less interesting.

Tuesday, 29th April 2014, 16:32

Forum: Crazy Yiuf's Corner

Topic: Mundane

Replies: 31

Views: 8322

Re: Mundane

Maybe true in a vacuum, but in a game that already has plenty of other species, don't you want to make each species more distinct rather than less? Vampire is more different and out-there than High Elf, but I don't think it is more distinct. It certainly doesn't feel distinct when I play it; it fee...

Tuesday, 29th April 2014, 04:43

Forum: Crazy Yiuf's Corner

Topic: Mundane

Replies: 31

Views: 8322

Re: Mundane

Demigods are not weak OR boring. They are stronger and more interesting than most other crawl races. no differences outside of Apts Luckily aptitudes are a pretty huge difference! If anything Deep Elves are the boring ones; their "extreme apts" make them one-dimensional. In the same sense ...

Tuesday, 29th April 2014, 04:20

Forum: Game Design Discussion

Topic: Permanent buffing

Replies: 16

Views: 4721

Re: Permanent buffing

So it's too good at low success rate?...For example there could be an additional chance for it to expire That "solution" does literally nothing to address the problem of being good at low success rates. The problem is "i can cast the spell outside combat" and your suggestion is ...

Monday, 28th April 2014, 23:35

Forum: Dungeon Crawling Advice

Topic: Weapon comparison issue

Replies: 5

Views: 1325

Re: Weapon comparison issue

The elec nerf is quite minor; from 9+1d15 to 7+1d13. Still a ridiculously strong brand that makes otherwise garbage weapons into endgame material.

Monday, 28th April 2014, 23:18

Forum: Game Design Discussion

Topic: Permanent buffing

Replies: 16

Views: 4721

Re: Permanent buffing

I think it is telling that you call for infinite duration and list as examples spells which are specifically balanced by way of short durations, and which are more interesting than most other Charms almost purely for that reason. Between that obliviousness and the tiredness of this discussion, I'm n...

Monday, 28th April 2014, 21:48

Forum: Dungeon Crawling Advice

Topic: forcefull dismissal - what is the damage?

Replies: 5

Views: 1665

Re: forcefull dismissal - what is the damage?

arcanist wrote:But haunt cost HP now

No it doesn't?

Monday, 28th April 2014, 16:25

Forum: Dungeon Crawling Advice

Topic: Maxwell's patent armour

Replies: 24

Views: 6327

Re: Maxwell's patent armour

Random teleport is a good last ditch "literally anything is better than this" move, but the potential for bad teles means you want to avoid using it if possible. Especially in Zot 5 I really hate being forced to tele, because you just know you're gonna spend the next fifty turns desperatel...

Monday, 28th April 2014, 14:01

Forum: Dungeon Crawling Advice

Topic: Any reason not to use axes?

Replies: 118

Views: 30300

Re: Any reason not to use axes?

I die often surrounded so cleaving is very good for me.

I don't overestimate rings of slaying since misses happen often.

??????????

I feel like am I talking to Bizarro at this point. Slaying is good because misses happen often. Cleaving is bad because being surrounded makes you die.

Sunday, 27th April 2014, 22:26

Forum: Game Design Discussion

Topic: Remove or reform Demonic Guardian

Replies: 22

Views: 5925

Re: Remove or reform Demonic Guardian

The issue is the mere existence of allies. They clutter up the screen, make tons of message spam, ruin +/- key targetting, drown important monsters out on the monster list, and that's assuming they stand politely out of the way for the whole battle. When they actually do things, all your actions are...

Saturday, 26th April 2014, 18:32

Forum: Game Design Discussion

Topic: rings of fire/ice

Replies: 12

Views: 2971

Re: rings of fire/ice

1) How much damage do you gain wearing one for fire/ice mages? Spellpower is multiplied by (1.5^X) where X is the number of enhancers you have; that's before stepdown. How much damage that comes out to varies depending on the spell and your unenhanced spellpower. Based on some quick wizmoding one e...

