Search found 1620 matches

Thursday, 6th October 2016, 23:03

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59087

Re: a(n actual) conversation about dev/player relationships

This thread turned into a discussion about racism in America and the mod response is to ask people not to do that? This thread started as a serious topic split off a thread that was itself a serious topic split. How much off topic leeway do you intend to grant? The previous threads are all trashfir...

Thursday, 6th October 2016, 19:09

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59087

Re: a(n actual) conversation about dev/player relationships

And I think everyone's gotten their word in on the issue of race, so instead of splitting this thread or locking it, let's refocus our attention on dev/player relations. I'm also not going to remove any posts thus far. Let's let it all hang out in the open in this thread, shall we? If any other mod ...

Thursday, 6th October 2016, 18:11

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 53682

Re: Proposal: Tavern Reorganization

Nobody's forbidding jokes. The primary motivation (or even secondary or tertiary motivation) for reorganization is not to make moderation simpler. I doubt very much that we'll make it explicitly against the rules to make non-Crawl jokes.

Thursday, 6th October 2016, 17:02

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24669

Re: Idea: Make charms tactical rather than strategic

Yeah, "rendered unusable" was a bad way to put it, because my impression is that duvessa and goodcoolguy are correct. Nerfing a spell without making it annoying is hard; Haste and Invis, with the annoying wait-off-contam-so-you-can-go-back-to-playing mechanic, were/are essentially only tol...

Thursday, 6th October 2016, 16:57

Forum: Game Design Discussion

Topic: Casting UI Concerns (was: No More Haste Spell)

Replies: 23

Views: 7468

Re: Casting UI Concerns (was: No More Haste Spell)

I'd argue that part of the problem is that Crawl has excellent tools for tailoring the UI system to one's own preferences, but they're hidden in the .rc file system, which isn't exactly user friendly. At some point, creating a better user experience for commonly used options would be awesome. That s...

Thursday, 6th October 2016, 16:50

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 53682

Re: Proposal: Tavern Reorganization

Because plenty of CYC posts start at Crawl and end with the mods locking threads/deleting posts because part of the forum isn't mature enough to discuss girls? I mean, sure, whatever, noted -- the problem isn't that bad -- but I think the other mods and I are generally in favor of focusing the forum...

Thursday, 6th October 2016, 16:23

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24669

Re: Idea: Make charms tactical rather than strategic

And anecdotally, I've seen swiftness cast hardly at all in the time since its nerf; I imagine a more systematic approach would find that its usage is now fairly low. If a sweet spot exists between "spell rendered unusable by post-buff penalties" and "spell you spam before every non-tr...

Thursday, 6th October 2016, 16:07

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 53682

Re: Proposal: Tavern Reorganization

Whatever else is true about tavern reorganization, there has been no interest among the mods for a "jokes forum." As noted in the OP of this thread, even our original reorganization plan would have turned CYC into an explicitly crawl-focused subforum (or back into one, according to duvessa...

Thursday, 6th October 2016, 15:48

Forum: Game Design Discussion

Topic: Casting UI Concerns (was: No More Haste Spell)

Replies: 23

Views: 7468

Re: Casting UI Concerns (was: No More Haste Spell)

Let me know if you prefer to make a new post/delete that old one, dpeg, but I moved the one you made in the old thread here. dowan: There have been tileschatters who use the number row keys for movement. As you'd expect, they were mostly objects of wonder and derision, and I don't know that Crawl ne...

Thursday, 6th October 2016, 15:33

Forum: Game Design Discussion

Topic: Casting UI Concerns (was: No More Haste Spell)

Replies: 23

Views: 7468

Re: Casting UI Concerns (was: No More Haste Spell)

This subject seems like a worthy topic for GDD, and I think implojin has done a great job summarizing the problems with spellcasting's interface.

Thursday, 6th October 2016, 03:49

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59087

Re: a(n actual) conversation about dev/player relationships

If that's what we're supposed to do, then that's worth knowing. I think on most forums, the rules would decide what isn't allowed, and if you wanted the moderation to change you'd start a post discussing changes to the rules. On this forum, that would belong in this specific subforum, like this thr...

Wednesday, 5th October 2016, 21:34

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59087

Re: a(n actual) conversation about dev/player relationships

I have a hard time taking concerns regarding consistency very seriously. We've been relentlessly consistent in being extremely lenient. It's hard for me to think of a longtime community member who is gone because we've banned them; everybody else is still here (or doesn't want to be unbanned!). Admi...

