Search found 393 matches

Thursday, 5th May 2016, 02:02

Forum: Crazy Yiuf's Corner

Topic: .rc LUA help

Replies: 4

Views: 1618

Re: .rc LUA help

A friend of mine wants his character tile to be changed while he levels up. I just don't know what function is called when you level up. And whether tile_player_tile works without save&restarting or not. Where can I see all crawl functions that I can use? It's not a default function in crawl, i...

Thursday, 5th May 2016, 01:29

Forum: Dungeon Crawling Advice

Topic: Amulet of Regen vs Amulet of Guardian Spirit

Replies: 5

Views: 2152

Re: Amulet of Regen vs Amulet of Guardian Spirit

I have been having fun with mummy summoners recently and have managed to scrounge together a pretty nice character after finding an extremely powerful randart +8 halberd of speed. My main question is what amulet should I use? Should I use Amulet of guardian spirit or amulet of regeneration? At firs...

Thursday, 5th May 2016, 01:21

Forum: Dungeon Crawling Advice

Topic: Starting with shields; should one unequip?

Replies: 22

Views: 5715

Re: Starting with shields; should one unequip?

duvessa wrote:starting with a buckler would be weaker than starting with a shield

bucklers are better than shields though

Wednesday, 27th April 2016, 16:02

Forum: Dungeon Crawling Advice

Topic: Benefits of UMBRA?

Replies: 17

Views: 4335

Re: Benefits of UMBRA?

WingedEspeon wrote:I'm pretty sure you are immune to your own umbra. Also, undead don't take the accuracy penalty.


As far as I know, "immune to your own umbra" is one of Dith's benefits, so a non-Dithmangos worshiper still has to deal with it.

Wednesday, 27th April 2016, 16:00

Forum: Dungeon Crawling Advice

Topic: Is it possible to subvert Jiyva wrath entirely?

Replies: 2

Views: 1095

Re: Is it possible to subvert Jiyva wrath entirely?

PowerOfKaishin wrote:Besides worshipping Zin, of course. Can I kill TRJ and then abandon Jiyva, wiping him from existence and logically making him unable to plague me with his wrath?


Jiyva's wrath is enough to keep her alive, I think. But as soon as she forgives you she'll instantly die.

Sunday, 24th April 2016, 18:06

Forum: Game Design Discussion

Topic: Another auto pickup button

Replies: 19

Views: 5448

Re: Another auto pickup button

Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo. You can do this with autoexplore. https://crawl.project357.org/rc-files/0.17/zzxc.rc explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,...

Sunday, 24th April 2016, 00:51

Forum: Crazy Yiuf's Corner

Topic: Reasoning behind pips

Replies: 10

Views: 2476

Re: Reasoning behind pips

have you never read great expectations Too many Pips spoil the broth? I get the part about magic res a bit, but I do wonder about one pip res. like poison and corr. Well those are the resists that prevent status effects. Either you get poisoned/corroded or you don't. Compare that to a fireball, whe...

Saturday, 23rd April 2016, 02:10

Forum: Dungeon Crawling Advice

Topic: Returning to crawl and die before D3

Replies: 21

Views: 5679

Re: Returning to crawl and die before D3

Trying to return to playing crawl but can't get anything started. Keep dying before D3. Last game last 21 turns with zero points. Monsters seams more difficult to kill and harder monsters are spawned on early levels. Have died multiple time to snakes either poisoning or constricting so others can f...

Saturday, 23rd April 2016, 01:15

Forum: Dungeon Crawling Advice

Topic: Current game advice requested - MiBe - 3 rune (probably)

Replies: 8

Views: 2307

Re: Current game advice requested - MiBe - 3 rune (probably)

I saw someone use a phantom mirror to duplicate uniques for powerful allies. You could do this if you decide to go through hell or pan, I guess. I am not the expert on the proper usage of a phantom mirror, as I am dumb and never use them. As far as I'm aware, phantom mirror summons have limited dur...

Saturday, 23rd April 2016, 01:05

Forum: Crazy Yiuf's Corner

Topic: Favorite Vaults

Replies: 51

Views: 16402

Re: Favorite Vaults

I liked this vault: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1042b8806e4d27894cfffaa6b7473c83dbb65588;hp=beff17fe7e720ee606ba22e4ddcac5e12d845ec6 To really work that vault needed some glass walls and runed doors so the player actually sees the party. I got it once and all of the inhabita...

Saturday, 23rd April 2016, 00:43

Forum: Dungeon Crawling Advice

Topic: 0.18 Trunk Questions.

Replies: 29

Views: 8139

Re: 0.18 Trunk Questions.

Badmuts also tend to be more harmful than goodmuts are helpful. Berserkitis will kill you more often than +2 strength saves your life.

