Search found 392 matches

Monday, 11th February 2013, 16:20

Forum: Game Design Discussion

Topic: Species idea: Construct

Replies: 37

Views: 9787

Re: Species idea: Construct

I didn't realize that constructs could neither drink nor discharge pots. . . so potions are 100% useless to them? Let's say they can discharge cure/wound/restore abilities pots to cure one point of rust and one stat point in each category. So no rapid way to raise all your stat-drain back to maximum...

Monday, 11th February 2013, 16:10

Forum: Game Design Discussion

Topic: Proposal: Unique - Pile of Aztec Gold

Replies: 20

Views: 3666

Re: Proposal: Unique - Pile of Aztec Gold

I wuh-but i don't even. . . Why on earth would they be screwed? If a Mummy walks into this, gets bit, realizes "Oh shit! It's a unique mimic, I wonder what it does?" They then pull up the information menu on it (the most esnsible thing to do wheneer you meet a new unique). "Hmm, so it...

Monday, 11th February 2013, 06:10

Forum: Game Design Discussion

Topic: Proposal: Unique - Pile of Aztec Gold

Replies: 20

Views: 3666

Re: Proposal: Unique - Pile of Aztec Gold

Killing with a holy method (not necessarily a weapon) makes it an interesting tactical challenge as opposed to yet another mimic to be swept aside like popcorn. It's also thematically appropriate since this is the legendary *cursed* treasure of cortez. And if it's included in the description then it...

Monday, 11th February 2013, 05:19

Forum: Game Design Discussion

Topic: Proposal: Unique - Pile of Aztec Gold

Replies: 20

Views: 3666

Proposal: Unique - Pile of Aztec Gold

Pile of Aztec Gold Unique. I'm thinking it's found only in the Vaults, preferrably around other loots. Informal Description: A unique, mimic that looks like a pile of gold coins. It boasts 'somewhat' above average defenses/offenses for a mimic. Its melee attacks are very very likely to inflict the h...

Monday, 11th February 2013, 02:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: May be worst player ever, but finally won

Replies: 10

Views: 2329

Re: YAVP: May be worst player ever, but finally won

I find that dying in the early game is the most dreaded experience. You lack the tools to escape/survive, and even relatively minor threats can be lethal. Mephitic cloud fixes that. It's an offensive spell, a defensive spell, a crowd-control spell, all in one. And with conjure flame and some creativ...

Sunday, 10th February 2013, 23:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: May be worst player ever, but finally won

Replies: 10

Views: 2329

Re: YAVP: May be worst player ever, but finally won

Doable but very diferent? Loads and loads of things. You've played the melee side of things, if you want something that's ENTIRELY different then try casters. And not the tanky/tough melee casters (like a deep dwarf necromancer), but the squishy VERY magically powerful inclined casters, like the Dee...

Sunday, 10th February 2013, 23:02

Forum: Game Design Discussion

Topic: Species idea: Construct

Replies: 37

Views: 9787

Re: Species idea: Construct

It's just . . . as written he seems more powerful than a vampire. No, I take that back. I keep thinking he's got hungerless casting when really nothing could be further from the truth. It *looks* like he has hungerless casting, until you look closer and realize that if he taps out his hunger he does...

Sunday, 10th February 2013, 22:31

Forum: Game Design Discussion

Topic: Species idea: Construct

Replies: 37

Views: 9787

Re: Species idea: Construct

A more detailed post will have to wait for later. For the moment, color me intrigued. I will admit when I first started reading I balked at the idea as it seemed kind of a "We have mummies and vampires already, why bother with this?" But the idea of a charge-meter that builds on sacrificin...

Sunday, 10th February 2013, 22:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: May be worst player ever, but finally won

Replies: 10

Views: 2329

Re: YAVP: May be worst player ever, but finally won

The way most people post logfiles is to copy-paste the text of the morgue-file, and then put it between code tags (ie: [code} (/code], but both of them square brackets). Don't feel too bad about taking a long time. 200 tries for your first win is actually really good :), even with an MiBe. And just ...

