Search found 392 matches

Tuesday, 19th March 2013, 22:50

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16517

Re: Pre-enchanted armours encourage scummy behaviour

I have never had any issue with trying on armours if i had a nice stack of remove curse resource available. That said, if cursed armours get axed or there's a sensation that the penalty for wear-ID'ing needs to be higher, then many mild-contamination can be added as a *rare* random effect on blue ro...

Tuesday, 19th March 2013, 17:37

Forum: Dungeon Crawling Advice

Topic: Ensorcelled Hibernation vs Confuse

Replies: 13

Views: 4004

Re: Ensorcelled Hibernation vs Confuse

*double post* I also relaly want to second and emphasize what Psieye said: a single sleep stab is far more effective than two confuse stabs. And remember, each confuse attack - even if they all hit - will not necessarily result in a stab. There are seperate "tiers" of stabbing, and sleep-s...

Tuesday, 19th March 2013, 17:33

Forum: Dungeon Crawling Advice

Topic: Ensorcelled Hibernation vs Confuse

Replies: 13

Views: 4004

Re: Ensorcelled Hibernation vs Confuse

Since you're asking, I'm going to mention 'confusing touch'. It is not resisted in the same manner that confuse is (ie: by MR). Instead it's based purely on a monster's hit dice rendering several enemies immune to it, but some rather dangerous monsters quite susceptible. In one of my more awesome ru...

Tuesday, 19th March 2013, 17:25

Forum: Dungeon Crawling Advice

Topic: my food fell through a shaft, is it gone?

Replies: 10

Views: 2760

Re: my food fell through a shaft, is it gone?

I can understand that for precious items - like cure mutation pots or (if you're saving it against later need) an acquirement scroll. But with food it almost seems like it would only hurt you to stash it rather than help you. At least on a character like a Spriggan where you're seldom in 'urgent' ne...

Tuesday, 19th March 2013, 17:08

Forum: Dungeon Crawling Advice

Topic: my food fell through a shaft, is it gone?

Replies: 10

Views: 2760

Re: my food fell through a shaft, is it gone?

I'm confused - what's the purpose of a food stash on a spriggan? I mean, I ran an itemless spriggan where I never did anything with food except eating it off the floor and never had anything resembling hunger issues. 1-2 rations with you +1-3 smaller foods (honeycomb?) and the natural spawn rate of ...

Sunday, 17th March 2013, 18:05

Forum: YASD! YAVP! and characters in progress too

Topic: YAhD: Itemless Spriggan

Replies: 2

Views: 1228

Re: CIP: Itemless Spriggan

Game over :) - mission accomplished. It worked, it worked I can't believe it worked tee-hee-hee :)! Dungeon Crawl Stone Soup version 0.10.3-19-g6f05415 character file. 70458 BountyALT the Unseen (level 14, -3/68 HPs) Began as a Spriggan Wizard on Mar 17, 2013. Was the Champion of Jiyva. Slain by a h...

Sunday, 17th March 2013, 16:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAhD: Itemless Spriggan

Replies: 2

Views: 1228

Re: CIP: Itemless Spriggan

Wait - wait wait wait, I think I've got it! Yes, yes i've got it :)!

Step 1.) Abandon Vehumet
Step 2.) Convert to Jiyva
Step 3.) Use ALL THE FRIGGIN ITEMS IN THE DUNGEON to gain piety
Step4.)do not die to a hostile Balrug of wrath <--- important.
Step5.) Easy slime rune! :)

-AHMAD

Sunday, 17th March 2013, 16:04

Forum: YASD! YAVP! and characters in progress too

Topic: YAhD: Itemless Spriggan

Replies: 2

Views: 1228

YAhD: Itemless Spriggan

So, not counting the very first non-shiny/artifact/special dagger I come across, I haven't picked up any items this game. I can eat food off the floor. The basic concept of a run like this is how long can I go using (and abusing!) nothing but the starting tools the game gave me. Pretty damn far, if ...

Tuesday, 12th March 2013, 07:29

Forum: YASD! YAVP! and characters in progress too

Topic: YAD: Gray DrNe

Replies: 7

Views: 1835

Re: YAD: Gray DrNe

@Xavi: Given the way that skilling works in dungeon crawl, though it relaly pays to be adaptible, there is definitely a benefit to having a good plan for what set of powers/moves you're going to utilize to deal with foreseeable challenges. For example, when starting a brand new game you already are ...