Saturday, 26th April 2014, 07:51

Forum: Dungeon Crawling Advice

Topic: Any reason not to use axes?

Replies: 118

Views: 30300

Re: Any reason not to use axes?

I don't enchant armour/weapon often, worship Chei, train necromutation for extended etc. None of these things make the late game easier. In fact they make the late game harder. Comparing random non-linear damage looking at 20-40-60-80% thresholds of random HP? Fuck no, I'm not an idiot. First of al...

Saturday, 26th April 2014, 01:17

Forum: Game Design Discussion

Topic: rings of fire/ice

Replies: 12

Views: 2971

Re: rings of fire/ice

Early game, ring of fire/ice are arguably better than rF/rC, because elemental damage is rare enough for vulnerability to not be an issue, and fire/ice auto-id. Late game, you have a large pile of rings and only 2 slots, so of course they will all be trash except for the handful most wanted by your ...

Saturday, 26th April 2014, 01:03

Forum: Dungeon Crawling Advice

Topic: How exactly does retribution work now?

Replies: 3

Views: 1630

Re: How exactly does retribution work now?

Penance does not go down on its own. It decreases each time the god acts. So no infinite punishments. What changed is the timer for gods attacking you (it is based on xp instead of time now).

Saturday, 26th April 2014, 00:53

Forum: Dungeon Crawling Advice

Topic: Any reason not to use axes?

Replies: 118

Views: 30300

Re: Any reason not to use axes?

This is what I don't understand. Has anyone tried to run a series of tests to see if it is important? Yes. It is called "Playing lots and lots of games using a wide variety of weapons and noticing trends in effectiveness." You will deal extra 2-4 damage per average hit but does it really ...

Friday, 25th April 2014, 20:18

Forum: Dungeon Crawling Advice

Topic: Any reason not to use axes?

Replies: 118

Views: 30300

Re: Any reason not to use axes?

Yes, in theorycraft mode, where there's always a corridor to fight in, cleaving is worthless. But that's not the real game. In the real game, when you are dealing with a group of monsters, there are two possibilities: A) They are not dangerous, so cleaving doesn't matter B) They are dangerous, so b...

Thursday, 24th April 2014, 16:39

Forum: Dungeon Crawling Advice

Topic: Octopode monks?

Replies: 8

Views: 2739

Re: Octopode monks?

1 AC is really just amazingly bad. Combine that with low HP and average dodging ability and it is pretty clear why melee backgrounds are not recommended.

Thursday, 24th April 2014, 16:03

Forum: Dungeon Crawling Advice

Topic: Any reason not to use axes?

Replies: 118

Views: 30300

Re: Any reason not to use axes?

While its not ideal to face more than one enemy at once, its unavoidable This is wrong pretty much all time. Even when it is not wrong, the advantage you gain from cleaving is incredibly minor for a variety of reasons. 1 or 2 damage is in fact much better than cleaving. More obviously, reaching is ...

Wednesday, 23rd April 2014, 16:08

Forum: Crazy Yiuf's Corner

Topic: Realtime Mode!

Replies: 9

Views: 2709

Re: Realtime Mode!

1 sec = 1 turn is a horrible model to use Every space in the dungeon is large enough to accommodate a dragon or a titan, so in order for the player character to move between spaces in 1 second, he would at the very least need to be moving at a full sprint at all times. Doors are large enough for tit...

Wednesday, 23rd April 2014, 15:52

Forum: Dungeon Crawling Advice

Topic: Which God for endgame?

Replies: 19

Views: 4707

Re: Which God for endgame?

I could've suggested more than one god, Zin just happens to both directly answer the OP's worries and be one of the best extended gods. I think people - myself included - worry too much about which god to pick, so I would rather stick to one or two specially suited gods than list 5 or 6 and create t...

Wednesday, 23rd April 2014, 12:57

Forum: Crazy Yiuf's Corner

Topic: Realtime Mode!

Replies: 9

Views: 2709

Re: Realtime Mode!

I can't eat a ration in 4 seconds. Unrealistic.
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