Search found 553 matches

Thursday, 30th June 2011, 05:29

Forum: Crazy Yiuf's Corner

Topic: Likes and Hates

Replies: 41

Views: 9569

Re: Likes and Hates

The main thing I like about crawl (and the thing which keeps me playing) is its tactical depth. It's a lot harder to be good at crawl than it is to be good at most other major roguelikes. Most games don't result in an uber unkillable character (while such characters are possible in crawl, its pretty...

Tuesday, 21st June 2011, 22:56

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 35240

Re: New crusader

Perhaps in first instance would be good to remember how and why the class was created and why it was called crusader... To detractors, I'm telling you, I had no idea what a skald was and I had to look it up. On the other hand, I still have no idea what a reaver is, even after looking it up. And it ...

Tuesday, 21st June 2011, 20:43

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 35240

Re: New crusader

i would have thought norway is as norse a country as you can get

Sunday, 19th June 2011, 17:17

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 98472

Re: [PROTIPS] Secret Tricks

Wands of polymorph will make ugly things change colour and always succeeds on them (ignores MR). Use it on brown ones to stop them from corroding your things. It also ignores MR on shapeshifters, so if one turns into a quicksilver dragon or something, just zap it.

Sunday, 19th June 2011, 17:13

Forum: Crazy Yiuf's Corner

Topic: What's with the needles?

Replies: 24

Views: 5548

Re: What's with the needles?

curare, draining, distortion - the terrible three that belong at the bottom of lava lakes Keep the curare and a blowgun, it's useful. Use it on nasty things that you want to slow, even works on things like titans and orb guardians. And if you have spare enchant weapon scrolls, enchant the curare so...

Wednesday, 15th June 2011, 23:50

Forum: Crazy Yiuf's Corner

Topic: Weirdest Minivaults

Replies: 19

Views: 5047

Re: Weirdest Minivaults

People actually starve in this entry vault, because they can't kill the plants/fungi fast enough (and they don't think to take the stairs). Other entry vaults also have starvation deaths, but this one has more than twice as many as the next highest one, if I remember correctly. Yeah, but come on.. ...

Wednesday, 15th June 2011, 22:44

Forum: Crazy Yiuf's Corner

Topic: Weirdest Minivaults

Replies: 19

Views: 5047

Re: Weirdest Minivaults

Another odd starting vault today. Three corridors of deep water of the left, three corridors of lava in the middle, a whole bunch of plants in the center and no way through except a stairwell down. This is an old one of mine (the layout can differ a lot). You should have been able to get to the res...

Wednesday, 15th June 2011, 22:37

Forum: Game Design Discussion

Topic: Necromutation ideas

Replies: 16

Views: 4623

Re: Necromutation ideas

I gotta agree with galehar, necromutation is a fairly balanced spell, and the way it works right now shouldn't be changed. It's powerful if used right, but can get you killed if used wrong (and I speak from experience, here). Oh, and I should mention, with extension removed, necromutation did get ne...

Sunday, 12th June 2011, 23:10

Forum: Game Design Discussion

Topic: Nerf teleport control

Replies: 25

Views: 5197

Re: Nerf the no-brainer spells

Changing the way the ring interacts with teleportitis might be a bad thing, actually. Right now, the mutation is bad (more annoying than harmful, but still worse than most), and a ring of control teleport is one way to manage the effect. You'll get prompted for a teleport every once and a while, but...

Sunday, 12th June 2011, 10:17

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 24121

Re: Racial/Fighting HP

It's not new behaviour, but it's not really a bad thing either. As galehar notes it's always good to have some melee ability, and besides that, getting a couple of levels in fighting is pretty hard *not* to do by just playing normally. And if you really want to play a pure caster, you can get away w...

Wednesday, 8th June 2011, 05:15

Forum: Dungeon Crawling Advice

Topic: What are the 15 runes?

Replies: 5

Views: 1689

Re: What are the 15 runes?

In wizard mode you can also get a mossy rune, a gossamer rune, or an elven rune.

Thursday, 2nd June 2011, 17:28

Forum: Crazy Yiuf's Corner

Topic: Anyone else get put off by people watching?

Replies: 17

Views: 5149

Re: Anyone else get put off by people watching?

Yeah, it would be pretty neat if you could spectate console games via the webtiles interface. Although, webtiles should add a way to send in-game messages in that case, since console players won't be able to see the little chat box that you get when spectating webtiles.

Wednesday, 1st June 2011, 07:47

Forum: Game Design Discussion

Topic: Bracers of something other than archery

Replies: 11

Views: 3402

Re: Bracers of something other than archery

Real bracers are only used for archery. If anything, the in-game item should just lose the "of archery" ego, with the base item inheriting the effects of the ego. Calling them "bracers of archery" is redundant, basically.

