Search found 1192 matches

Sunday, 23rd April 2017, 15:44

Forum: Crazy Yiuf's Corner

Topic: Remove trunk

Replies: 40

Views: 15038

Re: Remove trunk

0.17 is the good shit

Thursday, 20th April 2017, 23:25

Forum: Crazy Yiuf's Corner

Topic: pull watch: zin change, overwhelming strike charm

Replies: 19

Views: 5462

Re: pull watch: zin change, overwhelming strike charm

so how is this spell better than haste used to be considering that it is level 7? it seems pretty useless except as an experience dump for lategame melee characters.

Tuesday, 18th April 2017, 22:16

Forum: Game Design Discussion

Topic: Player Ghosts

Replies: 19

Views: 6504

Re: Player Ghosts

In the inverse of this scenario, I used to entertain the idea of using a bot to create a bunch of player ghosts on a relatively unpopulated server, which I could then use as an experience boost on a turncount speedrun. I never got around to it though. I have no idea what determines how many ghosts c...

Sunday, 16th April 2017, 02:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP=>YAVP, GrGl^TSO, 15 runes

Replies: 24

Views: 6509

Re: To use or not to use, +7 Great Mace (Holy, MR+, rC-)

You should change to GDA and enchant the GDA. Evasion is overrated, especially when you are a Gargoyle and can reasonably get 60-70 AC. The great mace you have is ok, but you will probably get one with a better brand eventually from Oka.

Sunday, 16th April 2017, 02:52

Forum: Crazy Yiuf's Corner

Topic: For the love of Crawl

Replies: 14

Views: 4579

Re: For the love of Crawl

I just restrict playing to tournaments, or Hellcrawl. In the tournament I just try to win as fast as possible until something breaks my streak. Otherwise, I don't bother, since I've played basically any character archetype that you can play in Crawl and the game is fairly easy so wins aren't that re...

Wednesday, 12th April 2017, 00:05

Forum: Game Design Discussion

Topic: Spell success breakpoints

Replies: 9

Views: 3453

Re: Spell success breakpoints

milski wrote:Why are all of Crawl's formulas batfuck crazy nonsense, anyway? Stuff like Airstrike damage is just insane.

probably no reason in particular, just adding various hacks like multipliers, floors, additional die etc. to get the desired damage output by whoever was writing the spell

Sunday, 2nd April 2017, 15:12

Forum: Game Design Discussion

Topic: Give Draconians elemental vulnerabilities

Replies: 26

Views: 8142

Re: Give Draconians elemental vulnerabilities

Draconians are better with book backgrounds since they get an AC bonus and a resist without needing body armor. Humans are better in non-book/melee backgrounds, because they can use body armor. A good body armor drop is a big swing in your favor that Draconians can't leverage, whereas a human can re...

Thursday, 23rd March 2017, 20:01

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 502316

Re: [proclick] new fork, hellcrawl

Suggestion: Have Vehumet add spells to your library, now that this feature exists, instead of having gifts that can time out and be overwritten. I'm not sure if this has actually been done already yet, but it just occurred to me.

Thursday, 23rd March 2017, 19:48

Forum: Crazy Yiuf's Corner

Topic: Remove rC- on ring of fire, rF- on ring of ice

Replies: 10

Views: 3223

Re: Remove rC- on ring of fire, rF- on ring of ice

I'd like to see removed fire and ice rings, I don't get why only those two schools benefit of an enhancer ring assuming that the original line of thinking was "spellpower and a resist but with a tradeoff", whoever originally made them probably couldn't think of a thematic penalty for a hy...

Wednesday, 22nd March 2017, 13:49

Forum: Crazy Yiuf's Corner

Topic: make wands of same kind automatically merge on pick

Replies: 7

Views: 2522

Re: make wands of same kind automatically merge on pick

I wonder if the game would benefit from goldifying literally everything, except a set of items that we deliberately want to be mutually exclusive. Any means of reducing the amount of fiddling with the autopickup menu to stop picking up junk is a good development imo. I think this would be a good ch...

Friday, 10th March 2017, 20:13

Forum: Dungeon Crawling Advice

Topic: Hell before pan?

Replies: 14

Views: 3464

Re: Hell before pan?

What do you mean, -tele floors?

Friday, 10th March 2017, 19:56

Forum: Dungeon Crawling Advice

Topic: Hell before pan?

Replies: 14

Views: 3464

Re: Hell before pan?

Getting the rune, why would you ever farm XP in Hell... the enemies are generally weaker and you can safely skip the bosses without having to worry about them reappearing like in Pan.

Friday, 10th March 2017, 19:46

Forum: Dungeon Crawling Advice

Topic: Hell before pan?

