Search found 1691 matches

Wednesday, 22nd August 2018, 23:39

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 35338

Re: Tournament rules can cause health problems

Well, it's not like he would have been able to post in the Tavern about it...

Sunday, 19th August 2018, 19:24

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 17315

Re: Classify backgrounds into difficulty

That should teach me not to write from memory, I guess!

Sunday, 19th August 2018, 11:29

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 17315

Re: Classify backgrounds into difficulty

ATM the difficulty rating for species is actually a "straightforwardness" rating. The more unusual the species is, assuming human is the most usual, the more advanced it is rated. I am not sure that such a system can be easily implemented for backgrounds. All of them are different, but I d...

Saturday, 18th August 2018, 08:09

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 35338

Re: Tournament rules can cause health problems

One option would be to make a total mean of the score achieved during games played. I know that it would be a mess, and that it would mean that a player that has a good first game wouldn't need to play any other games in the tournament, but it's a way to make time played irrelevant.

Thursday, 16th August 2018, 11:24

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 35338

Re: Tournament rules can cause health problems

You can just say "only the first five hours played during a given day count for the purpose of scoring; days are calculated according to Greenwich time".

Thursday, 9th August 2018, 00:23

Forum: Game Design Discussion

Topic: Vehumet needs something

Replies: 40

Views: 10180

Re: Vehumet needs something

Vehumet is fun to play, at least from my pov. It's also pretty simple. It should be fine tuned, because the spell library is weird and often useless. But I'm OK with a magic god made of passives.

Wednesday, 1st August 2018, 01:11

Forum: Crazy Yiuf's Corner

Topic: shield

Replies: 7

Views: 3044

Re: shield

should

Saturday, 28th July 2018, 23:10

Forum: Crazy Yiuf's Corner

Topic: Most Difficult Species?

Replies: 27

Views: 9856

Re: Most Difficult Species?

Weirdly enough, having many options closed off, being immune to a good range of attacks, and having lots of inventory real estate make Mu one of the nicest species to play.

Saturday, 28th July 2018, 17:36

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 17927

Re: la-mulana 2?

Some info about year, genre, and why it was that good? You know, for the uninitiated.

Thursday, 26th July 2018, 09:05

Forum: Game Design Discussion

Topic: Make transporter vaults have transparent walls

Replies: 45

Views: 10783

Re: Make transporter vaults have transparent walls

Tbh, how many players read Des files? I would never do it, too much of a hassle. And most players likely have no idea they exist.

Wednesday, 25th July 2018, 09:23

Forum: Crazy Yiuf's Corner

Topic: official updated character archetypes nomenclature

Replies: 9

Views: 4560

Re: official updated character archetypes nomenclature

From the rare old times:

Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.

Monday, 23rd July 2018, 08:37

Forum: Crazy Yiuf's Corner

Topic: Top 5 monsters that should get removed

Replies: 12

Views: 5250

Re: Top 5 monsters that should get removed

Iron dragons and bone dragons are very similar to fight. If iron dragons are considerably stronger, maybe, rather than their own dragon species, they can become the hardcore versions of bone dragons, something like "boner dragons" .

Sunday, 22nd July 2018, 10:32

Forum: Game Design Discussion

Topic: Make transporter vaults have transparent walls

Replies: 45

Views: 10783

Re: Make transporter vaults have transparent walls

I do not think that all transporter vaults need to have either dark or transparent walls. They pose different challenges and different decision making processes to the player. From "do you take this challenge" to "do you feel lucky, you greedy punk?" . In this case, I would keep ...

Thursday, 19th July 2018, 16:07

Forum: Crazy Yiuf's Corner

Topic: Draft documentation of the clua API

Replies: 2

Views: 1574

Re: Draft documentation of the clua API

Wow thanks, I had no clua.

Wednesday, 18th July 2018, 18:35

Forum: Crazy Yiuf's Corner

Topic: Make stabbers great again!

Replies: 15

Views: 4739

Re: Make stabbers great again!

I wonder if these changes affect certain sprints more heavily than one would expect. So there is the one with the invisibility cloak, I wonder how it was meant to be played.

Sunday, 15th July 2018, 05:53

Forum: Game Design Discussion

Topic: Arcane Marksman

Replies: 25

Views: 6707

Re: Arcane Marksman

Also, Arcane Marksman is a sexist, specieist name, and should be changed to Arcane Marksindividual.

Thursday, 12th July 2018, 20:34

Forum: Game Design Discussion

Topic: Crusher Sonar (Monster Concept)

Replies: 5

Views: 2128

Re: Crusher Sonar (Monster Concept)

In general, I think that the player has too few occasions in which a killhole isn't the perfect solution, so this monster is meant to increase the number of such situations. So it's more of an addition than a substitution.

