Search found 313 matches

Saturday, 28th December 2013, 05:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

Re: CiP - DdAr - 9/15 - found a free Zig!

Zigs are free now? I'd say that's a major buff to the game. Now anyone can go Pan scumming for Zig loot much faster, with no need to accumulate gold for it. That arguably breaks the game, allowing epic gear to be much more attainable. I did do 23 floors of a Zig, so I know it is relatively safe if y...

Friday, 27th December 2013, 21:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

Re: CiP - DdAr - 4/15 - TRJ didn't like my axe

Got 9 runes now. The biggest threat was the first rune-keeping Pan Lord I faced, Gloorx Vloq.. He kept tormenting me consecutively, lucky bastard.. at one point I had like 50hp because of this. Cerebov was not much of a challenge for this character, not with agility and might potions anyway. Oh, and...

Friday, 27th December 2013, 08:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

Re: CiP - DdAr - 3/15 - Tiamat + retinue was a cakewalk

Update- just cleared Slime .. TRJ was also very easy for this build. I just pot might/agility/haste and phase shift.. and killed in melee with battleaxe of elec (didn't want to bring my exec axe down there because it is not corr immune) I did get a couple of mutations.. -agility and rot.. but also g...

Friday, 27th December 2013, 06:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

Re: CiP - DdAr - 3 runes (so far)

Tiamat was .. surprisingly easy. All I did was cast repel missiles, quaffed a potion of haste, might and agility. cast phase shift.. and my EV was 52 .. took out him and his entire retinue with my health never dropping below around 183 hp. Now I have a nifty Dragonskin Cloak for the extra AC (random...

Thursday, 26th December 2013, 09:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

Re: CiP - DdAr - 3 runes (so far)

Ok, I will follow your advice. One reason I was training Invocations was to increase my max MP (my max MP is only 20 because of device recharging) And I know on my 15 rune TSO win, I was liking how Cleansing Flame damage (and angel/daeva summon duration is longer) with higher invocation, which was v...

Thursday, 26th December 2013, 09:26

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

Re: CiP - DdAr - 3 runes (so far)

Thanks for the advice. Is it recommended to max out crossbow skill? I know the wiki says that crossbows benefit less from high skill than bows.

I'm guessing I should put all future points in STR. I know the wiki says for the minimum delay on executioner's axe , you need skill 26 in axes.

Thursday, 26th December 2013, 08:55

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - DdAr (TSO) - 11 rune win

Replies: 24

Views: 5134

YAVP! - DdAr (TSO) - 11 rune win

Merry Christmas :D This will be my fourth webtiles win (each win a different race/class). This little guy is getting pretty strong. He recently found a dwarven Executioner's Axe (finally) (branded freezing) in a Trove (gave Geryon's horn), but sadly I spent my enchant weapon scrolls on battleaxe of ...

Monday, 23rd December 2013, 18:55

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MfDk - in the Abyss

Replies: 5

Views: 1622

Re: CiP - MfDk - Arga or Plutonium Sword?

YASD - Cleared Swamp -1-4 , then went down to D16, and got banished to the abyss by the only wizard I've encountered in this game. Very unlucky, being as Wizard's have 5 possible spellbooks, only one of which has the banish spell. 20% chance to generate with it, and then you have the 1/6 odds that i...

Monday, 23rd December 2013, 13:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MfDk - in the Abyss

Replies: 5

Views: 1622

YASD - MfDk - in the Abyss

I thought I'd give Merfolk Death Knight a try - for the first time. Things are going pretty good, I found a manual of polearms so getting +8 aptitude, however I found +10,+6 mithril axe "Arga" {speed, MR+ Str+2} , so I will start training Axes. Also I found the Plutonium Sword in the shop....

Monday, 23rd December 2013, 12:54

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

You can already heal your summons; you have to worship Ely to do so. I don't think duplicating a god ability as a spell is a good idea. You also lose piety with Elyvilon if you allow your summons/friends to die. Because of this, isn't Elyvilon a horrible god for a summoner? It would be great to hav...

