Search found 1051 matches
Saturday, 6th August 2016, 22:17
Forum: Game Design Discussion
Topic: Consistency on the } screen
Replies: 6
Views: 1862
Saturday, 6th August 2016, 22:10
Forum: Crazy Yiuf's Corner
Topic: Show how close chanellers are to casting their spell in x
Replies: 25
Views: 6850
Re: Show how close chanellers are to casting their spell in
Sprucery wrote:But you already have your huge dev salary!
ya can't convert player deaths into thanks, pal!
Saturday, 6th August 2016, 22:10
Forum: Crazy Yiuf's Corner
Topic: Show how close chanellers are to casting their spell in x
Replies: 25
Views: 6850
Re: Show how close chanellers are to casting their spell in
duvessa wrote:i would be a lot happier with giant eyeballs if they at least had the pretense of doing something, though
i honestly haven't seen them since they went in, but some kind of buff there would be plausible. does anyone else have opinions on modern giant eyeballs?
Saturday, 6th August 2016, 22:09
Forum: Crazy Yiuf's Corner
Topic: Show how close chanellers are to casting their spell in x
Replies: 25
Views: 6850
Re: Show how close chanellers are to casting their spell in
Saturday, 6th August 2016, 22:07
Forum: Crazy Yiuf's Corner
Topic: so i tried torchlight 2
Replies: 8
Views: 2097
Re: so i tried torchlight 2
Saturday, 6th August 2016, 22:05
Forum: Crazy Yiuf's Corner
Topic: Ideas for a fork
Replies: 45
Views: 10430
Re: Ideas for a fork
and into wrote:5.) Uniques give much more experience and/or drop better equipment
9.) MP not soft-capped at ~50 or w/e
these happened a while ago
Saturday, 6th August 2016, 19:51
Forum: Crazy Yiuf's Corner
Topic: Show how close chanellers are to casting their spell in x
Replies: 25
Views: 6850
Re: Show how close chanellers are to casting their spell in
Saturday, 6th August 2016, 04:56
Forum: Crazy Yiuf's Corner
Topic: Show how close chanellers are to casting their spell in x
Replies: 25
Views: 6850
Re: Show how close chanellers are to casting their spell in
mission accomplished. good job, everyone.
Friday, 5th August 2016, 18:05
Forum: Crazy Yiuf's Corner
Topic: Ideas for a fork
Replies: 45
Views: 10430
Re: Ideas for a fork
Friday, 5th August 2016, 18:01
Forum: Crazy Yiuf's Corner
Topic: Most frustrating death
Replies: 24
Views: 7352
Re: Most frustrating death
Friday, 5th August 2016, 17:54
Forum: Game Design Discussion
Topic: Move Summon Lightning Spire to level 5
Replies: 15
Views: 4673
Re: Move Summon Lightning Spire to level 5
arandomperson12 wrote:Does it actually only do 3d6 damage? Once, on my SpEn, I had good enough skills to cast it, but was scared away by the low damage.
Varies by spellpower. At max power (100), it does 3d13 damage per shot. 3d6 is its damage at 30 power.
Thursday, 4th August 2016, 23:27
Forum: Game Design Discussion
Topic: Remove MP Cost of Deity-Given Abilities
Replies: 20
Views: 5233
Re: Remove MP Cost of Deity-Given Abilities
bcadren wrote:If you want a weird one. the 3 MP to fly...with your own wings.
but the flight keeps working even if you're paralysed, turned to stone, or porkalated, so really it all balances out.
Wednesday, 3rd August 2016, 01:07
Forum: Game Design Discussion
Topic: Anti-Cannibalism Interface Improvement
Replies: 5
Views: 2104
Wednesday, 3rd August 2016, 00:56
Forum: Game Design Discussion
Topic: Remove/reform written description of MR level
Replies: 17
Views: 4546
Re: Remove/reform written description of MR level
Wednesday, 3rd August 2016, 00:41
Forum: Game Design Discussion
Topic: Remove/reform written description of MR level
Replies: 17
Views: 4546
Monday, 1st August 2016, 15:27
Forum: Crazy Yiuf's Corner
Topic: this is what the refrance
Replies: 20
Views: 5557
Saturday, 30th July 2016, 22:10
Forum: Game Design Discussion
Topic: Vampire blood simplification
Replies: 14
Views: 3805
Re: Vampire blood simplification
Saturday, 30th July 2016, 22:05
Forum: Crazy Yiuf's Corner
Topic: Slime Knights
Replies: 47
Views: 11997
Re: Remove Berserker Background
Friday, 29th July 2016, 18:24
Forum: Crazy Yiuf's Corner
Topic: Bruh (tstbtto)
Replies: 37
Views: 8379
Thursday, 28th July 2016, 22:08
Forum: Crazy Yiuf's Corner
Topic: PSA: Lair rune branches are 4 levels each!
Replies: 8
Views: 2063
Thursday, 28th July 2016, 22:02
Forum: Game Design Discussion
Topic: Why don't derived undead get health bars?
Replies: 14
Views: 3565
Re: Why don't derived undead get health bars?
njvack wrote:Wait, were derived undead *not* affected by spectral fireball before?
afaik they were not. i think that's why josephine's pack of zombies was replaced with wraiths?
ydeve wrote:FR: derived undead can use stairs.
wouldn't fix much. ref: jorgrun
Thursday, 28th July 2016, 17:46
Forum: Crazy Yiuf's Corner
Topic: Too many food shops!