Tuesday, 12th March 2013, 07:20

Forum: Dungeon Crawling Advice

Topic: manuals + ashenzari

Replies: 4

Views: 1365

Re: manuals + ashenzari

That, and ashe-skill transfer is a bit of a piety gas-guzzler. And manuals expire after a set amount of EXP gain. So even if it's an unintended bug, it really is restricted enough in its usage that it's less of a bug and more of a feature, which is cool. I mean, it effectively lets you use any manua...

Tuesday, 12th March 2013, 07:17

Forum: Dungeon Crawling Advice

Topic: Mana points cap and species

Replies: 26

Views: 5298

Re: Mana points cap and species

You and I will just have to agree to disagree there. Since I spend >95% of my time in extended endgame as a necromutated lich (or equivalent thereof), hp is a very important defense for me. 198~hp on a deep elf is MASSIVELY superior to their Felid counterparts. Now is it the MOST important defense, ...

Tuesday, 12th March 2013, 07:06

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: "OpPA Wizard Style" (Youtube Run)

Replies: 4

Views: 2294

YAVP: "OpPA Wizard Style" (Youtube Run)

http://www.youtube.com/playlist?p=PLkzpGavm3916INoh0icfmLwlOXDeylThQ So I'm a good 14 vids into this series and it's going really well. After a long segment of mediocre-to-poor luck I've finally begun really pulling ahead. This started as just a one-off "throwaway" run but has evolved into...

Monday, 11th March 2013, 21:15

Forum: Dungeon Crawling Advice

Topic: Mana points cap and species

Replies: 26

Views: 5298

Re: Mana points cap and species

Please *please* stop pointing this out to the developers. They may decide to simply institute a similar cap on HP; and then *poof* there goes the hardy races :P.

-AHMAD

Sunday, 10th March 2013, 15:02

Forum: Crazy Yiuf's Corner

Topic: BountyHunterSAx let's plays in a nutshell

Replies: 44

Views: 8178

Re: BountyHunterSAx let's plays in a nutshell

Despite this whole post revolving around the fundamental misread of my name (Bounty Hunter SA-X, not saxophone) the sheer quantity of win here is music to my ears! I'd hate to chopin and ruin the fun.

-AHMAD

Sunday, 10th March 2013, 14:30

Forum: YASD! YAVP! and characters in progress too

Topic: First victory ever

Replies: 10

Views: 2655

Re: First victory ever

I must admit I'm kinda surprised you feel that way. I would have expected pretty much the exact opposite reaction upon successfully completing dungeon crawl... In any event, I feel obligated to tell you that, after your first win, the game becomes 50% easier, and the second win will often happen wit...

Saturday, 9th March 2013, 14:04

Forum: Dungeon Crawling Advice

Topic: Every Build Sucks Except Conjurer

Replies: 45

Views: 13495

Re: Every Build Sucks Except Conjurer

@OpeningPoster: Take a look at my signature, you'll notice that I too tend to play the game with necromutation, firestorm, ironshot/p-arrow, blink+cblink, swift,haste, channeling/sif+cball etc. etc... And yet I have, what?, 6 MiBe wins? If you want the most overpowered build currently possible in th...

Friday, 1st March 2013, 12:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrWz, my best mage so far, seeking advice

Replies: 11

Views: 2822

Re: CIP: DrWz, Vehumet not offering spells?

... alas, as I live in China it's too laggy to play online with 300-400 ms delay. *smiles* Wow! I always knew Crawl had a rather broad player base from all over the world - but it's been a long time since I've been reminded of this fact. I mean, looking at the subscribers/viewers in my channerl I g...

Friday, 1st March 2013, 00:05

Forum: Dungeon Crawling Advice

Topic: DEFE with 4 runes -- what next?

Replies: 14

Views: 2865

Re: DEFE with 4 runes -- what next?

:( I'm sorry about that. Yeah, like I'd mentioned, skipping those named pan-lord floors - or even straight up just winning the game would have been the safer option. But then, I've always had a strong desire for consistency and reliability over taking chances. It's probably why I've played this game...

Thursday, 28th February 2013, 22:30

Forum: Dungeon Crawling Advice

Topic: 0.12 Vehumet patch is some weird I think...

Replies: 17

Views: 3686

Re: 0.12 Vehumet patch is some weird I think...

I was really irritated by new Vehumet, not gonna lie. I don't like the gifting system since it just adds another random to what used to be reliably stable. But then, as I was starting to get irritated, I asked myself: "What does this really change?" And the answer was nothing. Pretend you'...

Thursday, 28th February 2013, 22:10

Forum: Dungeon Crawling Advice

Topic: DEFE with 4 runes -- what next?

Replies: 14

Views: 2865

Re: DEFE with 4 runes -- what next?

