Search found 1531 matches
Wednesday, 19th June 2013, 16:14
Forum: Game Design Discussion
Topic: Feedback About Version 0.12
Replies: 24
Views: 6879
Wednesday, 19th June 2013, 15:47
Forum: Game Design Discussion
Topic: Do the Trunk Races really fit within Crawl?
Replies: 39
Views: 12524
Re: Do the Trunk Races really fit within Crawl?
Wednesday, 19th June 2013, 13:30
Forum: Technical Support
Topic: Mac OS X Download doesn't work
Replies: 7
Views: 2603
Re: Mac OS X Download doesn't work
Wednesday, 19th June 2013, 13:12
Forum: Crazy Yiuf's Corner
Topic: How did you learn coding?
Replies: 27
Views: 6351
Re: How did you learn coding?
Wednesday, 19th June 2013, 13:09
Forum: Game Design Discussion
Topic: Do the Trunk Races really fit within Crawl?
Replies: 39
Views: 12524
Re: Do the Trunk Races really fit within Crawl?
Tuesday, 18th June 2013, 20:32
Forum: Crazy Yiuf's Corner
Topic: How did you learn coding?
Replies: 27
Views: 6351
Re: How did you learn coding?
Tuesday, 18th June 2013, 19:35
Forum: Suggestions & Criticism
Topic: the Counsellors thread
Replies: 164
Views: 106779
Re: the Counsellors thread
Tuesday, 18th June 2013, 19:29
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Tuesday, 18th June 2013, 17:43
Forum: Game Design Discussion
Topic: New Species Idea: Abarimon
Replies: 13
Views: 3741
Re: New Species Idea: Abarimon
Tuesday, 18th June 2013, 16:38
Forum: Crazy Yiuf's Corner
Topic: Has anybody else seen this shit?
Replies: 8
Views: 2546
Re: Has anybody else seen this shit?
Tuesday, 18th June 2013, 16:16
Forum: Game Design Discussion
Topic: Felids and Spellcasting (was: Djinn Species)
Replies: 23
Views: 5029
Re: Felids and Spellcasting (was: Djinn Species)
Tuesday, 18th June 2013, 16:02
Forum: Game Design Discussion
Topic: New Species Idea: Abarimon
Replies: 13
Views: 3741
Re: New Species Idea: Abarimon
Tuesday, 18th June 2013, 15:00
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Tuesday, 18th June 2013, 09:47
Forum: Game Design Discussion
Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook
Replies: 43
Views: 14724
Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb
Tuesday, 18th June 2013, 00:24
Forum: Game Design Discussion
Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook
Replies: 43
Views: 14724
Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb
tasonir wrote:Alternatively, just do mass blink.
By the way this already exists and it's called Disjunction
Monday, 17th June 2013, 22:16
Forum: Game Design Discussion
Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook
Replies: 43
Views: 14724
Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb
Monday, 17th June 2013, 20:32
Forum: Game Design Discussion
Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook
Replies: 43
Views: 14724
Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb
Monday, 17th June 2013, 18:34
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Monday, 17th June 2013, 17:39
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Monday, 17th June 2013, 17:34
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5882
Re: Proposal: Kavalyn, God of Violent Delivery
Monday, 17th June 2013, 16:37
Forum: Crazy Yiuf's Corner
Topic: Are twelwe and minmay the same person?
Replies: 17
Views: 4872
Re: Are twelwe and minmay the same person?
Monday, 17th June 2013, 16:15
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Monday, 17th June 2013, 13:56
Forum: Crazy Yiuf's Corner
Topic: How did you learn coding?
Replies: 27
Views: 6351
Re: How did you learn coding?
Monday, 17th June 2013, 13:34
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Sunday, 16th June 2013, 16:13
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Sunday, 16th June 2013, 11:13
Forum: Game Design Discussion
Topic: Built-in %??
Replies: 15
Views: 3595
Sunday, 16th June 2013, 01:54
Forum: Game Design Discussion
Topic: Balance tweaks for new elemental evokers?
