Search found 291 matches

Monday, 24th March 2014, 00:40

Forum: Crazy Yiuf's Corner

Topic: Wrongs darker than Death or Night

Replies: 24

Views: 12542

Re: Wrongs darker than Death or Night

duvessa wrote:recitations

Your recitation is interrupted.

Monday, 24th March 2014, 00:39

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14413

Re: Tile build: Melee animation

Sar wrote:currently ranged animations are not optional

You can set
  Code:
view_delay = 0
to disable them (which is relatively recent).

Sunday, 23rd March 2014, 14:54

Forum: Game Design Discussion

Topic: Race Proposal: Járnviðr Jötunn

Replies: 11

Views: 3143

Re: Race Proposal: Járnviðr Jötunn

Blood Magic: MP costs are paid in HP instead. They do not have an MP pool. Magic does not cost hunger. As we've been over every time someone brings up this idea again, it results in too many weird special cases to be particularly viable. Chaotic Mutation: Gains and receives mutations randomly on XP...

Friday, 21st March 2014, 23:45

Forum: Crazy Yiuf's Corner

Topic: Makhleb

Replies: 8

Views: 5558

Re: Makhleb

bcadren wrote:He
Makhleb sneers at your puny pronouns.

Friday, 21st March 2014, 04:31

Forum: Crazy Yiuf's Corner

Topic: More interesting item brainstorming

Replies: 10

Views: 2246

Re: More interesting item brainstorming

pratamawirya wrote:
Viashino_wizard wrote:You mean Discord?

which god approves this?
Xom thinks this is hilarious!

Friday, 21st March 2014, 04:11

Forum: Dungeon Crawling Advice

Topic: How bad is Dith's penance?

Replies: 7

Views: 3088

Re: How bad is Dith's penance?

tedric wrote:Shadow Mimic was still active. Is that intended?


No.

Tuesday, 18th March 2014, 16:21

Forum: Game Design Discussion

Topic: Felid (Enemies)

Replies: 19

Views: 5885

Re: Felid (Enemies)

bcadren wrote:actual spawning Felid enemies


Extremely basic question: Why do we need these?

Tuesday, 18th March 2014, 00:42

Forum: Crazy Yiuf's Corner

Topic: Spell Proposal: Summon KoboldLord

Replies: 37

Views: 9358

Re: Spell Proposal: Summon KoboldLord

KoboldLord wrote:I am not dead

You rejoin the land of the living...

Monday, 17th March 2014, 23:09

Forum: The Dart Board

Topic: Banners for the 0.14 tournament

Replies: 25

Views: 7904

Banners for the 0.14 tournament

Hi crawlers! With the impending release of 0.14, we will of course be holding a 0.14 tournament in the not-too-distant future. With the restructuring of the dungeon and the likely introduction of a new god for the release, we need at least three ideas for new/adjusted tournament banners - see the 0....

Monday, 17th March 2014, 16:58

Forum: Dungeon Crawling Advice

Topic: Armour clarity

Replies: 70

Views: 17392

Re: Armour clarity

TeshiAlair wrote:a +1 Robe is worse than a +0 leather armour
It is?
TeshiAlair wrote:Indicate explicitly what strength is advised to wear the amour, by something like "you feel too weak to wear this armour effectively."
Armour is effective even at 0 STR, so printing this message isn't necessary.

Sunday, 16th March 2014, 18:14

Forum: Crazy Yiuf's Corner

Topic: Tavern mumblings of an old timer

Replies: 28

Views: 7141

Re: Tavern mumblings of an old timer

Grimm wrote:Now there are house felids and field felids.


Do we have hill felids and mountain felids?

Sunday, 16th March 2014, 16:25

Forum: Game Design Discussion

Topic: Background: Prophet

Replies: 21

Views: 4818

Re: Background: Prophet

I'm surprised nobody's mentioned the whole "starts with the most powerful early game weapon" aspect, which we've kept limited to Gladiators for various reasons.

Tuesday, 11th March 2014, 18:44

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 913900

Re: I think we learned an important lesson today.

Lasty wrote: think you can holy-brand a launcher

Correct.

(Take a holy longbow into Pan sometime. Everything just dies.)

