Search found 6384 matches

Sar

Thursday, 15th December 2016, 23:02

Forum: Crazy Yiuf's Corner

Topic: Early game is not important

Replies: 45

Views: 12833

Re: Early game is not important

maybe try reading the opening post

edit: the early game can just be bruteforced, dying once or twice isn't a big deal

people say ridiculous stuff like "the most important places by which the strength of characters must be judged is pre-Temple" and that's silly

Sar

Thursday, 15th December 2016, 22:53

Forum: Crazy Yiuf's Corner

Topic: Early game is not important

Replies: 45

Views: 12833

Re: Early game is not important

duvessa wrote:How are those 5-15 minutes any less "lost" if you survive early game?

https://www.youtube.com/watch?v=QhnsC2V4_0w

Sar

Thursday, 15th December 2016, 20:57

Forum: Crazy Yiuf's Corner

Topic: Remove Tavern

Replies: 6

Views: 2612

Re: Remove Tavern

I don't rike it

Sar

Thursday, 15th December 2016, 20:54

Forum: Crazy Yiuf's Corner

Topic: Early game is not important

Replies: 45

Views: 12833

Re: Early game is not important

I like early game though, so how about no?

Sar

Thursday, 15th December 2016, 20:31

Forum: Crazy Yiuf's Corner

Topic: Seriously though, Rename halfling and hill orc

Replies: 19

Views: 6615

Re: Seriously though, Rename halfling and hill orc

fantasy hipster

Sar

Thursday, 15th December 2016, 20:26

Forum: Crazy Yiuf's Corner

Topic: Early game is not important

Replies: 45

Views: 12833

Early game is not important

That's something I realized recently. The meme goes like that "early game is important because it's hard and if you lose it, you lose the entire game". Makes sense right? Except it doesn't. It only matters if you're trying to streak, and the matter of fact is that most people don't, just l...

Sar

Thursday, 15th December 2016, 20:16

Forum: Crazy Yiuf's Corner

Topic: Remove Ogre M&F Aptitude

Replies: 72

Views: 21053

Re: Remove Ogre M&F Aptitude

Ogres are only better than Nagas if you consider earlygame to be important, which makes zero sense.

Sar

Thursday, 15th December 2016, 17:00

Forum: Crazy Yiuf's Corner

Topic: Remove hill orcs

Replies: 14

Views: 5133

Re: Remove hill orcs

nice nickname

Anyway, I'd rather see Mi go (get it?) and maybe HO apts adjusted accordingly, though they'd be fine without adjustments either.

Sar

Thursday, 15th December 2016, 11:00

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] OgWr To Jiyva or not to Jiyva?

Replies: 6

Views: 2194

Re: [CiP] OgWr To Jiyva or not to Jiyva?

It's a really rare opportunity, I'd go for it.

Sar

Thursday, 15th December 2016, 07:25

Forum: Game Design Discussion

Topic: Remove giant spiked clubs (keep giant clubs)

Replies: 13

Views: 4839

Re: Remove giant spiked clubs (keep giant clubs)

Cimanyd wrote:giant spiked clubs serve no purpose for players

gee thanks and here I thought I actually wanted to wield the strongest non-Transmutations weapon in the game because it's cool and all and postend has infinite XP anyway, but I guess I actually didn't

Sar

Thursday, 15th December 2016, 06:34

Forum: Crazy Yiuf's Corner

Topic: Remove Halflings

Replies: 11

Views: 3451

Re: Remove Halflings

I never analyzed High Elves or whatever, but I played them a bit and my impression was that they sucked pretty hard power-wise. Oh cool, you have all those stats and apts, you also have ~120 HP around Vaults because lolXPapt.

Sar

Wednesday, 14th December 2016, 22:10

Forum: Dungeon Crawling Advice

Topic: Weapon damage

Replies: 5

Views: 2058

Re: Weapon damage

"Hi I'm new to Crawl how do I see damage"
"Well you can play that one fork made for leet hardcore players that is like 50 times harder than actual Crawl"

Sar

Wednesday, 14th December 2016, 12:25

Forum: Game Design Discussion

Topic: Let Ogre inherit the will of the Basajaunak

Replies: 60

Views: 16938

Re: Let Ogre inherit the will of the Basajaunak

well postend still exists so

Sar

Tuesday, 13th December 2016, 16:05

Forum: Crazy Yiuf's Corner

Topic: Remove Poison Magic School and Venom Mage

Replies: 99

Views: 32434

Re: Remove Poison Magic School and Venom Mage

Adders are speed 12 and jackals are speed... Well, I have no idea but they're fast and travel in packs.

Sar

Tuesday, 13th December 2016, 07:22

Forum: Crazy Yiuf's Corner

Topic: Name Generator I made

Replies: 11

Views: 3774

Re: Name Generator I made

What's wrong with Pathfinder? Is it sexist or something?

