Search found 1884 matches
Saturday, 20th August 2011, 19:49
Forum: Game Design Discussion
Topic: Let's Talk About Hex: A Compilation Thread
Replies: 53
Views: 10497
Thursday, 18th August 2011, 00:24
Forum: Game Design Discussion
Topic: Impressed with Trunk Halfling
Replies: 13
Views: 3172
Re: Impressed with Trunk Halfling
sardonica wrote:Right, get rid of halflings to make room for another animal. Seriously whats wrong w halflings?
Tsk. What do you have against invertebrates and nonhumanoid vertebrates? Chauvinism, that's what this is.
Wednesday, 17th August 2011, 22:23
Forum: Game Design Discussion
Topic: Lurker feedback & suggestions
Replies: 35
Views: 7400
Re: Lurker feedback & suggestions
Wednesday, 17th August 2011, 05:33
Forum: Game Design Discussion
Topic: Lurker feedback & suggestions
Replies: 35
Views: 7400
Re: Lurker feedback & suggestions
Tuesday, 9th August 2011, 20:24
Forum: Game Design Discussion
Topic: Octopodes
Replies: 117
Views: 27249
Re: Octopodes
Tuesday, 9th August 2011, 10:13
Forum: Game Design Discussion
Topic: Octopodes
Replies: 117
Views: 27249
Re: Octopodes
Saturday, 6th August 2011, 04:49
Forum: Game Design Discussion
Topic: Species idea: Stone Golems
Replies: 20
Views: 4764
Re: Species idea: Stone Golems
Friday, 5th August 2011, 21:45
Forum: Game Design Discussion
Topic: Race proposal: Tarkata (loosely based on Mortal Kombat race)
Replies: 9
Views: 2760
Re: Race proposal: Tarkata (loosely based on Mortal Kombat r
jackalKnight wrote:Crustacean is an interesting idea too, but we already have a couple of semi-aquatic creatures represented in player races (Octopode, Merfolk).
Maybe Crawl needs more species diversity than just some terrestrial vertebrates!
Friday, 5th August 2011, 21:10
Forum: Game Design Discussion
Topic: Species idea: Stone Golems
Replies: 20
Views: 4764
Re: Species idea: Stone Golems
Friday, 5th August 2011, 21:03
Forum: Game Design Discussion
Topic: New crusader
Replies: 126
Views: 32622
Re: New crusader
Friday, 5th August 2011, 21:01
Forum: Game Design Discussion
Topic: Race proposal: Tarkata (loosely based on Mortal Kombat race)
Replies: 9
Views: 2760
Re: Race proposal: Tarkata (loosely based on Mortal Kombat r
Tuesday, 19th July 2011, 02:16
Forum: Game Design Discussion
Topic: Let's Talk About Hex: A Compilation Thread
Replies: 53
Views: 10497
Re: Let's Talk About Hex: A Compilation Thread
Sunday, 17th July 2011, 21:39
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Sunday, 17th July 2011, 19:31
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Sunday, 17th July 2011, 17:56
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Saturday, 16th July 2011, 22:38
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Saturday, 16th July 2011, 21:47
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Saturday, 16th July 2011, 20:36
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Saturday, 16th July 2011, 16:57
Forum: Game Design Discussion
Topic: New Scroll Idea - Inversion
Replies: 35
Views: 8470
Re: New Scroll Idea - Inversion
Saturday, 16th July 2011, 16:14
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
Saturday, 16th July 2011, 15:43
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
minmay wrote:By the way, I don't think acid spells should corrode armour. This is because players with acid spells will turn into player ghosts with acid spells.
Well then players are just going to have to learn to not die after memorizing an Acid spell.
Saturday, 16th July 2011, 04:13
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
Saturday, 16th July 2011, 01:01
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
Friday, 15th July 2011, 23:53
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
Friday, 15th July 2011, 23:22
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
Friday, 15th July 2011, 22:16
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30502
Re: Improving poison magic
Thursday, 14th July 2011, 18:05
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Wednesday, 13th July 2011, 18:52
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Wednesday, 13th July 2011, 15:58
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Tuesday, 12th July 2011, 08:31
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Monday, 11th July 2011, 23:55
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Monday, 11th July 2011, 23:31
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Monday, 11th July 2011, 18:04
Forum: Contributions
Topic: DCSS Text Improvement Taskforce
Replies: 382
Views: 112696
Re: DCSS Text Improvement Taskforce
Sunday, 10th July 2011, 16:49
Forum: Contributions
Topic: Can't code but still want to contribute?
Replies: 31
Views: 47507
Re: Can't code but still want to contribute?
galehar wrote:You can submit it as a patch even if it's just a text file. Don't worry about detaile you don't know how to file. It's irrelevant in this case anyway. And thanks for contributing!
Is there a list of speeches and descriptions that the devs feel could use improvement?