Replies: 14

Views: 3464

Re: Hell before pan?

I think Hell is easier for many characters. This was briefly not true when Iron Giants were more powerful, but now that they've been nerfed into oblivion Hell is back to being easier than Pan.

Friday, 10th March 2017, 19:45

Forum: Crazy Yiuf's Corner

Topic: Remove rC- on ring of fire, rF- on ring of ice

Replies: 10

Views: 3223

Re: Remove rC- on ring of fire, rF- on ring of ice

reducing the number of generic rings is good

Friday, 10th March 2017, 14:02

Forum: Dungeon Crawling Advice

Topic: Equip question: axe choice

Replies: 5

Views: 1859

Re: Equip question: axe choice

war axe is probably better, distortion is super annoying when it blinks ranged enemies away from you, especially if you are using Wu and trying to chain consecutive hits on them or something

Thursday, 9th March 2017, 21:49

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 34668

Re: The Inventory Thread

I've been told it's not really possible but it would be great to have "drop and remove from autopickup" for generic items.

Thursday, 9th March 2017, 21:43

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 39306

Re: Don't make ogre a fat human

Why do people still fall for the "weapon choice" meme? it's a dice roll. Assuming that you started with a warrior class, when you continue to invest in your starting weapon skill, you're rolling the dice that you'll get a series of weapon drops culminating in a viable full-enchant target o...

Thursday, 9th March 2017, 16:05

Forum: Crazy Yiuf's Corner

Topic: Rename ring of loudness -> ring of disclosure

Replies: 15

Views: 4428

Re: Rename ring of loudness -> ring of disclosure

duvessa wrote:i hate stealth but even i acknowledge that wearing a ring of stealth while exploring is more useful than wearing some resistance ring while exploring

then they're degenerate items that should be removed along with their cursed partners.

Thursday, 9th March 2017, 02:33

Forum: Dungeon Crawling Advice

Topic: OOD areas without runed doors

Replies: 2

Views: 1302

Re: OOD areas without runed doors

Got to memorize those vault entrances bro :^)

Thursday, 9th March 2017, 02:05

Forum: Crazy Yiuf's Corner

Topic: Rename ring of loudness -> ring of disclosure

Replies: 15

Views: 4428

Re: Rename ring of loudness -> ring of disclosure

serious question: is there any situation in which you want to wear a ring of stealth (generic) over some other ring in your inventory? I can't think of many plausible scenarios. i think both stealth and loudness rings should be removed.

Sunday, 5th March 2017, 06:27

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 502316

Re: [proclick] new fork, hellcrawl

the only thing that is really too tanky is THE GIAGGOSTUONO, 40+ AC is overkill, you basically cannot damage it with a 1h weapon.

Sunday, 5th March 2017, 06:21

Forum: Game Design Discussion

Topic: Remove curses (in general) and changes to Ashenzari

Replies: 15

Views: 5483

Re: Remove curses (in general) and changes to Ashenzari

What if we made 2 new gods instead: - The first god passively boosts all your melee skills by up to 5 at 6* of piety, and has an invocation at 5* that doubles your attack speed. I call him... Okazari. - The second god passively boosts all your magic skills by up to 5 at 6* of piety, and restores MP ...

Saturday, 4th March 2017, 15:50

Forum: Dungeon Crawling Advice

Topic: -more-

Replies: 3

Views: 2072

Re: -more-

Oh, I thought I had already had it enabled but I guess I didn't. That works.

Saturday, 4th March 2017, 15:13

Forum: Dungeon Crawling Advice

Topic: -more-

Replies: 3

Views: 2072

-more-

Is there a way I can completely disable all -more- prompts in the game, for any reason? It gets annoying to keep getting them when there are 10+ messages of "The X summons a Y!" "The X cackles evilly!" "The X hits you but does no damage (x3)" "You hit the X" a...

Friday, 3rd March 2017, 21:33

Forum: Dungeon Crawling Advice

Topic: Wyrmbane vs Vampiric Axe

Replies: 8

Views: 2832

Re: Wyrmbane vs Vampiric Axe

There was a blind guy that won once I think, with some kind of assistance program for the blind. I don't remember whether they were only "legally" blind or actually "can't see shit, captain" blind.

Tuesday, 28th February 2017, 22:10

Forum: Game Design Discussion

Topic: Make charms reserve life.

Replies: 43

Views: 15861

Re: Make charms reserve life.

If we didn't have the current semi-smooth spell failure system, what you could do is have all charms be permanent taking up a portion of MP, to be determined by spell level. Assume you have a flat breakpoint of "You need X skill to cast this spell with your current stats and encumbrance". ...