Replies: 22
Views: 5434
Re: Too many food shops!
Thursday, 28th July 2016, 17:45
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 40383
Re: Terrible design choice and service
Thursday, 28th July 2016, 05:07
Forum: Game Design Discussion
Topic: Why don't derived undead get health bars?
Replies: 14
Views: 3565
Re: Why don't derived undead get health bars?
Thursday, 28th July 2016, 04:25
Forum: Crazy Yiuf's Corner
Topic: Bruh (tstbtto)
Replies: 37
Views: 8379
Thursday, 28th July 2016, 04:23
Forum: Game Design Discussion
Topic: Why don't derived undead get health bars?
Replies: 14
Views: 3565
Re: Why don't derived undead get health bars?
Thursday, 28th July 2016, 04:20
Forum: Game Design Discussion
Topic: Improve notation on Jivya's touch on attributes
Replies: 1
Views: 1202
Thursday, 28th July 2016, 04:10
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 40383
Re: Terrible design choice and service
like, look at this list of scroll ideas. nuts, but very cool in its own way
just a different design philosophy
Thursday, 28th July 2016, 04:07
Forum: Game Design Discussion
Topic: .des vaults would benefit from randomization
Replies: 10
Views: 2753
Thursday, 28th July 2016, 01:35
Forum: Game Design Discussion
Topic: .des vaults would benefit from randomization
Replies: 10
Views: 2753
Re: .des vaults would benefit from randomization
since i'm not convinced that's critical to this discussion
Tuesday, 26th July 2016, 19:17
Forum: Crazy Yiuf's Corner
Topic: What if enemy teleport other was like *tele
Replies: 8
Views: 1914
Re: What if enemy teleport other was like *tele
Monday, 25th July 2016, 23:25
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 40383
Re: Terrible design choice and service
Monday, 25th July 2016, 23:22
Forum: Game Design Discussion
Topic: replace health bar
Replies: 35
Views: 10293
Monday, 25th July 2016, 19:46
Forum: Crazy Yiuf's Corner
Topic: Terrible design choice and service
Replies: 151
Views: 40383
Re: Terrible design choice and service
Monday, 25th July 2016, 19:39
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7837
Re: stoppage ego
Monday, 25th July 2016, 04:29
Forum: Game Design Discussion
Topic: Book Amnesia is terribly communicated
Replies: 16
Views: 3818
Re: Book Amnesia is terribly communicated
https://github.com/crawl/crawl/commit/6622a18fe0be here's a branch that removes book amnesia. will probably push it in a few days if no one objects.
Monday, 25th July 2016, 02:22
Forum: Game Design Discussion
Topic: Book Amnesia is terribly communicated
Replies: 16
Views: 3818
Re: Book Amnesia is terribly communicated
Monday, 25th July 2016, 02:21
Forum: Game Design Discussion
Topic: FR: Remove Books
Replies: 25
Views: 5807
Re: FR: Remove Books
Monday, 25th July 2016, 02:20
Forum: Game Design Discussion
Topic: remove Burn Book
Replies: 17
Views: 5689
Re: remove Burn Book
Monday, 25th July 2016, 02:02
Forum: Game Design Discussion
Topic: Book Amnesia is terribly communicated
Replies: 16
Views: 3818
Re: Book Amnesia is terribly communicated
Monday, 25th July 2016, 01:56
Forum: Game Design Discussion
Topic: FR: Remove Books
Replies: 25
Views: 5807
Re: FR: Remove Books
Sunday, 24th July 2016, 17:23
Forum: Game Design Discussion
Topic: FR: Remove Books
Replies: 25
Views: 5807
Re: FR: Remove Books
Sunday, 24th July 2016, 17:06
Forum: Crazy Yiuf's Corner
Topic: [DCSS Waifuism] Select your spouse here.
Replies: 32
Views: 9560
Sunday, 24th July 2016, 17:05
Forum: Crazy Yiuf's Corner
Topic: New Reaper Unique
Replies: 25
Views: 5561
Re: New Reaper Unique
Sunday, 24th July 2016, 17:03
Forum: Crazy Yiuf's Corner
Topic: New unique: Xonic the hedgehog
Replies: 8
Views: 2328
Sunday, 24th July 2016, 17:01
Forum: Game Design Discussion
Topic: FR: Remove Books
Replies: 25
Views: 5807
Re: FR: Remove Books
Sunday, 24th July 2016, 06:16
Forum: Game Design Discussion
Topic: stoppage ego
Replies: 34
Views: 7837
Sunday, 24th July 2016, 05:13
Forum: Game Design Discussion
Topic: Show when a summon is about to despawn
Replies: 9
Views: 2310
Re: Show when a summon is about to despawn
Sunday, 24th July 2016, 05:00
Forum: Crazy Yiuf's Corner
Topic: Gell's Slamming Cyclotron
Replies: 17
Views: 4572
Re: Gell's Slamming Cyclotron
Sunday, 24th July 2016, 04:58
Forum: Crazy Yiuf's Corner
Topic: New Reaper Unique
Replies: 25
Views: 5561
Re: New Reaper Unique
Shard1697 wrote:why is this in CYC
i feel like minmay would have something to say about a unique whose first move is to make you literally invulnerable
death's door is level 8 dual-school for a reason
very high 'cool factor' here ofc, but...