Saturday, 23rd April 2016, 00:18

Forum: Crazy Yiuf's Corner

Topic: Implied Abilities/Facts/Things of note

Replies: 20

Views: 5548

Re: Implied Abilities/Facts/Things of note

Experienced adventurers never enter the dungeon, because... ⋅ ...they're all experienced enough to know better. ⋅ ...the concept of training doesn't exist in the surface world. ⋅ ...crawling the dungeon is a rite of passage for which you're allowed only minimal prepara...

Saturday, 23rd April 2016, 00:10

Forum: Game Design Discussion

Topic: Another auto pickup button

Replies: 19

Views: 5448

Re: Another auto pickup button

On further thought, I suppose it would be nice to have a separate auto pickup button that essentially works as an auto-explore that doesn't actually explore anything. Sometimes you want to pick up all the junk you know of without going exploring, and I don't always want to press all those buttons. ...

Saturday, 23rd April 2016, 00:01

Forum: Crazy Yiuf's Corner

Topic: What strategies can you no longer use?

Replies: 42

Views: 9162

Re: What strategies can you no longer use?

crate wrote:using a teletrap to distribute your summons across the level so they kill things for you


Keeping your stash on a teletrap and using Stasis to access it.

Although technically still possible if you find a -tele art or you play as an ant man.

Friday, 22nd April 2016, 23:58

Forum: Game Design Discussion

Topic: remove deck tier

Replies: 9

Views: 2770

Re: remove deck tier

I would love if there were no deck tiers so decks could stack. Have a deck of destruction with 7 cards in it, pick up a deck of destruction with 5 cards in it, now you have a deck with 12 cards in it(cards added to bottom). No more inventory hassle, which might get me to actually play Nem again. Th...

Friday, 22nd April 2016, 22:00

Forum: Game Design Discussion

Topic: Flavor proposals

Replies: 15

Views: 3663

Re: Flavor proposals

When worshipping Makhleb: The spells summon demon and summon greater demon do not result in hostile demons or do the demons become hostile over time. When worshipping Beogh: Hostile priests will attempt to smite you, but Beogh will ignore their attempt. That would result in worse flavor, not better...

Friday, 22nd April 2016, 21:43

Forum: Dungeon Crawling Advice

Topic: Powered by Pain + Guardian Spirit = infinite health?

Replies: 16

Views: 5227

Re: Powered by Pain + Guardian Spirit = infinite health?

I assume this doesn't really make you immortal, but Powered by Pain and Guardian Spirit seem like a good combination. Can anyone explain exactly what will happen? No more immortal than, say Guardian Spirit plus CBoE, or Guardian Spirit plus vinestalker bite, or guardian spirit plus a giant supply o...

Friday, 22nd April 2016, 21:22

Forum: Game Design Discussion

Topic: Create inscribe spellbook command

Replies: 7

Views: 2228

Re: Create inscribe spellbook command

This issue is so minor that the specific details of implementation don't actually matter. Wipe out a random spellbook that has that spell, or wipe out all the spellbooks that have that spell, it doesn't matter. Decisions on my spell list almost never consider the supply of spellbooks I can use to f...

Friday, 22nd April 2016, 21:07

Forum: Dungeon Crawling Advice

Topic: Does slaying apply to enhancer staff melee?

Replies: 4

Views: 1456

Re: Does slaying apply to enhancer staff melee?

Pretty sure slaying even applies to bread melee.

Friday, 22nd April 2016, 20:45

Forum: Game Design Discussion

Topic: remove deck tier

Replies: 9

Views: 2770

Re: remove deck tier

I would love if there were no deck tiers so decks could stack. Have a deck of destruction with 7 cards in it, pick up a deck of destruction with 5 cards in it, now you have a deck with 12 cards in it(cards added to bottom). No more inventory hassle, which might get me to actually play Nem again. Th...

Wednesday, 20th April 2016, 02:25

Forum: Game Design Discussion

Topic: Another auto pickup button

Replies: 19

Views: 5448

Re: Another auto pickup button

Sar wrote:I would love ammo to mulch on use, mostly because of ammo.


Now that ammo brands no longer exist we might as well just stop having a separate "ammo" item.

Make it infinite or do like Tome 4 and have equippable bottomless "quivers of arrows".

Sunday, 17th April 2016, 21:10

Forum: Game Design Discussion

Topic: With ammo brands removed, --Hu^Oka is suddenly worse

Replies: 11

Views: 2920

Re: With ammo brands removed, --Hu^Oka is suddenly worse

So what is the actual problem here? Oka and Trog being relatively less attractive to ranged combat chars seems to me to be a good change, not a bad one. (They're both still extremely good for ranged combat characters.) Well I think in general balance changes and quality-of-life changes should happe...