Sunday, 22nd December 2013, 12:48

Forum: Dungeon Crawling Advice

Topic: Early demons?

Replies: 11

Views: 3501

Re: Early demons?

I just encountered a tribe of polearm wielding (tridents and such) Red Devils on D:7 .. I was playing a summoner and they were eating through my scorpion and canine summons like they were popcorn. I skipped the level.. I died later to Psyche zapping me with wand of lightning (she's is not supposed t...

Sunday, 22nd December 2013, 12:44

Forum: Dungeon Crawling Advice

Topic: does Kiku's rTorment stack with Gargoyle's innate ability?

Replies: 8

Views: 2871

Re: does Kiku's rTorment stack with Gargoyle's innate abilit

Yeah, I went on and got a 15 rune win with this character. I posted about it in YAVP topic.

Sunday, 22nd December 2013, 12:27

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

rejecting all criticism out-of-hand is like sticking teflon on your brake pads.


Are you implying that I am rejecting criticism? Just posting to this forum category means you are welcoming it. I think that any rejecting that's going on is not from me.

Where's the love? :roll:

Sunday, 22nd December 2013, 09:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MfSu - Psyche had wand of lightning

Replies: 1

Views: 1009

YASD - MfSu - Psyche had wand of lightning

Really bad luck on this promising character. It's what I get for trusting the wiki too much. Wiki says she can generate with wand of random effects, but damn- she had a wand of lightning (not wand of random effects). Not cool to see this pre-lair on a unique only worth 397xp. I didn't even have time...

Sunday, 22nd December 2013, 09:40

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

Is there any reason to make this change besides your own personal sense of aesthetics? It is a proposal. I think its a cool idea that makes the game better by introducing a new gameplay mechanic and a more thematic class. Do others like the idea too? Apparently not yet. But this is the purpose of p...

Sunday, 22nd December 2013, 08:22

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

A druid is a summoner of natural or elemental-based creatures (Ice Beast) , with also the ability to Cure Other their summons. Starting with the Book of the Druid and a decent amount of summoning skill (no starting skills change from present Summoner class). This is only a slight thematic tweak, no ...

Sunday, 22nd December 2013, 08:19

Forum: Game Design Discussion

Topic: remove dart gifts

Replies: 29

Views: 8415

Re: remove dart gifts

so basically you guys want that rare unguaranteed find of a randart blowgun and ability to enchant blowguns instead of training throwing, which also allows you to use javelins/tomahawks more effectively. The other benefit to blowguns, is its the only ranged attack option you have if you are trapped ...

Sunday, 22nd December 2013, 08:08

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

well, I don't suggest removing Summon Imp from other spell books, only the druid/summoner one. Druids would have to rely on summon animals + cure other instead of Summon Imp. So yes there would be a slight playstyle difference, you would want to keep alive your more useful summons, like healing the ...

Sunday, 22nd December 2013, 07:59

Forum: Game Design Discussion

Topic: Open Proposal: unrandart potions?

Replies: 21

Views: 6650

Re: Open Proposal: unrandart potions?

i just hope that unrandart potion generation will not make it less likely to get randart or unrandart weapons or gear.

Sunday, 22nd December 2013, 07:50

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

hybridizing of classes is part of what makes crawl fun :-)

Sunday, 22nd December 2013, 05:53

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Re: Proposal: Rename Summoner to Druid

If you think about it, the spells in the Book of Callings (which we can rename to Druidic Lore or Book of the Druid), are all nature-related spells. They are all natural creatures, with the exception Ice Beast, which is arguably an elemental creature. (Nature has 4 elements - air earth water fire) a...