There's a reason I almost inevitably go Necromutation with my wizards. It just fills up all those "nice to have, but not strictly necessary" bits until it adds up to "yeah, it kind of is necessary." In any event, I've NEVER cleared the vestibule of Hell before attempting Pan. I'd...

Wednesday, 27th February 2013, 04:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OgHu accidentally pressed the wrong key

Replies: 6

Views: 1857

Re: YASD: OgHu accidentally pressed the wrong key

I feel your pain man. I was once trying to handle a late-lair levle character and figured "i should be okay a turn longer" one too many times while on fire. Went from 7hp to -1. Ouch. In fairness, probably was also some lag-spike involved with 3x presses of '5' instead of just 1.

-AHMAD

Wednesday, 27th February 2013, 02:22

Forum: Technical Support

Topic: Ogre wielding an arm! (graphical glitch)

Replies: 7

Views: 2175

Ogre wielding an arm! (graphical glitch)

Crawl SZ webtiles graphical glitch is hillarious :). v = 0.12-a0-2415-g541eb91


Image


-AHMAD

Wednesday, 27th February 2013, 00:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE Ziggurat Raider online

Replies: 14

Views: 3349

Re: CIP: DEFE Ziggurat Raider online

By the sounds of it Mankeli, Sandman, Siegurt and BlackSheep *all* seem to know exactly what's going on with INT value :P so I won't go into it any further. Yes, I'd like to get my INT back; and as I mentioned in my post the reason this Zig was challenging swas precisely because I was using 'gimped'...

Tuesday, 26th February 2013, 04:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE Ziggurat Raider online

Replies: 14

Views: 3349

Re: CIP: DEFE Ziggurat Raider online

So, long time no update, but gotta bump for this :). I just cleared out my 7th Ziggurat, and on the way I managed to find a deck of wonders. . . and shuffled myself. NOTE TO FUTURE PLAYERS: IF YOU USUALLY HIT 'v' TO CHANNEL, BE VERY VERY CAREFUL WHEN MESSING WITH A DECK!!!! Anyway, before i knew wha...

Monday, 25th February 2013, 22:52

Forum: Game Design Discussion

Topic: Display turns left for buffs

Replies: 5

Views: 1306

Re: Display turns left for buffs

I don't deny knowing for certain would be a 'strict-buff' . . . something I'm obviously okay with :). If I'm supposed to not know then obviously 'working as intended' :). Please do enlighten me though why DDoor in particular i ought to never know. In my current 6-zig run on crawl SZ I've kept ddoor ...

Monday, 25th February 2013, 21:48

Forum: Game Design Discussion

Topic: Display turns left for buffs

Replies: 5

Views: 1306

Display turns left for buffs

tl:dr; spell-buffs like lichform, berserk, death's door, haste, etc. are often at risk of expiring in a situation where knowing *precisely* how much longer you had them for turn-wise would be very useful. I would like some way to check this information. Longer version: With the current system, when ...

Monday, 25th February 2013, 21:16

Forum: Game Design Discussion

Topic: Ways to make octopdes less frustrating in the opening.

Replies: 25

Views: 4493

Re: Ways to make octopdes less frustrating in the opening.

^This. This 1000 times. Make no mistake, I don't think Octopodes are the strongest race in the game nor would I complain about seeing them buffed. But then I'm a player; I want *everything* buffed :P. Once you realize that across-race/class balance is not a design goal in crawl at all, suddenly many...

Monday, 25th February 2013, 20:56

Forum: Game Design Discussion

Topic: SpellProposal: Terragenesis

Replies: 15

Views: 2791

Re: SpellProposal: Terragenesis

I knew all about Tomb of Dorklohe, the Tomb card, and why they were both removed form the game. I didn't mention it at all because my proposal fixes what, iirc, was the big problem with Tomb: permanent walls. Permanent dungeon restructuring was far too powerful, even allowing for easy Zig clearing a...

Saturday, 23rd February 2013, 19:17

Forum: Game Design Discussion

Topic: SpellProposal: Terragenesis

Replies: 15

Views: 2791

Re: SpellProposal: Terragenesis

@minmay: Imprison? @All: I can see that I've underestimated the value of being able to create a short-lasting wall. I knew blocking LOS was awesome, but obviously it's far more awesome than I was giving it credit for. But I'm not convinced that the 2nd variant (ie: destroyable-statue) is overpowerin...

Saturday, 23rd February 2013, 15:16

Forum: Game Design Discussion

Topic: SpellProposal: Terragenesis

Replies: 15

Views: 2791

SpellProposal: Terragenesis

tl; dr: An Earth Magic spell that briefly creates a tile (or area) of rock wall which deteriorates quickly over time and then disappears. Spell power is VERY important for many reasons. Read the long version. Idea: So this has been rattling around in my head for a while and I still haven't come up w...