Wednesday, 5th October 2016, 19:09

Forum: Suggestions & Criticism

Topic: Duvessa/Dowan incest posts are really bad and people should

Replies: 23

Views: 15489

Re: Duvessa/Dowan incest posts are really bad and people sho

This isn't Suggestions & Criticism & Moral Philosophy. Let's find a way to discuss moderation without having a conversation about the morality of incest in parallel, thanks. Thread locked.

Wednesday, 5th October 2016, 17:02

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 15639

Re: DCSS TrunkWatch™: No More Haste Spell

let's not act surprised that Sar loves item destruction, I'm pretty sure Sar : itemdest :: archaeo : food

Wednesday, 5th October 2016, 16:58

Forum: Suggestions & Criticism

Topic: a(n actual) conversation about dev/player relationships

Replies: 83

Views: 59087

Re: a(n actual) conversation about dev/player relationships

Thread split. I, for one, want to point out that there usually aren't enough moderators to read every post that appears on the Tavern, and that lots of you who are complaining about the strictness of mods rarely, if ever, hit the report button to let us know about content you don't think should appe...

Wednesday, 5th October 2016, 16:48

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 53682

Re: Proposal: Tavern Reorganization

That was not the only reason, Brannock. The mod team also couldn't agree on a reorganization scheme, and there is no obvious "popular" choice from the users. Since no one on the Tavern has anything approaching executive authority (except for napkin, the forum administrator, who is too busy...

Wednesday, 5th October 2016, 16:27

Forum: Crazy Yiuf's Corner

Topic: a conversation about dev/player relationships

Replies: 19

Views: 8239

Re: a conversation about dev/player relationships

dang. this was supposed to be a shitpost about not having a girlfriend but i think duvessa was the only person who realized that. Hilarious joke! Always happy to see y'all keeping the pot stirred up. Give me a second so that I can separate the "serious" posts from the "joke" pos...

Wednesday, 5th October 2016, 00:29

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30206

Re: Make Yara's a Monster Spell; End Charms Reform

I'm not sure why summoning and necromancy get lumped in with charms/tmut/buffs unless we're just talking about "spells that are currently not working in Crawl." They both need work, but they have very different problems from the buffing spells. I, for one, think summoning is extremely salv...

Tuesday, 4th October 2016, 21:24

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 19748

Re: Rewrite Crawl (split from Remove hunger)

Thread locked. edit: which is to say that we can have a conversation about dev/player relationships, or when it's appropriate to "spit at" someone, or any number of things brought up in this thread, but CYC isn't the place to do it. Take your concerns to S&C, preferably with a lot less...

Tuesday, 4th October 2016, 18:59

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24669

Re: Idea: Make charms tactical rather than strategic

lethediver, I completely agree w/r/t the annoyance of having to cast a half-dozen buffs before any midgame fight starts, but I'm not sure how that's meaningfully changed by making it so I can only cast one or two buffs, but I have to cast them several times a fight. If fights turn into something lik...

Tuesday, 4th October 2016, 18:51

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 32870

Re: New hosted branch: Basajaun species and High Elf removal

A more interesting direction to go with a large race would be a race that can change sizes as an inherent ability at any time, between small to large. The changes shouldn't influence the armor they can wear, but should cause unequipping of inappropriate weapons and shields. Besides normal size bene...

Tuesday, 4th October 2016, 18:41

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24669

Re: Idea: Make charms tactical rather than strategic

Decisions: 1) Should I cast ANY buff before fight? 2) Which buff should I cast? 3) Should I cast a buff after current one expires during fight and which one? 4) Should I spend XP to be able to use those buffs? The only one of these decisions specific to spellcasting is the skills question, and I pe...

Tuesday, 4th October 2016, 18:17

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24669

Re: Idea: Make charms tactical rather than strategic

Edit. If we can have just a single charms spell active, we can add more decisions/spells: have higher damage, higher AC, higher EV, higher HP, RMsl etc. If the goal is to just allow players to have one charm active at a time, why isn't that the point of the reform on its own? Why should they be spe...

Tuesday, 4th October 2016, 18:11

Forum: Suggestions & Criticism

Topic: Duvessa/Dowan incest posts are really bad and people should

Replies: 23

Views: 15489

Re: Duvessa/Dowan incest posts are really bad and people sho

And yet I don't ask for anyone to be banned or silenced over it, I just don't go to those threads. I'd just like to point out that there's a difference between content that one might find personally offensive and content that is oppressive . In general, I think the mods have aimed their attention a...