Monday, 30th May 2011, 14:27

Forum: Game Design Discussion

Topic: An idea for how to fix wrath scumming

Replies: 5

Views: 1367

Re: An idea for how to fix wrath scumming

I think it would be better to just revamp god wrath, so certain wraths aren't as annoyoing/deadly. Especially with some wraths (ie trog), players are encouraged to scum because it can get you killed if you try to play normally. There are some decent ideas out there to fix god wrath though. Personall...

Saturday, 28th May 2011, 17:40

Forum: Technical Support

Topic: The Websocket connection was closed.

Replies: 17

Views: 6687

Re: The Websocket connection was closed.

I keep getting this too.

Friday, 27th May 2011, 04:06

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 41133

Re: Webtiles

I think the type you implement should depend on mouse support. If you plan on adding the monster list before you add mouse support, you should (at least for now) use the console style with names. This is because the tiles style requires you to use the mouse to see the names of monsters. Obviously I ...

Thursday, 26th May 2011, 16:11

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 41133

Re: Webtiles

Yeah, it has the panel, but I prefer the list with names that you get in the console version. The tiles one only shows names if you mouse over them.

Thursday, 26th May 2011, 15:25

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 41133

Re: Webtiles

I just have two small comments. First: a day or two ago I spectated someone, and noticed someone deliberately scrolling the spectator chat. It seems all you need to do is hold down enter and it will send dozens of blank lines to the chat box. Second: Is there any plan on adding a monster list to web...

Sunday, 22nd May 2011, 05:40

Forum: Technical Support

Topic: Possible tiles exploit

Replies: 9

Views: 2798

Re: Possible tiles exploit

I was able to reproduce this with 0.8 tiles as well. This seems pretty serious... you can use it to kill anything in the game with no risk.

Friday, 13th May 2011, 17:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP- HuFe

Replies: 16

Views: 3748

Re: CIP- HuFe

galehar wrote:See this chart.

You have this set so its private.

Tuesday, 10th May 2011, 03:17

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15955

Re: Felid is not a good race

As far as bots go -- isn't it just as easy to simply use wizmode? The idea with bots is basically to play (and ideally win) crawl without any human intervention. So, wizmode has nothing to do with it. A combination of bot + human control was recently able to win crawl in a little over an hour, whic...

Tuesday, 10th May 2011, 03:04

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15955

Re: Felid is not a good race

I don't like the way extra lives work. They remove a lot of the tension from the game, and promote careless play. They might have other effects too but those are the only two I've experienced directly. Felids are easy enough without extra lives. Felids would work a bit better if dying actually had p...

Sunday, 8th May 2011, 00:54

Forum: Game Design Discussion

Topic: We should 'rescale' Traps and doors

Replies: 8

Views: 2068

Re: We should 'rescale' Traps and doors

I don't really like that some skills have a different base cost. I'd rather fix it than make it worse. You're right that it's bad to have things inconsistent here... but it's also very bad how useless traps & doors is. Training it to high levels is absolutely *insane* right now and only done wh...

Sunday, 1st May 2011, 12:17

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Died on D:3 with the Orb of Zot

Replies: 4

Views: 1713

Re: YASD - Died on D:3 with the Orb of Zot

I made an almost straight run for the exit, stopping in Hive:2 and Lair:2 to grab some artefacts on the way... You should make sure to grab your runes next time too. I notice you died with 0 runes in your inventory, and they are really what matters for score. The value of your inventory makes up on...

Saturday, 30th April 2011, 02:51

Forum: Game Design Discussion

Topic: Open levels are too common

Replies: 17

Views: 3612

Re: Open levels are too common

I love the new octagon levels. Then again, I realise that most of you have never seen the old ones: they were a pure octagon and nothing else (they could get vaults like every level). Enne has randomised them (and also the cross levels) beautifully. The special challenge of the octagon levels is th...

Thursday, 28th April 2011, 22:03

Forum: Game Design Discussion

Topic: Open levels are too common

Replies: 17

Views: 3612

Re: Open levels are too common

A couple of the game's layouts do tend to be pretty repetitive. A good example of this is layout_big_octagon. layout_cross can also have this problem, although it at least has a number of variations.

Other open layouts (eg layout_city) aren't as problematic though.