Friday, 22nd February 2013, 19:34

Forum: Dungeon Crawling Advice

Topic: What stats would justify wearing negatively enchanted items?

Replies: 17

Views: 3907

Re: What stats would justify wearing negatively enchanted it

I'm wearing a -4 Helmet on my post-endgame 7-zigs-cleared wizard currently. -4 helmet of the Hunter {rF++ rC+} Seems like a bad idea, but this frees up my body armour slot so i can wear: * +13 crystal plate armour of the King (worn) {Str+4 Int+4} Which in turn obligates me to wear: * +1 cloak "...

Tuesday, 19th February 2013, 23:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE Ziggurat Raider online

Replies: 14

Views: 3349

Re: CIP: DEFE Ziggurat Raider online

Partial Chardump (full at weblink). Of note: I had a fun time with holy-pan, completing it while in lichform and mocking TSO/Ely the whole way. I've snipped out the rest of the turnlog except for that segment for those who are curious :). Dungeon Crawl Stone Soup version 0.11.2-5-g1609764 (webtiles)...

Tuesday, 19th February 2013, 23:03

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DEFE Ziggurat Raider online

Replies: 14

Views: 3349

CIP: DEFE Ziggurat Raider online

So, I realized that Omega (my offline CIP multi-zig raider . . . as cool as it is . . . is still stuck strictly offline. Which both raises questions of possible cheating and makes it much harder to share. .. especially since I'm not recording. I have now fixed the problem :). Most recent CrawlDump: ...

Saturday, 16th February 2013, 19:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7594

Re: CIP: Zig Raider in Progress.

Right- my bad, I took the base out of the bracket and got a very wrong result :P. Also? Another Zig found, another zig cleared. My stash of unrandarts grows larger; i think I've found 3 of the octopus rings, and this trip also nets me the ring of the mage, fencer gloves, and robe of the night. I've ...

Saturday, 16th February 2013, 16:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7594

Re: CIP: Zig Raider in Progress.

I double checked the wiki, and yeah you're completely right about the formula being power (not damage). So this would put the bare minimum damage dealt at 6.5*6 = 39damage, and with the absolute maximum at 74, it's a pretty respectable damage output. Regardless, I will say that on average it takes 3...

Saturday, 16th February 2013, 07:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Zig Raider in Progress.

Replies: 29

Views: 7594

Re: CIP: Zig Raider in Progress.

The madness continues, 6th zig cleared. Very little of note happened. I think my biggest issue at this point is: 1.) With lvl 27 con, fire, and spellcasting as well as 2 enhancers (ring+staff of fire = 2.25x), AND an int score of 45 (x4.5) I do believe it's possible that I can actually max the damag...

Saturday, 16th February 2013, 06:40

Forum: Game Design Discussion

Topic: Proposal: cap weapon damage by Strength

Replies: 20

Views: 6511

Re: Proposal: cap weapon damage by Strength

Bearing in mind that I only have any real experience with MiBe's for late-game melee, there's One practical point to consider. As it is, the executioners axe has base damage 20. So really all I'm seeing that this change would do is incentivize getting my strength from 18 (for plate armour) to 21. An...

Friday, 15th February 2013, 02:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEWz (Most crushing loss I've experienced)

Replies: 5

Views: 1453

Re: YASD: DEWz (Most crushing loss I've experienced)

If you had a heal wand, couldn't you have healed before going up to D:23?

*EDIT*:Oh - nevermind - misread it, didn't realize you'd thought you'd already cleared the floor.

-AHMAD

Friday, 15th February 2013, 02:23

Forum: Game Design Discussion

Topic: In Soviet Russia, god abandons you! (Overworld god)

Replies: 12

Views: 3740

Re: In Soviet Russia, god abandons you! (Overworld god)

I'd be a huge fan of the "Wanderer" class getting a start with Quinby, and then restructuring it so that runes granted a lot of piety and entering a new branch for the first time gave some. The idea being - you now are in a race against time from the moment you start until the end.

-AHMAD

Wednesday, 13th February 2013, 15:53

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 13922

Re: Wands: how to use?

I sympathize with the OP's sentiment about l'esser' wands being less helpful. In fact, in many of my wizard runs I'll straight up refuse to carry confuse, paralyze, enslave, polymorph, etc. etc. But there's three things. One, they're still very situationally useful. That 'situation' being when my co...