Sunday, 10th February 2013, 16:35

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

I can't think of another point in the game I regularly encounter which forces me to try and run circles around a monster, so having that as a unique possibility for early floors would be fun. Would also be great for a variety of items/race-classes (ie: Strong berserkers with a lucky early weapon dro...

Sunday, 10th February 2013, 07:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Zig Raider in Progress.

As surely as Omega is the last letter in the greek Alphabet. . . yeah I've got nothing, that just sounded like a cool way to start a sentence. Omega the Ziggurat raider finds, enters, and vanquishes his 5th Ziggurat. No notable changes to equipments or upgrades. Not counting a few gold-acquirements,...

Sunday, 10th February 2013, 01:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Zig Raider in Progress.

Possibly; I hadn't actually thought of engaging in on them to be honest. I mean, on my first zig it would have been too dangerous to simply walk in amongst so many enemies to get vision on the spectre. But at this point? I can stand adjacent to an executioner for 40-50 turns and take maybe 20-30dmg....

Sunday, 10th February 2013, 00:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Zig Raider in Progress.

Another Zig found, another Zig toppled. Snipped chardump: Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. Omega the Archmage (Deep Elf Wizard) Turns: 262162, Time: 1, 09:34:27 HP 211/211 AC 60 Str 25 (26) XL: 27 MP 52/52 EV 15 Int 45 God: Vehumet [******] Gold 19861 SH 60 Dex 12 Spel...

Saturday, 9th February 2013, 22:29

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! HOPr: Titanic Slime...

Replies: 4

Views: 1287

Re: YASD! HOPr: Titanic Slime...

IIRC, the titanic slime was hitting 'just above aberage' for damage. Let me 2x check. . . ... yes, damage goes up to 110 or 5d22; so you're looking at an average damage of 55.5 before AC-reduction which would only have been 'meh' in chain-mail. In other words, it was 50-50 he would deal upwards of 7...

Saturday, 9th February 2013, 21:40

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Zig Raider in Progress.

So I just got out of a ziggurat, filled to the bursting point with cool stuff to drop into my stash. . . and then in <1000turns i find a Pan exit. .. and another zig :). I ditch about half my encumberance and ONTO Zig #3!! First, the snipped-up dumpfile: Dungeon Crawl Stone Soup version 0.11.0 (tile...

Saturday, 9th February 2013, 19:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Zig Raider in Progress.

So here we are, several 'empty' pan floors later I find my way to another Ziggurat and ENGAGE! First, the (heavily-trimmed) dumpfile, and then the story. Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. Omega the Archmage (Deep Elf Wizard) Turns: 237347, Time: 1, 06:40:40 HP 196/196 A...

Saturday, 9th February 2013, 19:20

Forum: Game Design Discussion

Topic: Deck card descriptions

Replies: 5

Views: 1414

Re: Deck card descriptions

Actually, I've never even seen the '/' menu :P. Gotta love when the information you need is right there! In any event, this totally answers my complaint. It'd be better if, as you said, you could pull this up directly from the 'x' menu or even as a bandaid solution mention the ?/C menu for people wh...

Saturday, 9th February 2013, 17:58

Forum: Game Design Discussion

Topic: Deck card descriptions

Replies: 5

Views: 1414

Deck card descriptions

I have a confession to make: I don't use decks. Like, at all. Decks scare and confuse me, they have potentially lethal consequences, and it's just plain more reliable (IMHO) to have a good utility spell that does what your deck might do once for you. That all said, decks are incredibly powerful and ...

Saturday, 9th February 2013, 17:19

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

It's telling that reading KoboldLord's idea actually seems cooler to me too :). As for lore-wise, I guess I've never thought of it that way since the most common place I've seen dragons are: 1.) large groups of enemies in Vault:8 2.) swarms of draconians mixed with 2-3 dragons in/around Zot:1-4 3.) ...

Saturday, 9th February 2013, 15:24

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

@Davion Fuxa: I..I'm sorry - minmay said "get rid of fucking crypt, nobody likes it." How is that at all connected to the sarcastic-sounding suggestions you're making? Are you saying nobody likes Vaults? That nobody likes tomb/hell/pan (all the post-lair branches)? Nobody likes the Abyss? ...

