Search found 1453 matches

Tuesday, 29th July 2014, 14:28

Forum: Game Design Discussion

Topic: Remove/reform the spell repel missiles

Replies: 26

Views: 6632

Re: Remove/reform the spell repel missiles

Like I said on the Mantis report, I still intend to look at the patch and quite possibly do something along these lines at some point (possibly replacing both of R/DMsl with the new spell, not sure what would work best there). I very much doubt I'll get around to it for 0.15 though. Are you plannin...

Tuesday, 29th July 2014, 08:33

Forum: Game Design Discussion

Topic: Remove/reform the spell repel missiles

Replies: 26

Views: 6632

Re: Remove/reform the spell repel missiles

So I'd propose: ⋅ replace the rmsl spell in books with wind wall (wind wall could be Air only at L2 or L3 instead of L2 Charms/Air) ⋅ keep rmsl as a Quaz/amulet of the air effect (and maybe amulet of innacuracy to give that one some use) ⋅ keep the dmsl spell as is (it...

Saturday, 26th July 2014, 20:17

Forum: Game Design Discussion

Topic: Game Design History Question re:Identify

Replies: 13

Views: 3324

Re: Game Design History Question re:Identify

Here's the old blog posts from when divinations were removed.

Saturday, 26th July 2014, 13:18

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 70054

Re: how can we get more girls to play

Might I suggest not responding to Zoopy's posts? I see a lot of white supremacy/MRA mentality in them, and I don't think engaging with that is going to be fruitful for this thread. This is good advice, yes. Cleaned up some recent posts that descended into insult-slinging and general uselessness, so...

Thursday, 24th July 2014, 19:38

Forum: Game Design Discussion

Topic: Include a "drop and never pick up again" command

Replies: 38

Views: 12029

Re: Include a "drop and never pick up again" command

This doesn't really sound like something that's worth having an entire command dedicated to when you can just use the existing autopickup menu. Squinting at the huge list of identified items to find the one you want is the annoying part for me, not so much the key presses. Would be nice if there was...

Thursday, 24th July 2014, 01:43

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 70054

Re: how can we get more girls to play

I've made it abundantly clear that I don't enjoy the industry and communities treating women as if they're lesser beings. You can keep assuming I'm sexist as much as you want, however that doesn't change the fact that I like having actively involved females in design as well as gaming. I obviously ...

Thursday, 24th July 2014, 00:19

Forum: Crazy Yiuf's Corner

Topic: how can we get more girls to play

Replies: 242

Views: 70054

Re: how can we get more girls to play

????????? You made an unhelpful generalisation and were quite reasonably called out for it (and Nemora very clearly explained the exact problems with your generalisation). And your response to that is... denying that you made the generalisation that you very definitely made, and saying "I've n...

Tuesday, 15th July 2014, 18:42

Forum: Game Design Discussion

Topic: Simple Interface Proposal

Replies: 7

Views: 2706

Re: Simple Interface Proposal

This does indeed already exist in the pickup menu:
Item letters
Pressing an item's letter key will select the item.
Entering a number before the letter will only select that quantity.

Friday, 11th July 2014, 10:59

Forum: Game Design Discussion

Topic: Colour the player's weapon when corroded

Replies: 6

Views: 2243

Re: Colour the player's weapon when corroded

Bug report: Neither your AC nor your weapon is coloured red when corroded if playing webtiles on CAO. Do you have your weapon recoloured in your config? If so that will overwrite the corrosion colouring. Or maybe it's just a webtiles thing, no idea how the HUD is displayed in webtiles. (Edit: looks...

Tuesday, 8th July 2014, 19:22

Forum: Game Design Discussion

Topic: Please undo the butchered 'translation'.

Replies: 10

Views: 3197

Re: Please undo the butchered 'translation'.

Translations were enabled by default in trunk builds while they were a work in progress. If setting "language = english" in the config doesn't disable them that'd be a bug but it's also pretty much moot now I guess, since it seems that they're likely to be discontinued entirely with the lo...

Tuesday, 8th July 2014, 14:14

Forum: Game Design Discussion

Topic: Make hellfire green

Replies: 28

Views: 7367

Re: Make hellfire green

wheals wrote:This seems to have been done over a year ago?? no idea why it isn't working.

It is working, it just only affects the hellfire zap and not hellfire burst (now fixed).