Sunday, 22nd December 2013, 04:42

Forum: Game Design Discussion

Topic: Proposal: Rename Summoner to Druid

Replies: 28

Views: 7086

Proposal: Rename Summoner to Druid

I propose two changes: 1) Rename Summoner to Druid (it sounds cooler and more thematic) 2) Replace "Summon Imp" from the Druid spell book, with a new spell called "Cure Other" (this spell cannot be used on self) 3) Cure Other would be in the Charms school, or maybe Summons/Charms...

Saturday, 21st December 2013, 04:43

Forum: Game Design Discussion

Topic: Make Haste similar to new Swiftness

Replies: 135

Views: 32438

Re: Make Haste similar to new Swiftness

If you want Crawl more difficult, just double the mob spawn rate on the Orb run.

Regarding Haste, just make it not work on -tele floors. This would be an instant fix.

Saturday, 21st December 2013, 04:33

Forum: Game Design Discussion

Topic: Open Proposal: unrandart potions?

Replies: 21

Views: 6650

Re: Open Proposal: randart potions?

well the only issue i have with this is in identifying these new items. Right now, sometimes it can be a challenge to find enough scrolls of identify to identify all your potions as it is (even if you read-identify scrolls).. but if we have more randart scrolls/potions, we would not want to read-ide...

Saturday, 21st December 2013, 04:28

Forum: Game Design Discussion

Topic: Proposal: gamebreakers for primary magic users

Replies: 25

Views: 4983

Re: Proposal: gamebreakers for primary magic users

I agree that vampiric brand is not useful for magic-based characters, and having a brand that restores some MP on every kill, similar to vehumet's passive ability, would add balance to the game. And the concept of enhancer is also sweet. Giving a +1 aptitude to a random school to train (on a randart...

Saturday, 21st December 2013, 04:18

Forum: Game Design Discussion

Topic: Proposal: potion to remove Drainedstatus

Replies: 26

Views: 7388

Re: Proposal: potion to remove Drainedstatus

There is already a potion to cure draining, it is called potion of experience :-P

Saturday, 21st December 2013, 04:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DEWZ 1st Online Win - 15 Runes!

Replies: 4

Views: 1443

Re: YAVP - DEWZ 1st Online Win - 15 Runes!

Congrats :-) I find an online win is more satisfying than offline one

Saturday, 21st December 2013, 04:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsCk

Replies: 10

Views: 2869

Re: YASD - DsCk

yeah he did swap my axe of chaos with a orc sorcerer's dagger, but I had my back up axe. Yes, it was risky to use the chaos axe, i was trusting to much in the rng and Xom's amusement. live and learn :-) but die and learn also works.. :-P

Friday, 20th December 2013, 19:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsCk

Replies: 10

Views: 2869

Re: YASD - DsCk

well Xom killed me.. summoned a pack of hostile yaks + a manticore on top of me in a narrow corridor, so I was trapped on both sides, with no scroll of teleport or blinking.. My confuse spell wasn't powerful enough, apparently, and I used up my heal wound/healing potions. My hand axe of chaos berzer...

Friday, 20th December 2013, 14:48

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsCk

Replies: 10

Views: 2869

Re: CiP - DsCk - rC++ Xom mut yay

Xom seems to like me.. I hope this mood lasts. I'm now a "Beloved Toy of Xom" .. one rank away from the top piety title "Xom's Teddy Bear"... And Xom has gifted more mutations... Now I am rC++ , carnivore 2, have fangs 1, talons 2 and strong 1.. Xom is not such a bad guy :-) I've...

Friday, 20th December 2013, 13:23

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsCk

Replies: 10

Views: 2869

Re: CiP - DsCk

update - found an early Book of Changes and learned Beastly Appendage. I am wondering if this is effective with no unarmed combat skill. I am also wondering if I should consider going the transmutations route with this character and learning Blade Hands. Should I stop training axes and train transmu...

