Search found 112 matches

zrn

Tuesday, 28th February 2012, 05:33

Forum: Dungeon Crawling Advice

Topic: Sif Piety Gain and Minimum Delay

Replies: 21

Views: 4463

Re: Sif Piety Gain and Minimum Delay

It just occurred to me, even though I worship Sif quite a lot, I'm still not exactly sure how her piety works. I always assumed it depended upon how much you leveled a skill up, not the amount of experience put in, so I always tried holding off training the skills I had good apts for until I got to ...

zrn

Wednesday, 15th February 2012, 08:11

Forum: Crazy Yiuf's Corner

Topic: Crawl-related pictures general

Replies: 44

Views: 14673

Re: Crawl-related pictures general

Image

zrn

Friday, 6th January 2012, 10:14

Forum: Technical Support

Topic: Disable movement when monster present

Replies: 9

Views: 2938

Re: Disable movement when monster present

Yes, this does what I want, except that it moves many tiles. Is there any way to get it to move one tile? (I still like having the option of running, so I don't want to set the maximum run distance to 1.) Actually, that doesn't sound so bad even if I have to get rid of running. Is there a way to ch...

zrn

Tuesday, 11th October 2011, 20:10

Forum: Dungeon Crawling Advice

Topic: I've had it up to HERE with 'dem Hill Giants >_<

Replies: 42

Views: 8002

Re: I've had it up to HERE with 'dem Hill Giants >_<

You will NEVER win Crawl this way. Seriously. Crawl throws a huge number of monsters at you that are very, very easy to escape, but very, very dangerous to fight. Hill giants are a perfect example. He's right. http://www.youtube.com/watch?v=qiMaOmDtaYI is not the proper crawling attitude. That's no...

zrn

Friday, 19th August 2011, 06:54

Forum: Dungeon Crawling Advice

Topic: Lesser Known Keyboard keys or Macros

Replies: 3

Views: 1523

Re: Lesser Known Keyboard keys or Macros

| to show terrain only on the map. I have no idea what this is useful for, if anything. It's good for the abyss and other busy places, so you can see the terrain under all the monsters, items, and clouds without having to resort to x. At least for ascii, I think in tiles you can see the terrain und...

zrn

Saturday, 21st May 2011, 20:38

Forum: Game Design Discussion

Topic: No Magic Points - neuter "z/Z"?

Replies: 2

Views: 978

Re: No Magic Points - neuter "z/Z"?

On this same subject, not being able to see my abilities just because it's in use (ie kenku flight ability) really annoys me. I don't care that I can't use it, I want to see my ability screen!

zrn

Wednesday, 13th April 2011, 01:50

Forum: Dungeon Crawling Advice

Topic: Lantern of Shadows

Replies: 9

Views: 3013

Re: Lantern of Shadows

If only you could cover your eyes like parents do when they play with they babies. Orb of fire keeping you down? Play peekaboo and all your worries fade away!

zrn

Wednesday, 13th April 2011, 01:38

Forum: Dungeon Crawling Advice

Topic: Why Do I Suck?

Replies: 11

Views: 2967

Re: Why Do I Suck?

You killed 256 orcs. If DC had achievements, you would have unlocked the "Binary Award." Also, Mickukuu is an awesomely adorable name for a ring.

zrn

Tuesday, 5th April 2011, 20:22

Forum: Dungeon Crawling Advice

Topic: Invisibility?

Replies: 7

Views: 2217

Re: Invisibility?

Launching ranged attacks is a huge giveaway of your position, as they can follow the projectile back to its source as well as a player can. Is there a way to make enemy projectiles more noticeable? When playing console, it seems like the line is only on screen for a millisecond. Is there an option ...

zrn

Tuesday, 22nd March 2011, 21:25

Forum: Game Design Discussion

Topic: Anything changing with circular LoS vs. diagonal movement?

Replies: 114

Views: 30489

Re: Anything changing with circular LoS vs. diagonal movemen

But uh, in all seriousness, square line of sight sounds like the easiest and most suited solution to the los problem, if you could even call it that. It just makes more sense. This is not an argument against euclidean geometry. Yeah, you're right. I'm really not sure if I would enjoy euclidean more...

zrn

Tuesday, 22nd March 2011, 20:26

Forum: Game Design Discussion

Topic: Anything changing with circular LoS vs. diagonal movement?

Replies: 114

Views: 30489

Re: Anything changing with circular LoS vs. diagonal movemen

I know the perfect solution! Change the square based grid into an octagon grid! An octagon is an amazing shape with eight fantastic sides and eight awesome angles. Using octagons, you wouldn't have to worry about making certain movement directions take longer turns, but trying to move in an orthogon...

zrn

Saturday, 26th February 2011, 04:07

Forum: Crazy Yiuf's Corner

Topic: Demographics of this Community

Replies: 73

Views: 18928

Re: Demographics of this Community

I'm kinda surprised no one plays the ascii version. Age: 19 Sex: Male Ethnicity: Caucasian Citizenship: US Languages spoken: English Education: 1 year at ETSU Computer platform: Windows DCSS versions played: ascii Play Crawl because: The "played NetHack, found Crawl, never going back" thin...
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