Tuesday, 8th July 2014, 03:46

Forum: Suggestions & Criticism

Topic: Clutter

Replies: 2

Views: 2364

Re: Clutter

Agreed, I unstickied the particularly unnecessary one and moved the item statistics thread so that it's linked from the main readme.

Saturday, 28th June 2014, 19:27

Forum: Dungeon Crawling Advice

Topic: Tales of the Spider's Nest

Replies: 49

Views: 19785

Re: Tales of the Spider's Nest

Protip: Getting caught in a web is like a lesser version of being Marked to all spiders ("web sense"). If you absolutely must pass through a webbed tile, use CTRL-[dir] to attempt to disarm it first; you might fail and get caught in it anyway, but you can often safely remove it. Web sense...

Saturday, 28th June 2014, 12:02

Forum: Technical Support

Topic: Why so much lag on CAO?

Replies: 2

Views: 1168

Re: Why so much lag on CAO?

07:40:41 <|amethyst> oh, that explains the complaints about CAO lags
07:41:01 <|amethyst> there were several dozen copies of the clean-trunks script running

(fixed yesterday morning, in case you were still curious)

Thursday, 19th June 2014, 22:46

Forum: Contributions

Topic: Change level annotations from Dungeon Overview

Replies: 3

Views: 1999

Re: Change level annotations from Dungeon Overview

The wiki page is very old and some of the features there might not be desirable any more (this is true for much of the devwiki - it's useful for lengthy concepts and longer-term ideas but those often end up out of date pretty fast). For that particular suggestion, for example, it's not actually true...

Thursday, 19th June 2014, 21:08

Forum: Game Design Discussion

Topic: Remove Dragon Slaying brand

Replies: 30

Views: 8129

Re: Remove Dragon Slaying brand

For the love of god...STOP REMOVING FLAVOR. This is really getting annoying now - there's no need for crawl to be the leanest, most cut down, slash or blast game ever. We're losing a ton of interesting content just because it's not optimal or seen as in some way needless. Some of this is ACTUALLY F...

Monday, 16th June 2014, 18:52

Forum: Dungeon Crawling Advice

Topic: New skills

Replies: 29

Views: 7553

Re: New skills

Lasty wrote:Under the current model, whenever you gain skill points in a skill, any skills it cross-trains with that are at a lower level are also given 20% of those skill points.

There's no requirement that the crosstrained skill be at a lower level.

Monday, 16th June 2014, 03:45

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2654351

Re: Best/Worst Artifacts

The shop in that altar vault just generates 4 normal randarts, but has greed 100 (item value for shop prices is multiplied by greed/10, and normal shops have greed 10-20ish depending on depth, 15-35ish for antique shops).

Tuesday, 10th June 2014, 14:15

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 37067

Re: Feedback on Gozag design

Removing faith doesn't restore the original prices, it increases the prices past what they were before putting the amulet on.

Monday, 2nd June 2014, 19:51

Forum: Game Design Discussion

Topic: Spider form movespeed removal.

Replies: 19

Views: 6329

Re: Spider form movespeed removal.

http://s-z.org/neil/git/?p=crawl.git;a=summary has the complete list of commits, and a search bar if you know what you're looking for specifically.

Monday, 2nd June 2014, 11:24

Forum: Crazy Yiuf's Corner

Topic: What is wrong with Crawl

Replies: 23

Views: 6519

Re: What is wrong with Crawl

NessOnett wrote:Never said demigods were frail. Another "outright lie" is your accusation that I did.

NessOnett wrote:2. Demigods. [...] They are descendants of Gods, they should be strong. But they are frail, meak, and just…bad.


This thread is a good demonstration of how not to discuss your opinion on something.

Friday, 30th May 2014, 16:45

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 25691

Re: Nemelex changes/removal

Degeneration card does have a problem, but it's not the one mentioned above. The problem with degen card is it works on plants and fungi and such ... I should not have to explain how turning plants into oklobs is not a card effect that should happen. It turning weak monsters into strong ones is fin...

Sunday, 25th May 2014, 18:43

Forum: Game Design Discussion

Topic: Acidic Dissolution Expansion

Replies: 19

Views: 5966

Re: Acidic Dissolution Expansion

You Must Read This Before Posting in GDD wrote:V. Clearly state in your post the reasons for your proposal.

This thread is still yet to contain any actual reasoning.

Sunday, 25th May 2014, 04:43

Forum: Game Design Discussion

Topic: Should mummies really be allowed to benefit from Gozag's...