Friday, 20th December 2013, 13:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsCk

Replies: 10

Views: 2869

YASD - DsCk

Out of some internal masochistic tendency I thought I'd give a Demon Spawn Chaos Knight a try. Honestly, I expect to probably die (probably soon), but hopefully this will be amusing while it lasts. On level one, Xom gives me Spiny 1, then my demonspawn mutation gives me Spiny 2.. so already it is lo...

Thursday, 19th December 2013, 18:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - GrAs of TSO (quit Kiku) 15/15

Replies: 38

Views: 7840

Re: CiP - GrAs of TSO (quit Kiku) 9/15

Finally did my first 15 rune win! And killed all of the named Pan lords, and lords of hell. Things got a bit challenging when I got mutated as a hell effect, somehow.. -10% hp and clumsy 1 . The Ice hell unique Antaeus was the toughest for me. He got some pretty good damage in, I found he hit harder...

Thursday, 19th December 2013, 08:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD/CiP: KoAM of Oka -deck of wonders in a shop?

Replies: 27

Views: 5031

Re: YASD: KoAM - old dream comes false really fast

yeah overconfidence is the supreme god of YASD.. You can always try again for the same build.

Thursday, 19th December 2013, 07:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - GrAs of TSO (quit Kiku) 15/15

Replies: 38

Views: 7840

Re: CiP - GrAs of TSO (quit Kiku) 9/15

Good News

I previously reported the Kiku "corpse rot" bug on Mantis, and Neil (a developer) already fixed it in trunk. So, nobody has to worry about Kiku wrath causing TSO wrath anymore, hopefully.

https://crawl.develz.org/mantis/view.php?id=7878

Wednesday, 18th December 2013, 11:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HaAs of Trog

Replies: 21

Views: 4613

Re: CIP: HaAs of Trog

Congrats, you have gone far. Once you have 15 runes, you probably will want to try a Zig. I would definitely do Abyss and all of Pan before doing Tomb. I think some players even do Tomb last, even after the Hells. I completed Tomb for the first time the other day but I had Kiku as my god, and playin...

Wednesday, 18th December 2013, 02:27

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - GrAs of TSO (quit Kiku) 15/15

Replies: 38

Views: 7840

Re: CiP - GrAs of TSO (quit Kiku) 9/15

Well, I cleared Zig 23 (which had a whopping 8 Orbs of Fire, Fire Giants, etc), but Zig 24 was a holy level and I didn't feel comfortable fighting holy creatures while under TSO wrath, so I left the Zig. Fortunately, after clearing a couple of Pan levels, I'm no longer under TSO penance, but I need ...

Tuesday, 17th December 2013, 18:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - GrAs of TSO (quit Kiku) 15/15

Replies: 38

Views: 7840

Re: CiP - GrAs of TSO (quit Kiku) 6/15

update: I now have 9 runes (killed Cerebov and Gloq and got demonic rune). Presently I'm doing a Zig.. maybe I should of waited until getting all the runes, but I've cleared 22 levels of the Zig (so far).. the last 2 levels I cleared while under TSO wrath. This is the unfair part: In the Zig Kiku cr...

Tuesday, 17th December 2013, 13:15

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 924568

Re: I think we learned an important lesson today.

I just learned that gateway to another region of pandemonium can take you 3-4 tiles proximity to Gloorx Vloq. Fortunately, I was able to kill him and his minions, but it felt very unfair that I would pop up there with no warning, within his fortress surrounded by him and his executioner/soul eater m...

Tuesday, 17th December 2013, 08:35

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HaAs of Trog

Replies: 21

Views: 4613

Re: CIP: HaAs of Trog

Congrats clearing out those tough areas :-) If you just want a win, you can get the Orb at this point, and not worry about mutations. Especially if you have a potion of cure mutation that you could tactically quaff if needed on your run. oh, a bit of bad luck with the faerie dragon armour, your old ...