Sunday, 17th April 2016, 19:28

Forum: Game Design Discussion

Topic: With ammo brands removed, --Hu^Oka is suddenly worse

Replies: 11

Views: 2920

With ammo brands removed, --Hu^Oka is suddenly worse

Having a near-infinite supply of branded ammo from god gifts was a pretty big upside for Oka and Trog (at least if you could bear the inventory management), but now their gifts are going to be no better than the huge piles of ammo you scavenge from centaur or yaktaur packs. I'm not really sure how y...

Saturday, 9th April 2016, 20:42

Forum: Game Design Discussion

Topic: Bolts to Boas!?

Replies: 7

Views: 2237

Re: Bolts to Boas!?

I wish I had that picture of Antaeus getting killed by s2s moccassins right now. I should've known. But to be fair, if you can kill Anteaus with S2S you can do it with most decent-level summoning spells. The important thing about S2S for that is the fact that (unlike "real" summoning spel...

Saturday, 9th April 2016, 20:39

Forum: Dungeon Crawling Advice

Topic: Strength weight on ranged weapons

Replies: 9

Views: 2814

Re: Strength weight on ranged weapons

Ranged weapons have used the same damage and attack speed formulas as melee for a few versions now. Dex used to play an important role in ranged attack speed, but since that's no longer the case pumping strength is a fine option. Dex is still good because of EV and accuracy, but you probably don't w...

Saturday, 9th April 2016, 20:35

Forum: Game Design Discussion

Topic: Scroll of Noise > Scroll of Flash

Replies: 21

Views: 6063

Re: Scroll of Noise > Scroll of Flash

Having it as a Sinv solution doesn't seem OP as long as it's loud enough to actually attract more monsters. So yeah, you revealed and killed that pesky wizard but now a second pack of orcs (maybe with another invisible wizard!) is heading to your location. There were suggestions earlier to make ?noi...

Tuesday, 5th April 2016, 02:15

Forum: Dungeon Crawling Advice

Topic: I casted statue form on a spriggan. Why am I so slow?

Replies: 41

Views: 10147

Re: I casted statue form on a spriggan. Why am I so slow?

"able to win a 15-rune-game" and "good" are not synonymous Well they kind of are. Helped me survive. And on the plus side watching a statue constrict stuff is fun. Using a hand axe as a weapon can win a 15 rune game (especially with other non-weapon combat options) but isn't &qu...

Tuesday, 5th April 2016, 02:02

Forum: Game Design Discussion

Topic: Request for foolproof warnings

Replies: 22

Views: 7173

Re: Request for foolproof warnings

prozacelf wrote:I for one periodically find myself accidentally standing in calcifying dust via hitting something twice and getting worked over by the magic of lag.

A -MORE- prompt when "A blast of calcifying dust hits you!" solves this problem pretty well for me.

Sunday, 3rd April 2016, 19:46

Forum: Game Design Discussion

Topic: Boots of Flight + Sacrifice Artifice

Replies: 3

Views: 1204

Re: Boots of Flight + Sacrifice Artifice

This is intended. Sacrificing artifice doesn't turn off passive magical properties of any items, just activated ones. It's not quite passive though. The boots give an "evoke flight" or an "end flight" ability. Sacrificing artifice leaves the player unable to toggle between the t...

Sunday, 3rd April 2016, 00:29

Forum: Game Design Discussion

Topic: Race proposal: golems

Replies: 27

Views: 7123

Re: Race proposal: golems

Their fighting and weapon skills are still good/decent, and bad dodging aptitude is cancelled out by not having to spend XP on armor. Level 7 is really early to get rF+ rN+ rC+ which is pretty much an acceptable-for-endgame set of resistances aside from OOFs on Zot:5. The inability to wear jewellery...

Sunday, 3rd April 2016, 00:22

Forum: Game Design Discussion

Topic: Boots of Flight + Sacrifice Artifice

Replies: 3

Views: 1204

Boots of Flight + Sacrifice Artifice

Sacrificing artifice to Ru removes the ability to activate the boots, but they will still stay on indefinitely.

Just like forgetting dMsl cancels its buff, sacrificing artifice should end indefinite flight from the boot ego.

Saturday, 2nd April 2016, 20:09

Forum: Crazy Yiuf's Corner

Topic: make early game easier, late game harder

Replies: 8

Views: 2484

Re: make early game easier, late game harder

Because if you die in early game you lose minutes of your time, but if you die in late game you lose hours.

Saturday, 2nd April 2016, 01:17

Forum: Dungeon Crawling Advice

Topic: Tried Trunk, so many changes, few quetions

Replies: 6

Views: 2728

Re: Tried Trunk, so many changes, few quetions

The number after autofight_warning is in milleseconds (thousandths of a second). The way you have it set now, pressing tab more than 50 times per second will trigger the warning, so you probably want to raise it quite a bit higher (try 200 perhaps). re: rc files: you probably want to grab MarvinPA's...