Replies: 14

Views: 5068

Re: Should mummies really be allowed to benefit from Gozag's

They don't work with VS currently, but that should indeed be changed for consistency with other similar effects (and iirc Basil was already either working on fixing that, or planning on doing so).

Friday, 23rd May 2014, 20:49

Forum: Dungeon Crawling Advice

Topic: Gozag and strategic potions

Replies: 1

Views: 1124

Re: Gozag and strategic potions

No/not very.

Thursday, 22nd May 2014, 20:00

Forum: Dungeon Crawling Advice

Topic: Proper use of Lantern of Shadows

Replies: 20

Views: 4567

Re: Proper use of Lantern of Shadows

damiac wrote:What is up with the vague description it has:

Sounds like your build is old (that commit is in 0.14, even).

Tuesday, 20th May 2014, 10:02

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10017

Re: Breadswinging Reform

The regen cap when moving isn't for burden specifically, it's to prevent Nagas and Cheibriados worshippers from hungering extra fast: http://s-z.org/neil/git/?p=crawl.git;a= ... b208b7eb89

Wednesday, 14th May 2014, 15:18

Forum: Game Design Discussion

Topic: Normalize !porridge despite species/mutations (except Vp/Mu)

Replies: 8

Views: 2862

Re: Normalize !porridge despite species/mutations (except Vp

The only mutation that affects porridge is carnivore 3 preventing you from getting any nutrition from it at all, so I don't think most of the special-casing and weirdness you're talking about actually exists? Only Felids, Kobolds and Ghouls are affected.

Wednesday, 14th May 2014, 08:49

Forum: Dungeon Crawling Advice

Topic: Spider's Nest

Replies: 193

Views: 52068

Re: Spider's Nest

I think this thread is pretty much just going around in circles at this point.

Monday, 12th May 2014, 04:22

Forum: Crazy Yiuf's Corner

Topic: Seeded runs?

Replies: 11

Views: 3825

Re: Seeded runs?

Right, I should have been clearer in that for bot testing the bots would always give the exact same input (and some recent bugfixes were what made it actually work for that purpose, IIRC). Like it says in the initial commit implementing it, seeding doesn't pre-generate levels and I have no clue how ...

Monday, 12th May 2014, 02:54

Forum: Dungeon Crawling Advice

Topic: Understanding spell power

Replies: 63

Views: 16428

Re: Understanding spell power

Luckily that already exists under the name of "make debug", it's ever so transparent.

Monday, 12th May 2014, 02:45

Forum: Crazy Yiuf's Corner

Topic: Seeded runs?

Replies: 11

Views: 3825

Re: Seeded runs?

Command line options: -seed <num> init the rng to a given sequence (a hex number > 0) The functionality has existed for a while (for debugging purposes mainly, and I don't think it actually worked properly until pretty recently). It's been used a bit for testing bots, but not for much other than th...

Saturday, 10th May 2014, 21:32

Forum: Dungeon Crawling Advice

Topic: Gold aura for Gozag?

Replies: 16

Views: 4616

Re: Gold aura for Gozag?

Kobolds got 4 times less nutrition from Gozag yesterday compared to today, so hopefully they're more playable now. Still does end up being a bit less nutrition than porridge though.

Saturday, 10th May 2014, 21:22

Forum: Dungeon Crawling Advice

Topic: Gold aura for Gozag?

Replies: 16

Views: 4616

Re: Gold aura for Gozag?

The fourth option for Potion Petition is always porridge for non-carnivores (~6k nutrition), or 4 potions of blood (~4k nutrition) for vampires and full carnivores, costing 100 gold and increasing in price gradually as you buy more potions. It should be pretty affordable on top of regular permafood ...

Friday, 9th May 2014, 16:13

Forum: Game Design Discussion

Topic: Demigod Reform

Replies: 98

Views: 25061

Re: Demigod Reform

This thread is going around in circles and is not adding anything new or interesting.

Friday, 9th May 2014, 15:09

Forum: Game Design Discussion

Topic: New Item Proposal: Ring of Silence

Replies: 12

Views: 3247

Re: New Item Proposal: Ring of Silence

That's just item/corpse-sacrificing prayer. You can't use actual invocations while silenced, I think that's what and into was referring to.

Friday, 9th May 2014, 00:48

Forum: Crazy Yiuf's Corner

Topic: fgsfds

Replies: 30

Views: 7231

Re: fgsfds

Oh no, but how else will I farm delicious thanks?