Tuesday, 12th February 2013, 21:19

Forum: Dungeon Crawling Advice

Topic: Advice for a Ziggurat Raider

Replies: 23

Views: 4915

Re: Advice for a Ziggurat Raider

Oh abjuration TOTALLY does. At least in v0.11, abjuration will either outright get rid of a summon or it wil reduce the number of turns the summon will persist. Now, if you've got a lot of spell power behind your dragon you could ostensibly handle a lot, but i'm fairly sure both mummy priests and gr...

Tuesday, 12th February 2013, 20:28

Forum: Dungeon Crawling Advice

Topic: Advice for a Ziggurat Raider

Replies: 23

Views: 4915

Re: Advice for a Ziggurat Raider

Much as crate said, abjuration will end a summon army in 1-3 turns, and if you're using summon dragon then that's 100~ mana gone all at once. It's not that you can't use dragons for mummy-curse stuff. . . but you shouldn't rely on it. Also; all mummy curses do to you are: 1) stat drain, 2.) slow, 3....

Tuesday, 12th February 2013, 15:55

Forum: Game Design Discussion

Topic: Proposal: guarantee 10-20 ?/! at Crypt end

Replies: 103

Views: 26943

Re: Slight adjustment to crypt

For a crypt, invisible enemies (ie: ghosts anyone) are awfully rare. In fact, I can't think of any off the top of my head. Is the lycrorpropa (sp?) considered a demon or could it make an appearance here?

-AHMAD

Tuesday, 12th February 2013, 15:42

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

Random Ideas: Can we add dragon-eggs? I'm thinking they're very functionally similar to alarm traps (albeit MUCH more thematically appropriate). They're too small/buried to be noticed by casual observation, but if you step on it it cracks, and instantly turns all dragons within a large radius berser...

Tuesday, 12th February 2013, 15:17

Forum: Game Design Discussion

Topic: Meta: GDD purpose & intro topics

Replies: 18

Views: 3644

Re: Meta: GDD purpose & intro topics

*grins* Thanks. I'm not studying programming for the sake of game design - i've already completed a BioInformatics degree an am now in medical school. Rather, I've always had an interest in game programming and game design as it's a natural hobby. The games I've made thusfar are smaller projects tho...

Tuesday, 12th February 2013, 05:00

Forum: Game Design Discussion

Topic: Meta: GDD purpose & intro topics

Replies: 18

Views: 3644

Re: Meta: GDD purpose & intro topics

Ideally I'd have bundled multiple ideas into one topic - but I've already been specifically told that it's better to post multiple topics for multiple ideas. While I have absolutely no problem being told my ideas are bad or terrible -- I'd like to think I'm quite receptive to constructive criticism....

Tuesday, 12th February 2013, 00:41

Forum: Dungeon Crawling Advice

Topic: Advice for a Ziggurat Raider

Replies: 23

Views: 4915

Re: Advice for a Ziggurat Raider

I've got a Character in Progress topic over on the YASD/YAVP forum for a DEWz Ziggurat Raider, who has currently entered and full-cleared 5 ziggurats using the same method and with the same escapes. Also, one of the vids on my youtube channel is of a different character in v0.9 (interestingly enough...

Monday, 11th February 2013, 17:57

Forum: Game Design Discussion

Topic: Proposal: Unique - Pile of Aztec Gold

Replies: 20

Views: 3666

Re: Proposal: Unique - Pile of Aztec Gold

It's true - there isn't another place in the game where the manner of killing an enemy comes into play. have you considered that this might be because it is a bad idea That said, I may be alone in that judging from responses thusfar. And if I'm alone in it, then maybe it's not as good an idea as I ...

Monday, 11th February 2013, 17:51

Forum: Game Design Discussion

Topic: Proposal: Unique - Pile of Aztec Gold

Replies: 20

Views: 3666

Re: Proposal: Unique - Pile of Aztec Gold

*nods* It's true - there isn't another place in the game where the manner of killing an enemy comes into play. Which is EXACTLY why it seems appropriate for a named unique, provided its explained ingame well enough that it's not a spoiler-issue. I mean, really, No enemy in the game puts you to sleep...

Monday, 11th February 2013, 17:24

Forum: Game Design Discussion

Topic: PortalIdea: The Dragon's Roost

Replies: 45

Views: 8947

Re: PortalIdea: The Dragon's Roost

I'm *definitely* against the idea of including actual wizards/ necromancers. IMHO, a dragon is happy to have a den and guard its treasure in its own home. Maybe other lesser creatures congregate nearby/ in the periphery but they're no big deal to a dragon. I *do* think putting a few skeletons around...
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