Tuesday, 4th October 2016, 17:21

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 24669

Re: Idea: Make charms tactical rather than strategic

I'm not a fan of lethediver's idea, personally -- I don't like how often I have to switch on my buffs, and having to cast them multiple times over the course of a fight sounds even more annoying/would maybe make me stop playing anything that could buff itself -- but I do find it kind of amusing that...

Tuesday, 4th October 2016, 05:26

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30206

Re: Make Yara's a Monster Spell; End Charms Reform

@archaeo: I'm sure you notice that my list includes approximately half the spells in crawl. You're talking about gutting the magic system and presenting that as the sensible alternative to the "extreme" step of altering the mechanics of casting spells that do something other than direct d...

Tuesday, 4th October 2016, 04:08

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30206

Re: Make Yara's a Monster Spell; End Charms Reform

I join PF in his confusion. What makes that solution better than the equipment/consumables/god/removal route? Those are the existing "models" Crawl's got for effects; I'm not really sure that it benefits the game to introduce a bunch of new ones within the existing casting system.

Tuesday, 4th October 2016, 03:16

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30206

Re: Make Yara's a Monster Spell; End Charms Reform

In a thread from several months ago , I suggested a bunch of replacements for out-of-combat spells, and I still think there are some good ideas in there. Regardless, Crawl would be better if all of these spells you use before every non-trivial fight were either made into equipment, consumables, or g...

Tuesday, 4th October 2016, 02:47

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18729

Re: Remove hunger

food *does* something for the game, even though the whole concept is completely muddled and the interface cost is steep. Look, we can disagree as to whether Crawl should have food and a hunger clock. Reasonable people can disagree about this! I think if people want a strict time limit they should p...

Tuesday, 4th October 2016, 00:30

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18729

Re: Remove hunger

You should also take into account this: while it seems that everyone and their granny agree on something (food removal here), when it comes to the details, people (developers) actually have different opinions. Finally, people probably also disagree about how pressing this problem is. There may be c...

Monday, 3rd October 2016, 17:30

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 19748

Re: Rewrite Crawl (split from Remove hunger)

How was tabstorm "distorting" anything? All of the problems he calls out are real issues that Crawl has. Nor was it exactly "throwaway," since he explained himself pretty thoroughly. Color me totally mystified by the fact that this is its own thread, especially since the OP is ju...

Monday, 3rd October 2016, 17:06

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18729

Re: Remove hunger

@Brannock: Are you suggesting that a patch that removes hunger and food from crawl would be accepted? Is it your belief that the reason crawl has hunger in 2016 is that no one in the crawl community has been willing to step up and write the code to change that? Not to speak for Brannock (also, cong...

Monday, 3rd October 2016, 03:24

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 18729

Re: Remove hunger

If abilities need an extra cost to be balanced, tie it around other existing limiter mechanics like exhaustion or contamination or something. There's really nothing in the entirety of Crawl that requires this extra cost. If there is, it's broken in Trunk right now. I've tilted at this windmill befo...

Saturday, 1st October 2016, 21:40

Forum: Game Design Discussion

Topic: Make Yara's a Monster Spell; End Charms Reform

Replies: 88

Views: 30206

Re: Make Yara's a Monster Spell; End Charms Reform

I can understand disagreeing with the reasoning behind charms reform, but it seems like some people just don't understand it. The bad charms that got removed, like Phase Shift, were essentially equipment that you put on in your spell slots. Optimally, you would keep it up all the time, but even in p...

Saturday, 1st October 2016, 21:26

Forum: Suggestions & Criticism

Topic: Duvessa/Dowan incest posts are really bad and people should

Replies: 23

Views: 15489

Re: Duvessa/Dowan incest posts are really bad and people sho

If this is the thread where we hash out where the line is w/r/t content we're willing to have on the Tavern, I'm all for it. Our rules just forbid "offensive material," in addition to the various forms of bigotry we don't welcome here. In the past, I've mostly seen this rule applied exclus...

Friday, 30th September 2016, 22:36

Forum: Game Design Discussion

Topic: Remove butchering, exsanguination

Replies: 24

Views: 7084

Re: Remove butchering, exsanguination

Just heading this off at the pass, but let's keep this thread devoted to butchering and exsanguination and leave the wider food reform discussion to some other thread (preferably one in which everyone exclaims "archaeo was right" and food is removed forever).