Tuesday, 11th March 2014, 16:27

Forum: Game Design Discussion

Topic: Phireis, God of Decay

Replies: 28

Views: 7845

Re: Phireis, God of Decay

a god changing diet from normal (whatever that means now or later) to ghoul-style, say, would be okay. That's part of why I'm asking that question - the resistances this god grants, as written, do not allow people to eat the chunks the generate, and I've wondered if it would grant ghoul-type chunk ...

Sunday, 9th March 2014, 01:29

Forum: Game Design Discussion

Topic: Phireis, God of Decay

Replies: 28

Views: 7845

Re: Nephireis, God of Decay

Needs a different name - Nemelex already has the 'N' deck stacked.

I'll delve through this in more detail, but an immediate question: What's the intent of the "rotten corpses" idea, particularly given that there's been some talk of doing away with chunk eating in most cases?

Saturday, 8th March 2014, 00:45

Forum: Crazy Yiuf's Corner

Topic: Thanks Grunt

Replies: 2

Views: 1135

Re: Thanks Grunt

I was looking back through the blog one day and noticed we used to do these updates way back when.

I asked myself, "Why did we stop?" and failed to come up with a good answer.

So now we have them again.

Friday, 7th March 2014, 03:21

Forum: Game Design Discussion

Topic: Wrath reform

Replies: 40

Views: 16170

Re: Wrath reform

Wednesday, 5th March 2014, 16:48

Forum: Game Design Discussion

Topic: How strong should Shadow Mimic be?

Replies: 12

Views: 4658

Re: How strong should Shadow Mimic be?

Turns out the terribleness of shadow mimic physical attack power was a bug - it was always getting HD 1. Now it's half your relevant weapon skill (which was originally intended when this was changed) plus half your Fighting skill (which is new).

Wednesday, 26th February 2014, 06:14

Forum: Bulletin Board

Topic: Tapatalk

Replies: 1

Views: 2692

Re: Tapatalk

This post has been brought to you by Tapatalk.

Thanks!

Wednesday, 26th February 2014, 05:53

Forum: Game Design Discussion

Topic: Proposal: Replace Ice Storm with Glaciate

Replies: 54

Views: 115739

Re: Proposal: Replace Ice Storm with Glaciate

Apparently, there's an echo in this thread. Oh well.

Anyway, it's in, specifically the Fallout version; there's some murmurs about turning Siegurt's original version into some other spell (my initial idea of Mass Fireball fell flat, but it'll probably turn up sooner or later).

Sunday, 23rd February 2014, 17:32

Forum: Technical Support

Topic: Some sort of error message in webtiles

Replies: 1

Views: 987

Re: Some sort of error message in webtiles

That's this bug. You may want to indicate there that this has happened to you too.

Saturday, 22nd February 2014, 16:43

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2972716

Re: Best/Worst Artifacts

Psiweapon wrote:The -15 plate armour Ceicka (Stlth++) Okawaru gifted it to me on lvl 2 of the spider nest :lol:

-15 plate of stealth... what?


It's especially stealthy because there isn't much plate left to wear.

Saturday, 22nd February 2014, 16:42

Forum: Crazy Yiuf's Corner

Topic: I can't believe the RNG is such a stingy cheapskate!!!!

Replies: 60

Views: 12263

Re: I can't believe the RNG is such a stingy cheapskate!!!!

duvessa wrote:A bolt shoots out and hits someone's shield.

GONNNNG!

Saturday, 22nd February 2014, 00:51

Forum: Game Design Discussion

Topic: Better differentiate Flame Tongue and Throw Flame

Replies: 29

Views: 8818

Re: Better differentiate Flame Tongue and Throw Flame

Hell, maybe a spell that lets you set a "bomb" in any direction immediately adjacent to you could be interesting; upon "recasting" the spell the bomb explodes to a very large radius over two turns. (1/2 max radius on turn it explodes, full radius on next turn or something like t...

Friday, 21st February 2014, 23:53

Forum: Game Design Discussion

Topic: Better differentiate Flame Tongue and Throw Flame

Replies: 29

Views: 8818

Re: Better differentiate Flame Tongue and Throw Flame

This seems like an opportune place to point out the congruence between Bolt of Fire and Bolt of Cold, which could use more differentiation. (Possibly Bolt of Magma could qualify here as well, and/or some of the other bolt spells we have.)

