Search found 202 matches

Friday, 6th December 2013, 00:06

Forum: Game Design Discussion

Topic: Breaking the Pinata

Replies: 33

Views: 9244

Re: Breaking the Pinata

One player spends consumables to kill dangerous monsters, another just runs from them and both players have the same XP??? No, I don't like idea of stabilizing XP. It is not realistic and makes the game boring. You have misconstrued and oversimplified the discussion. This idea is not meant to rewar...

Thursday, 5th December 2013, 05:07

Forum: Game Design Discussion

Topic: Breaking the Pinata

Replies: 33

Views: 9244

Re: Breaking the Pinata

2. It removes a historical source of tedium that has spawned multiple kludges to fix. You think killing monsters is tedious? But then, what isn't? What's the meat of the game if it isn't killing monsters? I don't mind monsters. In fact, I quite like the monsters. They're the most fun part of Crawl,...
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