Saturday, 9th February 2013, 15:16

Forum: Dungeon Crawling Advice

Topic: Dealing with Hell Sentinels

Replies: 14

Views: 3899

Re: Dealing with Hell Sentinels

My fear wasn't so much finding them in Pan, but rather being forced to fight them in a Zig. Picture this: you see a couple hell sentinels. You can firestorm them both at once. You blow a bunch of mana firestorming three of them to death, but they don't *quite* die, so no vehumet mana refund. You're ...

Saturday, 9th February 2013, 06:58

Forum: Game Design Discussion

Topic: Idea: An item-set

Replies: 11

Views: 2132

Re: Idea: An item-set

I'm not sure what you're referring to in #1 - does this have to do with the way randart names are generated? @Davion Fuxa: I think you're absolutely right. As listed I liked the idea of a full helm/glove/armour/boot/cloak set, there's a certain inflexibility about that which would be tedious. Say th...

Saturday, 9th February 2013, 06:50

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

The reason I liked the it as a trap is that you always have the option of just walking away from it - indeed, walking away from it is the simplest thing to do. Further, if you're a melee champ you just hit the damn thing with your weapon. It's not as though it's confusing you or preventing you from ...

Saturday, 9th February 2013, 06:39

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

@byrel: That acutally makes a lot of sense, but if I was playing an MiBe and was suddenly forced to fly I'd be *pissed*. If there was a guranateed exit (or set of exits) after the wooded glade/bank area on the ground -- evne if i had to fight a few dragons to reach it - then i'd be game. @minmay: Yo...

Saturday, 9th February 2013, 06:35

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

Draconians would make it feel too much like a retread of Zot all over again. What about baby-dragons? Could we throw in baby-dragons? God I'd love to kill some baby-dragons :). The key to making it wokr will be making the nests really feel like dragon-nests, IMO. Think a layout something like this (...

Saturday, 9th February 2013, 06:20

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

The reason I like it specifically as a portal rather than just a minivault is that the idea of this being a dragons' home seems really cool to me. You'd need a good 15x15 tiles worth of space to make the sensation of "massive aerial battle with an ocean beneath you" feel really palpable. I...

Saturday, 9th February 2013, 05:55

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

PortalIdea: The Dragon's Roost

It's a mini-portal with "the Dragon's Roost" theme. I anticipate a basic greeting group, maybe 2 iron dragons or 3-4 ordinary storm/fire dragons in the first area which is a nicely wooded glade and an early guaranteed exit near the door if you're overmatched. If you win, The loot after cle...

Saturday, 9th February 2013, 05:34

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

@KoboldLord: But this would get rid of a cool undead branch on the flismy excuse that "it's just undead; they're easy to kill." We could nix the slime-pit for the same reason if we wanted to. "People only go there when they're ready for it, it's just a bunch of repetitve slimes that y...

Saturday, 9th February 2013, 05:27

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

Crypt-unique ideas (made very casually, so deal with it!): Named Unique, "Margruur" (i suck at coming up with names, sue me) Is undead, with usual undead resists. Flavor: Iliyuw's lover died, and went to the crypt. Horrible necrotic experiments were done (?by Ilsuyiuw?) to try and raise hi...

Saturday, 9th February 2013, 04:33

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

I...like crypt a lot. In particular, it forces me to deal with silent spectres which, like Mennas, can be devastating. If you want to make it more unique/lethal then why not add two unique monsters to it? All of a sudden you've got the non-zero chance of spawning a dangerous unique at a bad time. An...

Saturday, 9th February 2013, 03:02

Forum: Dungeon Crawling Advice

Topic: Summon Dragons, shedu, Elemental damage

Replies: 25

Views: 7411

Re: Summon Dragons, shedu, Elemental damage

Also, Shedu don't need to be butchered post-kill; only Phoenixes. I'd recommend using your mass-damage spell to wipe out the "riff-raff" and then worry about butchery. Of course, I also find animate dead a nice utility spell to have handy since it gives me a bunch of cannon-fodder to conti...