Tuesday, 18th February 2014, 22:25

Forum: Crazy Yiuf's Corner

Topic: UNFATHOMABLE AMOUNTS OF RAGE

Replies: 13

Views: 3130

Re: UNFATHOMABLE AMOUNTS OF RAGE

Deep Dwarf Fighter wrote:UNFATHOMABLE AMOUNTS OF RAGE

The deep dwarf fighter goes berserk!

Monday, 17th February 2014, 17:04

Forum: Game Design Discussion

Topic: Lava Orcs and Djinni as Divine Abilities

Replies: 35

Views: 11401

Re: Lava Orcs and Djinni as Divine Abilities

Things that I do not think should not be in any proposals that arise from this: ⋅  Fire or hellfire immunity - too powerful. ⋅  Glow-as-hunger - we already have enough ways to stave off / deal with hunger and/or forms of hungerless game play. ⋅  Essence as Dj currently ...

Monday, 17th February 2014, 02:38

Forum: Game Design Discussion

Topic: Wrath reform

Replies: 40

Views: 16170

Re: Wrath reform

So I've been fixing bugs with wrath (the new implementation, that is) so that I can work on some other, newer things. Hooray.

Now, where do I go from here?

Thursday, 13th February 2014, 20:29

Forum: Game Design Discussion

Topic: Lava Orcs and Djinni as Divine Abilities

Replies: 35

Views: 11401

Re: Lava Orcs and Djinni as Divine Abilities

I may try coding this god up sometime, but only after we get 0.14 out the door - we already have enough new stuff that needs balancing out already (besides which this would necessitate some clean-up of the code surrounding the races at hand), and adding in a new god at this point would benefit from ...

Sunday, 9th February 2014, 06:37

Forum: Game Design Discussion

Topic: Proposal: Replace Ice Storm with Glaciate

Replies: 54

Views: 115739

Re: Proposal: Replace Ice Storm with Glaciate

(double-posting for update purposes) cszo now has an experimental branch for testing the various versions of Glaciate. At time of writing it is console-only but it probably won't be too long before webtiles is restarted to get it too. I'll post my thoughts on these after I finish the game I have in ...

Sunday, 9th February 2014, 00:29

Forum: Dungeon Crawling Advice

Topic: VpVM wants two more runes but which ones?

Replies: 8

Views: 2540

Re: VpVM wants two more runes but which ones?

If you're set on grabbing a couple more runes, I'd definitely do Slime (you're going to have a really hard time stabbing everything and almost everything at least senses invisible, so I'd consider swapping your cloak for the cloak of preservation). If you stay bloodless, Tomb would not be too much o...

Saturday, 8th February 2014, 05:03

Forum: Game Design Discussion

Topic: Wrath reform

Replies: 40

Views: 16170

Re: Wrath reform

This is my branch, for the record, and the main crux of it is the first (last in the given list) patch, which does tie wrath to XP (more or less) - sort of like evolution, every now and again the game checks if you've earned enough XP to do another wrath check and if so, triggers the chance to throw...

Thursday, 6th February 2014, 03:25

Forum: Game Design Discussion

Topic: Proposal: Replace Ice Storm with Glaciate

Replies: 54

Views: 115739

Re: Proposal: Replace Ice Storm with Glaciate

As has been suggested a few times through various channels, I've done up an alternate version of Glaciate with a cone-like area of effect instead of the multiple beams; it also makes use of the new "frozen" effect associated with the new monster spell Flash Freeze (slows the movement of th...

Thursday, 6th February 2014, 01:12

Forum: Game Design Discussion

Topic: Normalize Makhleb's Destruction Targeting

Replies: 8

Views: 3749

Re: Normalize Makhleb's Destruction Targeting

After some code tinkering and asking around, we came up with this.

Tuesday, 4th February 2014, 20:33

Forum: Game Design Discussion

Topic: Normalize Makhleb's Destruction Targeting

Replies: 8

Views: 3749

Re: Normalize Makhleb's Destruction Targeting

Idea: have the range vary with success / Invocations / whatever, and let all of the effects go out to the full range.

Tuesday, 4th February 2014, 03:43

Forum: Technical Support

Topic: Password reset

Replies: 3

Views: 1404

Re: Password reset

Which server are you trying to log into?

Wednesday, 29th January 2014, 23:44

Forum: Dungeon Crawling Advice

Topic: How to beat Mara?

