Search found 393 matches
Thursday, 5th May 2016, 01:29
Forum: Dungeon Crawling Advice
Topic: Amulet of Regen vs Amulet of Guardian Spirit
Replies: 5
Views: 2152
Re: Amulet of Regen vs Amulet of Guardian Spirit
Thursday, 5th May 2016, 01:21
Forum: Dungeon Crawling Advice
Topic: Starting with shields; should one unequip?
Replies: 22
Views: 5715
Re: Starting with shields; should one unequip?
duvessa wrote:starting with a buckler would be weaker than starting with a shield
bucklers are better than shields though
Wednesday, 27th April 2016, 16:02
Forum: Dungeon Crawling Advice
Topic: Benefits of UMBRA?
Replies: 17
Views: 4335
Re: Benefits of UMBRA?
WingedEspeon wrote:I'm pretty sure you are immune to your own umbra. Also, undead don't take the accuracy penalty.
As far as I know, "immune to your own umbra" is one of Dith's benefits, so a non-Dithmangos worshiper still has to deal with it.
Wednesday, 27th April 2016, 16:00
Forum: Dungeon Crawling Advice
Topic: Is it possible to subvert Jiyva wrath entirely?
Replies: 2
Views: 1095
Re: Is it possible to subvert Jiyva wrath entirely?
PowerOfKaishin wrote:Besides worshipping Zin, of course. Can I kill TRJ and then abandon Jiyva, wiping him from existence and logically making him unable to plague me with his wrath?
Jiyva's wrath is enough to keep her alive, I think. But as soon as she forgives you she'll instantly die.
Sunday, 24th April 2016, 18:06
Forum: Game Design Discussion
Topic: Another auto pickup button
Replies: 19
Views: 5448
Re: Another auto pickup button
Sunday, 24th April 2016, 00:51
Forum: Crazy Yiuf's Corner
Topic: Reasoning behind pips
Replies: 10
Views: 2476
Re: Reasoning behind pips
Saturday, 23rd April 2016, 02:10
Forum: Dungeon Crawling Advice
Topic: Returning to crawl and die before D3
Replies: 21
Views: 5679
Re: Returning to crawl and die before D3
Saturday, 23rd April 2016, 01:15
Forum: Dungeon Crawling Advice
Topic: Current game advice requested - MiBe - 3 rune (probably)
Replies: 8
Views: 2307
Re: Current game advice requested - MiBe - 3 rune (probably)
Saturday, 23rd April 2016, 01:05
Forum: Crazy Yiuf's Corner
Topic: Favorite Vaults
Replies: 51
Views: 16402
Re: Favorite Vaults
Saturday, 23rd April 2016, 00:43
Forum: Dungeon Crawling Advice
Topic: 0.18 Trunk Questions.
Replies: 29
Views: 8139
Re: 0.18 Trunk Questions.
Saturday, 23rd April 2016, 00:18
Forum: Crazy Yiuf's Corner
Topic: Implied Abilities/Facts/Things of note
Replies: 20
Views: 5548
Re: Implied Abilities/Facts/Things of note
Saturday, 23rd April 2016, 00:10
Forum: Game Design Discussion
Topic: Another auto pickup button
Replies: 19
Views: 5448
Re: Another auto pickup button
Saturday, 23rd April 2016, 00:01
Forum: Crazy Yiuf's Corner
Topic: What strategies can you no longer use?
Replies: 42
Views: 9162
Re: What strategies can you no longer use?
crate wrote:using a teletrap to distribute your summons across the level so they kill things for you
Keeping your stash on a teletrap and using Stasis to access it.
Although technically still possible if you find a -tele art or you play as an ant man.
Friday, 22nd April 2016, 23:58
Forum: Game Design Discussion
Topic: remove deck tier
Replies: 9
Views: 2770
Re: remove deck tier
Friday, 22nd April 2016, 22:00
Forum: Game Design Discussion
Topic: Flavor proposals
Replies: 15
Views: 3663
Re: Flavor proposals
Friday, 22nd April 2016, 21:43
Forum: Dungeon Crawling Advice
Topic: Powered by Pain + Guardian Spirit = infinite health?
Replies: 16
Views: 5227
Re: Powered by Pain + Guardian Spirit = infinite health?
Friday, 22nd April 2016, 21:22
Forum: Game Design Discussion
Topic: Create inscribe spellbook command
Replies: 7
Views: 2228
Re: Create inscribe spellbook command
Friday, 22nd April 2016, 21:07
Forum: Dungeon Crawling Advice
Topic: Does slaying apply to enhancer staff melee?
Replies: 4
Views: 1456
Re: Does slaying apply to enhancer staff melee?
Friday, 22nd April 2016, 20:45
Forum: Game Design Discussion
Topic: remove deck tier
Replies: 9
Views: 2770
Re: remove deck tier
Wednesday, 20th April 2016, 02:25
Forum: Game Design Discussion
Topic: Another auto pickup button
Replies: 19
Views: 5448
Re: Another auto pickup button
Sar wrote:I would love ammo to mulch on use, mostly because of ammo.
Now that ammo brands no longer exist we might as well just stop having a separate "ammo" item.