Saturday, 9th February 2013, 02:58

Forum: Dungeon Crawling Advice

Topic: Summon Dragons, shedu, Elemental damage

Replies: 25

Views: 7411

Re: Summon Dragons, shedu, Elemental damage

As somebody who attempted zig-clearing with just mana-channel spam + summon dragon in v0.11, let me tell you what will happen. It'll go great for 15-20 floors. . . . . . . and then you'll get mass-abjured. And with 4-8 pan lords or just a genereic massive swathe of enemies at less than 8 tiles away ...

Saturday, 9th February 2013, 02:10

Forum: Dungeon Crawling Advice

Topic: DCSS Forensics v0.04 - Testing Needed

Replies: 18

Views: 5699

Re: DCSS Forensics

I have wanted something like this for a long time, especially sicne I hae well over 400 morgue files that would be cool to look through locally (i mean - i put out a vid a week for god's sake). Anyway, I have no idea how hard/easy it is to program stuff; but here are some more stats I think would be...

Saturday, 9th February 2013, 01:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Holy CrapRats

It's amazing how much getting into a Ziggurat changes the game for me. All of a sudden all the petty concerns about 'collecting item X' or 'farming item Y' become quite meaningless. Hell - even LOOT is unimportant. All that matters is survival and victory through the ziggurat *shivers*. I entered th...

Saturday, 9th February 2013, 00:49

Forum: Game Design Discussion

Topic: Idea: An item-set

Replies: 11

Views: 2132

Re: Idea: An item-set

Me too. But, much as with Death's Door and Lugonu's Banishment, any move that can look death in the face and say: "Fuck this, I'm a felid" needs to have an astronomical cost. I like the idea that - on average - you get to keep one or two of the items so the "increased probability of r...

Friday, 8th February 2013, 23:45

Forum: Game Design Discussion

Topic: Deep Dwarf Pain Mirror message

Replies: 7

Views: 1763

Re: Deep Dwarf Pain Mirror message

I don't know what to tell you. After my YASD experience I know that I stopped, check, made absolutely sure that there was no pain-mirror message (I figured he might hnot have casted it yet). Then blasted and found my health wayyy down to the 70s.

-AHMAD

Friday, 8th February 2013, 23:27

Forum: Game Design Discussion

Topic: Idea: An item-set

Replies: 11

Views: 2132

Re: Idea: An item-set

Think of it this way: If you have 5 items, odds are good you're at the ziggurat-clearing phase. At that piont in the game the ability to say "FUCK I'm GONNA DIE AND I NEED THAT NOT TO HAPPEN RIGHT NOW!" is very important. And hitting the "get-out-of-jail at a price" button makes ...

Friday, 8th February 2013, 22:50

Forum: Game Design Discussion

Topic: Deep Dwarf Pain Mirror message

Replies: 7

Views: 1763

Re: Deep Dwarf Pain Mirror message

I'm quite sure about what I saw - or didn't see. But I'm not certain it was v0.11 or v0.9. It definitely wasn't trunk. But if the fix has already been made then hurray for that.

-AHMAD

Friday, 8th February 2013, 22:39

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

It's not that exp is hard to come by, but that Crypt is a 'safe' branch for me. With the sole exception of Crypt:5 ancient liches and poor-positioned silent-spectres there's seldom anything that can threaten me there if I've already gotten comfy in the Vaults. So it's a 'safe' place to go up a level...

Friday, 8th February 2013, 22:26

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26950

Re: Slight adjustment to crypt

I disagree - maybe my needs are different from yours? But I find that I often clear crypt in hope for enough EXP to go up a level (between 18 and 23ish range usually) in addition to the guaranteed loot at the end giving me one of the endgame spells/items i really want (necromutation, summon dragon, ...

Friday, 8th February 2013, 22:22

Forum: Game Design Discussion

Topic: Deep Dwarf Pain Mirror message

Replies: 7

Views: 1763

Deep Dwarf Pain Mirror message

I think it's absolute bullshit that I *have* to ask other people how pain mirror works in order to not die to firestorming a deep dwarf. It's spoilery and the current messages make it sound like they're reflecting your attack. One of my most painful YASD's was on a post-endgame 15-rune Deep Elf who ...