Replies: 31

Views: 6655

Re: How to beat Mara?

To kill Mara, hit him until he dies.

Wednesday, 29th January 2014, 02:51

Forum: Technical Support

Topic: Getting booted while ascending

Replies: 3

Views: 1250

Re: Getting booted while ascending

I just came here to post that the fix is live on CAO (the server you were playing on).

Happy crawling!

Monday, 27th January 2014, 01:23

Forum: Dungeon Crawling Advice

Topic: 2 Quick Questions

Replies: 10

Views: 3521

Re: 2 Quick Questions

For the record, even before the "random or random good" choice is made, there's currently a 20% chance that evolution will outright delete a bad mutation; so, overall, you have a 20% chance of losing a bad mutation, a 40% chance of a random mutation, and a 40% chance of a random good mutat...

Monday, 27th January 2014, 01:21

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 343915

Re: I don't love it when...

Yermak wrote:... you lose one of your felid lives and Fedhas doesn't appreciate your contribution to the ecosystem.

Fedhas obviously only intervenes directly if you're no longer capable of doing so. If you want your piety, go p your own corpse away.

Sunday, 19th January 2014, 05:54

Forum: Dungeon Crawling Advice

Topic: 3 rune games, any reason to do harder branches?

Replies: 36

Views: 9291

Re: 3 rune games, any reason to do harder branches?

This is probably a non-factor in general, but I recently three-runed with Abyss solely because of a trove asking for the abyssal rune.

(Funnily enough, I don't think I even used anything from the trove.)

Wednesday, 15th January 2014, 04:15

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

To paraphrase tileschat, the deagle has landed.

The only thing missing is a credit for mikee (if we don't have one already), once I figure out how mikee would prefer to be credited.

Wednesday, 15th January 2014, 01:10

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

oghu of dith: 0 crawl: 1 My first run through got to V:1 where I died. I can't find the morgue http://dobrazupa.org/morgue/twelwe/morgue-twelwe-20140114-164506.txt You're welcome. Ah, a bug/weird behaviour of shadow mimic: sometimes it triggers even when casting buff - I don't know if it is intende...

Monday, 13th January 2014, 23:00

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 343915

Re: I don't love it when...

11195 | D:8 | Noticed Erolcha 11195 | D:8 | You are cast into the Abyss! 11195 | D:8 | Cast into the Abyss (Erolcha) 36157 | D:14 | Noticed Louise 36157 | D:14 | You are cast into the Abyss! 36157 | D:14 | Cast into the Abyss (Louise) A more infamous last turn: Your surroundings seem slightly diffe...

Friday, 10th January 2014, 22:30

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

nicolae wrote:Huh, that worked out pretty well for a joke idea I had at five in the morning.

Funnily enough, I had the same idea at about 5AM too (before I saw your post). Clearly twisted minds think alike.

Friday, 10th January 2014, 18:33

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

Well... I've coded enough that I'm ready to show people how this is turning out.

At the moment our nascent deity is named Dithmengos, though that can change fairly easily.

I may try to convince someone to get an experimental branch running on one of the servers for this.

Friday, 10th January 2014, 16:35

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

I'm most of the way through coding up this god (really needs a name - currently in my code base the name is "Dsomething"...) Are you married to the initial D? I'm not (it was just the first available letter in alphabetical order)... I propose we simply anagram the existing name, Dsomethin...

Friday, 10th January 2014, 05:55

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

I'm most of the way through coding up this god (really needs a name - currently in my code base the name is "Dsomething"...) Things that came up: - We need ideas for wrath. I have something relatively straightforward for this at the moment, being one of: summoning hostile shadows (or, at h...

Thursday, 9th January 2014, 21:12

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80026

Re: New God: Seth, the Shadow King

Clearly "Dither". By the way, the simplest implementation of Shadowport I can think of is to make it akin to the current implementation of jump attack - from within a certain distance of the monster (perhaps piety-dependent), it moves you adjacent to that monster, making no noise of its ow...

Thursday, 9th January 2014, 00:01

Forum: Game Design Discussion

Topic: Brainstorm permanent ally god

Replies: 47

Views: 13862

Re: Brainstorm permanent ally god

Have you ever watched johnnyzero play with the Mercenary card (which he does fairly frequently)? It's a pretty intriguing illustration of what gameplay with a sole powerful ally is like.
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