Wednesday, 11th July 2018, 18:06

Forum: Game Design Discussion

Topic: Crusher Sonar (Monster Concept)

Replies: 5

Views: 2128

Crusher Sonar (Monster Concept)

The idea is that of a monster that has the ability to always see the player, as long as you are within a range the size of your LOS. This monster has a wall-crushing attack that destroys rock walls between you and it, perforating them and inflicting more damage the more rock tiles there are between ...

Sunday, 8th July 2018, 18:22

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 7409

Re: Make spiny frogs actually spiny or rename them

Does it even need to be a frog or toad? It just needs to be venomous, fast, cold-blooded, and amphibian. It could be some sort of "pseudohydra" that is fast, doesn't regrow heads, but has a poisonous bite.

Or just "yellow frog".

Wednesday, 4th July 2018, 19:08

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 7409

Re: Make spiny frogs actually spiny or rename them

Yes please, change the name of spiny frogs. Call them death frogs or something. It makes no sense to have such a name, sporting a feature the monster doesn't have. What about coral frog?

Monday, 18th June 2018, 09:01

Forum: Game Design Discussion

Topic: How about only spawning usable items?

Replies: 6

Views: 2415

Re: How about only spawning usable items?

Online, autoexplore by default doesn't show you while you explore, and only shows you when you stop. In this case, is your character halted each time your human sees a barding? If it isn't, then I don't see any difference from having an option, activated by default, that hides items unusable by your...

Saturday, 16th June 2018, 22:23

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 13747

Re: Inner Flame

Immolation is good with bees in the early game, especially the bee vaults in Lair. I have never tried it on boggarts. It's good against TRJ.

Friday, 15th June 2018, 09:42

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 13747

Re: Inner Flame

I use inner flame to fill up large corridors.

Saturday, 9th June 2018, 23:11

Forum: Crazy Yiuf's Corner

Topic: If You Don't Own Microsoft, Then Microsoft Owns You

Replies: 1

Views: 1303

If You Don't Own Microsoft, Then Microsoft Owns You

Just a melodramatic title to observe that Github has been bought by Microsoft.

https://news.microsoft.com/2018/06/04/m ... 5-billion/

Saturday, 9th June 2018, 09:38

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 4760

Re: cat poll

I voted for leave felid alone, but I really wanted to vote 'remove wands from felids again'. Also make them revive on the same spot they died on and remove the XL loss upon death. Then monster who has just killed felid and sees it again should immediately get status dazed IMHO :) Do it like in coin...

Friday, 8th June 2018, 15:34

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2967765

Re: Best/Worst Artifacts

Wait, weapons can have +12 enchanting?

Friday, 8th June 2018, 08:59

Forum: Game Design Discussion

Topic: Remove the xp penalty for summon damage

Replies: 65

Views: 17598

Re: Remove the xp penalty for summon damage

You can just have an XP cost for summoning creatures. As I often say, I hate how allies are implemented in this game, and I think that they only belong to gods and should cost piety and be limited in time, because the mechanic itself is boring to me, and it's only fun if it doesn't cover the whole g...

Monday, 4th June 2018, 23:26

Forum: Game Design Discussion

Topic: Make digging as rare as scattershot/clouds

Replies: 13

Views: 4735

Re: Make digging as rare as scattershot/clouds

Is digging for the orb run worse than exploring all hatches to know the shortest way during the orb run?

Monday, 4th June 2018, 09:16

Forum: Game Design Discussion

Topic: Remove all harmful-only stuff

Replies: 8

Views: 3574

Re: Remove all harmful-only stuff

Isn't potion of rust = wand of acid? Personally, I'm always OK with limiting the number of item types in the game, as long as it doesn't detract from the game. Somehow, I think that potion of degeneration has its place. Scroll of noise doesn't. Random uselessness also is unneeded. Removal of curses ...

Monday, 28th May 2018, 12:23

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 30412

Re: Redesign Proposal - Demigod (or, a new Species?)

Personally, I'd call this Demigod or Angelborn or Divine Soul and I'd rename Demigod to Forsaken.

I am not clear on what Abyssals would do.

Saturday, 26th May 2018, 07:56

Forum: Crazy Yiuf's Corner

Topic: Why everything wants you dead?

Replies: 20

Views: 6650

Re: Why everything wants you dead?

I think you are a copper sent to retrieve a stolen item. Those guys are the mob, that's why they're all on the same team.

Tuesday, 22nd May 2018, 23:22

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 6174

Re: Give the player a message when death is imminent

My pov on showing info is that there should be two modes, lite mode and deep mode. Lite mode shows you only a little, stays general, and doesn't cover everything. Heavy mode shows everything (much more than is currently displayed).