Monday, 27th February 2017, 21:14

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 502316

Re: [proclick] new fork, hellcrawl

Just make the abyss a 3 floor branch with a rune at the bottom, imo, and replace Banishment with Shafting or Paralysis or something. No one likes slogging through 0-XP monsters and the main mechanic of the Abyss isn't really worth keeping anyway...

Saturday, 25th February 2017, 02:10

Forum: Crazy Yiuf's Corner

Topic: @non dev team: if you had a time machine

Replies: 9

Views: 3541

Re: @non dev team: if you had a time machine

Serious answer: Eating: - Get rid of eating. It doesn't accomplish the goals it is supposed to, and you can just have a hard turncount clock instead with less interference in gameplay. A seriously tight food clock is too high-variance for my tastes. Weapons: - Mostly do away with the attack delay sy...

Thursday, 23rd February 2017, 14:55

Forum: Crazy Yiuf's Corner

Topic: @dev team: if you had a time machine

Replies: 34

Views: 11313

Re: @dev team: if you had a time machine

I don't think resting to heal is that bad now. I used to think it was but in Sil you just regen really fast so you can keep walking around without having to worry about your health being too low to safely explore in most cases. It's like being a Vine Stalker or Troll basically. As long as the player...

Thursday, 23rd February 2017, 14:52

Forum: Dungeon Crawling Advice

Topic: Weapon specialities. Why Maces/Flails have no bonus?

Replies: 5

Views: 2027

Re: Weapon specialities. Why Maces/Flails have no bonus?

Their specialty is the lack of a specialty.

Thursday, 23rd February 2017, 14:51

Forum: Dungeon Crawling Advice

Topic: Shock Serpent and Naga Sharpshooter

Replies: 10

Views: 3790

Re: Shock Serpent and Naga Sharpshooter

I think they actually don't do that much more damage than a naga warrior wielding a decent weapon, in theory. Naga warriors have 28, constrict(6) and the fighter flag, so with something like a glaive or battleaxe they can get to about 45 damage. Similarly naga sharpshooters I think do 17, 5(constric...

Wednesday, 22nd February 2017, 03:25

Forum: Crazy Yiuf's Corner

Topic: Question: why does spell hunger exist

Replies: 29

Views: 8964

Re: Question: why does spell hunger exist

There is no practical difference between ranged and melee in Crawl once you've reached the point where you are in no threat of running out of ammo. It is melee at a distance. Ranged is practically a subset of melee (though actual melee is still better than conj). In short, it's the heavy armor that ...

Tuesday, 21st February 2017, 19:54

Forum: Crazy Yiuf's Corner

Topic: Question: why does spell hunger exist

Replies: 29

Views: 8964

Re: Question: why does spell hunger exist

Because spells are the strongest player option in this game. actually that would be heavy armor melee. Obviously spell hunger shouldn't exist. I think it's a carryover from nethack. But since this is CYC, I don't feel guilty about derailing the thread a bit. I am interested in this question. How wo...

Tuesday, 21st February 2017, 06:24

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 502316

Re: [proclick] new fork, hellcrawl

The main issue with Jiyva is that he acts too often and spams you with messages. Once your stats "stabilize" and you get enough mutations he shouldn't change them all that often.

Tuesday, 21st February 2017, 06:13

Forum: Dungeon Crawling Advice

Topic: Form damage changes

Replies: 40

Views: 13575

Re: Form damage changes

Lol rip yet another thing that wasn't heavy armor melee

Tuesday, 21st February 2017, 06:12

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 502316

Re: [proclick] new fork, hellcrawl

Why does a god need to be removed to add IJC? With that said both TSO and Zin could use a rework to make them less useless.

Tuesday, 21st February 2017, 06:09

Forum: Crazy Yiuf's Corner

Topic: Question: why does spell hunger exist

Replies: 29

Views: 8964

Re: Question: why does spell hunger exist

ONIchinchin wrote:Because spells are the strongest player option in this game.

actually that would be heavy armor melee.

Tuesday, 21st February 2017, 06:08

Forum: Crazy Yiuf's Corner

Topic: Question: why does spell hunger exist

Replies: 29

Views: 8964

Re: Question: why does spell hunger exist

Carryover from Nethack probably? As far as I know, pre-DCSS crawl was mostly inspired by Nethack. So basically, tradition.

Sunday, 19th February 2017, 18:25

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 502316

Re: [proclick] new fork, hellcrawl

I think the AC on THE GIAGGOSTUONO should go down a little. 40ish(I don't know the actual value) is quite a bit more than even Cerebov. You could make it fast in compensation.