Replies: 17
Views: 4683
Re: Balance tweaks for new elemental evokers?
crate wrote:well elemental evoker charges are finite in the same sense that wand charges are, since you can generate as many ?recharge as you want in a game just as you can generate as much xp as you want in a game
You mean in the sense that they are infinite?
Saturday, 15th June 2013, 20:06
Forum: Dungeon Crawling Advice
Topic: Player Ghosts and Pandemonium
Replies: 5
Views: 1935
Re: Player Ghosts and Pandemonium
Saturday, 15th June 2013, 20:05
Forum: Game Design Discussion
Topic: Suggestion: mini-quests/more flavour
Replies: 16
Views: 4450
Re: Suggestion: mini-quests/more flavour
twelwe wrote:what about achievements. i love cheevos
Is a special forum colour not enough of an achievement for you
Saturday, 15th June 2013, 12:58
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
njvack wrote:Sounds neat! Do they time out?
Yes but their duration is still longer than the old ones. You can sometimes keep your beast around for a few fights.
Saturday, 15th June 2013, 11:18
Forum: Game Design Discussion
Topic: Implementation of a jump attack ability
Replies: 52
Views: 45002
Re: Implementation of a jump attack ability
Saturday, 15th June 2013, 10:08
Forum: Game Design Discussion
Topic: Implementation of a jump attack ability
Replies: 52
Views: 45002
Re: Implementation of a jump attack ability
Saturday, 15th June 2013, 09:58
Forum: Game Design Discussion
Topic: Suggestion: mini-quests/more flavour
Replies: 16
Views: 4450
Re: Suggestion: mini-quests/more flavour
Saturday, 15th June 2013, 09:46
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16481
Re: Proposal: Improve Box of Beasts
Saturday, 15th June 2013, 02:24
Forum: Game Design Discussion
Topic: Suggestion: Autofight should pursue submerged spaces
Replies: 14
Views: 3527
Re: Suggestion: Autofight should pursue submerged spaces
Friday, 14th June 2013, 17:54
Forum: Game Design Discussion
Topic: Enchantment for more rings
Replies: 15
Views: 3930
Re: Enchantment for more rings
Thursday, 13th June 2013, 14:38
Forum: Game Design Discussion
Topic: Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Replies: 23
Views: 5144
Re: Arcane Marksman (was: Launchers with Infinite Unbranded
Thursday, 13th June 2013, 12:29
Forum: Dungeon Crawling Advice
Topic: acquirement
Replies: 11
Views: 2685
Re: acquirement
Wednesday, 12th June 2013, 21:05
Forum: Game Design Discussion
Topic: Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Replies: 23
Views: 5144
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 20:25
Forum: Game Design Discussion
Topic: Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Replies: 23
Views: 5144
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 17:12
Forum: Game Design Discussion
Topic: Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Replies: 23
Views: 5144
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 16:44
Forum: Game Design Discussion
Topic: Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Replies: 23
Views: 5144
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 15:30
Forum: Game Design Discussion
Topic: Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Replies: 23
Views: 5144
Arcane Marksman (was: Launchers with Infinite Unbranded Ammo)
Wednesday, 12th June 2013, 15:00
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 29112
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 14:02
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 287543
Re: Odd things sighted in dungeon.
aegis wrote:I just found a room full of snakes. With a human skeleton and whip. I see what you did there.
If it's the vault I designed, there ought to be a boulder trap somewhere nearby too...
Wednesday, 12th June 2013, 13:54
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 29112
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 13:46
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 29112
Re: Proposal: Launchers with Infinite Unbranded Ammo
Wednesday, 12th June 2013, 13:36
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 29112
Re: Proposal: Launchers with Infinite Unbranded Ammo
Re: gramma
Grimm wrote:.");
This is the famous Picasso smiley. I'm amazed none of you recognised this at first glance.
Wednesday, 12th June 2013, 13:03
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 29112