Monday, 21st May 2018, 07:58

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7825

Re: Combine Centaur and Naga barding into a single item

Are there stats or spawn differences that justify the existence of two kinds of barding? Or is it just because of knight/lightning? Those two artifacts could stay as unique items bound to species, while the normal bardings can be merged as an item that works for both.

Sunday, 20th May 2018, 08:14

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 7825

Re: Combine Centaur and Naga barding into a single item

Slightly less clutter = good

Sunday, 20th May 2018, 00:32

Forum: Game Design Discussion

Topic: Suggestion: Vault Dwarf

Replies: 3

Views: 1862

Re: Suggestion: Vault Dwarf

Alternate dwarf and mino in labyrinth?

Sunday, 20th May 2018, 00:30

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 6174

Re: Give the player a message when death is imminent

@gorgondantess Multiple spellbooks for a monster type are a thing.

Wednesday, 16th May 2018, 07:18

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 65567

Re: Species Proposal - Faerie Dragon

Instead of "feed themselves", the description should say something like "feed and heal themselves" on "magical and then life force". Also a "looks healthier" message. And there's also that "living beings" thing, are undead and unliving immune?

Wednesday, 16th May 2018, 07:11

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 343190

Re: I don't love it when...

Unhand longbow, mistype or stroke of genius? :D

Tuesday, 15th May 2018, 22:30

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 65567

Re: Species Proposal - Faerie Dragon

duvessa wrote:.

(When they gaze, they heal themselves whether you have MP or not, which is the reason ghost moths appear to be hard to kill, but you can simply turn invisible and they won't gaze at you ever.)

The things I learn after twenty wins :D Is it described in the moth spell / ability?

Tuesday, 8th May 2018, 11:18

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2967765

Re: Best/Worst Artifacts

This is kind of a best and worst artifact simultaneously. The resistances and bonuses are nice, but MINUS 8? I've never seen a randart with that bad of an enchantment. My experience is that large shield randarts so often have such bad enchantment numbers, that they are almost always useless, or inf...

Monday, 7th May 2018, 14:08

Forum: Game Design Discussion

Topic: Fix miscast protection

Replies: 4

Views: 1874

Re: Fix miscast protection

Or just "Dragon Call deactivates when you take stairs".

Sunday, 6th May 2018, 09:34

Forum: Game Design Discussion

Topic: Give the player a message when death is imminent

Replies: 16

Views: 6174

Re: Give the player a message when death is imminent

Maybe as an rc option? I would find this cluttering.

Saturday, 5th May 2018, 01:38

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5114

Re: A Species That Doesn't Need Books

Right, I guess that it would also simplify the relationship with starting background. So, if you are an ice elementalist, you start off with 3 ice magic and 1 conjuration magic, will be able to memorize throw frost as soon as you hit level 2, and will have a little head start when it comes to memori...

Saturday, 5th May 2018, 01:28

Forum: Game Design Discussion

Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)

Replies: 18

Views: 5816

Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun

Lugonu, and, generally, non-temple gods, could simply always generate their altars out of the Temple, and in vaults that don't comprise other altars, maybe with some scenery or appropriate monsters, but in the same dungeon floor range as normal generation of altars outside the temple. Et voilà, the ...

Friday, 4th May 2018, 13:22

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5114

Re: A Species That Doesn't Need Books

OK, thank you VAF, I hadn't understood what you meant. This is a kind of randomization that maybe can work with this design idea. I say maybe, because I think of a school like Necromancy, where you have very different spells that work for very different playstyles, which is a different matter from &...

Friday, 4th May 2018, 13:05

Forum: Dungeon Crawling Advice

Topic: Some notes about spell success penalties

Replies: 4

Views: 2425

Re: Some notes about spell success penalties

Shields skill have a multipler that's linear between 0 and 1, reaching 0 at a specific breakpoint value. The value depends on your species and shield so you'll have to look up the exact number; I'm not going to post them.[/list] Worth noting that this number is listed in the item description of the...

Friday, 4th May 2018, 09:46

Forum: Game Design Discussion

Topic: Merchant, a Gozag zealot background

Replies: 9

Views: 3810

Re: Merchant, a Gozag zealot background

Trog docet.

Wednesday, 2nd May 2018, 22:40

Forum: Crazy Yiuf's Corner

Topic: Working at a Splash Screen

Replies: 6

Views: 3570

Re: Working at a Splash Screen

Image

Probably not going to be a splash screen... :mrgreen:

Wednesday, 2nd May 2018, 15:53

Forum: Crazy Yiuf's Corner

Topic: A Species That Doesn't Need Books

Replies: 16

Views: 5114

A Species That Doesn't Need Books

The Bikeshedders are an ancient people, doused in magic. Their innate talent allows them to learn spells as their skills progress, without relying on magic books. The idea is that of a species that doesn't gain new spells through randomly found or gifted books. Instead, the player uses skilling to ...
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