Tuesday, 17th December 2013, 08:12

Forum: Game Design Discussion

Topic: Hex Protection Spell

Replies: 6

Views: 1937

Re: Hex Protection Spell

good point, crate.. Except TSO hates to see your allies die.. also Okawaru EDIT - I'm wrong :oops: . Actually I like Potion of Resistance buffed to include MR.. that is a simple idea and would also make an alternative source of MR available to non-casters who are not using Trog.

Tuesday, 17th December 2013, 08:08

Forum: Game Design Discussion

Topic: remove dart gifts

Replies: 29

Views: 8415

Re: remove dart gifts

Needles are good and fun to use as they are and don't deserve to be nerfed.


It looks more like a buff than a nerf to me, player-wise.

Tuesday, 17th December 2013, 08:05

Forum: Game Design Discussion

Topic: Remove net tearing

Replies: 7

Views: 2516

Re: Remove net tearing

i agree. I usually just drop torn nets because I don't want the inventory slot wasted. A chance for them to mulch based on the size of the monster is a great idea. Actually nets are a bit silly if you think about it, if they work on 27-headed hydras and dragons. Oh and there are 4 net types: +0 Thro...

Tuesday, 17th December 2013, 07:57

Forum: Game Design Discussion

Topic: remove dart gifts

Replies: 29

Views: 8415

Re: remove dart gifts

Remove blowguns; apply the now-lost, non-duplicated needle effects (curare, sleeping, paralyze, berserk; that's it, right?), to darts. Carry one less thing around and actually train Throwing instead of enchanting a blowgun. Ash loves the idea of no blowguns, that's for sure. And I'm on the side of ...

Tuesday, 17th December 2013, 05:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MfGl of Fedhas -- demon trident or bardiche

Replies: 6

Views: 2588

Re: CIP MfGl of Fedhas -- demon trident or bardiche

well, I don't know about that bonus AC formula, I just don't like getting the message "your xx armour prevents you ... " I know my rule of thumb is not a formula, but it works for me to get a general idea of what I need to defray the encumbrance rating for casting / EV / to hit. Of course,...

Tuesday, 17th December 2013, 05:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 6 rune DsNe of Sif -- last background victory

Replies: 3

Views: 1024

Re: YAVP: 6 rune DsNe of Sif -- last background victory

Congrats :-) I'm working on my 3rd race, 3rd class, and 2nd god. So I still have a ways to go.

Tuesday, 17th December 2013, 05:09

Forum: YASD! YAVP! and characters in progress too

Topic: (now)YASD: DECj of Veh

Replies: 5

Views: 1579

Re: CIP: DECj of Veh

Yeah I would definitely learn blink and get the rpois for snake / shoals. Sea Snakes in Shoals are extremely deadly without rPois, and also there can be poison javelins thrown at you there. Personally, I think Stealth is less important for a Conjurer.. your spells will be likely to generate a lot of...

Tuesday, 17th December 2013, 00:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - GrAs of TSO (quit Kiku) 15/15

Replies: 38

Views: 7840

Re: CiP - GrAs of TSO (quit Kiku) 6/15

I would not wear -1 helmet of Beyond {Str+3 Int+3}


Why not? I've not found anything better except unenchanted helmets. You think +3 AC is better?

Tuesday, 17th December 2013, 00:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HaAs of Trog

Replies: 21

Views: 4613

Re: CIP: HaAs of Trog

Enchantress is often wearing some good enchanted Faerie Dragon Armour, which can also be a randart. It is likely to be an upgrade from what you have.

Monday, 16th December 2013, 17:20

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! - GrAs of TSO (quit Kiku) 15/15

Replies: 38

Views: 7840

Re: CiP - GrAs of Kiku - 5/15 - 1st Time clearing Tomb / Khu

Ok, here is latest update - I converted to TSO and grabbed a morningstar of holy wrath that I found previously and used that as my main weapon, leaving the demon whip of pain in the stash.. I forgot most of my necro spells, except i forgot to forget regeneration, and I accidentally used it in the Ab...
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