Sunday, 24th April 2011, 21:01

Forum: Game Design Discussion

Topic: Spriggans and Slow

Replies: 9

Views: 2459

Re: Spriggans and Slow

The SpBe role is well-known enough that there is even a "spriggan berserker" monster. It's definitely "supported", and acknowledged by the devs. The reason it's not highlighted as a recommended combo is completely arbitrary... the game only does that to give new players some sugg...

Thursday, 21st April 2011, 21:13

Forum: Dungeon Crawling Advice

Topic: Vehumet and AE

Replies: 6

Views: 1949

Re: Vehumet and AE

It would be kind of nice if vehumet gifted tornado and shatter, though. Right now he is a bit more appealing to fire/ice casters, although still good for earth/air.

Thursday, 21st April 2011, 10:17

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 6067

Re: Some feedback and suggestions (0.8)

I agree completely with casmith789 here when it comes to slaying, so I won't repeat any of his points. I'd like to respond directly to the following comment, in particular: Rewarding player investment (stats and skills) is more interesting than rewarding pure luck (finding a powerful slaying ring). ...

Wednesday, 20th April 2011, 00:15

Forum: Game Design Discussion

Topic: Combine Wizard Books

Replies: 3

Views: 1058

Re: Combine Wizard Books

It's in 0.8, which is scheduled to be released in a few days. Trunk is 0.9 now.

Monday, 18th April 2011, 05:42

Forum: Game Design Discussion

Topic: Staves as starting weapon for monks

Replies: 54

Views: 12892

Re: Staves as starting weapon for monks

I am all for stave artificers, but would that mean rods should be treated as staves instead of maces and flails? Probably not needed, since most of the artificer starts are with 2 wands (and sometimes a dagger). Only one of the choices is a rod, and it's possibly the weakest of the artificer starts...

Saturday, 2nd April 2011, 06:17

Forum: Game Design Discussion

Topic: Fighting Skill

Replies: 9

Views: 2417

Re: Fighting Skill

That formula seems like it could be more problematic than the current one. Unless species hp was changed fairly dramatically, you'd need a lot more fighting skill (rather than less, which I think is the goal) on a caster to get the sort of HP that was possible before. By that, I mean instead of trai...

Thursday, 31st March 2011, 08:27

Forum: Dungeon Crawling Advice

Topic: Throwing: Pros and Cons?

Replies: 14

Views: 3546

Re: Throwing: Pros and Cons?

Doing a lot of throwing (and picking your fights carefully) is basically the difference between surviving the early dungeon most of the time and dying on it most of the time. Early monsters are a lot less dangerous if you can soften them up before they get into melee range. Even better if you can po...

Thursday, 31st March 2011, 08:18

Forum: Game Design Discussion

Topic: 0.8 trunk second impressions.

Replies: 16

Views: 3855

Re: 0.8 trunk second impressions.

In my experience, in 0.8 most any build can forget spells without cost. I don't think ?Amnesia are necessary. An alternative would be lose permanently MP when forgetting, perhaps at random; Sif's ability would of course be excepted. Why not simply reduce the generation of amnesia scrolls? I think s...

Saturday, 26th March 2011, 11:26

Forum: Game Design Discussion

Topic: Lets just get rid of FeBe instead of nerfing Felids.

Replies: 31

Views: 8684

Re: Lets just get rid of FeBe instead of nerfing Felids.

If you've ever owned a cat you'll know they tend to go berserk about twice a day (usually for no reason).

Friday, 25th March 2011, 20:48

Forum: Game Design Discussion

Topic: Lets just get rid of FeBe instead of nerfing Felids.

Replies: 31

Views: 8684

Re: Lets just get rid of FeBe instead of nerfing Felids.

My main problem with FeBe is not only that they are clearly the easiest character build (as the bots show) but also that they clash with crawl's design philosophy of giving the players meaningful choices to make over the game and also fail in teaching new players proper skill and item management. I...

Monday, 21st March 2011, 19:51

Forum: Dungeon Crawling Advice

Topic: Good(?) stuff you never use

Replies: 15

Views: 4253

Re: Good(?) stuff you never use

Crystal balls are worthless, even energy- Sif, Vehumet, the staff, or sublimation of blood are better choices. I suppose if you're a shield wearing TSO worshiper you have no better choice. Crystal balls of energy are usually worthless, but they are worth using if you have high evocations skill and ...

Sunday, 20th March 2011, 23:12

Forum: Game Design Discussion

Topic: Deep Elf Aptitudes

Replies: 8

Views: 2204

Re: Deep Elf Aptitudes

Plus, their gonna be in much pain from applying Racial HP modifiers to Fighting HP Not necessarily. The goal of the change is that frail races don't benefit as much from fighting, but also that they don't need it. So racial HP will be buffed a bit. Ideally, DEBe is heavily nerfed and DEFE is unchan...