Tuesday, 6th May 2014, 14:50

Forum: Game Design Discussion

Topic: Destroying Wands

Replies: 14

Views: 3704

Re: Destroying Wands

As n1000 mentioned, something that has been discussed a little and may be tested at some point is having monsters never pick up items (and occasionally be generated already holding them instead).

Tuesday, 6th May 2014, 10:12

Forum: Game Design Discussion

Topic: Shambling mangrove

Replies: 1

Views: 1549

Re: Shambling mangrove

It's not intentional (happens since their genus isn't bush or plant or fungus, for all the other new plant monsters it is), and it's fixed in 0.15: http://s-z.org/neil/git/?p=crawl.git;a= ... 30e1375b16

Thursday, 1st May 2014, 15:08

Forum: Game Design Discussion

Topic: proposal:reform halfling's mutation resistant

Replies: 4

Views: 1391

Re: proposal:reform halfling's mutation resistant

See the readme, in particular there's no attempt to explain why this would be an interesting or worthwhile change.

Wednesday, 30th April 2014, 16:37

Forum: Dungeon Crawling Advice

Topic: How do I place a portal in Wiz Mode now?

Replies: 1

Views: 1239

Re: How do I place a portal in Wiz Mode now?

If by "specified portal vault" you mean a specific map for some portal, you can travel there with &~ and then place the specific map by name with &L. If you want the actual portal feature, you can place an entry vault with &L (unfortunately entry vault names are wildly inconsis...

Wednesday, 30th April 2014, 01:19

Forum: Crazy Yiuf's Corner

Topic: Hoplite!

Replies: 16

Views: 4271

Re: Hoplite!

This year's 7drl by the same guy is one of the ones I played a bunch, incidentally: http://www.magmafortress.com/2014/03/7d ... ccess.html

Wednesday, 23rd April 2014, 20:15

Forum: Dungeon Crawling Advice

Topic: Mp regeneration needs a serious buff

Replies: 92

Views: 29257

Re: Mp regeneration needs a serious buff

It's not, time taken is capped at BASELINE_DELAY (10) for hunger and regeneration purposes.

Wednesday, 23rd April 2014, 00:37

Forum: Dungeon Crawling Advice

Topic: Mutationless Branches

Replies: 53

Views: 20995

Re: Mutationless Branches

Looks like some pretty simple advice that suggests easy ways to get mutated less often to me, nothing ridiculously complex or only comprehensible by Crawl experts with "flawless tactics" (also an excellent demonstration of good advice being not just ignored but actively dismissed on the oc...

Wednesday, 23rd April 2014, 00:12

Forum: Dungeon Crawling Advice

Topic: Trove question

Replies: 6

Views: 1664

Re: Trove question

Troves won't ask Mummies for potions or Felids for weapons/armour (the enchanted dragon armour/demon weapon fees specifically - expensive shop items are still fair game). They can currently ask Vine Stalkers for curing/heal wounds, though (and Formicids for hasting/blinking/teleportation, etc).

Tuesday, 22nd April 2014, 23:57

Forum: Contributions

Topic: Transifex Project Gone?

Replies: 5

Views: 4355

Re: Transifex Project Gone?

Only a few devs were Transifex admins and they've not been active recently, I just sent an email to the mailing list asking if anyone knows what's up.

Saturday, 19th April 2014, 01:44

Forum: Dungeon Crawling Advice

Topic: Mp regeneration needs a serious buff

Replies: 92

Views: 29257

Re: Mp regeneration needs a serious buff

Seems like not clearly a problem and digressing into discussion on how to play ~*~casters~*~, moved to Advice for now.

Saturday, 19th April 2014, 01:22

Forum: Game Design Discussion

Topic: FR: Sort Wands

Replies: 9

Views: 2469

Re: FR: Sort Wands

Tuesday, 15th April 2014, 16:22

Forum: Game Design Discussion

Topic: Proposal- Tweak corpse sacrifice piety gain

Replies: 11

Views: 2554

Re: Proposal- Tweak corpse sacrifice piety gain

The corpse sacrifice gods (Trog, Okawaru, Lugonu, Makhleb) conveniently happen to be the exact set of gods whose piety gain I had plans to slow down overall. Just removing corpse sacrifices (keeping Beogh's, which is rarer and more flavourful, and Fedhas's which has a better interface and interacts ...
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