Make it infinite or do like Tome 4 and have equippable bottomless "quivers of arrows".
Sunday, 17th April 2016, 21:10
Forum: Game Design Discussion
Topic: With ammo brands removed, --Hu^Oka is suddenly worse
Replies: 11
Views: 2920
Re: With ammo brands removed, --Hu^Oka is suddenly worse
Sunday, 17th April 2016, 19:28
Forum: Game Design Discussion
Topic: With ammo brands removed, --Hu^Oka is suddenly worse
Replies: 11
Views: 2920
With ammo brands removed, --Hu^Oka is suddenly worse
Saturday, 9th April 2016, 20:42
Forum: Game Design Discussion
Topic: Bolts to Boas!?
Replies: 7
Views: 2237
Re: Bolts to Boas!?
Saturday, 9th April 2016, 20:39
Forum: Dungeon Crawling Advice
Topic: Strength weight on ranged weapons
Replies: 9
Views: 2814
Re: Strength weight on ranged weapons
Saturday, 9th April 2016, 20:35
Forum: Game Design Discussion
Topic: Scroll of Noise > Scroll of Flash
Replies: 21
Views: 6063
Re: Scroll of Noise > Scroll of Flash
Tuesday, 5th April 2016, 02:15
Forum: Dungeon Crawling Advice
Topic: I casted statue form on a spriggan. Why am I so slow?
Replies: 41
Views: 10147
Re: I casted statue form on a spriggan. Why am I so slow?
Tuesday, 5th April 2016, 02:02
Forum: Game Design Discussion
Topic: Request for foolproof warnings
Replies: 22
Views: 7173
Re: Request for foolproof warnings
prozacelf wrote:I for one periodically find myself accidentally standing in calcifying dust via hitting something twice and getting worked over by the magic of lag.
A -MORE- prompt when "A blast of calcifying dust hits you!" solves this problem pretty well for me.
Sunday, 3rd April 2016, 19:46
Forum: Game Design Discussion
Topic: Boots of Flight + Sacrifice Artifice
Replies: 3
Views: 1204
Re: Boots of Flight + Sacrifice Artifice
Sunday, 3rd April 2016, 00:29
Forum: Game Design Discussion
Topic: Race proposal: golems
Replies: 27
Views: 7123
Re: Race proposal: golems
Sunday, 3rd April 2016, 00:22
Forum: Game Design Discussion
Topic: Boots of Flight + Sacrifice Artifice
Replies: 3
Views: 1204
Boots of Flight + Sacrifice Artifice
Just like forgetting dMsl cancels its buff, sacrificing artifice should end indefinite flight from the boot ego.
Saturday, 2nd April 2016, 20:09
Forum: Crazy Yiuf's Corner
Topic: make early game easier, late game harder
Replies: 8
Views: 2484
Re: make early game easier, late game harder
Saturday, 2nd April 2016, 01:17
Forum: Dungeon Crawling Advice
Topic: Tried Trunk, so many changes, few quetions
Replies: 6
Views: 2728
Re: Tried Trunk, so many changes, few quetions
Saturday, 2nd April 2016, 00:44
Forum: Crazy Yiuf's Corner
Topic: Dual Branded Unrands?
Replies: 14
Views: 3837
Re: Dual Branded Unrands?
Wednesday, 23rd March 2016, 04:39
Forum: Game Design Discussion
Topic: A way to avoid accidental starvation
Replies: 24
Views: 6859
Re: A way to avoid accidental starvation
Wednesday, 23rd March 2016, 04:31
Forum: Game Design Discussion
Topic: Is Confusion Canceling Amulets of Reflection a Bug?
Replies: 21
Views: 4726
Re: Is Confusion Canceling Amulets of Reflection a Bug?
Monday, 14th March 2016, 21:34
Forum: Game Design Discussion
Topic: Remove Paralysis
Replies: 14
Views: 4564
Re: Remove Paralysis
Wednesday, 9th March 2016, 22:42
Forum: Dungeon Crawling Advice
Topic: fsim Zero Skill Melee Study
Replies: 21
Views: 6061
Re: fsim Zero Skill Melee Study
Saturday, 5th March 2016, 04:49
Forum: Game Design Discussion
Topic: Robust is too boring to be a Ds tier 3 mutation
Replies: 18
Views: 3880
Re: Robust is too boring to be a Ds tier 3 mutation
Saturday, 5th March 2016, 02:06
Forum: Game Design Discussion
Topic: Robust is too boring to be a Ds tier 3 mutation
Replies: 18
Views: 3880
Robust is too boring to be a Ds tier 3 mutation
Friday, 4th March 2016, 23:52
Forum: Crazy Yiuf's Corner
Topic: Evokable Abjuration?
Replies: 16
Views: 3210
Re: Evokable Abjuration?
Monday, 28th April 2014, 23:05
Forum: Game Design Discussion
Topic: Proposal: limit the amount of times Boris comes back
Replies: 31
Views: 7426
Re: Proposal: limit the amount of times Boris comes back
Monday, 28th April 2014, 20:06
Forum: Dungeon Crawling Advice
Topic: forcefull dismissal - what is the damage?
Replies: 5
Views: 1683