Saturday, 2nd April 2016, 00:44

Forum: Crazy Yiuf's Corner

Topic: Dual Branded Unrands?

Replies: 14

Views: 3837

Re: Dual Branded Unrands?

You can't attach two regular brands to one weapon because the code assumes a weapon has at most one brand. You can obviously get around this by creating a special brand or on-hit effect for a weapon, but I don't see why anyone would do that for something as boring as just fire+flame. how does this ...

Wednesday, 23rd March 2016, 04:39

Forum: Game Design Discussion

Topic: A way to avoid accidental starvation

Replies: 24

Views: 6859

Re: A way to avoid accidental starvation

This suggestion is similar to how Brogue does it. In Brogue a starving player will uncontrollably eat any food in their inventory, which makes an awful lot more sense to me than starving to death because of an inattentive player. Brogue also has a non-instadeath starvation system: it stops your hp r...

Wednesday, 23rd March 2016, 04:31

Forum: Game Design Discussion

Topic: Is Confusion Canceling Amulets of Reflection a Bug?

Replies: 21

Views: 4726

Re: Is Confusion Canceling Amulets of Reflection a Bug?

i think it's fine that it does for consistency reasons, "SH is canceled by confusion" is a simple rule, "SH is canceled by confusion but you can keep some of it if you wear a specific amulet" sounds unnecessarily exception-y. just my 2c. Doesn't the same happen to EV while paral...

Monday, 14th March 2016, 21:34

Forum: Game Design Discussion

Topic: Remove Paralysis

Replies: 14

Views: 4564

Re: Remove Paralysis

Part of the problem is that, with Stasis no longer existing, there are no quick solutions to paralyzing enemies. In most cases you can (and should) plan ahead and wear MR or fight in a way that they don't have LOS, but the chance for a Pan Lord to summon giant eyeballs and next turn get a 7-turn irr...

Wednesday, 9th March 2016, 22:42

Forum: Dungeon Crawling Advice

Topic: fsim Zero Skill Melee Study

Replies: 21

Views: 6061

Re: fsim Zero Skill Melee Study

The point I kind of get from this is "if you're going to hit popcorn with a 0-skill weapon, bigger weapons are better but don't sweat it too much because it's popcorn anyhow." Fair synopsis? When I looked at the topic previously, my question was "if I attack with a weapon when my Wz ...

Saturday, 5th March 2016, 04:49

Forum: Game Design Discussion

Topic: Robust is too boring to be a Ds tier 3 mutation

Replies: 18

Views: 3880

Re: Robust is too boring to be a Ds tier 3 mutation

...Are Ds players ever actually disappointed by getting robust? As I said, it's not a weak mutation, just a boring one. There are players who would be very happy about getting robust over the other alternatives, but that's because it's the strongest option, not the most fun and interesting one. In ...

Saturday, 5th March 2016, 02:06

Forum: Game Design Discussion

Topic: Robust is too boring to be a Ds tier 3 mutation

Replies: 18

Views: 3880

Robust is too boring to be a Ds tier 3 mutation

As the title says. The other tier 3 mutations change a Demonspawn's gameplay in noticeable and interesting ways. Robust certainly isn't weak (some believe it to be the strongest option), but it's definitely less interesting and less flavorful than the other available mutations. Unfortunately, it's v...

Friday, 4th March 2016, 23:52

Forum: Crazy Yiuf's Corner

Topic: Evokable Abjuration?

Replies: 16

Views: 3210

Re: Evokable Abjuration?

Why not allow evoking the staff of summoning for an abjuration effect, with power based on the average of Summoning + Evo? That way non-summoners will still be able to use it but not as well as specialized characters.

Monday, 28th April 2014, 23:05

Forum: Game Design Discussion

Topic: Proposal: limit the amount of times Boris comes back

Replies: 31

Views: 7426

Re: Proposal: limit the amount of times Boris comes back

I think the proper solution is to have Boris reappear even if you didn't kill him first time. I thought about this for a bit, then realized it's (technically) hard to do... What's the trigger point for deciding that the player isn't going to fight Boris? An x amount of time? When the player departs...

Monday, 28th April 2014, 20:06

Forum: Dungeon Crawling Advice

Topic: forcefull dismissal - what is the damage?

Replies: 5

Views: 1683

Re: forcefull dismissal - what is the damage?

The damage is (1+ summon HD/4)d(7 + spellpower/8). So a golden dragon (with 18 HD) will explode for about 4 times as much damage as a butterfly. At max spellpower, a horde of summoned dragons might explode for 4d32 or 5d32 damage each. Get two of them next to an enemy and you'll outdamage LCS or Fir...
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