Friday, 30th September 2016, 22:31

Forum: Crazy Yiuf's Corner

Topic: [streams] DCSS live videos by Tangar

Replies: 15

Views: 4427

Re: [streams] DCSS live videos by Tangar

I have no idea why the drop-down menu is the way it is, nor do I know how to change it. But yes, right on about the "DCSS-related" stuff, mea culpa I guess.

Friday, 30th September 2016, 22:05

Forum: Crazy Yiuf's Corner

Topic: [streams] DCSS live videos by Tangar

Replies: 15

Views: 4427

Re: [streams] DCSS live videos by Tangar

BabyRage wrote:Is adverticement allowed here?

We don't have any particular rules against it. If all you do is advertise, without participating in the community, and you advertise enough to annoy people, then we'd step in.

Friday, 30th September 2016, 22:01

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 24811

Re: What do you want removed from crawl

Curses become trap effect multipliers, now come on good equipment, ?rc becomes as rare as ?blink ??? I wrote about this in the thread about removing curses , but I don't think anyone paid attention to it (e: or the idea was so bad and it was communicated so poorly that I killed the thread). I'll re...

Friday, 30th September 2016, 14:48

Forum: Game Design Discussion

Topic: Give Te perma-flight at level 7

Replies: 39

Views: 13145

Re: Give Te perma-flight at level 7

This is a good idea, I'm surprised I haven't seen the post linking to a commit that has done this.

Arrhythmia wrote:you could add some sort of significant cost to it (I'm thinking berserk-level hunger).

This isn't a significant cost, just a significant annoyance.

Friday, 30th September 2016, 14:37

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 24811

Re: What do you want removed from crawl

my removal and reform list: ⋅ all food and food costs, without replacement; if a mechanic is "unbalanced without food," it's unbalanced now ⋅ All Pan levels after the 15th, with that level as Holy Pan ⋅ Either 4 levels out of every Hell, or the equivalent spac...

Wednesday, 28th September 2016, 23:58

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 20963

Re: New hosted branch: haste reform

https://github.com/crawl/crawl/commit/5b639dcbc964aa5ee4ea8bdfc27790d1305c2fb2 Increase the timeout of Desperate Haste It's now slightly more than twice as long, measured in raw XP. Can someone give me an idea of how much XP this is? At some point, a feature that gets used as often per game as a co...

Wednesday, 28th September 2016, 23:55

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 32870

Re: New hosted branch: Basajaun species and High Elf removal

IMO, instead of tree form, gammafunk should bring back one of his first features: jumping.

(I am only 70% kidding about this)

Monday, 26th September 2016, 23:01

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 20963

Re: New hosted branch: haste reform

I'm going to move a bunch of the XP discussion to another thread, let's keep discussion here focused on the experimental branch.

DracheReborn wrote:"Desperate Haste" is a bad name for it, IMO.

Let's also not start the bikeshedding for this experimental feature just yet, ok?

Monday, 26th September 2016, 14:08

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 20963

Re: New hosted branch: haste reform

I tend to agree with tabstorm, but I also have a critique (uninformed by actual play, natch) about the specific mechanic here: at 3 XL worth of XP per use, this seems like an ability that will be easy to lose in the shuffle of all the more immediate decisions a player makes. I have a hard time remem...

Thursday, 25th August 2016, 21:13

Forum: Game Design Discussion

Topic: Nerf elemental resistances of PC

Replies: 39

Views: 17333

Re: Nerf elemental resistances of PC

I removed a bunch of off-topic stuff from this thread, and I still don't think I got it all; I left all of Sar's bad jokes here, for example, because I guess it's valid to bring back item destruction if you remove resistances, in the horrific timeline where that goes down. Let's stay on topic and be...

Saturday, 13th August 2016, 23:49

Forum: Crazy Yiuf's Corner

Topic: Spell Idea: Summon Iron Guardian

Replies: 2

Views: 1105

Re: Spell Idea: Summon Iron Guardian

It's primary purpose is to block a hallway for escape (similar to locking a door behind you); but it can also be used to place clouds over or as a single lone LRD target in an area where LRD wouldn't otherwise be usable. Defensive summoning spell. So a more expensive lightning spire, except with sy...

Saturday, 13th August 2016, 23:29

Forum: Game Design Discussion

Topic: Remove curses

Replies: 41

Views: 10442

Re: Remove curses

I was thinking that removing curses would be best, but you've got me convinced. Curses are a good idea, but don't work well right now. (What was I thinking? I'm not a dev, I should never consider removing things!) Also, that would kill two caustic shrikes with one stone! Traps fixed, curses fixed! ...
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