Sar

Friday, 9th December 2016, 15:34

Forum: Crazy Yiuf's Corner

Topic: To old crawl vets

Replies: 24

Views: 8382

Re: To old crawl vets

just play Doom instead

Sar

Friday, 9th December 2016, 06:34

Forum: Game Design Discussion

Topic: Blind species brainstorming

Replies: 7

Views: 2637

Re: Blind species brainstorming

hannobal wrote:You see only monster base type unless it's next to you (e.g Vault Guard and Ironbrand Convoker are humans, all spriggans are just spriggans)

That's extremely spoilery.

Sar

Thursday, 8th December 2016, 20:08

Forum: Crazy Yiuf's Corner

Topic: Remove racism from crawl!

Replies: 46

Views: 14601

Re: Remove racism from crawl!

Hep ancestors always have human-ish stats which leads me to a conclusion that at some point every adventurer's family tree included at least one human, regardless of their race.

Sar

Thursday, 8th December 2016, 07:51

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YAVP - DDFi^Makhleb - 3rd Win

Replies: 2

Views: 1084

Re: CIP - DDFi^Makhleb - +11 vampiric executioners axe

Wow, even your cloak knows.

Sar

Wednesday, 7th December 2016, 21:38

Forum: Crazy Yiuf's Corner

Topic: Remove racism from crawl!

Replies: 46

Views: 14601

Re: Remove racism from crawl!

Crawl is inherently racist, you can't remove racism from Crawl without removing aptitudes, stats and racial mutations.

Sar

Monday, 5th December 2016, 09:03

Forum: Crazy Yiuf's Corner

Topic: minmay_temple_entry_oklob is OP

Replies: 2

Views: 1406

Re: minmay_temple_entry_oklob is OP

it's not as OP as the temple itself

Sar

Sunday, 4th December 2016, 21:48

Forum: Dungeon Crawling Advice

Topic: crawl's "investment" character?

Replies: 44

Views: 10546

Re: crawl's "investment" character?

All of them?

Sar

Sunday, 4th December 2016, 17:00

Forum: Dungeon Crawling Advice

Topic: Dazzling Spray rocks over IMB.

Replies: 13

Views: 3970

Re: Dazzling Spray rocks over IMB.

also turns out there's no noticeable difference in Crawl between 2d20 and 2d10

Sar

Sunday, 4th December 2016, 00:00

Forum: Crazy Yiuf's Corner

Topic: Trunk updates, 15 January 2020

Replies: 7

Views: 2587

Re: Trunk updates, 15 January 2020

I'm pretty sure all of those but 2-5 will be implemented way earlier than 2020.

Sar

Friday, 2nd December 2016, 13:12

Forum: Game Design Discussion

Topic: Some little things to be fixed

Replies: 22

Views: 6775

Re: Some little things to be fixed

  • Crawl

Sar

Thursday, 1st December 2016, 16:18

Forum: Dungeon Crawling Advice

Topic: Dazzling Spray rocks over IMB.

Replies: 13

Views: 3970

Re: Dazzling Spray rocks over IMB.

Okay.

Sar

Thursday, 1st December 2016, 15:53

Forum: Dungeon Crawling Advice

Topic: Dazzling Spray rocks over IMB.

Replies: 13

Views: 3970

Re: Dazzling Spray rocks over IMB.

You think Fo and Qazlal are OP?

Sar

Wednesday, 30th November 2016, 09:30

Forum: YASD! YAVP! and characters in progress too

Topic: [CiP] DrMo with a mission given by god (Veh)

Replies: 15

Views: 3794

Re: [CiP] DrMo with a mission given by god (Veh)

VeryAngryFelid wrote:It's not like it increases spell power or gives defense.

Actually it does give defense! +3 EV and rN+, whoa!

Sar

Tuesday, 29th November 2016, 21:50

Forum: Crazy Yiuf's Corner

Topic: Remove Poison Magic School and Venom Mage

Replies: 99

Views: 32434

Re: Remove Poison Magic School and Venom Mage

why wouldn't you start as Be/IE

Sar

Tuesday, 29th November 2016, 21:24

Forum: Crazy Yiuf's Corner

Topic: Is a wand of teleport needed?

Replies: 19

Views: 11574

Re: Is a wand of teleport needed?

sure I'll take it

Sar

Tuesday, 29th November 2016, 00:15

Forum: Crazy Yiuf's Corner

Topic: Classical Crawl Paintings

Replies: 45

Views: 18661

Re: Classical Crawl Paintings

Looks like an average Crawl character feasting on a goblin.

Sar

Thursday, 24th November 2016, 23:56

Forum: Dungeon Crawling Advice

Topic: Dealing With Shining Eyes

Replies: 28

Views: 9418

Re: Dealing With Shining Eyes

No.

There's having a lot of mutations already, warlock's mirror, summons, ranged damage, Zin...