Sunday, 20th March 2011, 09:02

Forum: Game Design Discussion

Topic: Staves for "Knights"

Replies: 9

Views: 1849

Re: Staves for "Knights"

Staff monks are already overpowered enough.

Saturday, 19th March 2011, 03:42

Forum: Crazy Yiuf's Corner

Topic: First impressions 0.8.*

Replies: 13

Views: 3325

Re: First impressions 0.8.*

People have addressed this already, but I feel the need to point out just how wrong this is. You'd be right to say that some winners are as you describe, but most (at least, most who know what they are doing) aren't that badly mutated, have plenty of food, and no stat rot. Resist mutation and conse...

Saturday, 19th March 2011, 02:26

Forum: Crazy Yiuf's Corner

Topic: First impressions 0.8.*

Replies: 13

Views: 3325

Re: First impressions 0.8.*

If one's been careless or unlucky up to that point it's perfectly doable to show up at Zot5 with a dozen or less healing items and still win, and I would argue that this is A Good Thing, but the game is rather precariously balanced at that point. Many winners are desperate, heavily mutated freaks w...

Saturday, 12th March 2011, 20:59

Forum: Dungeon Crawling Advice

Topic: Spellcaster with armor

Replies: 10

Views: 7589

Re: Spellcaster with armor

Wearing armour makes sense on almost all spellcasters, if you plan on doing any melee fighting at all. Casting is pretty easy in armours up to -3 ev penalty (dragon armour) and you get very good protection from these. You could consider something lighter if you're going for high level spells or if y...

Wednesday, 9th March 2011, 21:39

Forum: Contributions

Topic: Abyss Vaults

Replies: 21

Views: 5308

Re: Abyss Vaults

I think your Abyss vaults are very good, although most of them are weird as hell too. More vaults is always a good thing; I think the Abyss would be a lot more interesting if all the exits and runes were guarded. I would like to make some Abyss vaults myself but I'm short on ideas. Yeah, I tried to...

Wednesday, 9th March 2011, 11:24

Forum: Contributions

Topic: Abyss Vaults

Replies: 21

Views: 5308

Abyss Vaults

The abyss can be a pretty boring place - it tends to be the same in all directions, with the only variation being the density and mixture of walls/floors/water/lava and sometimes doors. One thing I think can make the abyss more interesting is more vaults. I've made a large number of them (mostly jus...

Tuesday, 8th March 2011, 23:59

Forum: Game Design Discussion

Topic: Hell effect banishment

Replies: 23

Views: 5349

Re: Hell effect banishment

I also think that banishment in hell is should be fixed. At that level, the abyss isn't a threat, which makes banishment nothing more than a tedious interruption. Furthermore, it tends to help you more than anything - hell doesn't give you much breathing room when it comes to resting, but the abyss ...

Monday, 7th March 2011, 17:10

Forum: Crazy Yiuf's Corner

Topic: Ragequit much?

Replies: 14

Views: 3369

Re: Ragequit much?

I don't ragequit (nothing in crawl really makes me mad) but if I find I don't like a character I have, I'll definitely quit. This usually is because I get bored, which pretty much makes the game unwinnable for me anyway.

Friday, 25th February 2011, 08:30

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 24121

Re: Racial/Fighting HP

I think it's poor design that they are allowed to. After all, the whole idea of Fighting skill giving HP is to give pure fighters some advantage that could try to counterbalance lack of spells. It probably needs to be moved out of a skill and tied to Str and Dex somehow (or something different alto...

Friday, 25th February 2011, 08:17

Forum: Game Design Discussion

Topic: Dodging aptitudes

Replies: 28

Views: 6118

Re: Dodging aptitudes

Centaurs have the advantage of speed and HP, which lets them get through the early game without much trouble. This is the hardest and most dangerous part of the game, and means that they are a pretty easy race to win with. Combine this with the fact that it's mostly good players who choose centaurs,...

Wednesday, 23rd February 2011, 00:22

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Failed Ziggurat run

Replies: 10

Views: 2921

Re: YASD - Failed Ziggurat run

Regarding kenkus: I won't talk too much about their actual aptitudes, but I will say that they have a fairly low win rate overall. I queried Sequell, and of the currently available races, Kenkus rank near the bottom at only 0.33% of games won. The only races lower than that are high elves, demonspaw...

Saturday, 19th February 2011, 23:30

Forum: Crazy Yiuf's Corner

Topic: I just need to rant

Replies: 16

Views: 3796

Re: I just need to rant

He's already beginning to, by the sounds of it.
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