Sunday, 19th February 2017, 18:22

Forum: Game Design Discussion

Topic: Please change the Orb status in Zot

Replies: 0

Views: 908

Please change the Orb status in Zot

It's very disappointing to learn spells like CBlink and then be unable to cast them right as I get them safely castable. Why not restrict the Orb status to Zot:5, or cause picking up the Orb to close all Passages of Golubria? Either one will prevent the orb passage exploit.

Wednesday, 15th February 2017, 22:47

Forum: Dungeon Crawling Advice

Topic: Was stealth buffed?

Replies: 25

Views: 7082

Re: Was stealth buffed?

I don't know, I never train stealth except as an En and don't find the abyss to be a challenge. Meanwhile if you just put XP into melee or damage-dealing spells instead, you can just kill whatever monster instead of hoping to lose it around a corner... Look, you need to have unkillable enemies for s...

Wednesday, 15th February 2017, 21:32

Forum: Dungeon Crawling Advice

Topic: Was stealth buffed?

Replies: 25

Views: 7082

Re: Was stealth buffed?

the main reason stealth isn't strong is that it doesn't fucking do anything in the mid to late game because of the high enemy density. it also doesn't help you kill anything. i feel like literally every roguelike that has stealth has this problem except Brogue and Infra Arcana since they have no exp...

Wednesday, 15th February 2017, 21:26

Forum: YASD! YAVP! and characters in progress too

Topic: Lvl 26 DDAr^Makh

Replies: 3

Views: 1241

Re: Lvl 26 DDAr^Makh

imo always walk around with rf+/rc+, there's no real reason not to and it's inconvenient to be constantly swapping for 2 ac or whatever.

Wednesday, 15th February 2017, 21:24

Forum: Crazy Yiuf's Corner

Topic: Remove fighting skill

Replies: 53

Views: 27156

Re: Remove fighting skill

I actually think this would be a good idea but it would require a radical rework of crawl combat formulae.

Tuesday, 14th February 2017, 23:45

Forum: Crazy Yiuf's Corner

Topic: High Dwarves: the race nobody asked for

Replies: 4

Views: 2024

Re: High Dwarves: the race nobody asked for

No magic, but you can make rods? Sounds pretty powerful, you don't even need to pick a god for the game to prevent you from making poor skilling choices!

Monday, 13th February 2017, 01:13

Forum: Crazy Yiuf's Corner

Topic: Oh !@#$ moments

Replies: 20

Views: 6791

Re: Oh !@#$ moments

Shard1697 wrote:
prozacelf wrote:TIL: People spend 10 mins on d:1.
that ain't that much

https://www.youtube.com/watch?v=DStCYJRhd0s

When I watch videos like this it really makes me think about how different discussion about DCSS development might be without online statistics and the idea of streaking existing.

Monday, 13th February 2017, 01:10

Forum: YASD! YAVP! and characters in progress too

Topic: VASD: SpAs - No MR+ and not fun

Replies: 6

Views: 1922

Re: CIP: SpAs - Stuck with nowhere to go

Don't try to do stealth stabbing without starting with a Hexes book. You will hate yourself for doing so. Crawl stealth is very bad and becomes useless even at level 27 with the Dithmenos multiplier by the time you are in Vaults or Depths.

Monday, 13th February 2017, 01:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - FoFi^Yred - CANNOT STOP SPLATTING ENDGAME FORMICIDS

Replies: 7

Views: 2197

Re: YASD - FoFi^Yred - CANNOT STOP SPLATTING ENDGAME FORMIC

Your AC is weirdly low for having a +8 cpa. Maybe I forgot how this formula works, but you should have 14 base AC from cpa, and 3 from your other armor slots, and then 13 from enchantment, then (17/22)*16 ~ 12 so you should have 42... what gives here?
edit: I didn't see deformed body, that will do it.

Friday, 3rd February 2017, 21:12

Forum: Crazy Yiuf's Corner

Topic: DCSS Data Analysis by dude on reddit

Replies: 22

Views: 7390

Re: DCSS Data Analysis by dude on reddit

Weird to see Tengu so high on the 3-rune success chart. Not too surprising to see Ghouls at the top though, once you are XL27 nothing can kill you but the torment+hellfire combo, uniques, or Oka/Trog wrath.

Friday, 3rd February 2017, 21:00

Forum: Dungeon Crawling Advice

Topic: Are 'uncompact' characters weaker than compact ones?

Replies: 21

Views: 6800

Re: Are 'uncompact' characters weaker than compact ones?

Generally yes because investing in, for example, a wide variety of magic schools, isn't really going to make your character better at killing enemies. Let's put it this way: if you've been training only weapon, armor, fighting, and dodging, is training Fire Magic going to help you kill any monsters ...
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