Friday, 8th February 2013, 22:12

Forum: Game Design Discussion

Topic: Idea: An item-set

Replies: 11

Views: 2132

Re: Idea: An item-set

Oh, I agree; how to get the set is definitely important to address with any set. But that's why this set would be designed so that there *is* a way to get the full set. The abyss generates items, and the more you have of the set the ore likely the rest are to generate. In short - if you can "ha...

Friday, 8th February 2013, 21:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Holy CrapRats

Aight, so - ~200k turns, we now have all 15 runes, so hurray. Got a worthless artifact fo my gloves with a single level of rF+. . . but whatever. #####.##########...[..(. #.#..<.....#........ #.#...}}...#.......( #.#..}}}...#........ #####.#..}}}...#>....... ......###'######(.###### [)(................

Friday, 8th February 2013, 20:46

Forum: Game Design Discussion

Topic: Idea: An item-set

Replies: 11

Views: 2132

Idea: An item-set

This poorly thought out idea is for an unrandart set of items that gain 'set bonuses' the more of them you have. Lore-wise they'd ideally have 5 parts of a story in their item descriptions, so you'd need the full set to read the full story. I'm thinking it'd be cool if they were a Lugonu-themed set,...

Friday, 8th February 2013, 20:08

Forum: Game Design Discussion

Topic: Proposal: Imbue with Radiance

Replies: 12

Views: 2186

Re: Proposal: Imbue with Radiance

I recognize that there's no obligation to complete a cycle. Perhaps I undervalue holy - certainly my endgame characters are mages and as such a +9,9 holy quickblade would still make me laugh and just firestorm instead. IMO, fire brand / ice brand are better for the 3-rune win. And after the 3-rune w...

Friday, 8th February 2013, 19:04

Forum: Game Design Discussion

Topic: Proposal: Imbue with Radiance

Replies: 12

Views: 2186

Re: Proposal: Imbue with Radiance

I suppose I should put some reasoning in as well. 1.) It completes the cycle, so that's nice. 2.) Lvl4 because unlike necro/ice/fire/poison there isn't a school that really makes sense for radiant/holy (IMO). So - make it lvl4 so it's still challengingish to acquire. 3.) Also, higher level makes sen...

Friday, 8th February 2013, 18:27

Forum: Game Design Discussion

Topic: Proposal: Imbue with Radiance

Replies: 12

Views: 2186

Proposal: Imbue with Radiance

A Lvl4/5 charm spell that temporarily gives an unbranded, wielded weapon the holy brand. Would fit well in a book with fire brand, ice brand, warp weapon, poison weapon.

-AHMAD

Friday, 8th February 2013, 18:06

Forum: Dungeon Crawling Advice

Topic: Dealing with Hell Sentinels

Replies: 14

Views: 3899

Re: Dealing with Hell Sentinels

Oooh! OoD!!! I hadn't even *thought* of that. That's actually quite brilliant! They aren't fast enough to stop it, i can do it from out of range. 6mp with vehumet. Pure conjuration - so no side-branching to max power. And it's probably 100% reliable on slower-moving enemies. . . like the hell sentin...

Friday, 8th February 2013, 15:25

Forum: Dungeon Crawling Advice

Topic: Dealing with Hell Sentinels

Replies: 14

Views: 3899

Dealing with Hell Sentinels

I consider myself something of a veteran player at this game. That said, I'm also quite stuck in my ways as far as 'veterans' go and have my own lazinesses and idiosyncracies. As such, it's not terribly surprising to me that there are some things I still just dont get. Hell Sentinels are such a thin...

Thursday, 7th February 2013, 18:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7597

Re: CIP: Holy CrapRats

Heh..you're right. I apparently asked my question backwards silly of me. Anyway, thanks for the tip. I might still pick it up as a "last-ditch-survival" tactic if I have the levels for it; but I sincerely pray I never end up casting this one. Also, 13/15 runes now. And thanks to a holy pan...
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