Sar

Thursday, 24th November 2016, 21:07

Forum: Crazy Yiuf's Corner

Topic: Remove blowguns

Replies: 5

Views: 2747

Re: Remove blowguns

That was already fixed though, by making zero skill poison needles very weak.

Sar

Thursday, 24th November 2016, 13:51

Forum: Dungeon Crawling Advice

Topic: What Tactical advice revolutionised your playstyle?

Replies: 25

Views: 8905

Re: What Tactical advice revolutionised your playstyle?

lethediver wrote:Think of your character as 007. You're not a tank mowing down all the baddies in the dungeon

Image

Sar

Thursday, 24th November 2016, 11:27

Forum: Crazy Yiuf's Corner

Topic: Remove 'R', 'P' commands

Replies: 8

Views: 2823

Re: Remove 'R', 'P' commands

lol, can't wait to scroll through a 40-something list of consumables only to misclick the one I wanted to use

Sar

Thursday, 24th November 2016, 09:38

Forum: Crazy Yiuf's Corner

Topic: Remove shafts

Replies: 15

Views: 4373

Re: Remove shafts

Or maybe "fun" here means fun, you know, a subjective enjoyment of a game feature.

Sar

Wednesday, 23rd November 2016, 20:34

Forum: Game Design Discussion

Topic: Don't generate player ghosts in portals

Replies: 12

Views: 4713

Re: Don't generate player ghosts in portals

or maybe we can put exists closer to entrances in those vaults if it really is that much of a problem

Sar

Wednesday, 23rd November 2016, 20:26

Forum: Game Design Discussion

Topic: Don't generate player ghosts in portals

Replies: 12

Views: 4713

Re: Don't generate player ghosts in portals

Hell no, if I actually died in a portal I sure want my ghost to haunt some unlucky adventurer! Booo!

Sar

Wednesday, 23rd November 2016, 19:43

Forum: Crazy Yiuf's Corner

Topic: Can Pixel's slaves appear on a different level than Pixel?

Replies: 10

Views: 3066

Re: Can Pixel's slaves appear on a different level than Pixe

Just one of those days, I guess. Poor bastard.

Sar

Wednesday, 23rd November 2016, 19:22

Forum: Crazy Yiuf's Corner

Topic: Can Pixel's slaves appear on a different level than Pixel?

Replies: 10

Views: 3066

Re: Can Pixel's slaves appear on a different level than Pixe

They don't walk downstairs, but hey do walk into shafts.

Sar

Wednesday, 23rd November 2016, 18:04

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 399333

Re: I don't love it when...

Wrong direction.

Sar

Wednesday, 23rd November 2016, 09:41

Forum: Crazy Yiuf's Corner

Topic: Remove randart books, arrows, bolts

Replies: 11

Views: 7400

Re: Remove randart books, arrows, bolts

fr: randart arrows and bolts

Sar

Tuesday, 22nd November 2016, 23:41

Forum: Crazy Yiuf's Corner

Topic: Abyssal player ghosts: How to troll in webtiles

Replies: 10

Views: 3186

Re: Abyssal player ghosts: How to troll in webtiles

no stop ruining fun

Sar

Tuesday, 22nd November 2016, 11:53

Forum: Crazy Yiuf's Corner

Topic: Abyssal player ghosts: How to troll in webtiles

Replies: 10

Views: 3186

Re: Abyssal player ghosts: How to troll in webtiles

How to leave an annoying player ghost, a spoiler

I'm pretty sure your actual melee speed doesn't matter.

Sar

Tuesday, 22nd November 2016, 11:48

Forum: Game Design Discussion

Topic: Reward for staying with god

Replies: 21

Views: 8049

Re: Reward for staying with god

Having different effects for every god was a bad idea in the first place. It's tons of cognitive load, currently spoilery, hard to maintain and balance, and just doesn't serve any purpose aside from theme. It would be better for the game to have the same mechanic for every god. But I guess that woul...

Sar

Tuesday, 22nd November 2016, 11:45

Forum: Crazy Yiuf's Corner

Topic: Concerning Yred's usefulness

Replies: 14

Views: 4711

Re: Concerning Yred's usefulness

TSO allies are extremely better than Makh allies (3 angels/daevas can kill any lord safely when hasted, and they are protected from abjuration unlike pretty much every other ally in the game) and cleansing flame is pretty damn good as well. And holy weapons! Oh, and rN+++ is actually pretty damn con...

Sar

Tuesday, 22nd November 2016, 11:23

Forum: Dungeon Crawling Advice

Topic: Decent Magic-Melee Build?

Replies: 18

Views: 5020

Re: Decent Magic-Melee Build?

papilo wrote:TeAE^Chei

imo don't do this

Sar

Tuesday, 22nd November 2016, 11:09

Forum: Crazy Yiuf's Corner

Topic: How to create a monster: Headless Horseman

Replies: 19

Views: 5949

Re: How to create a monster: Headless Horseman

headless horseperson
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